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Monkey MAC
killer taxi company General Tso's Alliance
591
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Posted - 2013.09.20 17:08:00 -
[31] - Quote
ratamaq doc wrote:Monkey MAC wrote:Its lag on his side, its the original desynch server error. You get from time to time, pull trigger ammo count goes down but shot appears .5 secs later. If you only lag for a short while then shots stackvand realease very quickly.
it just happened to go his way, he probablymshotmthe first 2 while you weren't looking at him! If what you are saying is true, wouldn't I only expect to see and hear this only if he was shooting me? Keep in mind that this was happening all game. i would post more video, but I wasn't recording sound, and this was the only time I faced off on him when I was recording. The sound was unmistakably unusual, usually in groups of four (thunk, thunk, thunk, thunk,) really fast. When I first heard it my first thought was "there is no way that is one mass driver", but it was consistent in it's rhythm, and from a consistent sound source. So I thought either there were two players with MDs standing in very close proximity, and harmoniously firing together, or this is a glitch. I started recording and looking for him after I got killed by him the first time. I spent the rest of the game looking for him to cap that video.
Fair enough, if like other people say he is a lag switcher he could be purposefully doing it, its just something I have experienced as an MD user!! |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
68
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Posted - 2013.09.20 17:30:00 -
[32] - Quote
ratamaq doc wrote:Cenex Langly wrote:WHo ever is recording is lagging pretty bad. that's what you see. This is possible. Never seen lag that cause a mass driver to appear to fire multiple shots a second. Again, I wish you could hear it
Try the flaylock with a 4 round clip, it pretty much sends last 2 rounds out as 1. |
Bojo The Mighty
Zanzibar Concept
1931
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Posted - 2013.09.20 17:45:00 -
[33] - Quote
It has to be some lag because MD's can't fire past 1 shot per second (except Assault, but that wasn't the assault) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
82
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Posted - 2013.09.20 17:57:00 -
[34] - Quote
I can verify this issue.
Me and another corp member in my squad both saw it multiple times during one battle. There was no lag. When I was first killed by it I thought i'd hit 6 mass driver enemies all in a bunch. Later we had a clear view of him shooting a crap load all at once. It was a Japanese player to, although I don't remember who, they actually shot even faster then this video shows. You could actually see multiple rounds in the air at once! |
Magnus Amadeuss
DUST University Ivy League
53
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Posted - 2013.09.20 18:01:00 -
[35] - Quote
Is there a method to detecting lag switches or any type of mediation for them?
I had never heard of them before this thread. After reading up on them they are absolutely game-breaking. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
77
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Posted - 2013.09.20 20:42:00 -
[36] - Quote
Magnus Amadeuss wrote:Is there a method to detecting lag switches or any type of mediation for them?
I had never heard of them before this thread. After reading up on them they are absolutely game-breaking.
Not that I know of. I think it would be to hard for automated analysis to distinguish from normal latency.
This does not seem like lag switching. As someone else said, the game did not feel laggy, and if my understanding of lag switching is correct, i would've only noticed the effect when they were shooting at me. I notice the sound throughout the whole game. |
Jak'Saan
3dge of D4rkness SoulWing Alliance
60
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Posted - 2013.09.25 12:20:00 -
[37] - Quote
I confirmed last night with my Corp mates. This is not lag nor lag switching. can be reproduced on ds3 with difficulty, though I am positive it would be much easier on kbm and programmable controller. it is an exploit. Same exploit as melee glitch.
The solution seems simple to me. Just like active scanners have a cool down period and meter, all non automatic weapons should also have a cool down period and cool down meter based on that weapons RoF. With active scanners, doesn't matter what you do, if it hasn't cooled down, you can't use it. All weapons should act the same. An oversight, for sure. |
calisk galern
BurgezzE.T.F Public Disorder.
1004
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Posted - 2013.09.25 12:31:00 -
[38] - Quote
heh if their is a glitch to be abused you can bet your ass the top corps will find it ^^ |
martinofski
Forty-Nine Fedayeen Minmatar Republic
322
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Posted - 2013.09.25 12:34:00 -
[39] - Quote
Jak'Saan wrote: Same exploit as melee glitch..
Pretty much what I saw in the video when looking at the MD user strafing with quick sprint. Sprint, shot, sprint,shot... Much easier on a KBM. Maybe not the case, but someone should try it out and report it here and directly to CCP. |
Cosgar
ParagonX
5445
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Posted - 2013.09.25 12:36:00 -
[40] - Quote
Bojo The Mighty wrote:It has to be some lag because MD's can't fire past 1 shot per second (except Assault, but that wasn't the assault) There's still some lingering desynch issues. But it usually has to do with the clip not counting down or not being able to melee unless you reload first. I doubt anyone could turn that into an exploit. |
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Mortedeamor
Hellstorm Inc League of Infamy
285
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Posted - 2013.09.25 13:02:00 -
[41] - Quote
he could not be doing it on purpose it looked rather like an ingame lag to me sometime that happens to me and my two shots will hit closer than they should. but then again he could be using that exploit everyone is so fond of and as far as i know there is one that applys to forge and directly negates the charge becomes a point and shoot weapon |
Shotty GoBang
Pro Hic Immortalis
1278
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Posted - 2013.09.25 14:08:00 -
[42] - Quote
IgniteableAura and I encountered one of these hacks last week. Same corp, if I recall. It isn't your imagination, OP.
We heard him before we saw him ... it was so stinkin' obvious. Thump-Thump-Thump ... Boom-Boom-Boom Roughly 1/4 second lapse between shots.
They've found a way to bypass fire-rate cap on the MD. It's quite an entertaining obscenity to observe firsthand. Thankfully, it isn't commonly exploited. Yet. |
ladwar
Dead Six Initiative Lokun Listamenn
1714
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Posted - 2013.09.25 14:17:00 -
[43] - Quote
Shotty GoBang wrote:IgniteableAura and I encountered one of these hacks last week. Same corp, if I recall. It isn't your imagination, OP.
We heard him before we saw him ... it was so stinkin' obvious. Thump-Thump-Thump ... Boom-Boom-Boom Roughly 1/4 second lapse between shots.
They've found a way to bypass fire-rate cap on the MD. It's quite an entertaining obscenity to observe firsthand. Thankfully, it isn't commonly exploited. Yet. you do know this one in question isn't a hack, it is the normal ROF. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
85
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Posted - 2013.09.25 15:00:00 -
[44] - Quote
Shotty GoBang wrote:IgniteableAura and I encountered one of these hacks last week. Same corp, if I recall. It isn't your imagination, OP.
We heard him before we saw him ... it was so stinkin' obvious. Thump-Thump-Thump ... Boom-Boom-Boom Roughly 1/4 second lapse between shots.
They've found a way to bypass fire-rate cap on the MD. It's quite an entertaining obscenity to observe firsthand. Thankfully, it isn't commonly exploited. Yet.
Glad someone else heard it. Like I said in this thread and the bug thread I submitted, it sucks I wasn't recording sound. If you heard it you'd immediately know something was up. The MD sound is very distinctive, when you hear it rapid fire it really stands out as an unusual sound. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
85
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Posted - 2013.09.25 15:01:00 -
[45] - Quote
ladwar wrote:Shotty GoBang wrote:IgniteableAura and I encountered one of these hacks last week. Same corp, if I recall. It isn't your imagination, OP.
We heard him before we saw him ... it was so stinkin' obvious. Thump-Thump-Thump ... Boom-Boom-Boom Roughly 1/4 second lapse between shots.
They've found a way to bypass fire-rate cap on the MD. It's quite an entertaining obscenity to observe firsthand. Thankfully, it isn't commonly exploited. Yet. you do know this one in question isn't a hack, it is the normal ROF.
You're saying the video I posted was normal RoF? No way. |
Beren Hurin
Onslaught Inc RISE of LEGION
1698
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Posted - 2013.09.25 15:03:00 -
[46] - Quote
ratamaq doc wrote:ladwar wrote:Shotty GoBang wrote:IgniteableAura and I encountered one of these hacks last week. Same corp, if I recall. It isn't your imagination, OP.
We heard him before we saw him ... it was so stinkin' obvious. Thump-Thump-Thump ... Boom-Boom-Boom Roughly 1/4 second lapse between shots.
They've found a way to bypass fire-rate cap on the MD. It's quite an entertaining obscenity to observe firsthand. Thankfully, it isn't commonly exploited. Yet. you do know this one in question isn't a hack, it is the normal ROF. You're saying the video I posted was normal RoF? No way.
Has anyone tried something like a combination of melee/sprint reset to the fire rate? Kind of like the melee glitch?
Could you maybe... fire-sprint-fire-sprint or fire-melee-fire-melee or fire-sprint-melee-fire-sprint-melee-fire? |
ratamaq doc
3dge of D4rkness SoulWing Alliance
85
|
Posted - 2013.09.25 15:06:00 -
[47] - Quote
BTW. Link to the bug thread for this
https://forums.dust514.com/default.aspx?g=posts&t=111293&p=2
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Jak'Saan
3dge of D4rkness SoulWing Alliance
60
|
Posted - 2013.09.25 15:22:00 -
[48] - Quote
Beren Hurin wrote:ratamaq doc wrote:ladwar wrote:Shotty GoBang wrote:IgniteableAura and I encountered one of these hacks last week. Same corp, if I recall. It isn't your imagination, OP.
We heard him before we saw him ... it was so stinkin' obvious. Thump-Thump-Thump ... Boom-Boom-Boom Roughly 1/4 second lapse between shots.
They've found a way to bypass fire-rate cap on the MD. It's quite an entertaining obscenity to observe firsthand. Thankfully, it isn't commonly exploited. Yet. you do know this one in question isn't a hack, it is the normal ROF. You're saying the video I posted was normal RoF? No way. Has anyone tried something like a combination of melee/sprint reset to the fire rate? Kind of like the melee glitch? Could you maybe... fire-sprint-fire-sprint or fire-melee-fire-melee or fire-sprint-melee-fire-sprint-melee-fire?
This is exactly what we tried. Fire sprint, fire sprint, fire sprint. You can do it on a ds3 controller, but not easily. kbm and macro-controller are the ways to benefit from this exploit. |
Beren Hurin
Onslaught Inc RISE of LEGION
1700
|
Posted - 2013.09.25 15:29:00 -
[49] - Quote
Jak'Saan wrote:Beren Hurin wrote: Could you maybe... fire-sprint-fire-sprint or fire-melee-fire-melee or fire-sprint-melee-fire-sprint-melee-fire?
This is exactly what we tried. Fire sprint, fire sprint, fire sprint. You can do it on a ds3 controller, but not easily. kbm and macro-controller are the ways to benefit from this exploit.
So that is what does it? |
Jak'Saan
3dge of D4rkness SoulWing Alliance
60
|
Posted - 2013.09.25 16:12:00 -
[50] - Quote
Beren Hurin wrote:Jak'Saan wrote:Beren Hurin wrote: Could you maybe... fire-sprint-fire-sprint or fire-melee-fire-melee or fire-sprint-melee-fire-sprint-melee-fire?
This is exactly what we tried. Fire sprint, fire sprint, fire sprint. You can do it on a ds3 controller, but not easily. kbm and macro-controller are the ways to benefit from this exploit. So that is what does it?
Jep, I posted here that I was able to reproduce it, neglected to say how. My bad. |
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ratamaq doc
3dge of D4rkness SoulWing Alliance
85
|
Posted - 2013.09.25 17:39:00 -
[51] - Quote
Jak'Saan wrote:Beren Hurin wrote:Jak'Saan wrote:Beren Hurin wrote: Could you maybe... fire-sprint-fire-sprint or fire-melee-fire-melee or fire-sprint-melee-fire-sprint-melee-fire?
This is exactly what we tried. Fire sprint, fire sprint, fire sprint. You can do it on a ds3 controller, but not easily. kbm and macro-controller are the ways to benefit from this exploit. So that is what does it? Jep, I posted here that I was able to reproduce it, neglected to say how. My bad.
Jak, if you can reproduce it, let's cap some video tonight. |
Rei Shepard
Spectre II
625
|
Posted - 2013.09.25 17:46:00 -
[52] - Quote
You sure reacted slowly, then fired hit him, stopped firing for no reason, moved to the right and stopped ....i am not getting your part in the movie. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
85
|
Posted - 2013.09.25 17:54:00 -
[53] - Quote
Rei Shepard wrote:You sure reacted slowly, then fired hit him, stopped firing for no reason, moved to the right and stopped ....i am not getting your part in the movie.
I was trying to ensure that I got good video. I wish I would've fired at all so the third shot would've never been in question.
Remember I started recording and spent the game chasing after this dude to get good footage of it in case no one believed me.
If I had been recording sound, I would've post more video to show multiple audio examples. This clip was perfect because he was alone, so no chance of another MD user nearby firing at me. |
Rei Shepard
Spectre II
625
|
Posted - 2013.09.25 18:04:00 -
[54] - Quote
ratamaq doc wrote:Rei Shepard wrote:You sure reacted slowly, then fired hit him, stopped firing for no reason, moved to the right and stopped ....i am not getting your part in the movie. I was trying to ensure that I got good video. I wish I would've fired at all so the third shot would've never been in question. Remember I started recording and spent the game chasing after this dude to get good footage of it in case no one believed me. If I had been recording sound, I would've post more video to show multiple audio examples. This clip was perfect because he was alone, so no chance of another MD user nearby firing at me.
Got it, missed that part i guess, i hate MD's though! |
Jak'Saan
3dge of D4rkness SoulWing Alliance
60
|
Posted - 2013.09.25 18:46:00 -
[55] - Quote
Rei Shepard wrote:
Got it, missed that part i guess, i hate MD's though!
Gåæ This. Like they aren't pathetic enough, they have to have an exploit to make ez-mode brainless-mode.
ratamaq doc wrote: Jak, if you can reproduce it, let's cap some video tonight.
Doc, I'm game. Using a ds3 to reproduce it makes for some not very pretty footage, but it should be enough to silence the nay-sayers. We should capture the melee glitch at the same time. Two-birds-one-stone sort of junk and all that. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
960
|
Posted - 2013.09.25 18:46:00 -
[56] - Quote
You can repro by doing the shotgun glitch...
i.e. shoot, reload, sprint, repeat. (I usually just mash all buttons at once, not sure what the exact combo is)
As fast as you can press the buttons you can fire, but as far as I know, it doesn't actually fire live rounds if you don't complete the firing animation for the mass driver. |
Jak'Saan
3dge of D4rkness SoulWing Alliance
60
|
Posted - 2013.09.25 18:53:00 -
[57] - Quote
I-Shayz-I wrote:You can repro by doing the shotgun glitch...
i.e. shoot, reload, sprint, repeat. (I usually just mash all buttons at once, not sure what the exact combo is)
As fast as you can press the buttons you can fire, but as far as I know, it doesn't actually fire live rounds if you don't complete the firing animation for the mass driver.
!!! Shotgun glitch?!? not gonna lie, tempted to try this, but may be a little too tempted to incorporate into my play style! "must... not... cheat... must... not... cheat...". This exploit would render me a garbage player (more so) once they fix it though... even still, soooooo0000oooo tempting: I like winning. |
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