SirManBoy wrote:I-Shayz-I wrote:The best solution is to make it so that when you drop a 4th nanohive, the first one disappears, no matter what kind of nanohive it is.
The reason for 4 nanohives max is because there is a limit of 3 nanohives for a prototype variant...so automatically it would destroy the 4th one laid down anyways. If you drop 2 nanohives in one suit, then switch to another suit with a nanohive that has a limit of 1 down at a time, there would still only be a total of 3 nanohives, since the current one would destroy the 3rd one you laid down when you drop the fourth one.
So basically there can only be 3 active by any one player at a time, and the oldest one gets destroyed, no matter what type of nanohive it is.
Same thing would apply to drop uplinks.
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Now that I think about it, maybe the limit should be more like 4 or 5, since you might want to bring a couple hives or uplinks with you...but having a limit is better than letting players spam them.
Suggestions like that are the problem. I'm a support player and I like doing what support players do. Unlike assault-oriented players who have a playstyle geared towards making a more direct impact by removing opposing players from the field, logis make their mark on the game by supporting the aggregate efforts of assault players. Equipment deployment and triage allows us to have the assault equivalent of a 30-2 game and it allows assault players to be even more effective. Let us play how we want to play! You express your character skills by killing, logis do it through support. If we can't enjoy ourselves and express our style of play anymore, why should support-oriented players stick around?
I'm a logi, not an assualt. I make an average of 2500 wp, and can get up to 3.5k+ with a good squad. Trust me, I know the support role.
Players that spam uplinks or nanohives are not good for this game. They make it lag more than it should, and also are rewarded for doing so. The support role should be rewarded for strategic placement of these equipment, not for spamming them.
The gauged nanohive lets you carry 4 hives and have 3 active. Normally you can only have 2 active, which means that if you were to carry two prototype nanohives, the max you could have active would be 5. I think that's a reasonable number, as most logistics don't usually carry two nanohives in the first place, but it still allows you to have gauged nanohives on one suit, switch to another, and then be able to lay down two more triage ones somewhere. The second you lay down a 6th nanohive, the oldest one will go away, if it hasn't already.
To me this makes the most sense as it limits the number of uplinks and hives that can be deployed in one area by one person, while still not really changing up the way things already work. The only thing it has an effect on is players that spam them.