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SirManBoy
Molon Labe. RISE of LEGION
213
|
Posted - 2013.09.13 19:33:00 -
[1] - Quote
CCP Logibro,
You recently referenced the following thread on your bug report:
https://forums.dust514.com/default.aspx?g=posts&m=1296671
I respectfully request some explanation for this. Why would a self-proclaimed logi bro consider nanohive and uplink spam via suit and equipment changes a broken game mechanic? It's my assessment that the equipment carry and deploy limits are clearly associated with each individual piece of equipment and not the equipment class. What sense does it make for previously deployed nanohives and uplinks to pop after a logi equips and deploys a completely different set of equipment? Why are you taking this poster's complaint seriously by considering it a bug? Logis want to logi, bro. Support the guys who play support roles by keeping this mechanic in the game. Removing this capability would ultimately hurt logis, Logibro. Please, Logibro...DON'T DO THIS!
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Zombie Supreme
Molon Labe. RISE of LEGION
42
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Posted - 2013.09.14 14:32:00 -
[2] - Quote
To make so that placed equipment, disappears whenever you change suits, wouldn't just hurt logi's it would hurt everybody and would be a huge nerf to uplinks. How long are you gonna keep changing the game CCP, all the while adding very little that is new to it? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2904
|
Posted - 2013.09.14 14:35:00 -
[3] - Quote
Zombie Supreme wrote:To make so that placed equipment, disappears whenever you change suits, wouldn't just hurt logi's it would hurt everybody and would be a huge nerf to uplinks. How long are you gonna keep changing the game CCP, all the while adding very little that is new to it?
Good O_o;
I'd much prefer equipment disappearing when you change suits over a hard-set team cap on uplinks. Too many nanohives/drop uplinks in PC anyway and it absolutely KILLS the thinking aspect of tactics when you can just toss out dozens of the damned things.
Not to mention it bogs the game down.
No-one likes it when I lose my temper and throw out six rep hives and sit in the center of them all - it's nigh impossible to kill. |
KEROSIINI-TERO
Seraphim Initiative..
733
|
Posted - 2013.09.14 14:44:00 -
[4] - Quote
Agreed that the poster of the linked thread gives misinformation.
The equipment is NOT unlimited by the very definition. The supply depot does nothing new functionally.
However critizicing the current design would be in place, it IS stupid that each slight variation has it's own limit. But there's no clear way of making a better desing in it's place. |
Mac Dac
Wraith Shadow Guards
186
|
Posted - 2013.09.14 15:09:00 -
[5] - Quote
i disagree with the op. there shouldn't be a thousand uplinks around a certain 10m area from the same person, so im in favor with limiting equipment.
however i believe it wouldn't be as much as an issue if we can pick up our equipment so that we don't have useless equipment half way across the map when we need it right here next to us.
i don't mind seeing a logi pick up their uplink and moveing it across the map, however i do mind seeing a logi drop 9 uplinks then drop two more uplinks for every one destroyed as they just start shooting people like an assault. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
928
|
Posted - 2013.09.14 15:09:00 -
[6] - Quote
The best solution is to make it so that when you drop a 4th nanohive, the first one disappears, no matter what kind of nanohive it is.
The reason for 4 nanohives max is because there is a limit of 3 nanohives for a prototype variant...so automatically it would destroy the 4th one laid down anyways. If you drop 2 nanohives in one suit, then switch to another suit with a nanohive that has a limit of 1 down at a time, there would still only be a total of 3 nanohives, since the current one would destroy the 3rd one you laid down when you drop the fourth one.
So basically there can only be 3 active by any one player at a time, and the oldest one gets destroyed, no matter what type of nanohive it is.
Same thing would apply to drop uplinks. _______________________
Now that I think about it, maybe the limit should be more like 4 or 5, since you might want to bring a couple hives or uplinks with you...but having a limit is better than letting players spam them. |
SirManBoy
Molon Labe. RISE of LEGION
226
|
Posted - 2013.09.14 15:31:00 -
[7] - Quote
I-Shayz-I wrote:The best solution is to make it so that when you drop a 4th nanohive, the first one disappears, no matter what kind of nanohive it is.
The reason for 4 nanohives max is because there is a limit of 3 nanohives for a prototype variant...so automatically it would destroy the 4th one laid down anyways. If you drop 2 nanohives in one suit, then switch to another suit with a nanohive that has a limit of 1 down at a time, there would still only be a total of 3 nanohives, since the current one would destroy the 3rd one you laid down when you drop the fourth one.
So basically there can only be 3 active by any one player at a time, and the oldest one gets destroyed, no matter what type of nanohive it is.
Same thing would apply to drop uplinks. _______________________
Now that I think about it, maybe the limit should be more like 4 or 5, since you might want to bring a couple hives or uplinks with you...but having a limit is better than letting players spam them.
Suggestions like that are the problem. I'm a support player and I like doing what support players do. Unlike assault-oriented players who have a playstyle geared towards making a more direct impact by removing opposing players from the field, logis make their mark on the game by supporting the aggregate efforts of assault players. Equipment deployment and triage allows us to have the assault equivalent of a 30-2 game and it allows assault players to be even more effective. Let us play how we want to play! You express your character skills by killing, logis do it through support. If we can't enjoy ourselves and express our style of play anymore, why should support-oriented players stick around? |
Mac Dac
Wraith Shadow Guards
186
|
Posted - 2013.09.14 15:32:00 -
[8] - Quote
SirManBoy wrote:CCP Logibro, You recently referenced the following thread on your bug report: https://forums.dust514.com/default.aspx?g=posts&m=1296671I respectfully request some explanation for this. Why would a self-proclaimed logi bro consider nanohive and uplink spam via suit and equipment changes a broken game mechanic? It's my assessment that the equipment carry and deploy limits are clearly associated with each individual piece of equipment and not the equipment class. What sense does it make for previously deployed nanohives and uplinks to pop after a logi equips and deploys a completely different set of equipment? Why are you taking this poster's complaint seriously by considering it a bug? Logis want to logi, bro. Support the guys who play support roles by keeping this mechanic in the game. Removing this capability would ultimately hurt logis, Logibro. Please, Logibro...DON'T DO THIS! the only point im sceptical about is that you seem to be assumeing that everybody in a logi suit and has uplinks is doing a support role. And to tell you the truth ive seen many "logis" drop a dozen uplinks then change to an assault suit. simple enough this is an exploit.
alast, i remember the days where logibros would be goodat reping and reviving, where you would be nearly out of ammo and a logibro would toss a nanohive just at the right moment, and uplinks were few and cleverly placed. everyone had respect for the logis. now people just run around with four different uplinks and call themselves logibros. oh have your people lost thier way! |
Thor Odinson42
Molon Labe. RISE of LEGION
1243
|
Posted - 2013.09.14 15:50:00 -
[9] - Quote
I think it's pretty clear that they'll end up doing something with the spamming of hives and uplinks. But CCP needs to take care to not further punish logis here. They are already hurting a bit with survival with the hit detection improvement, it's expensive to run all that nice equipment that everyone likes to use.
If you limit it to equipment deployed by suit it will screw up a lot of things.
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Jathniel
G I A N T EoN.
917
|
Posted - 2013.09.14 16:20:00 -
[10] - Quote
I don't want deployed equipment to disappear if I change my suit....
...it only needs to disappear if I drop new equipment.
There can only be what, 16 uplinks deployed anyhow?
The only real problem is uplink spam. Nanohive spam I don't care about. Nanofields are your friend. |
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Inyanga
Strong-Arm
18
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Posted - 2013.09.14 16:24:00 -
[11] - Quote
Mac Dac wrote: the only point im sceptical about is that you seem to be assumeing that everybody in a logi suit and has uplinks is doing a support role. And to tell you the truth ive seen many "logis" drop a dozen uplinks then change to an assault suit. simple enough this is an exploit.
alast, i remember the days where logibros would be goodat reping and reviving, where you would be nearly out of ammo and a logibro would toss a nanohive just at the right moment, and uplinks were few and cleverly placed. everyone had respect for the logis. now people just run around with four different uplinks and call themselves logibros. oh have your people lost thier way!
It's not that Logis have lost their way; it's that assaults like to pose as logistics players. You also earn more points, uncapped might I add, than we do repairing and reviving. So, most play assault, and pretend they're logi just long enough to throw down some equipment. Take it from a seasoned chrome logi. |
Funkmaster Whale
Daedali Inc.
593
|
Posted - 2013.09.14 16:38:00 -
[12] - Quote
I wouldn't consider a "bug" more than a "faulty game mechanic". Face it guys, the fact that you can drop 20+ uplinks/nanohives in a game with the availability of a supply depot really destabilizes the game. Not only does it cause massive amounts of lag, it completely nullifies any sort of tactical use of equipment because everyone can just spam the hell out of them.
I play an Assault character primarily and even I abuse it with my proto uplinks. It takes ~1 minute to switch between fits and scatter all my uplinks everywhere. On top of all the kills I get I will constantly get +25 from Team Spawn and end up with 3000+ warpoints in Domination regularly because I'm getting 20+ kills on top of the equipment I spammed that took very little time.
Equipment needs to be tactical and conservative. You shouldn't be able to drop 20+ uplinks alone and single-handedly dominate an area with uplinks. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
930
|
Posted - 2013.09.14 22:47:00 -
[13] - Quote
SirManBoy wrote:I-Shayz-I wrote:The best solution is to make it so that when you drop a 4th nanohive, the first one disappears, no matter what kind of nanohive it is.
The reason for 4 nanohives max is because there is a limit of 3 nanohives for a prototype variant...so automatically it would destroy the 4th one laid down anyways. If you drop 2 nanohives in one suit, then switch to another suit with a nanohive that has a limit of 1 down at a time, there would still only be a total of 3 nanohives, since the current one would destroy the 3rd one you laid down when you drop the fourth one.
So basically there can only be 3 active by any one player at a time, and the oldest one gets destroyed, no matter what type of nanohive it is.
Same thing would apply to drop uplinks. _______________________
Now that I think about it, maybe the limit should be more like 4 or 5, since you might want to bring a couple hives or uplinks with you...but having a limit is better than letting players spam them. Suggestions like that are the problem. I'm a support player and I like doing what support players do. Unlike assault-oriented players who have a playstyle geared towards making a more direct impact by removing opposing players from the field, logis make their mark on the game by supporting the aggregate efforts of assault players. Equipment deployment and triage allows us to have the assault equivalent of a 30-2 game and it allows assault players to be even more effective. Let us play how we want to play! You express your character skills by killing, logis do it through support. If we can't enjoy ourselves and express our style of play anymore, why should support-oriented players stick around?
I'm a logi, not an assualt. I make an average of 2500 wp, and can get up to 3.5k+ with a good squad. Trust me, I know the support role.
Players that spam uplinks or nanohives are not good for this game. They make it lag more than it should, and also are rewarded for doing so. The support role should be rewarded for strategic placement of these equipment, not for spamming them.
The gauged nanohive lets you carry 4 hives and have 3 active. Normally you can only have 2 active, which means that if you were to carry two prototype nanohives, the max you could have active would be 5. I think that's a reasonable number, as most logistics don't usually carry two nanohives in the first place, but it still allows you to have gauged nanohives on one suit, switch to another, and then be able to lay down two more triage ones somewhere. The second you lay down a 6th nanohive, the oldest one will go away, if it hasn't already.
To me this makes the most sense as it limits the number of uplinks and hives that can be deployed in one area by one person, while still not really changing up the way things already work. The only thing it has an effect on is players that spam them. |
Mac Dac
Wraith Shadow Guards
188
|
Posted - 2013.09.15 04:52:00 -
[14] - Quote
I-Shayz-I wrote:SirManBoy wrote:I-Shayz-I wrote:The best solution is to make it so that when you drop a 4th nanohive, the first one disappears, no matter what kind of nanohive it is.
The reason for 4 nanohives max is because there is a limit of 3 nanohives for a prototype variant...so automatically it would destroy the 4th one laid down anyways. If you drop 2 nanohives in one suit, then switch to another suit with a nanohive that has a limit of 1 down at a time, there would still only be a total of 3 nanohives, since the current one would destroy the 3rd one you laid down when you drop the fourth one.
So basically there can only be 3 active by any one player at a time, and the oldest one gets destroyed, no matter what type of nanohive it is.
Same thing would apply to drop uplinks. _______________________
Now that I think about it, maybe the limit should be more like 4 or 5, since you might want to bring a couple hives or uplinks with you...but having a limit is better than letting players spam them. Suggestions like that are the problem. I'm a support player and I like doing what support players do. Unlike assault-oriented players who have a playstyle geared towards making a more direct impact by removing opposing players from the field, logis make their mark on the game by supporting the aggregate efforts of assault players. Equipment deployment and triage allows us to have the assault equivalent of a 30-2 game and it allows assault players to be even more effective. Let us play how we want to play! You express your character skills by killing, logis do it through support. If we can't enjoy ourselves and express our style of play anymore, why should support-oriented players stick around? I'm a logi, not an assualt. I make an average of 2500 wp, and can get up to 3.5k+ with a good squad. Trust me, I know the support role. Players that spam uplinks or nanohives are not good for this game. They make it lag more than it should, and also are rewarded for doing so. The support role should be rewarded for strategic placement of these equipment, not for spamming them. The gauged nanohive lets you carry 4 hives and have 3 active. Normally you can only have 2 active, which means that if you were to carry two prototype nanohives, the max you could have active would be 5. I think that's a reasonable number, as most logistics don't usually carry two nanohives in the first place, but it still allows you to have gauged nanohives on one suit, switch to another, and then be able to lay down two more triage ones somewhere. The second you lay down a 6th nanohive, the oldest one will go away, if it hasn't already. To me this makes the most sense as it limits the number of uplinks and hives that can be deployed in one area by one person, while still not really changing up the way things already work. The only thing it has an effect on is players that spam them. makes sense to me too. This would be a better option especially for people who use the role as intended. |
Jadu Wen
Xer Cloud Consortium
14
|
Posted - 2013.10.22 13:29:00 -
[15] - Quote
Thor Odinson42 wrote:I think it's pretty clear that they'll end up doing something with the spamming of hives and uplinks. But CCP needs to take care to not further punish logis here. They are already hurting a bit with survival with the hit detection improvement, it's expensive to run all that nice equipment that everyone likes to use.
If you limit it to equipment deployed by suit it will screw up a lot of things.
You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use. I think it's a novel way to recondition but not force players to discontinue uplink spam of objectives. Plus it creates a system for highly dynamic play. |
TechMechMeds
Swamp Marines Kleenex Inc.
840
|
Posted - 2013.10.22 13:48:00 -
[16] - Quote
SirManBoy wrote:CCP Logibro, You recently referenced the following thread on your bug report: https://forums.dust514.com/default.aspx?g=posts&m=1296671I respectfully request some explanation for this. Why would a self-proclaimed logi bro consider nanohive and uplink spam via suit and equipment changes a broken game mechanic? It's my assessment that the equipment carry and deploy limits are clearly associated with each individual piece of equipment and not the equipment class. What sense does it make for previously deployed nanohives and uplinks to pop after a logi equips and deploys a completely different set of equipment? Why are you taking this poster's complaint seriously by considering it a bug? Logis want to logi, bro. Support the guys who play support roles by keeping this mechanic in the game. Removing this capability would ultimately hurt logis, Logibro. Please, Logibro...DON'T DO THIS!
It wouldn't hurt real Logis at all, it would hurt the fake Logis who are just wp farmers.
Been logi since beta on this char, never thought spamming equipment is even remotely important, rather than putting it where its needed people just spam at the supply depot so not only is it pointless it also means people run there and re supply at equipment rather than the depot when the dropped equipment should be elsewhere, a complete waste of space and time. |
Jadu Wen
Xer Cloud Consortium
14
|
Posted - 2013.10.22 13:51:00 -
[17] - Quote
You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use. I think it's a novel way to recondition but not force players to discontinue uplink spam of objectives. Plus it creates a system for highly dynamic play. |
low genius
The Sound Of Freedom Renegade Alliance
735
|
Posted - 2013.10.22 14:34:00 -
[18] - Quote
SirManBoy wrote:CCP Logibro, You recently referenced the following thread on your bug report: https://forums.dust514.com/default.aspx?g=posts&m=1296671I respectfully request some explanation for this. Why would a self-proclaimed logi bro consider nanohive and uplink spam via suit and equipment changes a broken game mechanic? It's my assessment that the equipment carry and deploy limits are clearly associated with each individual piece of equipment and not the equipment class. What sense does it make for previously deployed nanohives and uplinks to pop after a logi equips and deploys a completely different set of equipment? Why are you taking this poster's complaint seriously by considering it a bug? Logis want to logi, bro. Support the guys who play support roles by keeping this mechanic in the game. Removing this capability would ultimately hurt logis, Logibro. Please, Logibro...DON'T DO THIS!
because jagoffs are dropping uplinks and nanos on top of buildings for *****-assed forge gunners to sit on top of.
****** tactics need to go away. |
Jadu Wen
Xer Cloud Consortium
15
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Posted - 2013.10.22 14:39:00 -
[19] - Quote
Does anyone know off hand how high the tallest map structure are? The point source radiation idea I brought up might be able to impact players on high structures depending on how far the fallout zones reach. |
pegasis prime
BIG BAD W0LVES
1177
|
Posted - 2013.10.22 14:41:00 -
[20] - Quote
Mac Dac wrote:i disagree with the op. there shouldn't be a thousand uplinks around a certain 10m area from the same person, so im in favor with limiting equipment.
however i believe it wouldn't be as much as an issue if we can pick up our equipment so that we don't have useless equipment half way across themap when we need it right here next to us.
i don't mind seeing a logi pick up their uplink and moveing it across the map, however i do mind seeing a logi drop 9 uplinks then drop two more uplinks for every one destroyed as they just start shooting people like an assault.
So in your oppinion tactical gameolay like putting on a logi suit and dropping hives and uplinks before changing out to an assault suit is exploiting a game mechanic??? No no no ... if someone has tge smarts to set uo nano hive and droplink bubbles in tactical locations before swiching to their desired suit thusly helping their team on more than just an assault level then good for them anfwell if you cant ffathom how helpfull this is to a team then their is no helping you. |
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Bethhy
Ancient Exiles
211
|
Posted - 2013.10.22 16:41:00 -
[21] - Quote
SirManBoy wrote:CCP Logibro, You recently referenced the following thread on your bug report: https://forums.dust514.com/default.aspx?g=posts&m=1296671I respectfully request some explanation for this. Why would a self-proclaimed logi bro consider nanohive and uplink spam via suit and equipment changes a broken game mechanic? It's my assessment that the equipment carry and deploy limits are clearly associated with each individual piece of equipment and not the equipment class. What sense does it make for previously deployed nanohives and uplinks to pop after a logi equips and deploys a completely different set of equipment? Why are you taking this poster's complaint seriously by considering it a bug? Logis want to logi, bro. Support the guys who play support roles by keeping this mechanic in the game. Removing this capability would ultimately hurt logis, Logibro. Please, Logibro...DON'T DO THIS!
It's broken because it turn's the game into a pig. once enough equipment is layed down on map the lagg is noticeable instantly... and in PC's its a fricken joke.. everyone with 5-10 FPS...
You where supposed to have a max active equipment limitation... but because CCP didnt blanket it across all nanohives/uplinks.. we players found ways around it. But as it is right now with how the game works... Equipment spam is potentially game breaking... as it doesn't work with all that equipment down. |
RedZer0 MK1
The Generals EoN.
85
|
Posted - 2013.10.22 16:47:00 -
[22] - Quote
Spam is spam is spam. I don't know how people can be ok with one form, while condeming another. Grenade spam bad, equipment spam good? If you switch suits, your equipment should go bye-bye. Otherwise logis become less impactful. An assault could drop links, then hives, then switch to RE. So, in essence the assault is using three equipment slots. If it were weapons you kept access to after switching suits, people would be outraged. |
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