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Jathniel
G I A N T EoN.
916
|
Posted - 2013.09.13 21:23:00 -
[1] - Quote
CCP, you have no idea just how badly you broke this role with the new maps. An overwatch role that can't overwatch anything. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3179
|
Posted - 2013.09.13 22:05:00 -
[2] - Quote
Yeah, because redline sniping provides such useful overwatch.
When I've tried sniping on the new maps, I had much more success when I actually went past the redline. But, see, that means you have to risk yourself. I know that's hard for you, being a sniper, but it does so much more for you than whining on the forums. |
Bendtner92
Imperfects Negative-Feedback
1060
|
Posted - 2013.09.13 22:17:00 -
[3] - Quote
Arkena Wyrnspire wrote:Yeah, because redline sniping provides such useful overwatch.
When I've tried sniping on the new maps, I had much more success when I actually went past the redline. But, see, that means you have to risk yourself. I know that's hard for you, being a sniper, but it does so much more for you than whining on the forums. This. |
TheEnd762
SVER True Blood Public Disorder.
202
|
Posted - 2013.09.13 22:25:00 -
[4] - Quote
Arkena Wyrnspire wrote:Yeah, because redline sniping provides such useful overwatch.
When I've tried sniping on the new maps, I had much more success when I actually went past the redline. But, see, that means you have to risk yourself. I know that's hard for you, being a sniper, but it does so much more for you than whining on the forums.
You need to jam a sock in your ignorance faucet. No one is complaining about not being able to over watch from behind the redline or redline snipe in the new maps. Any sniper worth a single ISK unit never snipes from the redline, except once in a blue moon to countersnipe someone else, and overwatching from the redline is nearly impossible on EVERY map. We're taking issue with the removal/lack of sniper-friendly structures within the neutral area of the map. It's this giant middle-finger to snipers that will not push them down into the field, shoulder-to-shoulder with the AR cannon-fodder (where they DO NOT EVER BELONG ANYWAY), but back behind or just outside of that redline you so love to jump to as a (misplaced) justification. |
Thurak1
Psygod9
167
|
Posted - 2013.09.14 01:00:00 -
[5] - Quote
Sounds like you found a redline sniper here. |
Synbot
Expert Intervention Caldari State
74
|
Posted - 2013.09.14 01:06:00 -
[6] - Quote
This is just a few maps, they're gonna make more. Don't expect every map to be 100% sniper friendly. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
195
|
Posted - 2013.09.14 01:19:00 -
[7] - Quote
I seem to get sniped just fine on the new maps... |
lrian Locust
DUST University Ivy League
110
|
Posted - 2013.09.14 01:41:00 -
[8] - Quote
The new maps are different and take some time to get used to, but I prefer these over the ones where all the action takes place in a big compound surrounded by emptyness.
Some advice: - Get up close (but not too personal) - Look for new sniping spots - Cover exit- and entry spots, instead of to sniping hackers - Don't rely on pinnacle towers - Use elevated structures and rocky outcrops in the terrain, instead of mountains around the map. Just watch your back. - Be alert! |
Funkmaster Whale
Daedali Inc.
587
|
Posted - 2013.09.14 01:44:00 -
[9] - Quote
The new structures are great. Sucks for snipers, true. But that's why you have skill points to try out new things. Complaining wont get you anywhere. |
Mobius Kaethis
Molon Labe. RISE of LEGION
742
|
Posted - 2013.09.14 02:02:00 -
[10] - Quote
The new maps are the battle grounds of my dreams, relegating snipers to their true place in this game, absent.
I jest though.
Really, sniping in this game has never been a determining factor for success or even any mordicum of fun. From theI was involved in (E3) this game did nothing to support sniping as a team support role (which is what it is intended for) and seems to have been included as included only beacause it is a standard FPS trope.
If you want to snipe you should really play Sniper Elite. |
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Sgt Buttscratch
SLAPHAPPY BANDITS
756
|
Posted - 2013.09.14 02:37:00 -
[11] - Quote
I can run sniper on the new maps fine, the main problem is 1.4 has brought back the terrible hit detection for TAC sniper rifles. I am getting to many blue flares from shields with no damage dealt.
But all in all, CCP want assault class', with AR. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1959
|
Posted - 2013.09.14 03:31:00 -
[12] - Quote
Jathniel wrote:CCP, you have no idea just how badly you broke this role with the new maps. An overwatch role that can't overwatch anything.
Snipers are useless. |
Thurak1
Psygod9
168
|
Posted - 2013.09.14 03:59:00 -
[13] - Quote
Sgt Buttscratch wrote:I can run sniper on the new maps fine, the main problem is 1.4 has brought back the terrible hit detection for TAC sniper rifles. I am getting to many blue flares from shields with no damage dealt.
But all in all, CCP want assault class', with AR. I thought i was imagining that. I sometimes snipe and i have had many occasions where i was zoned in on someone that was standing still and i see them get hit but no damage registers. Once i swear i hit someone 4x in a row while they were standing still and they registered no damage at all. |
Jathniel
G I A N T EoN.
917
|
Posted - 2013.09.14 11:50:00 -
[14] - Quote
Arkena Wyrnspire wrote:Yeah, because redline sniping provides such useful overwatch.
When I've tried sniping on the new maps, I had much more success when I actually went past the redline. But, see, that means you have to risk yourself. I know that's hard for you, being a sniper, but it does so much more for you than whining on the forums.
Who said anything about the redline?
I haven't been using a sniper rifle for the last couple months, because of rendering distance problems that only seem to worsen, and that was before the new maps. Sniping was already breaking before now.
I actually recall liking you because you made good points on balancing armor, and supporting niche roles, if you've suffered some sort of nervous breakdown recently that fked with your brain and all the logic you USED to display, to the point where you hear that snipers have it bad, and what I've quoted is what comes out of your mouth...
...you can kindly find yourself the FVCK off this thread.
EDIT: That goes for everyone that liked your b.itch troll post as well. |
Jathniel
G I A N T EoN.
917
|
Posted - 2013.09.14 11:54:00 -
[15] - Quote
Funkmaster Whale wrote:The new structures are great. Sucks for snipers, true. But that's why you have skill points to try out new things. Complaining wont get you anywhere.
Tell that to the folks that complained about getting sniped. |
Jathniel
G I A N T EoN.
917
|
Posted - 2013.09.14 12:13:00 -
[16] - Quote
True Adamance wrote:Jathniel wrote:CCP, you have no idea just how badly you broke this role with the new maps. An overwatch role that can't overwatch anything. Snipers are useless.
They are on the new maps. They are limited to the role of "fire support", and moving with infantry, which is not a very good role for them.
The ranges that fire support occur at, they are better off making use of utility weapons like ARs and Scramblers, otherwise, with their sniper rifles, they are simply dead weight, and an extra kill for hostiles. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3197
|
Posted - 2013.09.14 12:39:00 -
[17] - Quote
Now your OP is much more constructive, I'm going to also be more constructive. Long post cooking now. I appreciate you may be frustrated with what I posted earlier, but redline sniping is a terrible part of the game and I have genuinely had some success on the new maps sniping by going in. Looking at your suggested sites though, I agree with them.
I think there are more problems with the sniper class as a whole, though. I'll add a long post to this thread shortly. |
Ansiiis The Trustworthy
Robbing The Hood Public Disorder.
309
|
Posted - 2013.09.14 13:56:00 -
[18] - Quote
Sniping is OP. You shouldn't be able to kill a third of the enemies on a domination game just by sitting on a mountain. |
Amy Artic
Molon Labe. RISE of LEGION
34
|
Posted - 2013.09.14 14:24:00 -
[19] - Quote
I agree snipers have been stuffed with the new maps, and you have to understand that for me to admit this is hard, I have very little sympathy for you annoying people :P.
When the new medium to long ranged rifles come out (rail rifles!! :D) it'll give snipers the opportunity, and alternative, for a more close-ish combat support role, especially in the new city maps, since rail rifles are supposed to be a high damage, long ranged, slow firing/semi-automatic rifle.
IDK, im just looking at this from a different perspective :3. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1975
|
Posted - 2013.09.14 14:47:00 -
[20] - Quote
Jathniel wrote:True Adamance wrote:Jathniel wrote:CCP, you have no idea just how badly you broke this role with the new maps. An overwatch role that can't overwatch anything. Snipers are useless. They are, on the new maps. They are limited to the role of "fire support", and moving with infantry, which is not a very good role for them. The ranges that fire support occur at, they are better off making use of utility weapons like ARs and Scramblers, otherwise, with their sniper rifles, they are simply dead weight, and an extra kill for hostiles. Why can't people see this? No pretty much in every game. Lonewolf soloists who do nothing for the team on the objectives where it matters. |
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Jathniel
G I A N T EoN.
917
|
Posted - 2013.09.14 16:11:00 -
[21] - Quote
True Adamance wrote:No pretty much in every game. Lonewolf soloists who do nothing for the team on the objectives where it matters. I can't speak for all solo snipers, but if you see them with a lot of kills at the end of a match, then you know that they at least tried to do their job. You may not have been in squad with them, so you may not know what good they did do. Plenty of times, I've received complaints by ignorant fools that weren't even aware that I saved their clone a number of times.
On the old maps, I've given sniper support quite effectively. From stopping a hack to killing off of half an enemy's advance. They do it, even though it's a small population of snipers that can.
On the new maps they can't do anything but fire support. Yeah they can still get kills by getting an angle on someone down a road, but that's all they can do... Bad snipers are useless no matter what terrain or resources are available to them, but the new maps are making good snipers useless too.
Ansiiis The Trustworthy wrote: Sniping is OP. You shouldn't be able to kill a third of the enemies on a domination game just by sitting on a mountain.
That's a non-sequitur. Sitting on a mountain doesn't kill enemies, shooting them does. Would it be more acceptable if the person getting a 3rd of the kills used a scrambler rifle? An assault rifle? A mass driver? I've seen people get a bunch of kills using many methods of attack. If someone is smart enough to use a sniper rifle at a distance, and skilled enough to simply put a dot on someone and pull the trigger, why shouldn't they be able to? It doesn't matter if they are on a mountain, a rooftop, or breathing in your face. Point is players just don't like getting killed, and that's no reason to throw entire maps out of balance.
Amy Artic wrote: I agree snipers have been stuffed with the new maps, and you have to understand that for me to admit this is hard, I have very little sympathy for you annoying people :P.
When the new medium to long ranged rifles come out (rail rifles!! :D) it'll give snipers the opportunity, and alternative, for a more close-ish combat support role, especially in the new city maps, since rail rifles are supposed to be a high damage, long ranged, slow firing/semi-automatic rifle.
IDK, im just looking at this from a different perspective :3.
The Rail RIfle's coming out, may or may not help. The chance exists for people to simply flock to it, like they did the Tactical Assault Rifle. But we'll see. I may drop scrambler rifle and go to it, and thanks for being considerate enough to admit that. Snipers have a role to play in this game, albeit an annoying one.
Arkena Wyrnspire wrote: Now your OP is much more constructive, I'm going to also be more constructive. Long post cooking now. I appreciate you may be frustrated with what I posted earlier, but redline sniping is a terrible part of the game and I have genuinely had some success on the new maps sniping by going in. Looking at your suggested sites though, I agree with them.
I think there are more problems with the sniper class as a whole, though. I'll add a long post to this thread shortly.
Forgive my frustration, it just irritates me that folks know it's broken for snipers, but then act like it isn't just because they hate the role. There are indeed many problems with the sniper role mostly centered on the weapon imo. The sniper rifle weapon itself was balanced for the Codex build, but nothing today remotely resembles Codex.
The sway in ADS was meant to regulate quick-scoping at closer range, it also enforces a mandatory settling time to line up and fire a 100% steadied shot; just wiggling your big toe causes you to seizure and throws the sway haywire again, penalizing you for the slightest possible movement. This feature is a big problem at engagement ranges of 100-150m, where a lot of snipers are finding themselves in the new maps (it's either get close, or be useless. Non-sniper players don't mind this. It makes snipers easier to kill, which is all they care about, but building a map and balancing can't be done with just their viewpoint in mind.) Closing in on a sniper is not difficult at this point, and a player needs to only be at 80-100m to knock a sniper out in a flash. At that point, you find sniper's finding it more reasonable to pick up a utility weapon. The 100m range belongs to utility weapons, not sniper rifles.
The weapons have small clips, and longer reload times compared to their utility weapon counterparts, and as it stands right now, doing what's necessary to use a sniper rifle as fire support in a match usually gets you killed in the heat of battle. Blending in with the environment is not reliable due to prevalence of active scanners, and even at the edge of utility weapon range, the dps from an AR or Scrambler rifle at the edge of their effective (not absolute) range is still generally fast enough to put a sniper down before he can get off a 2nd round.
I wish I could share footage... maybe I'll go and purchase an input capture box today. I keep putting it off.
In addition to elevated or complex structures on the new maps at key postiions. I also propose only 2 changes to the sniper rifle itself:
- Eliminate sway penalty for movement while crouched. This has little bearing on Overwatch Snipers, but this will enable Fire Support Snipers to be more useful than fodder, since it will allow them to move back and forth from behind cover, without totally losing their aim constantly.
- Eliminate sway penalty when NOT moving while standing. Again, Fire Support Snipers benefit from this. This will allow snipers to stop in the middle of a fight, and take a quick shot at someone with zero sway, but if they try to strafe, they will instantly lose their aim.
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Inyanga
Strong-Arm
19
|
Posted - 2013.09.14 16:31:00 -
[22] - Quote
Though I frikkin HATE being sniped, I will concede that Snipers have it hard on the newer maps. It isn't just that they need to scope out the terrain. I've been on all of the maps so far. On the older ones, there were a few places where I would stop and think, "We should keep an eye out to stop a sniper from getting up (t)here." On the new maps, there hasn't been a single spot that I have wandered to/above that makes me think that. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3203
|
Posted - 2013.09.14 16:38:00 -
[23] - Quote
Jathniel wrote:Arkena Wyrnspire wrote: Now your OP is much more constructive, I'm going to also be more constructive. Long post cooking now. I appreciate you may be frustrated with what I posted earlier, but redline sniping is a terrible part of the game and I have genuinely had some success on the new maps sniping by going in. Looking at your suggested sites though, I agree with them.
I think there are more problems with the sniper class as a whole, though. I'll add a long post to this thread shortly.
Forgive my frustration, it just irritates me that folks know it's broken for snipers, but then act like it isn't just because they hate the role. There are indeed many problems with the sniper role mostly centered on the weapon imo. The sniper rifle weapon itself was balanced for the Codex build, but nothing today remotely resembles Codex.
Yeah. It's annoying - everybody gets this towards what they play at some point. It's just part of the vitriol of the forums.
I think you're quite correct in saying that some of the problems are with the sniper rifle.
Quote: The sway in ADS was meant to regulate quick-scoping at closer range, it also enforces a mandatory settling time to line up and fire a 100% steadied shot; just wiggling your big toe causes you to seizure and throws the sway haywire again, penalizing you for the slightest possible movement. This feature is a big problem at engagement ranges of 100-150m, where a lot of snipers are finding themselves in the new maps (it's either get close, or be useless. Non-sniper players don't mind this. It makes snipers easier to kill, which is all they care about, but building a map and balancing can't be done with just their viewpoint in mind.) Closing in on a sniper is not difficult at this point, and a player needs to only be at 80-100m to knock a sniper out in a flash. At that point, you find sniper's finding it more reasonable to pick up a utility weapon. The 100m range belongs to utility weapons, not sniper rifles.
The weapons have small clips, and longer reload times compared to their utility weapon counterparts, and as it stands right now, doing what's necessary to use a sniper rifle as fire support in a match usually gets you killed in the heat of battle. Blending in with the environment is not reliable due to prevalence of active scanners, and even at the edge of utility weapon range, the dps from an AR or Scrambler rifle at the edge of their effective (not absolute) range is still generally fast enough to put a sniper down before he can get off a 2nd round.
I wish I could share footage... maybe I'll go and purchase an input capture box today. I keep putting it off.
In addition to elevated or complex structures on the new maps at key postiions. I also propose only 2 changes to the sniper rifle itself:
- Eliminate sway penalty for movement while crouched. This has little bearing on Overwatch Snipers, but this will enable Fire Support Snipers to be more useful than fodder, since it will allow them to move back and forth from behind cover, without totally losing their aim constantly.
- Eliminate sway penalty when NOT moving while standing. Again, Fire Support Snipers benefit from this. This will allow snipers to stop in the middle of a fight, and take a quick shot at someone with zero sway, but if they try to strafe, they will instantly lose their aim.
Decent suggestions. I fully agree with the first one - that's quite reasonable. The second one has a small problem - The scope sway was to prevent quickscoping. Standing still, just for a moment, would make quickscoping entirely possible with this implemented. I'd suggest that instead, it's a reduction in scope sway.
The main thing I'd like to discuss with you though is the actual role of the sniper. What should it be? Currently, it's a weakish long ranged slayer class that is often found being used to minimise risk.
Previously, a sniper could tag enemies on the TACNET so they appeared on the radar. With the advent of 1.4 and the removal of shared squad vision, this is no longer possible. That's significantly diminished the overwatch role - Calling out targets to your squad is a pain to describe compared to putting a dot on their radar in the exact spot. Also, the overwatch sniper cannot do much for the entire team anymore - You can't really call things out vocally for the team, as that either consistently disrupts an organised team's comms, or in the case of a pubmatch, is simply not doable as not everybody is on comms.
So the overwatch role has been marginalised, really. There's very little it can do.
One solution I'd suggest is adding a 'tagging' ability to the sniper rifle. I'm not sure on the specifics or what button it would use, but essentially it'd be pressing a button to highlight a target in your scope on the radar for your entire team. If that target is subsequently killed, you get a kill assist.
In terms of 'Fire support' snipers, a lot of the problems with that role comes down to damage concerns and scaling. In pubmatches, a high end sniper can be a fearsome thing - A Thale's or Charge rifle will OHKO a lot of the suits typically running around in a pubmatch. Unfortunately, as you scale up the tiers, HP increases significantly but damage does not. The prototype rifles become less effective against prototype suits than standard rifles were against standard suits. In some ways, this needs to be the case - otherwise a prototype tactical rifle would just go around instakilling a ton of suits in pubmatches, which isn't desirable. At the same time, in more competitive matches, that renders them much less useful as people tend to be able to shrug off that fire.
I'm not really sure what the solution is for this. Perhaps tiericide, but that's a huge thing and there are many pros and cons to it that extend beyond just this issue.
-Out of characters- |
TheEnd762
SVER True Blood Public Disorder.
204
|
Posted - 2013.09.14 21:58:00 -
[24] - Quote
Anyone who talks about "giving snipers a more close range role" is both stupid and ignorant. Listen carefully: SNIPERS ARE SUPPOSED TO BE FAR AWAY. That's the nature of the role, and the definition of the term. If you can't understand that, or are trying to change it, you deserve to drown in your own urine. Your annoyance and frustration (and that's all it is) at being killed from a long distance is meaningless. It gives you no credibility or relevance.
True Adamance wrote:No pretty much in every game. Lonewolf soloists who do nothing for the team on the objectives where it matters.
I snipe because every enemy I put down is one less enemy shooting my squad, hacking an objective, healing/reviving other enemies, etc. I also destroy uplinks and nanohives. I soften up heavies for my team. If none of this counts as "actively supporting my team", then screw you. |
Thurak1
Psygod9
173
|
Posted - 2013.09.14 22:17:00 -
[25] - Quote
TheEnd762 wrote:Anyone who talks about "giving snipers a more close range role" is both stupid and ignorant. Listen carefully: SNIPERS ARE SUPPOSED TO BE FAR AWAY. That's the nature of the role, and the definition of the term. If you can't understand that, or are trying to change it, you deserve to drown in your own urine. Your annoyance and frustration (and that's all it is) at being killed from a long distance is meaningless. It gives you no credibility or relevance. True Adamance wrote:No pretty much in every game. Lonewolf soloists who do nothing for the team on the objectives where it matters. I snipe because every enemy I put down is one less enemy shooting my squad, hacking an objective, healing/reviving other enemies, etc. I also destroy uplinks and nanohives. I soften up heavies for my team. If none of this counts as "actively supporting my team", then screw you. I doubt he was truly refering to you when people use the term lonewolf i think of the players that are not a part of a squad. If a sniper is part of a squad they are at the very least if nothing else contributing towards an orbital. A well placed orbital can really ruin someone's day.
Remember though there are a lot of absolutely worthless snipers out there. My favorite is on one of the new maps seeing a redline sniper that has a view of absolutely nothing just sitting there hoping that an enemy troop wanders that way even though there is nothing of any strategic value anywhere near where he has a view. He just sits there staring at the dirt. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1980
|
Posted - 2013.09.15 02:55:00 -
[26] - Quote
Jathniel wrote:True Adamance wrote:No pretty much in every game. Lonewolf soloists who do nothing for the team on the objectives where it matters. I can't speak for all solo snipers, but if you see them with a lot of kills at the end of a match, then you know that they at least tried to do their job. You may not have been in squad with them, so you may not know what good they did do. Plenty of times, I've received complaints by ignorant fools that weren't even aware that I saved their clone a number of times. I wont deny it requires skill and a skill I don't have, but bodies on the ground and in the fight are always better than bodies 500m+ away. |
Meeko Fent
Seituoda Taskforce Command Caldari State
907
|
Posted - 2013.09.15 03:07:00 -
[27] - Quote
Well, by over watch, can you explain?
Like camping a obby console? Cause that isn't quite right in my opinion.
Like camping the area leading up to the obby console? Sure.
Didn't snipers get AA? They shoulda if they didn't. I don't snipe due to my annoyance of my target walking one little pixel over, and then I miss because of it. That and the still crap rendering, which needs to be optimized in 1.5 or 1.6. |
Amy Artic
Molon Labe. RISE of LEGION
37
|
Posted - 2013.09.15 09:19:00 -
[28] - Quote
Jathniel wrote: The Rail RIfle's coming out, may or may not help. The chance exists for people to simply flock to it, like they did the Tactical Assault Rifle. But we'll see. I may drop scrambler rifle and go to it, and thanks for being considerate enough to admit that. Snipers have a role to play in this game, albeit an annoying one.
Haha I only meant the "no sympathy" as a joke, I understand having your role knocked around is annoying, im a light suit user, so I understand your pain.
The Rail Rifle, I hope, is going to be a better DMR (No, not from Halo) then the Scrambler or TAR, meaning you can sit further away from the fighting. I doubt people will flock to it, since its fire rate is supposedly going to be the BAR for Assault varient, so the TRR (Tactical Rail Rifle) is going to have an extreme kick I'd assume. Because of its low rate of fire etc. it will punish you IMMENSELY for missing a shot, which I think will scare a lot of people away from it. Also I think they'll implement a kind of minimum distance (even if it's only 5ms) so that it can't be used in CQC. |
TheEnd762
SVER True Blood Public Disorder.
206
|
Posted - 2013.09.15 09:26:00 -
[29] - Quote
True Adamance wrote:I wont deny it requires skill and a skill I don't have, but bodies on the ground and in the fight are always better than bodies 500m+ away.
If they're "500m+ away" (more like 300m+, since rendering gets choppy after 400m) and killing 4+ enemies instead of "in the fight" and killing maybe 1-2 then dying, then no, they're better off -for the whole team- at a distance. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
289
|
Posted - 2013.09.15 11:23:00 -
[30] - Quote
Yo dont see the vehicle uses here moaning that there tanks and cars cant access the city parts do you? No different maps are meant to have different l;landscapes and play styles.
Some are true vehicle maps, others are great for snipers. Its about time we had maps that favoured just pure infantry. Its what people have wanted for a while and like 90+ % of people are loving the new maps. |
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