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M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 12:24:00 -
[1] - Quote
CCP Logibro how can you lock a topic as being duplicate when its obviously a question about kb/m the previous post was about DS3 are you part of the reason kb/m has been nerfed into non-existence ?
Here is my non-duplicate topic
Pulling KB/M support without notice nor explanation is troubling. It has been months snce kb/m has worked properly, and you supposedly implemented AA, to mitigate the grotesque inbalance between KB and DS3. Pulling "native kb/m support" has made that inequality even greater, specifically in regards to uncapped rotational aimbot for the DS3..-á
What is your plan?
When can we expect to hear about it?
Are the DS3'ers still going to get their controls buffed visa vie aim assist settings?
Why? and who? made the decision to pull raw kb/m support?Does CCP think that the pounding that kb/m users take day in and day out make for good entertainment?
DS3 have a huge aim advantage and the aim assist dance is stupid-Left-Right, but no missing!Is this fair to the kb/m population.?
Should kb/m players spend any more money to support CCP until this is disparity is fixed?
BTW CCP Logibro your support desk told me to post my question here, I like how you locked it without an answer.. |
Ayures II
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.09.16 12:25:00 -
[2] - Quote
KBM support got removed?! Time to buy one of those controller emulator things... |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 12:28:00 -
[3] - Quote
Ayures II wrote:KBM support got removed?!
No lol I'm not going to spread rumors but the support has been lacking since chromosome.. A lot of kb/m users have issues with it (being a joystick emulation) with absolutely no response from CCP.. |
Beren Hurin
Onslaught Inc RISE of LEGION
1599
|
Posted - 2013.09.16 12:29:00 -
[4] - Quote
I can't find anywhere that says native KB/M support was removed. This is how threads get locked, when you start to say things that aren't confirmed anywhere. |
Ayures II
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.09.16 12:30:00 -
[5] - Quote
M McManus wrote:Ayures II wrote:KBM support got removed?! No lol I'm not going to spread rumors but the support has been lacking since chromosome.. A lot of kb/m users have issues with it (being a joystick emulation) with absolutely no response from CCP..
It's pretty painful, yes. They did try to fix the wheel menus recently, but they're still finicky. I guess they haven't forgotten about us quite yet. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
782
|
Posted - 2013.09.16 12:32:00 -
[6] - Quote
Removing KBM support completely would be a big mistake... Let's hope they don't do that or even I might see that as a sign of DUST dying... |
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M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 12:32:00 -
[7] - Quote
Beren Hurin wrote:I can't find anywhere that says native KB/M support was removed. This is how threads get locked, when you start to say things that aren't confirmed anywhere.
Do you guys read past the first sentence ? FFS rumors get started because of lack of reading comprehension, fyi native kb/m support hasn't been in Dust since Uprising deployed Chromosome was the last of that... :( |
Beren Hurin
Onslaught Inc RISE of LEGION
1599
|
Posted - 2013.09.16 12:37:00 -
[8] - Quote
M McManus wrote:Beren Hurin wrote:I can't find anywhere that says native KB/M support was removed. This is how threads get locked, when you start to say things that aren't confirmed anywhere. Do you guys read past the first sentence ? FFS rumors get started because of lack of reading comprehension, fyi native kb/m support hasn't been in Dust since Uprising deployed chromosome was the last of that :(
What do you mean by 'native KBM support'? They had the dev on the Cast514 that talked about all the work they were doing for all the controllers? Just because something is in the OP doesn't make it fact. They talked about the smoothing that they were trying to work on, and they implied that the turn radius cap was what they looked at and the fact that they were testing it should show that whatever you consider 'support', at the very least, they are paying attention to KBM. Their intent with it though is to make it equally advantageous to gameplay as mouse.
One thing they had mentioned though is that not all KBM are equal. If you don't have a mouse that you can fiddle with to adjust all the settings, you may be limiting what you can do. |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 12:44:00 -
[9] - Quote
Beren Hurin wrote:M McManus wrote:Beren Hurin wrote:I can't find anywhere that says native KB/M support was removed. This is how threads get locked, when you start to say things that aren't confirmed anywhere. Do you guys read past the first sentence ? FFS rumors get started because of lack of reading comprehension, fyi native kb/m support hasn't been in Dust since Uprising deployed chromosome was the last of that :( What do you mean by 'native KBM support'? They had the dev on the Cast514 that talked about all the work they were doing for all the controllers? Just because something is in the OP doesn't make it fact. They talked about the smoothing that they were trying to work on, and they implied that the turn radius cap was what they looked at and the fact that they were testing it should show that whatever you consider 'support', at the very least, they are paying attention to KBM. Their intent with it though is to make it equally advantageous to gameplay as mouse. One thing they had mentioned though is that not all KBM are equal. If you don't have a mouse that you can fiddle with to adjust all the settings, you may be limiting what you can do.
In chromosome the kb/m was raw input like it would be if you plugged it into a PC and started playing.. In Uprising they have emulated the Mouse to work on the same axis as a DS3 (virtual joystick as some would call it) that's why when using the mouse on Dust it has a swing to it especially hipfire and lil fine movements aren't as accurate as they would be if it was true native kb/support as promised. .
They need to open up the turn speeds for DS3 and give us mouse users back raw imput especially with suit turn speeds gone and the new and improved aim assist (which mouse users don't get) raw input isn't an OP factor anymore. . |
Operative 1171 Aajli
Bragian Order Amarr Empire
322
|
Posted - 2013.09.16 13:00:00 -
[10] - Quote
M McManus wrote:Beren Hurin wrote:M McManus wrote:Beren Hurin wrote:I can't find anywhere that says native KB/M support was removed. This is how threads get locked, when you start to say things that aren't confirmed anywhere. Do you guys read past the first sentence ? FFS rumors get started because of lack of reading comprehension, fyi native kb/m support hasn't been in Dust since Uprising deployed chromosome was the last of that :( What do you mean by 'native KBM support'? They had the dev on the Cast514 that talked about all the work they were doing for all the controllers? Just because something is in the OP doesn't make it fact. They talked about the smoothing that they were trying to work on, and they implied that the turn radius cap was what they looked at and the fact that they were testing it should show that whatever you consider 'support', at the very least, they are paying attention to KBM. Their intent with it though is to make it equally advantageous to gameplay as mouse. One thing they had mentioned though is that not all KBM are equal. If you don't have a mouse that you can fiddle with to adjust all the settings, you may be limiting what you can do. In chromosome the kb/m was raw input like it would be if you plugged it into a PC and started playing.. In Uprising they have emulated the Mouse to work on the same axis as a DS3 (virtual joystick as some would call it) that's why when using the mouse on Dust it has a swing to it especially hipfire and lil fine movements aren't as accurate as they would be if it was true native kb/support as promised. . They need to open up the turn speeds for DS3 and give us mouse users back raw input especially with suit turn speeds gone and the new and improved aim assist (which mouse users don't get) raw input isn't an OP factor anymore. .
Just another reason this game should have been put on the PC. CCP constantly shoots themselves in the foot. Everyone else goes right. CCP goes left. |
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Csikszent Mihalyi
DUST University Ivy League
197
|
Posted - 2013.09.16 13:01:00 -
[11] - Quote
This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks.
There is a maximum acceleration (which is very high), but aside from that, the mouse reacts as expected to all input. I can measure the distance it takes for my mouse to move for a 180 degrees turn, and if I move the mouse at half that distance at any speed, I will make a 90 degrees turn.
It just works, and the complaints are grossly exaggerated.
It's not quite as responsive as a PC game, but you have to consider that it's a 30 FPS console game with forced vsync, and chances are that your TV adds considerable input lag on top of it (which would explain why some people suffer more from it than others). It still blows stick controls out of the water (in the hands of a good player), with or without aim assist.
Where mouse fails is in situations where framerates suffer, and if you don't have a good eye for this, you might mistake it for poor mouse mechanics. I haven't played Chromosome, but from what I've gathered it sounds like it might have suffered less from framerate issues. So there's just a lot that comes together. |
Beren Hurin
Onslaught Inc RISE of LEGION
1599
|
Posted - 2013.09.16 13:04:00 -
[12] - Quote
Are you saying that you think the ability to insta-turn is a fair thing to give to KBM players? |
dazlb72
HELGHAN EXILES
66
|
Posted - 2013.09.16 13:08:00 -
[13] - Quote
good. you're on playstation, not p.c. kb/m should be banned permanently |
Viktor Zokas
High-Damage
356
|
Posted - 2013.09.16 13:39:00 -
[14] - Quote
Csikszent Mihalyi wrote:This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very high), but aside from that, the mouse reacts as expected to all input. I can measure the distance it takes for my mouse to move for a 180 degrees turn, and if I move the mouse at half that distance at any speed, I will make a 90 degrees turn. It just works, and the complaints are grossly exaggerated. It's not quite as responsive as a PC game, but you have to consider that it's a 30 FPS console game with forced vsync, and chances are that your TV adds considerable input lag on top of it (which would explain why some people suffer more from it than others). It still blows stick controls out of the water (in the hands of a good player), with or without aim assist. Where mouse fails is in situations where framerates suffer, and if you don't have a good eye for this, you might mistake it for poor mouse mechanics. I haven't played Chromosome, but from what I've gathered it sounds like it might have suffered less from framerate issues. So there's just a lot that comes together.
Actually it's not grossly exaggerated. The fact that kb/m isn't fully supported makes high speed mouses over sensitive to movement to the point you have to reduce the in-game sensitivity down to almost nothing. This isn't bad except the fact that when you do this, it reduces your turn speed below what stick users can do. So you either get reduced mobility, or you get what I like to call 'nervous mouse' when your looking down the ironsight attempting to precision aim and the mouse jiggles by itself from the slightest movement. Other games get 'nervous mouse', but the fix to this is to have an added option in the sensitivity for ironsights alone, so you get two different options. Dust doesn't have this even though we've been hearing talk of it and lots of people asking for it.
Also, what game are you playing? I get 30 fps on a good day in pub matches, even then it fluctuates like mad. I have yet to ever get anywhere close to 30 fps in PC matches, I'll be lucky to get 15. |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 14:25:00 -
[15] - Quote
dazlb72 wrote:good. you're on playstation, not p.c. kb/m should be banned permanently
Yeah they should be banned cause CCP supports it lol get real kid.. |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 14:30:00 -
[16] - Quote
Csikszent Mihalyi wrote:This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very high), but aside from that, the mouse reacts as expected to all input. I can measure the distance it takes for my mouse to move for a 180 degrees turn, and if I move the mouse at half that distance at any speed, I will make a 90 degrees turn. It just works, and the complaints are grossly exaggerated. It's not quite as responsive as a PC game, but you have to consider that it's a 30 FPS console game with forced vsync, and chances are that your TV adds considerable input lag on top of it (which would explain why some people suffer more from it than others). It still blows stick controls out of the water (in the hands of a good player), with or without aim assist. Where mouse fails is in situations where framerates suffer, and if you don't have a good eye for this, you might mistake it for poor mouse mechanics. I haven't played Chromosome, but from what I've gathered it sounds like it might have suffered less from framerate issues. So there's just a lot that comes together.
If it was a myth you would think my post would get locked for rumor mongering its not a myth hence why the radial menu acted like a joystick when using kb/m..
FPS was still **** in Chromosome and kb/m was flawless it had higher turn speed but half of that was do to surpassing suit rotation speed now that those are gone they need to get rid of the virtual joystick.. |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 14:33:00 -
[17] - Quote
Beren Hurin wrote:Are you saying that you think the ability to insta-turn is a fair thing to give to KBM players?
And yet again you fail at reading comprehension did I not say the DS3 should be increased as well if both are uncapped what's the problem ? if someone is comfortable at playing at that high speeds let them, be it DS3 or kb/m |
Jake Diesel
BIG BAD W0LVES
22
|
Posted - 2013.09.16 14:41:00 -
[18] - Quote
Beren Hurin wrote:M McManus wrote:Beren Hurin wrote:I can't find anywhere that says native KB/M support was removed. This is how threads get locked, when you start to say things that aren't confirmed anywhere. Do you guys read past the first sentence ? FFS rumors get started because of lack of reading comprehension, fyi native kb/m support hasn't been in Dust since Uprising deployed chromosome was the last of that :( What do you mean by 'native KBM support'? They had the dev on the Cast514 that talked about all the work they were doing for all the controllers? Just because something is in the OP doesn't make it fact. They talked about the smoothing that they were trying to work on, and they implied that the turn radius cap was what they looked at and the fact that they were testing it should show that whatever you consider 'support', at the very least, they are paying attention to KBM. Their intent with it though is to make it equally advantageous to gameplay as mouse. One thing they had mentioned though is that not all KBM are equal. If you don't have a mouse that you can fiddle with to adjust all the settings, you may be limiting what you can do.
At the moment there's no customizability for any mouse. Unless I'm mistaken. That option is locked on default so you can't change your button settings. It would be fantastic if you could. |
Duran Lex
Amarr Templars Amarr Empire
270
|
Posted - 2013.09.16 15:10:00 -
[19] - Quote
M McManus wrote:Csikszent Mihalyi wrote:This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very high), but aside from that, the mouse reacts as expected to all input. I can measure the distance it takes for my mouse to move for a 180 degrees turn, and if I move the mouse at half that distance at any speed, I will make a 90 degrees turn. It just works, and the complaints are grossly exaggerated. It's not quite as responsive as a PC game, but you have to consider that it's a 30 FPS console game with forced vsync, and chances are that your TV adds considerable input lag on top of it (which would explain why some people suffer more from it than others). It still blows stick controls out of the water (in the hands of a good player), with or without aim assist. Where mouse fails is in situations where framerates suffer, and if you don't have a good eye for this, you might mistake it for poor mouse mechanics. I haven't played Chromosome, but from what I've gathered it sounds like it might have suffered less from framerate issues. So there's just a lot that comes together. If it was a myth you would think my post would get locked for rumor mongering its not a myth hence why the radial menu acted like a joystick when using kb/m.. FPS was still **** in Chromosome and kb/m was flawless it had higher turn speed but half of that was do to surpassing suit rotation speed now that those are gone they need to get rid of the virtual joystick..
The "joystick emulation" was the acceleration speed caps they placed on the mouse.
You know, the mechanic they removed in 1.4.....
Mouse in dust is as unrestricted as it is in any other FPS for the PC.
And now in 1.5, you are receiving the ability to change the raw input, like in most PC games.
So GG. Now you aren't only playing with a physically superior control method, you get to tweak it to your personal satisfaction while ensuring the DS3 never gets any aim assist.
Only this fuckin community....
|
Beren Hurin
Onslaught Inc RISE of LEGION
1599
|
Posted - 2013.09.16 15:12:00 -
[20] - Quote
M McManus wrote:Beren Hurin wrote:Are you saying that you think the ability to insta-turn is a fair thing to give to KBM players? And yet again you fail at reading comprehension did I not say the DS3 should be increased as well if both are uncapped what's the problem ? if someone is comfortable at playing at that high speeds let them, be it DS3 or kb/m
You don't understand how DS3 input works. The stick controls acceleration, not movement directly. There is no such thing as 'uncapping' a DS3. The nature of it requires there to be a top speed you are moving the stick at. If you've read any of the blog about what they are struggling with with controllers vs. KBM you'd get what's going on. |
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dazlb72
HELGHAN EXILES
67
|
Posted - 2013.09.16 15:46:00 -
[21] - Quote
M McManus wrote:dazlb72 wrote:good. you're on playstation, not p.c. kb/m should be banned permanently Yeah they should be banned cause CCP supports it lol get real kid..
i don't know who you're calling kid "son".... i reckon i got pubic hairs older than you |
Rei Shepard
Spectre II
593
|
Posted - 2013.09.16 16:12:00 -
[22] - Quote
Csikszent Mihalyi wrote:This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very high), but aside from that, the mouse reacts as expected to all input. I can measure the distance it takes for my mouse to move for a 180 degrees turn, and if I move the mouse at half that distance at any speed, I will make a 90 degrees turn. It just works, and the complaints are grossly exaggerated. It's not quite as responsive as a PC game, but you have to consider that it's a 30 FPS console game with forced vsync, and chances are that your TV adds considerable input lag on top of it (which would explain why some people suffer more from it than others). It still blows stick controls out of the water (in the hands of a good player), with or without aim assist. Where mouse fails is in situations where framerates suffer, and if you don't have a good eye for this, you might mistake it for poor mouse mechanics. I haven't played Chromosome, but from what I've gathered it sounds like it might have suffered less from framerate issues. So there's just a lot that comes together.
Its an Emulation, because i bought an Eagle eye converter since i had issues with the old aiming and then they did patch 1.2 and those controls behaved exactly like my Eagle Converter. aka eagle had issues selecting equipment and wham 1.2 came and we all had issues selecting equipment.
Quote: This whole "joystick emulation" thing is a myth anyway.
I did nothing but test settings for 2 whole weeks before i gave up back then, the posts are all still around, so no, no myth.
Quote:It's not quite as responsive as a PC game, but you have to consider that it's a 30 FPS console game with forced vsync, and chances are that your TV adds considerable input lag on top of it (which would explain why some people suffer more from it than others). It still blows stick controls out of the water (in the hands of a good player), with or without aim assist.
Where mouse fails is in situations where framerates suffer, and if you don't have a good eye for this, you might mistake it for poor mouse mechanics. I haven't played Chromosome, but from what I've gathered it sounds like it might have suffered less from framerate issues. So there's just a lot that comes together.
Yes you definatly never played chromo, because Framerate was way lower back then what it is now, don't take your assumptions about something and post them like something we should take as truth.
I was there, the only way i got trough Chomorons was when i set my PS3 in 576p mode and fired at distant pixels...
My gungame on PC is pretty much 90% dead on hits, i dont miss, but here ...ohboy i cant keep on target most of my shots, this means thats there is considerable inputlag.
KBM ---> pushing Virtual DS3 ----> Controls character = crappy 2 layer input. |
Csikszent Mihalyi
DUST University Ivy League
199
|
Posted - 2013.09.16 16:12:00 -
[23] - Quote
Viktor Zokas wrote:Csikszent Mihalyi wrote:This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very high), but aside from that, the mouse reacts as expected to all input. I can measure the distance it takes for my mouse to move for a 180 degrees turn, and if I move the mouse at half that distance at any speed, I will make a 90 degrees turn. It just works, and the complaints are grossly exaggerated. It's not quite as responsive as a PC game, but you have to consider that it's a 30 FPS console game with forced vsync, and chances are that your TV adds considerable input lag on top of it (which would explain why some people suffer more from it than others). It still blows stick controls out of the water (in the hands of a good player), with or without aim assist. Where mouse fails is in situations where framerates suffer, and if you don't have a good eye for this, you might mistake it for poor mouse mechanics. I haven't played Chromosome, but from what I've gathered it sounds like it might have suffered less from framerate issues. So there's just a lot that comes together. Actually it's not grossly exaggerated. The fact that kb/m isn't fully supported makes high speed mouses over sensitive to movement to the point you have to reduce the in-game sensitivity down to almost nothing. This isn't bad except the fact that when you do this, it reduces your turn speed below what stick users can do. So you either get reduced mobility, or you get what I like to call 'nervous mouse' when your looking down the ironsight attempting to precision aim and the mouse jiggles by itself from the slightest movement. Other games get 'nervous mouse', but the fix to this is to have an added option in the sensitivity for ironsights alone, so you get two different options. Dust doesn't have this even though we've been hearing talk of it and lots of people asking for it. Also, what game are you playing? I get 30 fps on a good day in pub matches, even then it fluctuates like mad. I have yet to ever get anywhere close to 30 fps in PC matches, I'll be lucky to get 15.
You are mixing up a few issues now.
First of all, it's quite normal that you have to reduce sensitivity to the point that you get fine control... It is not true that this limits your turning speed. You only need to move your arm faster. :) That's normal for low sense gameplay, even on the PC. I regularly get a good workout in my arm when playing DUST. :P
If you think you don't have to make this trade-off on the PC, I can only imagine that you are playing with acceleration, because then you can both fine aim with small mouse movements, as well as make quick turns with faster movements. Experienced players usually remove mouse acceleration because it's much less predictable, and it can even be difficult to get rid of the acceleration provided by the OS mouse drivers. As such I am really glad that DUST does not have any mouse acceleration, but perhaps it would be a good idea to add this option for those who are used to it.
Regarding the "iron sight toggle", this is exactly how it worked in 1.3, only that the iron sight sensitivity was way too low. Now it was fixed to normal sensitivity and again, experienced players will probably prefer this (in combination with a low sensitivity), but perhaps it will be configurable already in the next release.
Finally, I didn't say that I always get good performance, and that's exactly the point. You can't expect the mouse input to not suck when FPS dip below 30, let alone the atrocious numbers we get when things get really heated. I would love it if people would focus on this core issue, rather than the symptoms which cannot be fixed on their own (like bad mouse controls). |
Rei Shepard
Spectre II
593
|
Posted - 2013.09.16 16:27:00 -
[24] - Quote
Quote:You are mixing up a few issues now.
First of all, it's quite normal that you have to reduce sensitivity to the point that you get fine control... It is not true that this limits your turning speed. You only need to move your arm faster. :) That's normal for low sense gameplay, even on the PC. I regularly get a good workout in my arm when playing DUST. :P
On pc you have all the bells and whistles to adjust everything to your mouse specs and your way of shooting, here you get one slider for both settings....
Quote:If you think you don't have to make this trade-off on the PC, I can only imagine that you are playing with acceleration, because then you can both fine aim with small mouse movements, as well as make quick turns with faster movements. Experienced players usually remove mouse acceleration because it's much less predictable, and it can even be difficult to get rid of the acceleration provided by the OS mouse drivers. As such I am really glad that DUST does not have any mouse acceleration, but perhaps it would be a good idea to add this option for those who are used to it.
Nobody is used to Mouse Acceleration, because your muscle memory cannot ever learn the movements from an accelrated mouse, you can use it, but you never get used to it..
Good gaming mice, come with software to disable it, any self respecting FPS'r has his own FPS mouse...
Quote:Regarding the "iron sight toggle", this is exactly how it worked in 1.3, only that the iron sight sensitivity was way too low. Now it was fixed to normal sensitivity and again, experienced players will probably prefer this (in combination with a low sensitivity), but perhaps it will be configurable already in the next release.
Normally i play with both my ADS & Hipfire set to the same speed, but for dust to get accuracte shots i had to reduce my DPI by 1600....
Quote:Finally, I didn't say that I always get good performance, and that's exactly the point. You can't expect the mouse input to not suck when FPS dip below 30, let alone the atrocious numbers we get when things get really heated. I would love it if people would focus on this core issue, rather than the symptoms which cannot be fixed on their own (like bad mouse controls).
the problem is that it doesnt dip below 30, the issue is that it dips below 20 and even 15 when too many explosions take place...up till 1.4 i was confined to 576p to get any amount of skill transfered to this game.
in chromo if it ever dipped above 15, we were happy...
Lastly: This is a shooter, its made to shoot people ...in the face ...while using my mouse...so.Mouse controls are for me a very real Core Issue...when i cant hit 9/10 rounds on a moving target, there is something wrong with their controls, not my aiming, because i hardly miss on PC shooters. |
Martin Luther Keyboard
Circle of Huskarl Minmatar Republic
10
|
Posted - 2013.09.16 16:55:00 -
[25] - Quote
What CCP has done is move one input ahead while the other has regressed.. We must continue to fight for what we have once seen a glimpse of in Chromosome!
Especially since our brothers and sisters on the other side continue to climb the highest mountain tops! With our valiant efforts we may once again look over to the valley of freedom, along side them, as one!
GÇ£If you can't fly then run, if you can't run then walk, if you can't walk then crawl, but whatever you do you have to keep moving forward.GÇ¥ |
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