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CharCharOdell
Shining Flame Amarr Empire
965
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Posted - 2013.09.23 03:03:00 -
[1] - Quote
Tanks in Pubs:
It's like the shotgun- it either works or it really doesn't work. I've had games where I spawn in and before the enemy MCC's armor is gone, I've racked up 20 kills; then I have other games where I'm stacked against a team of people with proto AV and i have to recall before i even leave my red line.
Tanks in PC:
It's an interesting thing...it all depends on how the enemy wants to kill me. If they decide to send a tank or two after me, I do fine. I might lose 1 or 2 over the course of the battle, but I'll kill 4-5 tanks and a couple infantry, usually. However, if they decide the want to kill me with AV (swarms of swarms or one forge on a roof) then i don't stand a chance. Nothing renders past 50m sometimes, the missiles are invisible, and there is no tank in Dust than can fend off one guy with packed lai dais. I'll HAVE to run infantry in battles like that or my tanks won't last 2 minutes |
CharCharOdell
Shining Flame Amarr Empire
965
|
Posted - 2013.09.23 04:47:00 -
[2] - Quote
KING CHECKMATE wrote:CharCharOdell wrote:Tanks in Pubs:
It's like the shotgun- it either works or it really doesn't work. I've had games where I spawn in and before the enemy MCC's armor is gone, I've racked up 20 kills; then I have other games where I'm stacked against a team of people with proto AV and i have to recall before i even leave my red line.
Tanks in PC:
It's an interesting thing...it all depends on how the enemy wants to kill me. If they decide to send a tank or two after me, I do fine. I might lose 1 or 2 over the course of the battle, but I'll kill 4-5 tanks and a couple infantry, usually. However, if they decide the want to kill me with AV (swarms of swarms or one forge on a roof) then i don't stand a chance. Nothing renders past 50m sometimes, the missiles are invisible, and there is no tank in Dust than can fend off one guy with packed lai dais. I'll HAVE to run infantry in battles like that or my tanks won't last 2 minutes Vs LAi dais, get active scanners,dont let them get close. Yes Swarms need to be visible, even have the ability to be DESTROYED mid air by vehicles and infantry alike....
I was waiting for you to show up. Please, tell me if you play PC.
Also, I have STD swarms with 3 damage mods and adv AV grenades. I can solo the stupid tankers by myself. The better ones i only needa friend with a similar fit. The best tankers just end up recalling.
If you can't drive a tank off by yourself with proto AV, then you're bad at this game.
Tanks are laughably easy to kill and to deny this is to say: "I cannot grasp the concept of teamwork and damage mods." |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 12:56:00 -
[3] - Quote
DJINN leukoplast wrote:Just another "Tank vs tank is fine, but AV is super-OP" thread. How about this, tank queues. Say two tankers join a match, both on opposing teams. Well, you can only bring in a tank if the enemy player also queues their tank. So if both you and the enemy tank queued your tank at some point during the match, then each will be brought in so you can fight eachother. Or best yet, tanks get their own gamemode (which gives out appropriate ISK since you guys do pay more) but tanks are banned from joining all infantry based pub matches.
Leuko AND Checkmate in the same post? YES :D
And no, Leuko. Then AV wont exist, anymore, and you will be screwing over another niche player base. |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 13:08:00 -
[4] - Quote
Csikszent Mihalyi wrote:Void Echo wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? yeah, the only purpose we have is to either counter the enemy's vehicles and prevent them from getting any ground OR defend the objectives from the enemy that may sneak by while both teams are fighting on the front lines, were basically suppression and defense, no offense because of obvious reasons. normally at least one team has at least 1 tank and in order to counter it, everyone brings in at least 1 tank. So in other words, tanks are doing just fine. Thanks.
How would you feel about a flaylock that could never miss and the person who was shooting it was invisible, and it did 500 damage? How about the OHK contact grenades?
Both of those got nerfed, so by the same logic, swarms and AV grenades need to get nerfed, too. |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 13:09:00 -
[5] - Quote
Ryme Intrinseca wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? Strangely enough they usually field at least one tank, despite tanks being a 'joke' or 'unplayable' according to most tankers...
Then how about you spend the SP and ISK to get yourself a tank and tell me how long they last. |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 14:33:00 -
[6] - Quote
daishi mk03 wrote:It's always the same with DUST University guys ... I hate you all from deep of my heart.
I don't understand why D-Uni guys are so stupid. What is so difficult to understand about 3 ddamage mods and teamwork, exactly. |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 14:38:00 -
[7] - Quote
Csikszent Mihalyi wrote:CharCharOdell wrote:Ryme Intrinseca wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? Strangely enough they usually field at least one tank, despite tanks being a 'joke' or 'unplayable' according to most tankers... Then how about you spend the SP and ISK to get yourself a tank and tell me how long they last. He answered my question, how is your reply even relevant to it? I would appreciate your input on the question instead.
The point is that while tanks have the potential to dominate a battle, they are not isk-efficient and nobody, without a corp, can run only tanks (or drop ships) and support themselves. These are the only roles where this is a factor. It needs to be changed. Either by making tanks extremely cheap or by making them A LOT tougher.
I run a callogi MD, and I've made one proto suit last through more games than a tank because infantry is far easier. If you disagree, you don't tank, and if you don't tank, you shouldn't be telling us what the role of a ta k is or if it is efficient or not. |
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