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Thread Statistics | Show CCP posts - 0 post(s) |
Jack McReady
DUST University Ivy League
564
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Posted - 2013.09.19 07:33:00 -
[1] - Quote
Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. while vehicles are indeed in a need of a change remind that he is using a proto weapon against your non proto vehicles.
also, fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missile volleys. plenty of time to get into cover.
forge guns on the other hand, there is no escape. |
Jack McReady
DUST University Ivy League
564
|
Posted - 2013.09.19 07:39:00 -
[2] - Quote
Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missiles volleys. plenty of time to get into cover. i have 2 carpace armour hardners, 180mm polycrystiline plate and heavey effecient armour rep. you tell me thats not fit properly. well I dont know much about tank fittings but a guy here in Dust Uni has a fit that survives 6 missiles volleys, thats 15s of continous shooting from a single guy, I think this is plenty of time to get into cover. suits die in 2 seconds yet they still manage to get out often.
and as I said, forge guns is a bigger problem than swarms imho. |
Jack McReady
DUST University Ivy League
564
|
Posted - 2013.09.19 07:43:00 -
[3] - Quote
Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:Jack McReady wrote:Racro 01 Arifistan wrote:full shield and armour on my madrugar then 1 adv assault minmatarr suit with wykomi later i get killed. gg ccp for makeing so that only 1 guy with a wykomi can kill a tank from a spire and make cover usless for us tankers. fit your tank properly, it was already shown plenty of times that a properly fit tank can endure 6 missiles volleys. plenty of time to get into cover. i have 2 carpace armour hardners, 180mm polycrystiline plate and heavey effecient armour rep. you tell me thats not fit properly. well I dont know much about tank fittings but a guy here in Dust Uni has a fit that survives 6 missiles volleys, thats 15s of continous shooting from a single guy, I think this is plenty of time to get into cover. suits die in 2 seconds yet they still manage to get out often. and as I said, forge guns is a bigger problem than swarms imho. you try survivng from double complex wykomi swarms. std swarms are lol. adv swarms are decent proto swarms are just lol you have a vehcile? dude, I am talking about proto swarms all the time I have even met a sica once that took 6 proto swarms to kill. |
Jack McReady
DUST University Ivy League
565
|
Posted - 2013.09.19 08:03:00 -
[4] - Quote
Lorhak Gannarsein wrote:Toby Flenderson wrote:Racro 01 Arifistan wrote:ADAM-OF-EVE wrote:if thats the case why are you driving a tank if there is no effective cover. only an idiot drives a vehicle when there is no cover. there is cover.... when the av guy has the balls to run around on the ground and try and take me oput that way. Says the guy in the 50 ton steel box to the infantry running without a primary. Let's not forget that the swarm launchers only job is to take out vehicles (and installations). It can literally do nothing else than this one thing. If you skill into it all the way, you shouldn't not be able to fulfill it's purpose. Tanks should not require an entire squad's (more than 1/3 of the enemy team) attention to be destroyed. Also consider this alternative: Instead of implying it's unfair that it doesn't take 2-6 people to take out one of your tanks, think about running multiple tanks simultaneously as part of the necessary strategy for running tanks. Are you implying that running 2-6 tanks simultaneously somehow makes them harder to kill? this is actually the case.
remote repairers + hardeners can by cycled and if they are on cooldown the other tank can step in and start to take damage. |
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