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Valerie Viever
Hellstorm Inc League of Infamy
4
|
Posted - 2013.09.12 22:36:00 -
[1] - Quote
So I took the plunge and skilled into Laser Rifles, to level IV currently, however I've had mixed results so I'm appealing to those dedicated Laser Rifle Users out there to help me out.
The weapon seems to vary widely to the amount of damage it does from suit to suit, and I seem to be melting a hell of a lot faster than other targets if they point a Duvoule AR at me. (Dont turn this into a AR OP debate please lets keep it on the LR)
So my question is this: What ranges should I be looking to engage targets? It says on the box it's a long range weapon but the damage projection at what I would call 'long range' seems to be dismal at best. Should I be looking to engage at mid range instead?
This weapon is loads of fun by itself but is easily out gunned....would you consider it more a team support weapon? Sitting in the back of a squad and helping out with kills rather than making them myself? Or should i play it more like a scout where I should look to flank with it and try to catch a few enemies unaware? What are the tricks of the trade to make this weapon cut down merc like julian fries?
Fitting wise, I've been stacking complex damage mods to get it's damage up there, but am I realistically off fitting a brick tank instead? I currently run Minmatar Assault, but is there a better suit choice here?
Along the same lines, should I be pairing it with a Sidearm? or is the weapon really serviceable enough by itself? I find in CQC the weapon is rightfully ****, so the SMG really helps there, but should I focus more on avoiding CQC entirely and just buffing my tank and dmg instead?
Additionally, I've been rocking a Nanohive, but are there any other equipments I should be running? Would I be better off with a Active Scanner to locate targets?
Any answers to these questions would be greatly helpful, as it seems like with the new Red-dot sight, it's actually usable again.
Thank you guys in advance and I look forward to constructive comments! |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
69
|
Posted - 2013.09.12 22:52:00 -
[2] - Quote
I consider it as a laser rifle user as mid range, use a minmitar logistics m1/series use a good nanohive quantum scanner i currently use this ,and stack two armor modules ,1 shield complex and 2 damage mods its a good fit just always be next to cover incase AR hope this helped. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.12 23:02:00 -
[3] - Quote
It was.... I noticed also that there was no difference in the damage output of the Basic, Adv and Proto Rifles..... should i just stick with the LR? or if it worth the isk /PG/CPU to fit the higher tier ones? Is the heat build up an issue? or should I just focus on becoming more accurate with the gun.... I figure if I'm a good shot I may not even need the extra time the slower heat buildup gives me. |
gbghg
L.O.T.I.S.
3441
|
Posted - 2013.09.12 23:05:00 -
[4] - Quote
The laser rifle is a mid range weapon, ideally you should focus on targets in your optimal, shooting at ones outside of it will provide mixed results. As for some enemies taking more damage than others, the laser is an anti shield weapon, that thing rips through shield tanked foes but suffers against armour tanked ones, and personally I would keep a sidearm on you just in case, but you should do your best to ensure that you don't end up in CQC in the first place. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.12 23:07:00 -
[5] - Quote
That being said.... would you say that the weapon is weaker in Ambush game modes? Should I be sticking to Dom and Skirmish then? |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
69
|
Posted - 2013.09.12 23:42:00 -
[6] - Quote
Valerie Viever wrote:It was.... I noticed also that there was no different than the damage output of the Basic, Adv and Proto Rifles...should i just stick with the LR? or if it worth the isk /PG/CPU to fit the higher tier ones? Is the heat build up an issue? or should I just focus on becoming more accurate with the gun.... I figure if I'm a good shot I may not even need the extra time the slower heat buildup gives me.
Yes it will save u isk in the longrun, not really an issue unless u keep holding r1, just focus on aiming for the head then u can make laser jelly sanwiches yumm :-P |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
79
|
Posted - 2013.09.13 00:20:00 -
[7] - Quote
Kind of like the way you sometimes think 'I wish I had a swarm launcher right now!', lasers should have a role such that you think 'I wish I had a laser right now!'. I use AR alot, but its in the tactical switching of weapons where a broader game stragegy rises. I'd like to see the laser becomes more part of overall strategic play. |
FATPrincess - XOXO
Shining Flame Amarr Empire
531
|
Posted - 2013.09.13 03:15:00 -
[8] - Quote
There's a thread stickied above that gives you all the weapon ranges. Laser Rifle optimal range is about 80m. So you want to always try to fire at this range for max damage. Then you have continuous fire and heat build up, something the grand majority of people don't understand.
Currently the STD laser overheats at 40/100 ammo. Laser Rifle is crap atm, that's why you don't see them. It was good in Chromosome, some even say OP. The Viziam could overheat as low as 8-12/100 ammo. This is the reason it did such ridiculous damage along with its high base damage. Yes less heat build up increases damage, that's why you see the Viziam has same base damage as the STD and ELM. Continuous fire increases damage, if you stop at 20/100 ammo you'll do more damage than stopping at 40/100. People who say laser is fine have no Idea how the thing works. CCP nerfed it a lot with no real justification. But w/e.
Obviously carrying a Viziam is way too costly and I don't think its lower heat build up is significant. So for now sticking with a STD laser should be fine. What do you want is to get the Amarr Assault suit asap. This one reduces heat build up on laser weapons, which will increase damage on the Laser Rifle. To get max efficiency you want that skill up to proto level. Huge SP sink but it's the only way to get the laser to Chromosome levels. Right now I have it at ADV suit and the basic laser overheats at 30/100 ammo. Not too bad but it's not good. With max skill lvl 5 it should bring it down to 20-25/100 ammo. Not really sure.
Managing your heat and fire by intervals is not really an option. You will be overheating a lot. Your beam will be seen across the field by snipers. They become your biggest weakness. You have to move fast between cover as well for when the laser overheat. You'll be reloading a lot. This is why I prefer shield extenders over damage mods. With the Amarr Assault you can dual tank shields/armor so snipers won't be able to one shot you if you can get a nice fit. The sidearm should be SMG for those CQC situations. I'd get a proto one.
It's sad that the laser has to depend so much on SP to be even useful. The Amarr suit should be a bonus not a requirement. I miss my shield tanked Caldari/Laser combo. So many clones died by that beam.
Source: Chromosome Laser Rifle Veteran
-XOXO |
The Robot Devil
Molon Labe. RISE of LEGION
981
|
Posted - 2013.09.13 03:48:00 -
[9] - Quote
FATPrincess - XOXO wrote:There's a thread stickied above that gives you all the weapon ranges. Laser Rifle optimal range is about 80m. So you want to always try to fire at this range for max damage. Then you have continuous fire and heat build up, something the grand majority of people don't understand.
Currently the STD laser overheats at 40/100 ammo. Laser Rifle is crap atm, that's why you don't see them. It was good in Chromosome, some even say OP. The Viziam could overheat as low as 8-12/100 ammo. This is the reason it did such ridiculous damage along with its high base damage. Yes less heat build up increases damage, that's why you see the Viziam has same base damage as the STD and ELM. Continuous fire increases damage, if you stop at 20/100 ammo you'll do more damage than stopping at 40/100. People who say laser is fine have no Idea how the thing works. CCP nerfed it a lot with no real justification. But w/e.
Obviously carrying a Viziam is way too costly and I don't think its lower heat build up is significant. So for now sticking with a STD laser should be fine. What do you want is to get the Amarr Assault suit asap. This one reduces heat build up on laser weapons, which will increase damage on the Laser Rifle. To get max efficiency you want that skill up to proto level. Huge SP sink but it's the only way to get the laser to Chromosome levels. Right now I have it at ADV suit and the basic laser overheats at 30/100 ammo. Not too bad but it's not good. With max skill lvl 5 it should bring it down to 20-25/100 ammo. Not really sure.
Managing your heat and fire by intervals is not really an option. You will be overheating a lot. Your beam will be seen across the field by snipers. They become your biggest weakness. You have to move fast between cover as well for when the laser overheat. You'll be reloading a lot. This is why I prefer shield extenders over damage mods. With the Amarr Assault you can dual tank shields/armor so snipers won't be able to one shot you if you can get a nice fit. The sidearm should be SMG for those CQC situations. I'd get a proto one.
It's sad that the laser has to depend so much on SP to be even useful. The Amarr suit should be a bonus not a requirement. I miss my shield tanked Caldari/Laser combo. So many clones died by that beam.
Source: Chromosome Laser Rifle Veteran
-XOXO
Spot on. I also feel like the heat build up rate on the higher tiers isn't worth it. I have uses LRs from the day the came out. I use my LR as a support weapon on my logi and assault suit. It is best used to soften people up and break their concentration. I use it like that and it is very fun. I can get double digit assists in most rounds. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.13 05:24:00 -
[10] - Quote
Would you say then that it's fair to say that the weapon is largely useless without a deep sp sink? |
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Shattered Mirage
The Enclave Syndicate Dark Taboo
194
|
Posted - 2013.09.13 06:41:00 -
[11] - Quote
Valerie Viever wrote:Would you say then that it's fair to say that the weapon is largely useless without a deep sp sink?
No, its not useless whatsoever without skilling into it. Also. a tip: stack up to three Complex Damage mods on your Laser Rifle fitting. |
SponkSponkSponk
The Southern Legion The Umbra Combine
326
|
Posted - 2013.09.13 07:15:00 -
[12] - Quote
also, training amarr assault to V means even with zero skill points in laser rifle, a standard LR won't overheat until 20/100 ammo. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.13 08:20:00 -
[13] - Quote
As a side note, since I already have Scrambler Rifle V, proto Amarr assault may not be bad anyways. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.13 08:26:00 -
[14] - Quote
Do you think that proto Minmi Assault would work too, with complex dmg mods and a light shield tank? Or is the heat bonus betterthan the potential damage buff from the other suit. The prospect of skilling into a new suit is kinda daunting. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
195
|
Posted - 2013.09.13 08:43:00 -
[15] - Quote
Valerie Viever wrote:Do you think that proto Minmi Assault would work too, with complex dmg mods and a light shield tank? Or is the heat bonus betterthan the potential damage buff from the other suit. The prospect of skilling into a new suit is kinda daunting.
To be truthful, while the heat bonus is useful, I personally believe that the damage buff is better. |
FATPrincess - XOXO
Shining Flame Amarr Empire
534
|
Posted - 2013.09.13 11:34:00 -
[16] - Quote
Valerie Viever wrote:Do you think that proto Minmi Assault would work too, with complex dmg mods and a light shield tank? Or is the heat bonus betterthan the potential damage buff from the other suit. The prospect of skilling into a new suit is kinda daunting.
I don't really know which one is better. Laser Rifle gets high base damage by the continuous fire but we don't know the formula nor by how much it increases. Damage mods are useful but not as much as shield extenders, imo. However, if you don't want to get another suit, then damage mods can help a lot. Because of stacking penalties, you shouldn't equip more than 2. The rest of highs should be shields. Regulators in the lows help get shields back fast when overheating (feedback damage).
-XOXO |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.13 12:17:00 -
[17] - Quote
FATPrincess - XOXO wrote:
Regulators in the lows help get shields back fast when overheating (feedback damage).
-XOXO
That is an excellent point. I believe that the third dmg mod still gives the bulk of it's bonus (some where on the region of 76 percent if I recall) so that may be worth using the dmg mod... I'll def try your ideas though. |
FATPrincess - XOXO
Shining Flame Amarr Empire
535
|
Posted - 2013.09.13 12:55:00 -
[18] - Quote
Valerie Viever wrote:FATPrincess - XOXO wrote:
Regulators in the lows help get shields back fast when overheating (feedback damage).
-XOXO
That is an excellent point. I believe that the third dmg mod still gives the bulk of it's bonus (some where on the region of 76 percent if I recall) so that may be worth using the dmg mod... I'll def try your ideas though.
It's 57% for the third mod. I like to equip 3 mods as well to maximize damage. It depends on the weapon I'm using, I prefer extenders for the low base damage weapons and damage mods for the high base damage ones. If you feel you're getting killed too much by the snipers don't hesitate in exchanging one mod for an extra extender.
-XOXO
|
knight guard fury
Brave Blueberries Inc
19
|
Posted - 2013.09.13 13:20:00 -
[19] - Quote
Valerie Viever wrote:So I took the plunge and skilled into Laser Rifles, to level IV currently, however I've had mixed results so I'm appealing to those dedicated Laser Rifle Users out there to help me out.
The weapon seems to vary widely to the amount of damage it does from suit to suit, and I seem to be melting a hell of a lot faster than other targets if they point a Duvoule AR at me. (Dont turn this into a AR OP debate please lets keep it on the LR)
So my question is this: What ranges should I be looking to engage targets? It says on the box it's a long range weapon but the damage projection at what I would call 'long range' seems to be dismal at best. Should I be looking to engage at mid range instead?
This weapon is loads of fun by itself but is easily out gunned....would you consider it more a team support weapon? Sitting in the back of a squad and helping out with kills rather than making them myself? Or should i play it more like a scout where I should look to flank with it and try to catch a few enemies unaware? What are the tricks of the trade to make this weapon cut down merc like julian fries?
Fitting wise, I've been stacking complex damage mods to get it's damage up there, but am I realistically off fitting a brick tank instead? I currently run Minmatar Assault, but is there a better suit choice here?
Along the same lines, should I be pairing it with a Sidearm? or is the weapon really serviceable enough by itself? I find in CQC the weapon is rightfully ****, so the SMG really helps there, but should I focus more on avoiding CQC entirely and just buffing my tank and dmg instead?
Additionally, I've been rocking a Nanohive, but are there any other equipments I should be running? Would I be better off with a Active Scanner to locate targets?
Any answers to these questions would be greatly helpful, as it seems like with the new Red-dot sight, it's actually usable again.
Thank you guys in advance and I look forward to constructive comments!
the laser rifle does less dog the further away the target you are aiming at, but if you are close to mid range it does a lot more dmg. so it helps to be slightly closer than you'd like to be with it |
Fox Gaden
Immortal Guides
980
|
Posted - 2013.09.13 18:17:00 -
[20] - Quote
I have SMG Proficiency 4 and used to run a double SMG fit, but I found I could not damage people on the other side of a road, much less on the other side of a field. I swapped out one of the SMGGÇÖs for a Laser Rifle in order to be able to reach out an touch people. If they see a laser and run toward me, then I have him just where I want them.
I sort of think that they should extend the rang on it though. It is supposed to be a long range weapon. They should extend the effective range out to 100m. The idea of a Tactical Assault Rifle (a Blaster) having a longer range than a Beam Laser just seems wrong to me. |
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Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.14 19:10:00 -
[21] - Quote
So using it, again, more like a pressure weapon to corral targets where I want them to go, either toward me or my squad mates? |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
84
|
Posted - 2013.09.15 01:34:00 -
[22] - Quote
Saw someone else get melted then the laser dude shifted position and melted me - surely with some investment they really do, well, melt people? |
Patrick57
GunFall Mobilization Covert Intervention
251
|
Posted - 2013.09.15 03:19:00 -
[23] - Quote
Valerie Viever wrote:Do you think that proto Minmi Assault would work too, with complex dmg mods and a light shield tank? Or is the heat bonus betterthan the potential damage buff from the other suit. The prospect of skilling into a new suit is kinda daunting. Oh, that would be really good for when you're forced into those CQC situations, as you get a sidearm clip capacity bonus. But seeing as you're already specced into Amarr Assault, it really is your choice. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.15 04:11:00 -
[24] - Quote
I'm actually specced into Minmatar Assault. |
Jetti Daxcide
Mechanised Enterprise Of War
13
|
Posted - 2013.09.15 04:35:00 -
[25] - Quote
LR is sick atm best thing for it is an active scanner and a few dmg mods suit and other stuff dont really matter just make sure your just supporting with it not running in and just when fighting someone with it close range just keep backing up and firing but dont kill yourself with the overheat |
Patrick57
GunFall Mobilization Covert Intervention
253
|
Posted - 2013.09.15 13:31:00 -
[26] - Quote
Jetti Daxcide wrote:LR is sick atm best thing for it is an active scanner and a few dmg mods suit and other stuff dont really matter just make sure your just supporting with it not running in and just when fighting someone with it close range just keep backing up and firing but dont kill yourself with the overheat Yes, the overheat is alot more deadly than the Scrambler rifle's overheat, so I would suggest not damage mods, but Shield extenders, armor plates, etc. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.16 04:21:00 -
[27] - Quote
Altered my fit and play style and have had more successful games today! Thank you all for the input! |
Garth Mandra
The Southern Legion The Umbra Combine
109
|
Posted - 2013.09.16 07:25:00 -
[28] - Quote
Active scanner if running with a squad (mooch off their hives) otherwise use a hive yourself or ninja into a squad to make your scanner useful.
A good side arm is essential.
Damage formula is something like damage = base damage + 0.6 * shots fired
Optimal range is 65-85m. Don't bother shooting if they're outside that (check the efficiency before you shoot) better to keep your stealth and reposition.
One other trick is don't put your beam on the target until they're far enough away from cover that you'll be able to kill them.
I'm sure you know about pre-heating by now.
I usually brick tank (fitting permitting) but that's personal preference.
In ambush you should shoot past the blueberries and treat them as ablative armour. When they're getting thin it's time to pull back until they 'regenerate'. |
Valerie Viever
Hellstorm Inc League of Infamy
6
|
Posted - 2013.09.16 07:49:00 -
[29] - Quote
Garth Mandra wrote:Active scanner if running with a squad (mooch off their hives) otherwise use a hive yourself or ninja into a squad to make your scanner useful.
A good side arm is essential.
Damage formula is something like damage = base damage + 0.6 * shots fired
Optimal range is 65-85m. Don't bother shooting if they're outside that (check the efficiency before you shoot) better to keep your stealth and reposition.
One other trick is don't put your beam on the target until they're far enough away from cover that you'll be able to kill them.
I'm sure you know about pre-heating by now.
I usually brick tank (fitting permitting) but that's personal preference.
In ambush you should shoot past the blueberries and treat them as ablative armour. When they're getting thin it's time to pull back until they 'regenerate'.
I haven't seen pre heating anywhere. Could you please explain it? |
Garth Mandra
The Southern Legion The Umbra Combine
111
|
Posted - 2013.09.17 01:32:00 -
[30] - Quote
So as per the formula above (take it with a grain of salt it's a very old quote from Wolfman)
damage = base damage + 0.6 * shots fired
So the damage per "shot" of the laser is determined by how long you've held the trigger down. So if you fire a bunch of shots (into a rock, some cover, off in the air) before you put the beam on the target you have higher damage per shot and the target has less time to react and you're more likely to get the kill. This is called preheating. |
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