Void Echo
Morsus Mihi Aperuitque Imperium
1355
|
Posted - 2013.09.16 22:52:00 -
[1] - Quote
Monkey MAC wrote:PR DIABOLITO NY wrote:Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time. If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!! My $.02 ISK Diabolito No offence to you, but try telling that to "tankers", tanks exhibt one man army behaviour, and its god damn nuisance when a squad whittes down a proto mod tank just to have him recall, then deploy another brand new tank, why not charge them for repairs?
then why not charge you to change your fittings every time you switch them out. |
Void Echo
Morsus Mihi Aperuitque Imperium
1355
|
Posted - 2013.09.16 23:00:00 -
[2] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more. So you have 10 of em in a hanger I get you to recall 4, but the match dont last any longer? So I die 20 times suppresing you, you loose nothing, when you would have lost 3! If I was stupid and didn't recall in time, I would have lost 3. But if I WASN'T stupid, you still kept me supressed, and during the couple of minutes where I was without access to my tank, either you or your teammates had a nice easy target to kill because of your work. And if I screwed up at any point and waited to long to retreat/recall, you get your kill which, unlike any of my kills on you, is worth over a million ISK because of a single miscalculation. No but when a proto suit is nearly 300,00 money isn't a point, just because it cost you money shouldn't mean you get to protect it, risk/reward? If we suppress a tanker, its a nuisance when the same frigging tanker turns up again, with a new tank because hes recalled it, and brought ig out again, where is the risk, a miscalculation means youve ran out of modules, lost health and still haven't ran, but a tanker will run before his charges run out and get a new tank with all module charges reset!!
actually, most of us who use our brains wait for our modules to finish reping us and cooling down, then we go back into the battle.
the only time I recalls is if there is some AV guy I cant see and I know I cannot get away from him and his invisible bullets. |