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Valerie Viever
Hellstorm Inc League of Infamy
4
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Posted - 2013.09.12 22:36:00 -
[1] - Quote
So I took the plunge and skilled into Laser Rifles, to level IV currently, however I've had mixed results so I'm appealing to those dedicated Laser Rifle Users out there to help me out.
The weapon seems to vary widely to the amount of damage it does from suit to suit, and I seem to be melting a hell of a lot faster than other targets if they point a Duvoule AR at me. (Dont turn this into a AR OP debate please lets keep it on the LR)
So my question is this: What ranges should I be looking to engage targets? It says on the box it's a long range weapon but the damage projection at what I would call 'long range' seems to be dismal at best. Should I be looking to engage at mid range instead?
This weapon is loads of fun by itself but is easily out gunned....would you consider it more a team support weapon? Sitting in the back of a squad and helping out with kills rather than making them myself? Or should i play it more like a scout where I should look to flank with it and try to catch a few enemies unaware? What are the tricks of the trade to make this weapon cut down merc like julian fries?
Fitting wise, I've been stacking complex damage mods to get it's damage up there, but am I realistically off fitting a brick tank instead? I currently run Minmatar Assault, but is there a better suit choice here?
Along the same lines, should I be pairing it with a Sidearm? or is the weapon really serviceable enough by itself? I find in CQC the weapon is rightfully ****, so the SMG really helps there, but should I focus more on avoiding CQC entirely and just buffing my tank and dmg instead?
Additionally, I've been rocking a Nanohive, but are there any other equipments I should be running? Would I be better off with a Active Scanner to locate targets?
Any answers to these questions would be greatly helpful, as it seems like with the new Red-dot sight, it's actually usable again.
Thank you guys in advance and I look forward to constructive comments! |
Valerie Viever
Hellstorm Inc League of Infamy
5
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Posted - 2013.09.12 23:02:00 -
[2] - Quote
It was.... I noticed also that there was no difference in the damage output of the Basic, Adv and Proto Rifles..... should i just stick with the LR? or if it worth the isk /PG/CPU to fit the higher tier ones? Is the heat build up an issue? or should I just focus on becoming more accurate with the gun.... I figure if I'm a good shot I may not even need the extra time the slower heat buildup gives me. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.12 23:07:00 -
[3] - Quote
That being said.... would you say that the weapon is weaker in Ambush game modes? Should I be sticking to Dom and Skirmish then? |
Valerie Viever
Hellstorm Inc League of Infamy
5
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Posted - 2013.09.13 05:24:00 -
[4] - Quote
Would you say then that it's fair to say that the weapon is largely useless without a deep sp sink? |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.13 08:20:00 -
[5] - Quote
As a side note, since I already have Scrambler Rifle V, proto Amarr assault may not be bad anyways. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.13 08:26:00 -
[6] - Quote
Do you think that proto Minmi Assault would work too, with complex dmg mods and a light shield tank? Or is the heat bonus betterthan the potential damage buff from the other suit. The prospect of skilling into a new suit is kinda daunting. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.13 12:17:00 -
[7] - Quote
FATPrincess - XOXO wrote:
Regulators in the lows help get shields back fast when overheating (feedback damage).
-XOXO
That is an excellent point. I believe that the third dmg mod still gives the bulk of it's bonus (some where on the region of 76 percent if I recall) so that may be worth using the dmg mod... I'll def try your ideas though. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.14 19:10:00 -
[8] - Quote
So using it, again, more like a pressure weapon to corral targets where I want them to go, either toward me or my squad mates? |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.15 04:11:00 -
[9] - Quote
I'm actually specced into Minmatar Assault. |
Valerie Viever
Hellstorm Inc League of Infamy
5
|
Posted - 2013.09.16 04:21:00 -
[10] - Quote
Altered my fit and play style and have had more successful games today! Thank you all for the input! |
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Valerie Viever
Hellstorm Inc League of Infamy
6
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Posted - 2013.09.16 07:49:00 -
[11] - Quote
Garth Mandra wrote:Active scanner if running with a squad (mooch off their hives) otherwise use a hive yourself or ninja into a squad to make your scanner useful.
A good side arm is essential.
Damage formula is something like damage = base damage + 0.6 * shots fired
Optimal range is 65-85m. Don't bother shooting if they're outside that (check the efficiency before you shoot) better to keep your stealth and reposition.
One other trick is don't put your beam on the target until they're far enough away from cover that you'll be able to kill them.
I'm sure you know about pre-heating by now.
I usually brick tank (fitting permitting) but that's personal preference.
In ambush you should shoot past the blueberries and treat them as ablative armour. When they're getting thin it's time to pull back until they 'regenerate'.
I haven't seen pre heating anywhere. Could you please explain it? |
Valerie Viever
Hellstorm Inc League of Infamy
7
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Posted - 2013.09.17 14:47:00 -
[12] - Quote
I see. I'll definitely give it a try and see if it makes a difference. |
Valerie Viever
Hellstorm Inc League of Infamy
8
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Posted - 2013.09.18 12:35:00 -
[13] - Quote
Seeth Mensch wrote:As a relative noobie on this game, I've specced into two weapons so far: MDs and lasers. I love them both to my death (which is often). I like the laser and MD for the same reasons: precision. MD's don't have it, lasers do. THat makes the laser harder to use, IMO. A bit of spray can really help you out when you are strafing around, and a laser is more like a mobile sniping stand. As a late discoverer, it's hard for me to say what it's been, but presently, I can only melt folks who have no cover when I don't have to move. It is an assist king, however, and I'm ok with that. Plus, you really can just vaporize shields in no time--and that's with just regular armor and level 3 laser. That makes it helpful for the other 500 guys with ARs to finish off! Plus, I use it like a laser pointer, e.g. the bad guy is over here ---------->
Friend me and hit me up in game and we'll do a LR tag team. We'll both rock LRs and do double the dps by primarying the same targets. |
Valerie Viever
Hellstorm Inc League of Infamy
9
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Posted - 2013.09.19 14:56:00 -
[14] - Quote
jerrmy12 kahoalii wrote:FATPrincess - XOXO wrote:There's a thread stickied above that gives you all the weapon ranges. Laser Rifle optimal range is about 80m. So you want to always try to fire at this range for max damage. Then you have continuous fire and heat build up, something the grand majority of people don't understand.
Currently the STD laser overheats at 40/100 ammo. Laser Rifle is crap atm, that's why you don't see them. It was good in Chromosome, some even say OP. The Viziam could overheat as low as 8-12/100 ammo. This is the reason it did such ridiculous damage along with its high base damage. Yes less heat build up increases damage, that's why you see the Viziam has same base damage as the STD and ELM. Continuous fire increases damage, if you stop at 20/100 ammo you'll do more damage than stopping at 40/100. umm, proto suits and weapons are POINTLESS im not pay over 57K ISJ for ONE thing if i get 150K ISK a game.....
It's not pointless if it increases your survivability by that much... also I'm involved in some PC matches, so this is still relevant. |
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