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Racro 01 Arifistan
The Surrogates Of War
43
|
Posted - 2013.09.19 07:26:00 -
[1] - Quote
full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. |
Sgt Kirk
SyNergy Gaming EoN.
1839
|
Posted - 2013.09.19 07:27:00 -
[2] - Quote
Just wait for the Assault Forge Masslock. |
Racro 01 Arifistan
The Surrogates Of War
43
|
Posted - 2013.09.19 07:28:00 -
[3] - Quote
that will be even more fun............ |
Racro 01 Arifistan
The Surrogates Of War
47
|
Posted - 2013.09.19 07:29:00 -
[4] - Quote
invest practically 21 mill sp into tanks and still 1 guy with a adv assult suit + wykomi can still kill me in 3-4 volleys. oh and lets not forget that swarms fire quicker now...... so what is my repair mod supossed to do exactly? |
Toby Flenderson
research lab The Superpowers
31
|
Posted - 2013.09.19 07:32:00 -
[5] - Quote
Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers.
If it makes you feel better you're protected form snipers on spires which I promise you is much more common than proto swarns camping the spires. If I were to complain about them then people would tell me to just go up there and kill them or deal with it myself. Just because you want to run your tank doesn't make it any less your responsibility to handle spire campers. |
Sgt Kirk
SyNergy Gaming EoN.
1843
|
Posted - 2013.09.19 07:33:00 -
[6] - Quote
Racro 01 Arifistan wrote:invest practically 21 mill sp into tanks and still 1 guy with a adv assult suit + wykomi can still kill me in 3-4 volleys. oh and lets not forget that swarms fire quicker now...... so what is my repair mod supossed to do exactly? To look cool.
The major icing on the cake is that they BUFFED the swarms before 1.5 (the vehicle fix that never happened) So now, not only are vehicles not getting fixed but these Machine gun swarm launchers have another month of roaming the universe.
Eugh, I put up my armoured LAV for a month because of this. It's killing me that I can't pull it out for another month :( |
calvin b
Molon Labe. RISE of LEGION
566
|
Posted - 2013.09.19 07:33:00 -
[7] - Quote
My swarm launcher has been glitched bad lately. Fails to lock on, fires rockets at random, and It also refuses to reload. Its a Piece of S***. I was sitting by a supply depot and using it to reload as I fired volley after volley at a DS only to watch it evade every shot. I had fired over 30 shots before I got lucky an it crashed into a building. The swarm Launcher is glitched bad in my opinion. |
Jack McReady
DUST University Ivy League
564
|
Posted - 2013.09.19 07:33:00 -
[8] - Quote
Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. while vehicles are indeed in a need of a change remind that he is using a proto weapon against your non proto vehicles.
also, fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missile volleys. plenty of time to get into cover.
forge guns on the other hand, there is no escape. |
Racro 01 Arifistan
The Surrogates Of War
47
|
Posted - 2013.09.19 07:34:00 -
[9] - Quote
Toby Flenderson wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. If it makes you feel better you're protected form snipers on spires which I promise you is much more common than proto swarns camping the spires. If I were to complain about them then people would tell me to just go up there and kill them or deal with it myself. Just because you want to run your tank doesn't make it any less your responsibility to handle spire campers.
i'd dunno its not uncommon for proto forges and swarms to camp spires. they littery give vechiles no cover. |
Racro 01 Arifistan
The Surrogates Of War
47
|
Posted - 2013.09.19 07:35:00 -
[10] - Quote
Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missiles volleys. plenty of time to get into cover.
i have 2 carpace armour hardners, 180mm polycrystiline plate and heavey effecient armour rep. you tell me thats not fit properly. |
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ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
288
|
Posted - 2013.09.19 07:38:00 -
[11] - Quote
if thats the case why are you driving a tank if there is no effective cover. only an idiot drives a vehicle when there is no cover. |
Racro 01 Arifistan
The Surrogates Of War
47
|
Posted - 2013.09.19 07:39:00 -
[12] - Quote
Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. while vehicles are indeed in a need of a change remind that he is using a proto weapon against your non proto vehicles. also, fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missile volleys. plenty of time to get into cover. forge guns on the other hand, there is no escape.
if my tank costs 1.5 million and you say its not fit properly? 2 carpace armour hardners 180mm polycrystiline plate heavey i-gl armour rep 15% pwr gird enhancment 2 std cycle missiles scattered ion cannon heat sink 2 15%sheild resistence amplifer. iam preety sure it should take more than 1 person to kill a tank that cost 1.5 mill. |
Jack McReady
DUST University Ivy League
564
|
Posted - 2013.09.19 07:39:00 -
[13] - Quote
Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missiles volleys. plenty of time to get into cover. i have 2 carpace armour hardners, 180mm polycrystiline plate and heavey effecient armour rep. you tell me thats not fit properly. well I dont know much about tank fittings but a guy here in Dust Uni has a fit that survives 6 missiles volleys, thats 15s of continous shooting from a single guy, I think this is plenty of time to get into cover. suits die in 2 seconds yet they still manage to get out often.
and as I said, forge guns is a bigger problem than swarms imho. |
Racro 01 Arifistan
The Surrogates Of War
47
|
Posted - 2013.09.19 07:40:00 -
[14] - Quote
ADAM-OF-EVE wrote:if thats the case why are you driving a tank if there is no effective cover. only an idiot drives a vehicle when there is no cover.
there is cover.... when the av guy has the balls to run around on the ground and try and take me oput that way. |
Racro 01 Arifistan
The Surrogates Of War
47
|
Posted - 2013.09.19 07:42:00 -
[15] - Quote
Jack McReady wrote:Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missiles volleys. plenty of time to get into cover. i have 2 carpace armour hardners, 180mm polycrystiline plate and heavey effecient armour rep. you tell me thats not fit properly. well I dont know much about tank fittings but a guy here in Dust Uni has a fit that survives 6 missiles volleys, thats 15s of continous shooting from a single guy, I think this is plenty of time to get into cover. suits die in 2 seconds yet they still manage to get out often. and as I said, forge guns is a bigger problem than swarms imho.
you try survivng from double complex wykomi swarms. std swarms are lol. adv swarms are decent proto swarms are just lol you have a vehcile? |
Jack McReady
DUST University Ivy League
564
|
Posted - 2013.09.19 07:43:00 -
[16] - Quote
Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missiles volleys. plenty of time to get into cover. i have 2 carpace armour hardners, 180mm polycrystiline plate and heavey effecient armour rep. you tell me thats not fit properly. well I dont know much about tank fittings but a guy here in Dust Uni has a fit that survives 6 missiles volleys, thats 15s of continous shooting from a single guy, I think this is plenty of time to get into cover. suits die in 2 seconds yet they still manage to get out often. and as I said, forge guns is a bigger problem than swarms imho. you try survivng from double complex wykomi swarms. std swarms are lol. adv swarms are decent proto swarms are just lol you have a vehcile? dude, I am talking about proto swarms all the time I have even met a sica once that took 6 proto swarms to kill. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
413
|
Posted - 2013.09.19 07:47:00 -
[17] - Quote
Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missiles volleys. plenty of time to get into cover. i have 2 carpace armour hardners, 180mm polycrystiline plate and heavey effecient armour rep. you tell me thats not fit properly.
...
that's not fit properly?
lol, it's the same fitting I use. One day I'll be able to fit more than an STD blaster on it :) Probably won't, but eh.
Anyway, on topic.
There is zero cover from a Wyka swarm on a tower on, say, Spine Crescent, when you've got the node with the Line Harvest towers. And on Line harvest, any AV on the tower denies you most of the battlefield, except underneath C and D, and under there..., well, Lai and Dai. The new maps are great; not too many places for AV to hide there. I've lost a few tanks on them, but they were all because I was being stupid.
One last thing - yes, our tanks can potentially endure 6 volleys. Potentially, we can endure ten. But when you can potentially deal 10k damage inside four seconds, there's a problem. Even on the ground that's deadly, especially when you have AVers who dance like nobody's watching. Or something. |
Toby Flenderson
research lab The Superpowers
31
|
Posted - 2013.09.19 07:51:00 -
[18] - Quote
Racro 01 Arifistan wrote:ADAM-OF-EVE wrote:if thats the case why are you driving a tank if there is no effective cover. only an idiot drives a vehicle when there is no cover. there is cover.... when the av guy has the balls to run around on the ground and try and take me oput that way.
Says the guy in the 50 ton steel box to the infantry running without a primary. Let's not forget that the swarm launchers only job is to take out vehicles (and installations). It can literally do nothing else other than this one thing. If you skill into it all the way, you shouldn't not be able to fulfill it's purpose. Tanks should not require an entire squad's (more than 1/3 of the enemy team) attention to be destroyed.
Also consider this alternative: Instead of implying it's unfair that it doesn't take 2-6 people to take out one of your tanks, think about running multiple tanks simultaneously as part of the necessary strategy for running tanks. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
414
|
Posted - 2013.09.19 07:57:00 -
[19] - Quote
Toby Flenderson wrote:Racro 01 Arifistan wrote:ADAM-OF-EVE wrote:if thats the case why are you driving a tank if there is no effective cover. only an idiot drives a vehicle when there is no cover. there is cover.... when the av guy has the balls to run around on the ground and try and take me oput that way. Says the guy in the 50 ton steel box to the infantry running without a primary. Let's not forget that the swarm launchers only job is to take out vehicles (and installations). It can literally do nothing else than this one thing. If you skill into it all the way, you shouldn't not be able to fulfill it's purpose. Tanks should not require an entire squad's (more than 1/3 of the enemy team) attention to be destroyed. Also consider this alternative: Instead of implying it's unfair that it doesn't take 2-6 people to take out one of your tanks, think about running multiple tanks simultaneously as part of the necessary strategy for running tanks.
Are you implying that running 2-6 tanks simultaneously somehow makes them harder to kill? In the end, it's just more WP for the AVer. Might take a couple more guys, depending on the quality and the tactics, but in the end, two PRO AVers should be able to nuke any number of tanks. No matter how good the tankers' fittings and tactics.
The primary difference between tanks and AV, too, is that AVers have skills that are cross-compatible with profitable playstyles. A tanker has HAVs, which are unprofitable, DSes, which are worse, and LAVs, which are nearly as bad as HAVs, in that they're cheaper, less likely to die, but unable to earn WP. (Honourable mention goes to Limbus, here)
And your comment about swarms not being able to fulfill their purpose, how they're only capable of killing vehicles?
They're about as versatile as a sledgehammer, that's true. So are tanks. Please show me how many points a tank has capped.
I'll wait. |
Jack McReady
DUST University Ivy League
565
|
Posted - 2013.09.19 08:03:00 -
[20] - Quote
Lorhak Gannarsein wrote:Toby Flenderson wrote:Racro 01 Arifistan wrote:ADAM-OF-EVE wrote:if thats the case why are you driving a tank if there is no effective cover. only an idiot drives a vehicle when there is no cover. there is cover.... when the av guy has the balls to run around on the ground and try and take me oput that way. Says the guy in the 50 ton steel box to the infantry running without a primary. Let's not forget that the swarm launchers only job is to take out vehicles (and installations). It can literally do nothing else than this one thing. If you skill into it all the way, you shouldn't not be able to fulfill it's purpose. Tanks should not require an entire squad's (more than 1/3 of the enemy team) attention to be destroyed. Also consider this alternative: Instead of implying it's unfair that it doesn't take 2-6 people to take out one of your tanks, think about running multiple tanks simultaneously as part of the necessary strategy for running tanks. Are you implying that running 2-6 tanks simultaneously somehow makes them harder to kill? this is actually the case.
remote repairers + hardeners can by cycled and if they are on cooldown the other tank can step in and start to take damage. |
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Justin Tymes
Dem Durrty Boyz Public Disorder.
386
|
Posted - 2013.09.19 08:11:00 -
[21] - Quote
Racro 01 Arifistan wrote:invest practically 21 mill sp into tanks and still 1 guy with a adv assult suit + wykomi can still kill me in 3-4 volleys. oh and lets not forget that swarms fire quicker now...... so what is my repair mod supossed to do exactly?
*Yawn*
More tankers wanting to be an invincible solo machine just because they have more WP then other players. I have 13+ mill invested into Logibro, costs 200+ per suit and Aim Assisted Militia ARs kill me in less then 2 seconds. |
Korvin Lomont
United Pwnage Service RISE of LEGION
184
|
Posted - 2013.09.19 08:13:00 -
[22] - Quote
Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. while vehicles are indeed in a need of a change remind that he is using a proto weapon against your non proto vehicles. also, fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missile volleys. plenty of time to get into cover. forge guns on the other hand, there is no escape. if my tank costs 1.5 million and you say its not fit properly? 2 carpace armour hardners 180mm polycrystiline plate heavey i-gl armour rep 15% pwr gird enhancment 2 std cycle missiles scattered ion cannon heat sink 2 15%sheild resistence amplifer. iam preety sure it should take more than 1 person to kill a tank that cost 1.5 mill.
Because if it would not possible to kill a tank solo, tanks would dominate and a FPS would come down to who can field the most tanks faster.
The whole balancing in this game has to be around 1vs1 fights regardless what get fielded. Because we have limited team sizes. I would agree if you would need more people to drive a tank so if you need three people to operate a tank tha it would be fair to require three people to kill a tank.... |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
414
|
Posted - 2013.09.19 08:14:00 -
[23] - Quote
Jack McReady wrote:Lorhak Gannarsein wrote:Toby Flenderson wrote:Racro 01 Arifistan wrote:ADAM-OF-EVE wrote:if thats the case why are you driving a tank if there is no effective cover. only an idiot drives a vehicle when there is no cover. there is cover.... when the av guy has the balls to run around on the ground and try and take me oput that way. Says the guy in the 50 ton steel box to the infantry running without a primary. Let's not forget that the swarm launchers only job is to take out vehicles (and installations). It can literally do nothing else than this one thing. If you skill into it all the way, you shouldn't not be able to fulfill it's purpose. Tanks should not require an entire squad's (more than 1/3 of the enemy team) attention to be destroyed. Also consider this alternative: Instead of implying it's unfair that it doesn't take 2-6 people to take out one of your tanks, think about running multiple tanks simultaneously as part of the necessary strategy for running tanks. Are you implying that running 2-6 tanks simultaneously somehow makes them harder to kill? this is actually the case. remote repairers + hardeners can by cycled and if they are on cooldown the other tank can step in and start to take damage.
Yes, but two decent PRO AVers can out-DPS any reps, and a little height stops a tank from blocking another.
A repper only does about 400HP/S, after all. After resists, that can become equivalent to 800HP/s or more (considering 50% resists, which the fitting Racro details above possesses. 47%, to be precise, iirc), true, but on armour tanks, the long CDs (50s) mean you die, and on shields, forge guns will eat you.
While in theory this works wonders, and often does, in practice, the temperamental nature of remote reppers, including the difficulty of keeping them targetted, given that any terrain breaks the lock and forces the CD (actually, forces you to cancel. If you don't notice... well, make sure you notice.) and their short range (~30m, and the fact that tanks damage each other from impacts can make maneouvering tricky) makes it somewhat difficult to pull off.
Fitting for a spider-tank also cuts your independent survivability, meaning that you only NEED to kill one of the tanks anyway, and the other will melt like snow in the sunlight. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
414
|
Posted - 2013.09.19 08:16:00 -
[24] - Quote
Korvin Lomont wrote:Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. while vehicles are indeed in a need of a change remind that he is using a proto weapon against your non proto vehicles. also, fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missile volleys. plenty of time to get into cover. forge guns on the other hand, there is no escape. if my tank costs 1.5 million and you say its not fit properly? 2 carpace armour hardners 180mm polycrystiline plate heavey i-gl armour rep 15% pwr gird enhancment 2 std cycle missiles scattered ion cannon heat sink 2 15%sheild resistence amplifer. iam preety sure it should take more than 1 person to kill a tank that cost 1.5 mill. Because if it would not possible to kill a tank solo, tanks would dominate and a FPS would come down to who can field the most tanks faster. The whole balancing in this game has to be around 1vs1 fights regardless what get fielded. Because we have limited team sizes. I would agree if you would need more people to drive a tank so if you need three people to operate a tank tha it would be fair to require three people to kill a tank....
It IS possible to kill a tank solo.
We use another tank. Otherwise, teamwork is your friend.
Think Chromosome Heavies. Basically undefeatable 1v1 against anything but another heavy. |
Korvin Lomont
United Pwnage Service RISE of LEGION
184
|
Posted - 2013.09.19 08:21:00 -
[25] - Quote
Lorhak Gannarsein wrote:Korvin Lomont wrote:Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. while vehicles are indeed in a need of a change remind that he is using a proto weapon against your non proto vehicles. also, fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missile volleys. plenty of time to get into cover. forge guns on the other hand, there is no escape. if my tank costs 1.5 million and you say its not fit properly? 2 carpace armour hardners 180mm polycrystiline plate heavey i-gl armour rep 15% pwr gird enhancment 2 std cycle missiles scattered ion cannon heat sink 2 15%sheild resistence amplifer. iam preety sure it should take more than 1 person to kill a tank that cost 1.5 mill. Because if it would not possible to kill a tank solo, tanks would dominate and a FPS would come down to who can field the most tanks faster. The whole balancing in this game has to be around 1vs1 fights regardless what get fielded. Because we have limited team sizes. I would agree if you would need more people to drive a tank so if you need three people to operate a tank tha it would be fair to require three people to kill a tank.... It IS possible to kill a tank solo. We use another tank. Otherwise, teamwork is your friend. Think Chromosome Heavies. Basically undefeatable 1v1 against anything but another heavy.
First you would need another Tank I think I mentioned this part in the whole who brings in tanks first part. Secondly Heavies in Chromosome could be easily killed 1 on 1 even easier as in the current build. And why in hell should it require teamwork to bring down a tank but not use a tank? You know tanks can run with infantry support to deal with AV. I have seen plenty of tankers that get protected by infantry pretty well.
|
Toby Flenderson
research lab The Superpowers
33
|
Posted - 2013.09.19 08:34:00 -
[26] - Quote
Lorhak Gannarsein wrote:Toby Flenderson wrote:Racro 01 Arifistan wrote:ADAM-OF-EVE wrote:if thats the case why are you driving a tank if there is no effective cover. only an idiot drives a vehicle when there is no cover. there is cover.... when the av guy has the balls to run around on the ground and try and take me oput that way. Says the guy in the 50 ton steel box to the infantry running without a primary. Let's not forget that the swarm launchers only job is to take out vehicles (and installations). It can literally do nothing else than this one thing. If you skill into it all the way, you shouldn't not be able to fulfill it's purpose. Tanks should not require an entire squad's (more than 1/3 of the enemy team) attention to be destroyed. Also consider this alternative: Instead of implying it's unfair that it doesn't take 2-6 people to take out one of your tanks, think about running multiple tanks simultaneously as part of the necessary strategy for running tanks. Are you implying that running 2-6 tanks simultaneously somehow makes them harder to kill? In the end, it's just more WP for the AVer. Might take a couple more guys, depending on the quality and the tactics, but in the end, two PRO AVers should be able to nuke any number of tanks. No matter how good the tankers' fittings and tactics. The primary difference between tanks and AV, too, is that AVers have skills that are cross-compatible with profitable playstyles. A tanker has HAVs, which are unprofitable, DSes, which are worse, and LAVs, which are nearly as bad as HAVs, in that they're cheaper, less likely to die, but unable to earn WP. (Honourable mention goes to Limbus, here) And your comment about swarms not being able to fulfill their purpose, how they're only capable of killing vehicles? They're about as versatile as a sledgehammer, that's true. So are tanks. Please show me how many points a tank has capped. I'll wait.
You're kidding right? Is it not obvious that trying to kill 2-10 tanks would be harder than killing 1? Let's see...
1. More than one target is harder to coordinate between AV players or random blueberries with MLT swarms. 2. While one tank repairs itself another tank can step in to fight (as has been stated already). 3. Divided attention means divided damage. 4. It's hard enough to survive attacking 1 tank while it's infantry swarm you let alone 2.
Also if you're talking about 2 pro AVers I may as well assume you mean fully proto AV with pro tactics. Now how about we assume we have the same level of tankers? If two pro tankers can't handle to AVers then they deserve to lose their ISK. What else do you need on your side?
As for the cross compatibility issue of course vehicle users should have to specialize in vehicles. Before the murder taxi was fixed it was ridiculously easy to rack 10-20 kills without loosing a logi jeep. Tanks are still able to mow down entire enemy teams and so are dropships. If you expect giant payout like 20-0 sweep then you also need to accept big risk. I don't personally like that risk so I run ADV dropsuits and expect to get killed often with little payoff. If you're afraid that in some games it won't just be a walk in the park mowing down teams and you might lose your investment occasionally then you skilled into the wrong role.
Tanks are also versatile, even more so then AV. What can an AV grenade kill? Vehicles. What can a swarm kill? Vehicles and enemy installations. The only versatility comes from the forge gun because it can kill infantry but only if you spec into heavy suits can it be done effectively. Tanks can kill anything that can be killed. Rail tanks can snipe from on top of spires too or in mountains. There are tanks that just bolt when I run at them with AV grenades just like the logi jeeps do. It's true that a tank can't hack a point but do you know who can? The driver. Don't act like someone running swarm launchers have some crazy advantage in ability to earn WP because you're too much of a baby to get out of your tank. "How many points a tank has capped"... Psh... How about you tell me how many teams a swarm launcher has redlined an entire team? |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
414
|
Posted - 2013.09.19 09:10:00 -
[27] - Quote
Toby Flenderson wrote:You're kidding right? Is it not obvious that trying to kill 2-10 tanks would be harder than killing 1? Let's see...
1. More than one target is harder to coordinate between AV players or random blueberries with MLT swarms. 2. While one tank repairs itself another tank can step in to fight (as has been stated already). 3. Divided attention means divided damage. 4. It's hard enough to survive attacking 1 tank while it's infantry swarm you let alone 2.
Also if you're talking about 2 pro AVers I may as well assume you mean fully proto AV with pro tactics. Now how about we assume we have the same level of tankers? If two pro tankers can't handle to AVers then they deserve to lose their ISK. What else do you need on your side?
Apparently you're really bad at communicating with your squad and focussing fire? And also, given that no matter what countermeasures we use, even multiple vehicles spider-tanking, we can be alpha'd and out-repped, it'd be shocking if those AVers didn't smack us six ways to Sunday.
Quote:As for the cross compatibility issue of course vehicle users should have to specialize in vehicles. Before the murder taxi was fixed it was ridiculously easy to rack 10-20 kills without loosing a logi jeep. Tanks are still able to mow down entire enemy teams and so are dropships. If you expect giant payout like 20-0 sweep then you also need to accept big risk. I don't personally like that risk so I run ADV dropsuits and expect to get killed often with little payoff. If you're afraid that in some games it won't just be a walk in the park mowing down teams and you might lose your investment occasionally then you skilled into the wrong role.
I don't expect to go 20-0. Sometimes I go 30-0, sometimes I go 17-1, sometimes I get four kills and get massacred by an Ishukone. Sometimes I don't run my tank. And also, given that LLAVs are no longer viable in that sense, it's no longer a relevant argument. And a tank can only 'mow down an entire team' if no-one's trying to kill it. Even the most half-hearted attempt with an MLT swarm will give a tanker pause.
Quote:Tanks are also versatile, even more so then AV. What can an AV grenade kill? Vehicles. What can a swarm kill? Vehicles and enemy installations. The only versatility comes from the forge gun because it can kill infantry but only if you spec into heavy suits can it be done effectively. Tanks can kill anything that can be killed. Rail tanks can snipe from on top of spires too or in mountains. There are tanks that just bolt when I run at them with AV grenades just like the logi jeeps do. It's true that a tank can't hack a point but do you know who can? The driver. Don't act like someone running swarm launchers have some crazy advantage in ability to earn WP because you're too much of a baby to get out of your tank. "How many points a tank has capped"... Psh... How about you tell me how many teams a swarm launcher has redlined an entire team?
lolwut? There are five AV weapons in this game; AV grenades, Flux grenades, Forge Guns, Swarm Launchers, and Plasma Cannons. Three of those five are multipurpose, and Swarms have a range of 400m. Congratulations on recognising that a swarm launcher can't redline infantry! Nor can an AR, given that the odds of one person redlining an entire team are NIL. But a swarm launcher can redline members of a team more permanently than any weapon besides a forge gun, and keep them there more effectively than anything but a sniper or again, a forge sniper.
And no. I have a crazy advantage in WP gain, simply because I can kill everything. I also have the greatest risk. Although, that's like saying 'Logi has a crazy advantage in WP gain over me'. What it MEANS is that I can't push an objective solo. I am nothing more than a slayer. My contributions to the team ONLY come in concert with the rest of the team.
The bottom line? If I'd invested all my SP into Medium suit AR, I'd be dramatically more effective, and profitable. I don't want my tanks to be more effective. I want them to not force me to grind for an hour to pay off one death. And unlike infantry, the only way to profit in tanks is, ironically, using high-tier modules. Which are exorbitantly expensive.
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Bright Cloud
Namtar Elite Gallente Federation
182
|
Posted - 2013.09.19 09:18:00 -
[28] - Quote
Food for thought: how many shots from a blaster does it take to kill a regular infantry player? Like 3~4? |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
88
|
Posted - 2013.09.19 10:51:00 -
[29] - Quote
Toby Flenderson wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. If it makes you feel better you're protected form snipers on spires which I promise you is much more common than proto swarns camping the spires. If I were to complain about them then people would tell me to just go up there and kill them or deal with it myself. Just because you want to run your tank doesn't make it any less your responsibility to handle spire campers. *Tanker ignores snipers on spires that are pissing everyone else off* *Tanker runs into a swarm launcher that they can't rep off or just drive backward a little and nullify - tanker is pissed off*
*Dev puts in capacity to spend risk alot of money on a vehicle which is a trump card and can turn a battle* *Tanker treats tank as their right and priveledge and complains about cost of said right and priveledge* |
Tech Ohm Eaven
L.O.T.I.S.
736
|
Posted - 2013.09.19 11:57:00 -
[30] - Quote
Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers.
Dude I was also shooting at your tank with a CBR and complex damage mods but do I get any credit?? hell no!! since its cooler to QQ that a single swarm killed your tank the same as when theres a proto forge guy shooting a tank and a scrub-berry with a militia swarm takes the final shot then its WHAAAAA!! a militia swarm killed my tank....QQQQQ!!
And the proto forge gun guy/gal gets an assist?? |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3631
|
Posted - 2013.09.19 12:08:00 -
[31] - Quote
Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. while vehicles are indeed in a need of a change remind that he is using a proto weapon against your non proto vehicles. also, fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missile volleys. plenty of time to get into cover. forge guns on the other hand, there is no escape. The Proto against non-Proto thing doesn't work because we hopefully will NEVER have meta levels of vehicles. It's bad enough that we pretty much can't get away from them in suits, but putting the suit power-creep into vehicles would kill this game deader than anything else. |
Operative 1171 Aajli
Bragian Order Amarr Empire
334
|
Posted - 2013.09.19 12:34:00 -
[32] - Quote
Tanker's right. Infanty's wrong. Move along. |
pyramidhead 420
Krullefor Organization Minmatar Republic
40
|
Posted - 2013.09.19 13:35:00 -
[33] - Quote
did swarms take your toys away little kid? |
Spycrab Potato
Hold-Your-Fire
480
|
Posted - 2013.09.19 13:48:00 -
[34] - Quote
Sgt Kirk wrote:Racro 01 Arifistan wrote:invest practically 21 mill sp into tanks and still 1 guy with a adv assult suit + wykomi can still kill me in 3-4 volleys. oh and lets not forget that swarms fire quicker now...... so what is my repair mod supossed to do exactly? To look cool. The major icing on the cake is that they BUFFED the swarms before 1.5 (the vehicle fix that never happened) So now, not only are vehicles not getting fixed but these Machine gun swarm launchers have another month of roaming the universe. Eugh, I put up my armoured LAV for a month because of this. It's killing me that I can't pull it out for another month :( My Logi Bro LAV hasn't blown up since the update...what are you doing wrong? |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
33
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Posted - 2013.09.19 14:16:00 -
[35] - Quote
Lmao another bad driver.... |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
33
|
Posted - 2013.09.19 14:18:00 -
[36] - Quote
You should've drove closer and killed him lol |
Thumb Green
Novashift
392
|
Posted - 2013.09.19 14:29:00 -
[37] - Quote
Stop it, the price of tanker tears has already plummeted because of too much supply. My stocks are useless now because of you people.
On a serious note, if you're getting solo'd by swarms, even by proto, you're not a very good tanker. Fortunately someone else claims to have been shooting at you to so you don't have as much to be ashamed of. Remember this as well, in all other games that let you drive vehicles it only takes 1-2 rockets to kill tanks whereas here as long as it isn't a shitfit a tank can take 4+ rocket volleys.
Another thing, you can whine about getting solo'd (though most of the time there's more than one person shooting at you) when it takes more than one person for a tank to be affective.
Also don't complain about being out-repped. Every repper is out-repped; even with 5 complex reppers with level 5 logi skill you still won't out rep even a Standard AR. |
XANDER KAG
Red Star. EoN.
281
|
Posted - 2013.09.19 14:31:00 -
[38] - Quote
So your upset that a proto Swarm launcher killed a standard tank? That's like saying that std. suit runners have a right to complain that a proto squad showed up to kill him/her personally. Oh wait...... |
Cody Sietz
Bullet Cluster
999
|
Posted - 2013.09.19 14:34:00 -
[39] - Quote
I saw a proto CalLogi the other day with no shields and a swarm launcher...does he know its kind of pointless to put more then 3 Complex DMG mods on a suit?
He flew up to a tower and the enemy team didn't call one vehicle in(it was a normal 50v50 ambush) |
Toby Flenderson
research lab The Superpowers
36
|
Posted - 2013.09.19 16:40:00 -
[40] - Quote
Lorhak Gannarsein wrote:Apparently you're really bad at communicating with your squad and focussing fire? And also, given that no matter what countermeasures we use, even multiple vehicles spider-tanking, we can be alpha'd and out-repped, it'd be shocking if those AVers didn't smack us six ways to Sunday. I don't expect to go 20-0. Sometimes I go 30-0, sometimes I go 17-1, sometimes I get four kills and get massacred by an Ishukone. Sometimes I don't run my tank. And also, given that LLAVs are no longer viable in that sense, it's no longer a relevant argument. And a tank can only 'mow down an entire team' if no-one's trying to kill it. Even the most half-hearted attempt with an MLT swarm will give a tanker pause. lolwut? There are five AV weapons in this game; AV grenades, Flux grenades, Forge Guns, Swarm Launchers, and Plasma Cannons. Three of those five are multipurpose, and Swarms have a range of 400m. Congratulations on recognising that a swarm launcher can't redline infantry! Nor can an AR, given that the odds of one person redlining an entire team are NIL. But a swarm launcher can redline members of a team more permanently than any weapon besides a forge gun, and keep them there more effectively than anything but a sniper or again, a forge sniper. And no. I have a crazy advantage in WP gain, simply because I can kill everything. I also have the greatest risk. Although, that's like saying 'Logi has a crazy advantage in WP gain over me'. What it MEANS is that I can't push an objective solo. I am nothing more than a slayer. My contributions to the team ONLY come in concert with the rest of the team. The bottom line? If I'd invested all my SP into Medium suit AR, I'd be dramatically more effective, and profitable. I don't want my tanks to be more effective. I want them to not force me to grind for an hour to pay off one death. And unlike infantry, the only way to profit in tanks is, ironically, using high-tier modules. Which are exorbitantly expensive.
I didn't say I was bad at communicating, I said that multiple targets in general make it harder to communicate which to go for especially if blueberries are involved. Apparently you're just really careless with your tanks? I've never seen someone dominate tanks like you're suggesting so you must just be doing something wrong. I know someone who uses proto forge, completely maxed the proficiency, and 3 complex damage mods that can't take out some tanks by himself. If there's anyone that deserves to kill a tank it's him but he still needs help from another forge or swarms. If you're still getting killed or "pausing" for militia swarms then I'd suggest cutting your loses and trying a different role because tanking does not seem to be your thing.
Here should be your thought process then... Take out tank. Play until it gets destroyed. If it doesn't then good job, if it does then what killed you? Determine if it was your mistake or if taking another tank out would be a waste. Use another or don't.
That way you only lose one tank per match.
As for LAVS that argument is valid because before 1.4 I heard people crying about AV being overpowered and vehicles sucking. You saying that they can't kill people anymore does not change the fact that while they could people were complaining about AV. They can still kill people, you just have to be skilled to do it now. Imagine that.
And I don't know what game you're playing but a good tank with a good pilot is not going down from MLT swarms. There's a line between "oh we just need a couple more MLT swarms on that tank and it's down" and "oh well he'll just repair himself faster than we can hurt him and then we're killed". Again I come back to maybe you just suck with tanks. I'm not trying to be mean I'm just saying you're complaining about a lot of stuff good tankers manage to handle.
Flux grenades can't kill anyone. And I left out the plasma cannon because no one uses it. A tank can laugh at a plasma cannon at a distance and simply dodge it. How much do you actually worry about someone running plasma cannon when you're in your powerhouse tank? I'd be surprised if you had even 10 stories so far of your tank being killed by a plasma cannon. But if you're going to count weapons I think (could be wrong, just guessing) tanks have 3 types at 2 levels so that makes 6 tank weapons.
I think it's funny that you point out how ridiculous my inference that no one can redline infantry with a swarm launcher without realizing the irony. Of course tanks can't hack points just like my Nanite Injector can't, it's the person using it.. If you're going to say a tank can't "take a point" as in control the point then that's also ridiculous. All that it takes is a tank to stroll in and kill the other team leaving the objective open to a blueberry teammate. That simple. All you need to do is kill two people for it make up for not hacking the objective yourself. Again if this is too hard, try an assault suit. I also love that you tell me you don't always run tanks but claim that tankers can be redlined by a swarm launcher. Not even infantry are stupid enough to make one fit with zero flexibility as to not get trapped in situations like that. My sniper suit is as good as yours: Starter Fit. Take out that and snipe the swarm launcher while you hide in the redline if he's ruining your game. No one forced you to put all of your skills in Tanks. This is a prime example of crying about the consequences of your own choices. Yeah you can get the good tank a lot faster if it all goes into tanks but a good tanker would have a back up plan knowing that some people will make it their mission to destroy them. I have an AV back up class, why don't you make an assault back up class and stop QQ? As far as contribution to the team, 30 kills is 1/5 of their clones. Enough said. |
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