PR DIABOLITO NY
Internal Rebellion
18
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Posted - 2013.09.16 22:30:00 -
[1] - Quote
Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time.
If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!!
My $.02 ISK
Diabolito |
PR DIABOLITO NY
Internal Rebellion
18
|
Posted - 2013.09.17 01:32:00 -
[2] - Quote
Monkey MAC wrote:PR DIABOLITO NY wrote:Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time. If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!! My $.02 ISK Diabolito No offence to you, but try telling that to "tankers", tanks exhibt one man army behaviour, and its god damn nuisance when a squad whittes down a proto mod tank just to have him recall, then deploy another brand new tank, why not charge them for repairs?
I do it out of a sense of TEAMWORK. That tanker may be an a**hole, or he could be a great person, either way a tank is a force multiplier!! The only payment I would request is the devs allow some points for this. Like I said, dedicated Logibro!!! Rez, resupply, and repair all!!! Even those that might be a little grumpy!!
Diabolito |