|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
266
|
Posted - 2013.09.20 12:42:00 -
[1] - Quote
One of the CCP mentioned that they were displeased with the spinning tactic. My guess is that they went with the easiest implementation and didn't realize the consequences.
IMO, the best possible solution is to tie the range scanned to the duration of scan. For example, if you had a 200m scanner with a 10 second scan, at 5 seconds into the scan you would be revealing enemy locations at the 100m range. This would mean those who spin while using the scanner, their scan would cover a spiral shape, kinda like this. This would also make scan time actually a negative instead of a positive. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
272
|
Posted - 2013.09.20 18:35:00 -
[2] - Quote
ALPHA DECRIPTER wrote:Yet another topic where CCP and the Community see eye to eye... I like these. Now if we could just get a blue tag giving us cookies and telling us they are implementing a fix for 1.6
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
274
|
Posted - 2013.09.21 02:27:00 -
[3] - Quote
CommanderBolt wrote:So what about the scanners with the longer scan duration? They must obviously be made to do swirls with? Why else you they give you a higher amount of scan time to look about?
(I mean the amount of time the scanner is actively scanning, not the red dot duration which I think is bugged anyway)
And by the way, I dislike this thread as I feel its yet another stab at scouts, indirect but that's what it feels like.
I'm pretty sure a high scan time was intended to be a negative attribute since it means you don't have access to your weapon longer and it probably was meant to take longer to get your results. Have you ever heard of an anti-virus program praised for having a high scan time?
Also, do you really think CCP intended for us to be ballerinas? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
278
|
Posted - 2013.09.22 00:42:00 -
[4] - Quote
Bojo The Mighty wrote:Happy Jack SD wrote:Another idea is to have a 'lock time' where a red dot isn't scanned until - say - half a second of scanning aimed at them. Merely sweeping the scanner will not make them visible for the full time, but focusing on a smaller corridor will lock onto the dropsuits signals. I tend to like this, but take it further. Results are not given at all unless the enemies are in your "cone" for the entire duration of the scan. Twirling would give absolutely no results. It would force people to scan one area at a time, but not negate their ability to move (ie slowing tracking). Tracking is needed so people can rotate the scanner as they move past the area they are scanning.
If CCP went with that solution, it shouldn't require the entire duration. That's too much. How about 66%? As a red dot spends more time under your scan cone, they "fade" in on your radar. Once they hit 66% of scan time, the scanner has a strong enough reading on them and publishes it on the tacnet.
Edit: And I agree that reducing tracking speed is a terrible idea. If you start scanning and a red dot finds you, you are dead. Can't shoot back and can't turn around to run away. |
|
|
|