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Monkey MAC
killer taxi company General Tso's Alliance
495
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Posted - 2013.09.16 21:45:00 -
[1] - Quote
Nguruthos IX wrote:1. Vehicle recall feature was intended to allow vehicle pilots the chance to put away their vehicle, as battle conditions change, so they are free to engage in other roles.
2. Vehicle recall was not intended as an escape from asset loss while under active assault, in the midst of the heat of a combat encounter which that vehicle is Currently in. AKA the vanishing act of throwing down a vial and disappearing in a poof of smoke to dodge the last bullet.
Agree Agree
Now its not necessarily their fault for doing so, they are just taking advantage of a mechanic, and CCP need to change, to RDV pick up!! Also re spawning the same hull should not provide healing!! |
Monkey MAC
killer taxi company General Tso's Alliance
495
|
Posted - 2013.09.16 21:50:00 -
[2] - Quote
Nguruthos IX wrote:Monkey MAC wrote:Nguruthos IX wrote:1. Vehicle recall feature was intended to allow vehicle pilots the chance to put away their vehicle, as battle conditions change, so they are free to engage in other roles.
2. Vehicle recall was not intended as an escape from asset loss while under active assault, in the midst of the heat of a combat encounter which that vehicle is Currently in. AKA the vanishing act of throwing down a vial and disappearing in a poof of smoke to dodge the last bullet. Agree Agree Now its not necessarily their fault for doing so, they are just taking advantage of a mechanic, and CCP need to change, to RDV pick up!! Also re spawning the same hull should not provide healing!! I only take an issue with the RDV thing because it will lead to more expensive dropship losses. Trying to kill a tank? He recalled. But now instead of just him not being dead, I AM dead, because the RDV swoops down to mush my ship in the air. No thanks. I'd say just don't let a vehicle recall if it's taken any damage in the last 10 seconds.
Fair enough, Im pro dropship so I suppose that makes sense!! My bad!! |
Monkey MAC
killer taxi company General Tso's Alliance
495
|
Posted - 2013.09.16 21:54:00 -
[3] - Quote
Nguruthos IX wrote:Shattered Mirage wrote:Quote:re spawning the same hull should not provide healing!! This is the only part I agree with. What do you mean?
Well when an infamtry goes to a supply depot, if they change into the same suit, health is not restored, the dropsuit has to change in size!! Tanks should have to at least change fit!! |
Monkey MAC
killer taxi company General Tso's Alliance
495
|
Posted - 2013.09.16 21:56:00 -
[4] - Quote
Master Jaraiya wrote:Nguruthos IX wrote:Maken Tosch wrote:Agree to both. One person suggested in the feedback section of the forums that the recall be canceled every time it takes damage from enemy or friendly fire. Problem with that is you can be standing among 5 enemy players, where you should NOT be able to recall a vehicle. but due to the short recall time, and low rate of fire from certain weapons (small missile turrets) they could still recall vehicles while under fire, if players simply missed a shot or two between their constant volley. There should be no way, really, to recall a vehicle in the situation where somebody is actively trying to kill you. However the problem with interrupts is you could be following the rules, go back to your redline or over a hill and start recalling. You're almost done and somebody shoots it with an AR. Hence I believe the solution is to prevent recall from 10 seconds after last damage, but not interrupt recall from damage Then interrupt recall when damage from AV weaponry only is received.
Sounds fair!! |
Monkey MAC
killer taxi company General Tso's Alliance
495
|
Posted - 2013.09.16 21:59:00 -
[5] - Quote
Nguruthos IX wrote:Monkey MAC wrote:Nguruthos IX wrote:Shattered Mirage wrote: This is the only part I agree with.
What do you mean? Well when an infamtry goes to a supply depot, if they change into the same suit, health is not restored, the dropsuit has to change in size!! Tanks should have to at least change fit!! infantry is a little different. They swap instantly whereas vehicles need to either call in a new fitting, recall current, and wait for it to land Or recall current, a minute before being able to call a new vehicle. Then get in that.
True, but prehaps partial healing not full healing, its annoying to see the same tank 1min later with absolutely no problem/risk for the user!! |
Monkey MAC
killer taxi company General Tso's Alliance
495
|
Posted - 2013.09.16 22:03:00 -
[6] - Quote
Nguruthos IX wrote:Monkey MAC wrote:Master Jaraiya wrote:Nguruthos IX wrote:Maken Tosch wrote:Agree to both. One person suggested in the feedback section of the forums that the recall be canceled every time it takes damage from enemy or friendly fire. Problem with that is you can be standing among 5 enemy players, where you should NOT be able to recall a vehicle. but due to the short recall time, and low rate of fire from certain weapons (small missile turrets) they could still recall vehicles while under fire, if players simply missed a shot or two between their constant volley. There should be no way, really, to recall a vehicle in the situation where somebody is actively trying to kill you. However the problem with interrupts is you could be following the rules, go back to your redline or over a hill and start recalling. You're almost done and somebody shoots it with an AR. Hence I believe the solution is to prevent recall from 10 seconds after last damage, but not interrupt recall from damage Then interrupt recall when damage from AV weaponry only is received. Sounds fair!! No because often enough you really do have a chance to finish a vehicle with some non-AV. it might be down to 200 armor and just needs a few more bullets left. That or the efforts of the collective team firing light weapons at a burning vehicle is a pretty epic way to kill one or go down. Ok there needs to be a drawback to this system, if we are gonna allow majic recal for the sake of dropships, it needs a drwback, no healing on the same tank fit, or no recalling under fire!!
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Monkey MAC
killer taxi company General Tso's Alliance
496
|
Posted - 2013.09.16 22:17:00 -
[7] - Quote
Garrett Blacknova wrote:Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more.
So you have 10 of em in a hanger I get you to recall 4, but the match dont last any longer? So I die 20 times suppresing you, you loose nothing, when you would have lost 3! |
Monkey MAC
killer taxi company General Tso's Alliance
497
|
Posted - 2013.09.16 22:42:00 -
[8] - Quote
PR DIABOLITO NY wrote:Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time. If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!! My $.02 ISK Diabolito
No offence to you, but try telling that to "tankers", tanks exhibt one man army behaviour, and its god damn nuisance when a squad whittes down a proto mod tank just to have him recall, then deploy another brand new tank, why not charge them for repairs? |
Monkey MAC
killer taxi company General Tso's Alliance
497
|
Posted - 2013.09.16 22:56:00 -
[9] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more. So you have 10 of em in a hanger I get you to recall 4, but the match dont last any longer? So I die 20 times suppresing you, you loose nothing, when you would have lost 3! If I was stupid and didn't recall in time, I would have lost 3. But if I WASN'T stupid, you still kept me supressed, and during the couple of minutes where I was without access to my tank, either you or your teammates had a nice easy target to kill because of your work. And if I screwed up at any point and waited to long to retreat/recall, you get your kill which, unlike any of my kills on you, is worth over a million ISK because of a single miscalculation.
No but when a proto suit is nearly 300,00 money isn't a point, just because it cost you money shouldn't mean you get to protect it, risk/reward? If we suppress a tanker, its a nuisance when the same frigging tanker turns up again, with a new tank because hes recalled it, and brought ig out again, where is the risk, a miscalculation means youve ran out of modules, lost health and still haven't ran, but a tanker will run before his charges run out and get a new tank with all module charges reset!! |
Monkey MAC
killer taxi company General Tso's Alliance
497
|
Posted - 2013.09.16 22:57:00 -
[10] - Quote
Void Echo wrote:Monkey MAC wrote:PR DIABOLITO NY wrote:Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time. If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!! My $.02 ISK Diabolito No offence to you, but try telling that to "tankers", tanks exhibt one man army behaviour, and its god damn nuisance when a squad whittes down a proto mod tank just to have him recall, then deploy another brand new tank, why not charge them for repairs? then why not charge you to change your fittings every time you switch them out. Deal!! Sorry were you expecting something else?
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Monkey MAC
killer taxi company General Tso's Alliance
498
|
Posted - 2013.09.16 23:02:00 -
[11] - Quote
Void Echo wrote:Monkey MAC wrote:Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more. So you have 10 of em in a hanger I get you to recall 4, but the match dont last any longer? So I die 20 times suppresing you, you loose nothing, when you would have lost 3! If I was stupid and didn't recall in time, I would have lost 3. But if I WASN'T stupid, you still kept me supressed, and during the couple of minutes where I was without access to my tank, either you or your teammates had a nice easy target to kill because of your work. And if I screwed up at any point and waited to long to retreat/recall, you get your kill which, unlike any of my kills on you, is worth over a million ISK because of a single miscalculation. No but when a proto suit is nearly 300,00 money isn't a point, just because it cost you money shouldn't mean you get to protect it, risk/reward? If we suppress a tanker, its a nuisance when the same frigging tanker turns up again, with a new tank because hes recalled it, and brought ig out again, where is the risk, a miscalculation means youve ran out of modules, lost health and still haven't ran, but a tanker will run before his charges run out and get a new tank with all module charges reset!! actually, most of us who use our brains wait for our modules to finish reping us and cooling down, then we go back into the battle. the only time I recalls is if there is some AV guy I cant see and I know I cannot get away from him and his invisible bullets. So by your account, all the time!!
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