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Pandora Mars
Afterlife Overseers
335
|
Posted - 2013.09.13 08:54:00 -
[1] - Quote
Sorry if I seem rude, but I feel frustrated and disappointed. I'm trying not to make this a rant, I don't want it to be a rant.
But I can't believe you actually listened to the whiners and the QQers.
If you think you can count on the placebo effect to deceive us, you're underestimating the playerbase's intelligence.
My TAR's scope is bouncing everywhere, very close to how it used to be before 1.4 and it absolutely sucks.
I really have no words... who cares about the auto AR, aim assist or not, it's just a supergun. But I want the previous values on the Scrambler and the TAR while scoped-in.
Restore it for when ADS'ing scoped weapons.
Do you know those people who affront you genuinely spamming their AR from 45-50 meters, thinking they are invincible because there is no really counter to them? Well, during the last week I was able to drop them engaging them with my TAR from that distance. Unlike those guys, I actually have to struggle against some recoil to track that little target dancing in my scope... and aim assist helped me sensibly. Now it's been noticeably decreased and guess what? Once again, there is no reason for me to use my favorite weapon! Why picking the TAR if the normal AR is easier to aim even at 50m?
This might be my last post.
Not just because of this, but because everthing is like this with this game. The whiners and the QQers are the only undisputed winners and the FOTM followers are the only ones who have it right. This is just the finishing blow to me.
I've always been a TAR user. I used it when it was garbage, I used it when it was OP and I use it now. It's my gun. I've seen hundreds (thousands?) people coming to my weapon because suddenly it was the new FOTM and then leaving for the MD and the AR. In the end I got the nerf, not them. Because it's not their weapon, it's mine. I keep using it, while they move to the next FOTM.
You know what? I'm tired of this.
I put my time and my efforts into these forums, filling the feedback section, trying to share my experiences to help rookies and to support the good forumers against the trolls and the QQers. And everything seems to be useless.
This might be the time to move away.
I will be checking the forums these days to see if something is going to happen and if you're actually listening to me. I really hope you can restore some of my faith in this community (the good part) and in yourself, CCP. If this won't happen, I'll be leaving. Sad to end this with a "QQish" thread, but I really feel demotivated.
Best regards and thank you for reading this. |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
|
Posted - 2013.09.13 09:00:00 -
[2] - Quote
Pandora Mars wrote:Sorry if I seem rude, but I feel frustrated and disappointed. I'm trying not to make this a rant, I don't want it to be a rant.
But I can't believe you actually listened to the whiners and the QQers.
If you think you can count on the placebo effect to deceive us, you're underestimating the playerbase's intelligence.
My TAR's scope is bouncing everywhere, very close to how it used to be before 1.4 and it absolutely sucks.
I really have no words... who cares about the auto AR, aim assist or not, it's just a supergun. But I want the previous values on the Scrambler and the TAR while scoped-in.
Restore it for when ADS'ing scoped weapons.
Do you know those people who affront you genuinely spamming their AR from 45-50 meters, thinking they are invincible because there is no really counter to them? Well, during the last week I was able to drop them engaging them with my TAR from that distance. Unlike those guys, I actually have to struggle against some recoil to track that little target dancing in my scope... and aim assist helped me sensibly. Now it's been noticeably decreased and guess what? Once again, there is no reason for me to use my favorite weapon! Why picking the TAR if the normal AR is easier to aim even at 50m?
This might be my last post.
Not just because of this, but because everthing is like this with this game. The whiners and the QQers are the only undisputed winners and the FOTM followers are the only ones who have it right. This is just the finishing blow to me.
I've always been a TAR user. I used it when it was garbage, I used it when it was OP and I use it now. It's my gun. I've seen hundreds (thousands?) people coming to my weapon because suddenly it was the new FOTM and then leaving for the MD and the AR. In the end I got the nerf, not them. Because it's not their weapon, it's mine. I keep using it, while they move to the next FOTM.
You know what? I'm tired of this.
I put my time and my efforts into these forums, filling the feedback section, trying to share my experiences to help rookies and to support the good forumers against the trolls and the QQers. And everything seems to be useless.
This might be the time to move away.
I will be checking the forums these days to see if something is going to happen and if you're actually listening to me. I really hope you can restore some of my faith in this community (the good part) and in yourself, CCP. If this won't happen, I'll be leaving. Sad to end this with a "QQish" thread, but I really feel demotivated.
Best regards and thank you for reading this.
+10.
I feel your frustration. You invest so many SP in skills for a particular gun and then it gets hammered. I really wish CCP offered cigarettes with this game as I like to have a smoke after I've been scr*wed. |
General John Ripper
The Generals EoN.
2413
|
Posted - 2013.09.13 09:06:00 -
[3] - Quote
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dustwaffle
Ill Omens
494
|
Posted - 2013.09.13 09:12:00 -
[4] - Quote
Well, the same skills give you access to regular assault rifles
Haven't tried the TAC since the latest adjustment to AA, will check it out when I get home. |
Dr Poopypants
DropSuit Repository
7
|
Posted - 2013.09.13 09:21:00 -
[5] - Quote
Pandora Mars wrote: * My TAR's scope is bouncing everywhere, very close to how it used to be before 1.4 and it absolutely sucks.
* I want the previous values on the Scrambler and the TAR while scoped-in.
* I actually have to struggle against some recoil to track that little target dancing in my scope....
I agree with these sentiments whole heartedly.
The rifle is at an all time low for capability.
The semi auto fire is nonresponsive. One can take several shots, the fired shots will be out of sync and some missing.
when using move and mouse and/or ds3 and mouse, the rifle flails about , instead of precision aiming.
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
100
|
Posted - 2013.09.13 09:22:00 -
[6] - Quote
I still use the TAR but it's very situational, it's best when there's a large spot of open ground and the enemy are hiding behind a structure on the other side... it's at the limit of AR weapon range - TAR's really shine in this scenario. But it is true you have some crazy recoil to deal with and the fire rate is still a bit uneven for my liking. However it is good for those double tap kills if the person is already hurt. |
Slaytanical
Chaotik Serenity
34
|
Posted - 2013.09.13 09:22:00 -
[7] - Quote
Indeedd!!!
begining to get pretty frustrated myself with DUST... seems to me CCP is just catering to the l33t 20+ mill sp beta players still around.
wich i am i like to think i am not as much as a crybaby as some of the others. im one of those who thinks beta players sp should have been totally wiped once out of beta.
anyways DUST is starting to feel like we are always taking 2 steps forward then 2 steps back.
some old country music band sings that song dont remember but it plays in my head everytime i load dust nowadays. o7 |
Pandora Mars
Afterlife Overseers
342
|
Posted - 2013.09.13 09:23:00 -
[8] - Quote
dustwaffle wrote:Well, the same skills give you access to regular assault rifles Haven't tried the TAC since the latest adjustment to AA, will check it out when I get home.
It is true. But it's not the weapon I want to use.
And I know I've been using the Tac without aim assist for so long... but it felt like a dream since 1.4. Not because it was OP, but because it was enjoyable.
It's like giving someone a wonderful present and than taking it back... |
Keri Starlight
Psygod9
255
|
Posted - 2013.09.13 09:59:00 -
[9] - Quote
Blue Tag needed here.
I feel the same way, anyway... |
Lance 2ballzStrong
SyNergy Gaming EoN.
3825
|
Posted - 2013.09.13 10:43:00 -
[10] - Quote
Slaytanical wrote:Indeedd!!! begining to get pretty frustrated myself with DUST... seems to me CCP is just catering to the l33t 20+ mill sp beta players still around. wich i am i like to think i am not as much as a crybaby as some of the others. im one of those who thinks beta players sp should have been totally wiped once out of beta. anyways DUST is starting to feel like we are always taking 2 steps forward then 2 steps back. some old country music band sings that song dont remember but it plays in my head everytime i load dust nowadays. o7
I don't see what this has to do with people that have 20+ mil SP
Blame CCP. People been giving feedback for a long time, and it's clear as day they only pick and choose certain threads to "highlight" then go back to doing things their way.
You have no idea how much feedback was given leading up to Uprising, then when that disappointment was released, people realized CCP listened to no one.
At the end of the day, it's CCP that's the people in charge of balancing their game. People can cry and moan, but the fail falls on CCP's shoulders. Poor balancing, 1 dimensional gameplay, FoTM syndrome, explosive spam fest. That's DUST in a nutshell. Players are to blame for that also? |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2855
|
Posted - 2013.09.13 10:45:00 -
[11] - Quote
Two words.
Rail. Rifle. |
Arc-08
Horizons' Edge Orion Empire
69
|
Posted - 2013.09.13 11:17:00 -
[12] - Quote
it's okay dude, don't quit the game because of a weapon. i can't use my favorite gun in the game either
Burst AR (needs a good buff)
nor can i use my favorite thing in the game
Assault dropship (is forge gun food) |
steady rikia
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.09.13 11:27:00 -
[13] - Quote
Lets not change anything ever because it might screw over one the one player who is ruining the experice for everyone else |
FATPrincess - XOXO
Shining Flame Amarr Empire
534
|
Posted - 2013.09.13 12:00:00 -
[14] - Quote
Wat.
They removed aim assist?
-XOXO |
Pandora Mars
Afterlife Overseers
347
|
Posted - 2013.09.13 12:06:00 -
[15] - Quote
FATPrincess - XOXO wrote:Wat. They removed aim assist? -XOXO
Nerfed pretty hard.
Decreasing it for all weapons was not a good idea. All weapons need different level of aim assist and more aim assist while ADS, I believe. |
SILVERBACK 02
SVER True Blood Public Disorder.
227
|
Posted - 2013.09.13 12:08:00 -
[16] - Quote
your no fool?
why are you playing this game then lmfao|!!! |
Keri Starlight
Psygod9
256
|
Posted - 2013.09.13 12:10:00 -
[17] - Quote
Pandora Mars wrote:FATPrincess - XOXO wrote:Wat. They removed aim assist? -XOXO Nerfed pretty hard. Decreasing it for all weapons was not a good idea. All weapons need different level of aim assist and more aim assist while ADS, I believe.
This. Scoped tactical single shot/burst weapons need the previous (stronger) aim assist. |
Anarchide
Greedy Bastards
613
|
Posted - 2013.09.13 12:13:00 -
[18] - Quote
intelligence and playerbase associated together in a sentence is like putting caviar with ketchup
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Pandora Mars
Afterlife Overseers
348
|
Posted - 2013.09.13 12:13:00 -
[19] - Quote
SILVERBACK 02 wrote:your no fool?
why are you playing this game then lmfao|!!!
I'm afraid you're right... |
calisk galern
BurgezzE.T.F Public Disorder.
939
|
Posted - 2013.09.13 12:20:00 -
[20] - Quote
if they nerfed the tar they nerfed the wrong gun, the auto AR was the one in need of a nerf, and all it needed was a damage reduction, and on top of that the scrambler rifle, and smg should of also been on the list.
that said players who think their gun is some holy cow that can never be tocuhed should quit, you won't last in a dynamic game, nothing is sacred, everything can and will change. |
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Pandora Mars
Afterlife Overseers
352
|
Posted - 2013.09.13 12:27:00 -
[21] - Quote
calisk galern wrote:if they nerfed the tar they nerfed the wrong gun, the auto AR was the one in need of a nerf, and all it needed was a damage reduction, and on top of that the scrambler rifle, and smg should of also been on the list.
that said players who think their gun is some holy cow that can never be tocuhed should quit, you won't last in a dynamic game, nothing is sacred, everything can and will change.
They didn't nerf the TAR (I think), they nerfed aim assist on all weapons in the same way. Aim assist made some people whine about the AR because it passively buffed it even more, but it was not making the other weapons OP.
The Scrambler and particularly the TAR were much more enjoyable to me with the previous aim assist, instead now they suck just like in 1.3.
AR is undisputed. |
Pandora Mars
Afterlife Overseers
352
|
Posted - 2013.09.13 12:45:00 -
[22] - Quote
Keri Starlight wrote:Pandora Mars wrote:FATPrincess - XOXO wrote:Wat. They removed aim assist? -XOXO Nerfed pretty hard. Decreasing it for all weapons was not a good idea. All weapons need different level of aim assist and more aim assist while ADS, I believe. This. Scoped tactical single shot/burst weapons need the previous (stronger) aim assist.
I don't like to compare this game to Battlefield or CoD because it's quite different, but thet are successful shooters and the point here is really aim assist on scoped weapons.
Especially in CoD, you get different levels of aim assist for each different scope. Try a random gun with iron sights and then put an olographic on it... aim assist is waaay more dramatic.
That happens for a very specific reason, the zoom increases your x/y imput sensitivity and the thumbstick gets dumb. You need a decent aim assist to land multiple shots with a semi-auto weapon like the TAR, the FAL or whatever. DUST is a good example of what happens without aim assist (or with a dumb aim assist): the recoil of your first shot messes up your accuracy and you feel like trying to catch a fly. |
Vrain Matari
ZionTCD
892
|
Posted - 2013.09.13 13:01:00 -
[23] - Quote
+1 OP.
Anyone who doesn't, at some point, get immensely frustrated with this development process is either a robot or has the making of a solid Buddhist.
In this case my feeling is that what we're seeing with AA now is an intention overmodulation of AA in order to assess and ultimately calibrate AA to it's final levels.
I expected CCP to change the setting, but not this quickly because peeps were still learning to operate in the new AA environment. Two weeks of data collection at a minimum was my assumption, but CCP moved fast on this.
I expect AA levels to change again, at least a couple more times. And there's prolly several variables to play with(friction, adhesion, ranges and more we don't see directly) and the question of how much AA different weapons receive.
And it's also likely that with the kb/m love coming in 1.5 we may have to revisit AA again.
Because we're not just balancing AA, we're balancing kb/m vs. controller in for the persistent high-stakes/high-risk economic/social war simulator that DUST will evolve into. And the perceived wisdom in the industry is that it prolly can't be done, and we know with certainty that no major developer has the balls to try. But CCP does, and i believe we will all benefit tremendously from it if the players and CCP can find a way to make this work.
It's going to be hard, it's going to be an iterative process, but it is in all likelihood a problem that has a solution. And we're probably going to be the one to find it, and then the rest of the industry can blatantly rip-off what was done in DUST.
Because the price of not having the courage to step into the unknown is to be a follower. |
Anarchide
Greedy Bastards
614
|
Posted - 2013.09.13 13:04:00 -
[24] - Quote
I'm a solid Robot Buddhist.
Everyone else sounds like Diva Berries to me
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Pandora Mars
Afterlife Overseers
354
|
Posted - 2013.09.13 13:09:00 -
[25] - Quote
Vrain Matari wrote:+1 OP.
Anyone who doesn't, at some point, get immensely frustrated with this development process is either a robot or has the making of a solid Buddhist.
In this case my feeling is that what we're seeing with AA now is an intention overmodulation of AA in order to assess and ultimately calibrate AA to it's final levels.
I expected CCP to change the setting, but not this quickly because peeps were still learning to operate in the new AA environment. Two weeks of data collection at a minimum was my assumption, but CCP moved fast on this.
I expect AA levels to change again, at least a couple more times. And there's prolly several variables to play with(friction, adhesion, ranges and more we don't see directly) and the question of how much AA different weapons receive.
And it's also likely that with the kb/m love coming in 1.5 we may have to revisit AA again.
Because we're not just balancing AA, we're balancing kb/m vs. controller in for the persistent high-stakes/high-risk economic/social war simulator that DUST will evolve into. And the perceived wisdom in the industry is that it prolly can't be done, and we know with certainty that no major developer has the balls to try. But CCP does, and i believe we will all benefit tremendously from it if the players and CCP can find a way to make this work.
It's going to be hard, it's going to be an iterative process, but it is in all likelihood a problem that has a solution. And we're probably going to be the one to find it, and then the rest of the industry can blatantly rip-off what was done in DUST.
Because the price of not having the courage to step into the unknown is to be a follower.
One of the most intelligent posts I've ever read. Thank you.
I really think they should adjust the aim assist for each weapon, instead of tweaking an overall value. However, aim assist is barely noticeable right now, so yes, something needs to be changed.
I'll try to be patient and see what happens during the next days.
|
Amy Artic
Molon Labe. RISE of LEGION
32
|
Posted - 2013.09.13 13:53:00 -
[26] - Quote
SILVERBACK 02 wrote:your no fool?
why are you playing this game then lmfao|!!! ^Posts like these are utterly pointless and add nothing to the topic, please leave^
I agree with all of the OP. I constantly get frustrated (partly because I'm a passionate scout, but that's for another topic :P) at how unbalanced certain guns in the game are. I do understand CCP have 20 days to pump out new content due to their push to have new stuff out every month, which is an awesome approach, but I feel that some content should be put a side to get several months worth of testing in before it gets rolled out, especially pontentially game breaking elements such as AA.
All in all, imho, CCP did an awesome job with 1.4, with only a few guns and a certain suit (any guesses? :P) needing some love.
Keep up the good work CCP! |
Keri Starlight
Psygod9
286
|
Posted - 2013.09.14 11:35:00 -
[27] - Quote
Vrain Matari wrote:+1 OP.
Anyone who doesn't, at some point, get immensely frustrated with this development process is either a robot or has the making of a solid Buddhist.
In this case my feeling is that what we're seeing with AA now is an intention overmodulation of AA in order to assess and ultimately calibrate AA to it's final levels.
I expected CCP to change the setting, but not this quickly because peeps were still learning to operate in the new AA environment. Two weeks of data collection at a minimum was my assumption, but CCP moved fast on this.
I expect AA levels to change again, at least a couple more times. And there's prolly several variables to play with(friction, adhesion, ranges and more we don't see directly) and the question of how much AA different weapons receive.
And it's also likely that with the kb/m love coming in 1.5 we may have to revisit AA again.
Because we're not just balancing AA, we're balancing kb/m vs. controller in for the persistent high-stakes/high-risk economic/social war simulator that DUST will evolve into. And the perceived wisdom in the industry is that it prolly can't be done, and we know with certainty that no major developer has the balls to try. But CCP does, and i believe we will all benefit tremendously from it if the players and CCP can find a way to make this work.
It's going to be hard, it's going to be an iterative process, but it is in all likelihood a problem that has a solution. And we're probably going to be the one to find it, and then the rest of the industry can blatantly rip-off what was done in DUST.
Because the price of not having the courage to step into the unknown is to be a follower.
I really hope you're right and it's still a work in progress. At this time, I don't know what to think about CCP anymore... seems like they decided to make a console FPS without actually knowing anything about how a console FPS works... |
Crash Monster
Snipers Anonymous
1308
|
Posted - 2013.09.14 11:46:00 -
[28] - Quote
Pandora Mars wrote:... but it felt like a dream since 1.4. Not because it was OP, but because it was enjoyable.
It's like giving someone a wonderful present and then taking it back...
Yeah, the herky-jerky massive adjustments are unnecessary. Put something in with a value that is too low... up it a bit from time to time... move it back a notch when people start to get antsy.
Instead, we get something that is a huge adjustment, everyone screams, then it get's massively adjusted and everyone screams again. This causes massive anger and disappointment from basically all camps!
It would be nice if we could learn this pattern and avoid it.
In particular, it's very painful to have things taken away... they should at least fade very slowly so that people mentally adjust instead of being kicked in the head. |
Garrett Blacknova
Codex Troopers
4003
|
Posted - 2013.09.14 11:50:00 -
[29] - Quote
Problem with the TAR wasn't fixed by 1.4 - aim assist reduced the effect of kick on weapons that SHOULDN'T have their kick reduced, and the TAR still has more kick than it should have. Tone that kick down now that aim assist has been reduced, and it should make the TAR more effective again. |
Pandora Mars
Afterlife Overseers
359
|
Posted - 2013.09.14 11:52:00 -
[30] - Quote
Garrett Blacknova wrote:Problem with the TAR wasn't fixed by 1.4 - aim assist reduced the effect of kick on weapons that SHOULDN'T have their kick reduced, and the TAR still has more kick than it should have. Tone that kick down now that aim assist has been reduced, and it should make the TAR more effective again.
The aim assist wasn't actually reducing the recoil, but the slight magnetism helped me to catch my target again. It was nice. |
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