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M McManus
Sinq Laison Gendarmes Gallente Federation
61
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Posted - 2013.09.16 12:24:00 -
[1] - Quote
CCP Logibro how can you lock a topic as being duplicate when its obviously a question about kb/m the previous post was about DS3 are you part of the reason kb/m has been nerfed into non-existence ?
Here is my non-duplicate topic
Pulling KB/M support without notice nor explanation is troubling. It has been months snce kb/m has worked properly, and you supposedly implemented AA, to mitigate the grotesque inbalance between KB and DS3. Pulling "native kb/m support" has made that inequality even greater, specifically in regards to uncapped rotational aimbot for the DS3..-á
What is your plan?
When can we expect to hear about it?
Are the DS3'ers still going to get their controls buffed visa vie aim assist settings?
Why? and who? made the decision to pull raw kb/m support?Does CCP think that the pounding that kb/m users take day in and day out make for good entertainment?
DS3 have a huge aim advantage and the aim assist dance is stupid-Left-Right, but no missing!Is this fair to the kb/m population.?
Should kb/m players spend any more money to support CCP until this is disparity is fixed?
BTW CCP Logibro your support desk told me to post my question here, I like how you locked it without an answer.. |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 12:28:00 -
[2] - Quote
Ayures II wrote:KBM support got removed?!
No lol I'm not going to spread rumors but the support has been lacking since chromosome.. A lot of kb/m users have issues with it (being a joystick emulation) with absolutely no response from CCP.. |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 12:32:00 -
[3] - Quote
Beren Hurin wrote:I can't find anywhere that says native KB/M support was removed. This is how threads get locked, when you start to say things that aren't confirmed anywhere.
Do you guys read past the first sentence ? FFS rumors get started because of lack of reading comprehension, fyi native kb/m support hasn't been in Dust since Uprising deployed Chromosome was the last of that... :( |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 12:44:00 -
[4] - Quote
Beren Hurin wrote:M McManus wrote:Beren Hurin wrote:I can't find anywhere that says native KB/M support was removed. This is how threads get locked, when you start to say things that aren't confirmed anywhere. Do you guys read past the first sentence ? FFS rumors get started because of lack of reading comprehension, fyi native kb/m support hasn't been in Dust since Uprising deployed chromosome was the last of that :( What do you mean by 'native KBM support'? They had the dev on the Cast514 that talked about all the work they were doing for all the controllers? Just because something is in the OP doesn't make it fact. They talked about the smoothing that they were trying to work on, and they implied that the turn radius cap was what they looked at and the fact that they were testing it should show that whatever you consider 'support', at the very least, they are paying attention to KBM. Their intent with it though is to make it equally advantageous to gameplay as mouse. One thing they had mentioned though is that not all KBM are equal. If you don't have a mouse that you can fiddle with to adjust all the settings, you may be limiting what you can do.
In chromosome the kb/m was raw input like it would be if you plugged it into a PC and started playing.. In Uprising they have emulated the Mouse to work on the same axis as a DS3 (virtual joystick as some would call it) that's why when using the mouse on Dust it has a swing to it especially hipfire and lil fine movements aren't as accurate as they would be if it was true native kb/support as promised. .
They need to open up the turn speeds for DS3 and give us mouse users back raw imput especially with suit turn speeds gone and the new and improved aim assist (which mouse users don't get) raw input isn't an OP factor anymore. . |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 14:25:00 -
[5] - Quote
dazlb72 wrote:good. you're on playstation, not p.c. kb/m should be banned permanently
Yeah they should be banned cause CCP supports it lol get real kid.. |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 14:30:00 -
[6] - Quote
Csikszent Mihalyi wrote:This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very high), but aside from that, the mouse reacts as expected to all input. I can measure the distance it takes for my mouse to move for a 180 degrees turn, and if I move the mouse at half that distance at any speed, I will make a 90 degrees turn. It just works, and the complaints are grossly exaggerated. It's not quite as responsive as a PC game, but you have to consider that it's a 30 FPS console game with forced vsync, and chances are that your TV adds considerable input lag on top of it (which would explain why some people suffer more from it than others). It still blows stick controls out of the water (in the hands of a good player), with or without aim assist. Where mouse fails is in situations where framerates suffer, and if you don't have a good eye for this, you might mistake it for poor mouse mechanics. I haven't played Chromosome, but from what I've gathered it sounds like it might have suffered less from framerate issues. So there's just a lot that comes together.
If it was a myth you would think my post would get locked for rumor mongering its not a myth hence why the radial menu acted like a joystick when using kb/m..
FPS was still **** in Chromosome and kb/m was flawless it had higher turn speed but half of that was do to surpassing suit rotation speed now that those are gone they need to get rid of the virtual joystick.. |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.16 14:33:00 -
[7] - Quote
Beren Hurin wrote:Are you saying that you think the ability to insta-turn is a fair thing to give to KBM players?
And yet again you fail at reading comprehension did I not say the DS3 should be increased as well if both are uncapped what's the problem ? if someone is comfortable at playing at that high speeds let them, be it DS3 or kb/m |
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