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pamuku420tyme
RedBerry Genocide
19
|
Posted - 2013.09.10 18:30:00 -
[1] - Quote
So i was on my make shift scout with 153 over all health and of course it dies alot.... BUT i get on my heavy with 1047 over all health. My hmg needs to be reloaded so i start on the endless process of reloading it, when a redberry pops up. i switch to my advanced submachine gun. Mind you all that no other redberrys were presently around. The redberry starts to shoot before i started... and it killed my 1047 health heavy in 2 SECONDS. And what mysterious weapon of mass destruction killed me that quick? A D@MN MILITIA ASSAULT RIFLE. IT WAS A COMPLETE STARTER FIT SUIT. I would love to have someone try to explain how it is ive dumped so much d@mn SP into my character but no matter what i do the militia is still better then me? whats the point then to strive for proto gear if that much shield and armor is takin away by a starter rifle |
Heavy Breaks
Red Star. EoN.
247
|
Posted - 2013.09.10 18:34:00 -
[2] - Quote
Broke game still broke.
It's ok GTA out in a week, then broke game be dead.
It makes me sad but thems the breaks. |
Jade Hasegawa
Intrepidus XI EoN.
104
|
Posted - 2013.09.10 18:35:00 -
[3] - Quote
Probably someone with a lot of SP in proficency and the aim assist on, plus the improved hit detection |
Salviatino Maiano
Pawns and Kings The Superpowers
6
|
Posted - 2013.09.10 18:35:00 -
[4] - Quote
A sniper maybe? I laugh to myself when my squad mates are running free gear and taking on proto and i land a few shots in there so they get the kill. I understand your frustration and if this happens more often where you could eliminate any other damaging factors then you may want to raise hell. |
Iron Wolf Saber
Den of Swords
8232
|
Posted - 2013.09.10 18:36:00 -
[5] - Quote
IRL, weapon fire from militia weapons hurt like hell still. |
Nemo Bluntz
TeamPlayers EoN.
629
|
Posted - 2013.09.10 18:39:00 -
[6] - Quote
Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. Dust 514 is my favorite realistic tactical shooter. Its right up there with ARMA2
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pamuku420tyme
RedBerry Genocide
19
|
Posted - 2013.09.10 18:40:00 -
[7] - Quote
So all this taught me is the game is worse off then i thought. CCP listened to the wrong f*cking people on these boards... they HAD a good game, and now are they are working together to dig the biggest hole they can to bury themselves.... it honestly is to bad. |
Maken Tosch
DUST University Ivy League
4081
|
Posted - 2013.09.10 18:42:00 -
[8] - Quote
Jade Hasegawa wrote:Probably someone with a lot of SP in proficency and the aim assist on, plus the improved hit detection
It's really possible. Anyone who has invested all their SP on core skills only can put together a beastly little militia-fitted suit. That along with SP on proficiency skills that improve overall damage output of the weapon used. |
WhiskeyJack Otako
The Southern Legion The Umbra Combine
126
|
Posted - 2013.09.10 18:42:00 -
[9] - Quote
This has been happening a lot we've noticed. Starter suits worn by players you've never heard of in NPC corps ripping up advanced and proto suits in no time whatsoever. 2-3 seconds and its over.
Starter fits taking out proto fits routinely, and all of a sudden after 1.4, tells me something is badly wrong here.
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Reav Hannari
Red Rock Outriders
1204
|
Posted - 2013.09.10 18:43:00 -
[10] - Quote
You see that guy that killed you in the report. You don't see the guys that hurt you too. Several times this week I've been in what I thought was 1 v 1 and end up being killed by someone I didn't see. |
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Maken Tosch
DUST University Ivy League
4081
|
Posted - 2013.09.10 18:47:00 -
[11] - Quote
pamuku420tyme wrote:So all this taught me is the game is worse off then i thought. CCP listened to the wrong f*cking people on these boards... they HAD a good game, and now are they are working together to dig the biggest hole they can to bury themselves.... it honestly is to bad.
Not true. The game was actually bad in 1.3.
Poor hit detection Too many AFKers (compared to now) Not that many faction contracts No functional aim-assist Graphics were needing improvement Maps were unbalanced
1.4 fixed most of that. Way better hit detection Not that many AFKers More faction contracts A functioning aim assist (still needs tuning) Graphics are much more crisp, clear, and load faster The new maps are well balanced to prevent snipers from dominating every match |
pamuku420tyme
RedBerry Genocide
19
|
Posted - 2013.09.10 18:48:00 -
[12] - Quote
Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still.
I love when CPMs come on here and always talk about real life... ok lets talk about real life...
1) holy sh!t nades kill people easily in RL 2) get a friend, on gets AR one gets MD fire at eachother and see which wins in RL 3) Whens the last time you used a Spawn Link in RL? 4) Please relate to me what a true RL forge gun is 5) Where is the closet CRU to your home?
i did that for 2 reasons.
1) A VIDEO GAME ISNT REAL LIFE 2) that had nothing to do with my post, i was wondering how its possible for a starter fit to take out a heavy in any aspect much less a tanked heavy... |
Lightning Bolt2
DUST University Ivy League
198
|
Posted - 2013.09.10 18:49:00 -
[13] - Quote
hit detection improvements, aim assist, and cal assaults that complain that they can't 3-shot kill everything! |
WhiskeyJack Otako
The Southern Legion The Umbra Combine
126
|
Posted - 2013.09.10 18:49:00 -
[14] - Quote
Reav Hannari wrote:You see that guy that killed you in the report. You don't see the guys that hurt you too. Several times this week I've been in what I thought was 1 v 1 and end up being killed by someone I didn't see.
While this is the case a lot of the time, we've been seeing it in places and engagements where it clearly 1v1 - enclosed spaces etc. enough for me to think its not the third party doing the damage and the starter suit getting the kill. |
WhiskeyJack Otako
The Southern Legion The Umbra Combine
126
|
Posted - 2013.09.10 18:51:00 -
[15] - Quote
Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still.
That's just dumb. You must be drunk.
Is the CPM meant to be trolling? |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2013.09.10 18:54:00 -
[16] - Quote
Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still.
How the hell did you get elected? Jesus christ. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
889
|
Posted - 2013.09.10 18:54:00 -
[17] - Quote
Because not a single bullet missed. AR was always a tad overpowered, but now it can't miss anymore :c |
Medic 1879
Forsaken Immortals Top Men.
1035
|
Posted - 2013.09.10 18:55:00 -
[18] - Quote
pamuku420tyme wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. I love when CPMs come on here and always talk about real life... ok lets talk about real life... 1) holy sh!t nades kill people easily in RL 2) get a friend, on gets AR one gets MD fire at eachother and see which wins in RL 3) Whens the last time you used a Spawn Link in RL? 4) Please relate to me what a true RL forge gun is 5) Where is the closet CRU to your home? i did that for 2 reasons. 1) A VIDEO GAME ISNT REAL LIFE2) that had nothing to do with my post, i was wondering how its possible for a starter fit to take out a heavy in any aspect much less a tanked heavy...
^ Prepare to find out that CPM duties have driven IWS insane. I have heard he thinks his bed is a CRU and everytime he wakes up he assumes he is a new clone. He also goes everywhere in full body armour and never takes it off. It is also rumoured that he saw someone using an ATM and screamed "He's hacking the point." and beat an OAP to death with a shoe.
So he may answer your questions honestly as in his mind we are in new eden, for the sake of his remaining sanity just nod smile and alert the nearest medical professional he has gone off his meds.
It is also well known that due to the high demands of the CPM Nova Knife actually believes he is a Nova Knife now and spends all day in his sheath wondering why no one uses him.
Its best not to even think about the other 3. (mainly because I have ran out of non-sense) |
Kage Roth
Wolf-Monkey Bastards
76
|
Posted - 2013.09.10 19:00:00 -
[19] - Quote
Base/militia AR (before bonus damage) does 425 DPS. It can pump out over 1500 damage before you have to reload it. If you have a damage mod, any points in the AR spec skill or get any head shots you just increase the damage it can do. And with hit detection actually detecting the shots this is very much possible.
Edit: Because of clip size difference, the militia does 1564 damage per clip and the basic AR does 2040. |
Flux Raeder
WarRavens League of Infamy
228
|
Posted - 2013.09.10 19:04:00 -
[20] - Quote
This is working as intended. As said previously the player was undoubtably running a militia suit w/ damage mods and/or high core skills. CCP has stated time and time again and players have asked for time and time again that the level of difference between tiers will be reduced of remove entirely. What it will and should come down to are how skilled YOU are and how wisely you have invested your sp.
Prototype - militia is an artificial and seemingly unintended buffer that was implemented as a temporary reward system until a better and more logical one can be devised.
Fact is, if they were as close as you said they were (within optimal range of smg), taking into account the improved hit detection, the likelihood they have been playing awhile (based on the dmg output I would say very likely), and the possibility of aim assist, they probably landed every bullet.
Going by the numbers, almost any weapon in game would kill you within that time frame, especially if you factor in the possibility that they were firing at your head.
Basically, the only reason anyone would disagree with this is if they are a protostomper, in that case I have nothin more to say to them, I am fully proto but still run militia on a regular basis and generally **** off the other team very much to their frustration and my enjoyment. |
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Reav Hannari
Red Rock Outriders
1205
|
Posted - 2013.09.10 19:16:00 -
[21] - Quote
WhiskeyJack Otako wrote:While this is the case a lot of the time, we've been seeing it in places and engagements where it clearly 1v1 - enclosed spaces etc. enough for me to think its not the third party doing the damage and the starter suit getting the kill.
Sure. Let's say you fight a merc that has spent 1 million SP into AR. If they have AR Proficiency 3 (not counting resistances) rounding for simplicity:
Militia Assault Rifle: 34 x 1.09 = 37 damage per round x 48 rounds = 1776 damage per clip. 12.5 rounds per second = 462 HP/s. Just over two seconds to take down a Heavy. Maybe three with resistances. Not even a full clip.
GEK-38: 35.7 x 1.09 = 39 x 60 = 2340 per clip. 12.5 x 39 = 487 HP/s. Not a huge difference but could mean the difference between winning and losing.
Duvolle: 37.4 x 1.09 = 41 x 60 = 2460 per clip. 12.5 x 41 = 512 HP/s. About a bullet and half better per second than militia for a whole lot more money and fitting.
Some combination of hit detection and aim assistance means that more of those rounds are landing on target. A Heavy has a nice fat hit box which makes them easy targets too. I've had plenty of fights in 1.4 where both of us are actively trying to avoid being hit and with quite a bit of success so I disagee with the aimbot claims. If either party ends up reloading then not all shots landed considering the potential damage per clip.
Still, Time-To-Kill is much shorter if you are face to face with your opponent. I think the game is finally working as CCP intended. |
Reav Hannari
Red Rock Outriders
1205
|
Posted - 2013.09.10 19:16:00 -
[22] - Quote
Kage Roth wrote:Base/militia AR (before bonus damage) does 425 DPS. It can pump out over 1500 damage before you have to reload it. If you have a damage mod, any points in the AR spec skill or get any head shots you just increase the damage it can do. And with hit detection actually detecting the shots this is very much possible.
Edit: Because of clip size difference, the militia does 1564 damage per clip and the basic AR does 2040.
Beat me to it. I took too long to type. |
WhiskeyJack Otako
The Southern Legion The Umbra Combine
126
|
Posted - 2013.09.10 19:31:00 -
[23] - Quote
Reav Hannari wrote:WhiskeyJack Otako wrote:While this is the case a lot of the time, we've been seeing it in places and engagements where it clearly 1v1 - enclosed spaces etc. enough for me to think its not the third party doing the damage and the starter suit getting the kill. Sure. Let's say you fight a merc that has spent 1 million SP into AR. If they have AR Proficiency 3 (not counting resistances) rounding for simplicity: Militia Assault Rifle: 34 x 1.09 = 37 damage per round x 48 rounds = 1776 damage per clip. 12.5 rounds per second = 462 HP/s. Just over two seconds to take down a Heavy. Maybe three with resistances. Not even a full clip. GEK-38: 35.7 x 1.09 = 39 x 60 = 2340 per clip. 12.5 x 39 = 487 HP/s. Not a huge difference but could mean the difference between winning and losing. Duvolle: 37.4 x 1.09 = 41 x 60 = 2460 per clip. 12.5 x 41 = 512 HP/s. About a bullet and half better per second than militia for a whole lot more money and fitting. Some combination of hit detection and aim assistance means that more of those rounds are landing on target. A Heavy has a nice fat hit box which makes them easy targets too. I've had plenty of fights in 1.4 where both of us are actively trying to avoid being hit and with quite a bit of success so I disagee with the aimbot claims. If either party ends up reloading then not all shots landed considering the potential damage per clip. Still, Time-To-Kill is much shorter if you are face to face with your opponent. I think the game is finally working as CCP intended.
Mate, I'm fully skilled in armour and shield, maxed out AR and 5 other weapons and and have been playing since CB. When 26 million sp says something is different and bad, maybe you should put your math away and listen.
Here it is: theoretical dps is always better than actual dps. While your numbers are pretty, they do not describe the mechanics of the issue at hand.
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Beck Weathers
High-Damage
40
|
Posted - 2013.09.10 19:36:00 -
[24] - Quote
TTK has been taken out back and put down. A scout is made of tisue paper, and heavys are just slightly beafyer than a logi.
Whoever starts shooting first wins, and no, all you "get in cover" idiots are just ignorant, because if you can shoot them you can be shot back, the Aim assist sticky will lock onto just your head or arm just as well as your entire body. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3133
|
Posted - 2013.09.10 19:38:00 -
[25] - Quote
So you couldn't just completely shrug off his weapon fire and lol at him? Forgive me if I don't gasp in horror. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
349
|
Posted - 2013.09.10 19:50:00 -
[26] - Quote
he hit every shot because you're a giant slow heavy and its close range. what do you expect, to be able to survive a full AR clip? its called balance, everyones easy to kill. just because someones in MLT gear doesn't mean they should lose every 1v1 to a proto. especially not to one that takes 2 seconds to realise hes being shot & switch to an smg. |
Reav Hannari
Red Rock Outriders
1207
|
Posted - 2013.09.10 19:51:00 -
[27] - Quote
WhiskeyJack Otako wrote:Mate, I'm fully skilled in armour and shield, maxed out AR and 5 other weapons and and have been playing since CB. When 26 million sp says something is different and bad, maybe you should put your math away and listen.
Here it is: theoretical dps is always better than actual dps. While your numbers are pretty, they do not describe the mechanics of the issue at hand.
I'm a closed beta vet with only 21 million SP. Probably due to work getting in the way. I guess my opinion isn't worth as much. Can we finish the epeen waving and move on with more analysis?
We have to start with numbers before we can judge what is wrong otherwise we're just talking about squishy feelings. Wolfman kept saying we should wait until 1.4 before suggesting rebalance on anything. He knew changes to hit detection and aim assist would change the game. If a player can apply the majority of the maximum damage of a weapon then TTK is going to be below three seconds for any engagement. I agree that seems short but maybe CCP wanted it to be faster and more brutal than it had been.
So, how do you suggest that we fix it?
Does it need to be fixed?
Should CCP scale back aim assist? Should players miss more than they currently are?
Should AR damage output be reduced? How much? What about other weapons?
How short should TTK be in theory, in an optimal situation? I think this may be the key question. How long should a 1 versus 1 engagement last if the players have no cover? 3 seconds? 5? 10?
I'm sure there are more questions we can ask about the current situation and I encourage it. I've considered doing charts comparing maximum weapon damage at a variety of ranges but CCP still hasn't delivered range data which makes it difficult. I'd like to see if the AR should be the king of all engagements or if we are just meeting in its optimal all the time. I have prototype in SMG and it shreds people in close range too. |
Reav Hannari
Red Rock Outriders
1207
|
Posted - 2013.09.10 19:55:00 -
[28] - Quote
Beck Weathers wrote:TTK has been taken out back and put down. A scout is made of tisue paper, and heavys are just slightly beafyer than a logi.
Whoever starts shooting first wins, and no, all you "get in cover" idiots are just ignorant, because if you can shoot them you can be shot back, the Aim assist sticky will lock onto just your head or arm just as well as your entire body.
Cover doesn't have to be 100% to help reduce incoming damage and you don't have to stick your head out for 2 seconds each time. I've had a fair number of encounters where people were smart and did use cover. The fights were still short but were determined by who managed to use cover better in between bursts of fire. I run a 500 to 600 HP hybrid tank on a cheap Minmatar Logistics suit and I can still win gun fights by not being an idiot. If I'm caught in the open then its down to the one or two seconds to see who burns through tank faster.
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WhiskeyJack Otako
The Southern Legion The Umbra Combine
128
|
Posted - 2013.09.10 19:58:00 -
[29] - Quote
Reav Hannari wrote:WhiskeyJack Otako wrote:Mate, I'm fully skilled in armour and shield, maxed out AR and 5 other weapons and and have been playing since CB. When 26 million sp says something is different and bad, maybe you should put your math away and listen.
Here it is: theoretical dps is always better than actual dps. While your numbers are pretty, they do not describe the mechanics of the issue at hand. I'm a closed beta vet with only 21 million SP. Probably due to work getting in the way. I guess my opinion isn't worth as much. Can we finish the epeen waving and move on with more analysis? We have to start with numbers before we can judge what is wrong otherwise we're just talking about squishy feelings. Wolfman kept saying we should wait until 1.4 before suggesting rebalance on anything. He knew changes to hit detection and aim assist would change the game. If a player can apply the majority of the maximum damage of a weapon then TTK is going to be below three seconds for any engagement. I agree that seems short but maybe CCP wanted it to be faster and more brutal than it had been. So, how do you suggest that we fix it? Does it need to be fixed? Should CCP scale back aim assist? Should players miss more than they currently are? Should AR damage output be reduced? How much? What about other weapons? How short should TTK be in theory, in an optimal situation? I think this may be the key question. How long should a 1 versus 1 engagement last if the players have no cover? 3 seconds? 5? 10? I'm sure there are more questions we can ask about the current situation and I encourage it. I've considered doing charts comparing maximum weapon damage at a variety of ranges but CCP still hasn't delivered range data which makes it difficult. I'd like to see if the AR should be the king of all engagements or if we are just meeting in its optimal all the time. I have prototype in SMG and it shreds people in close range too.
Fair enough, stowing epeen. The point I was attempting to make is that the available numbers on the weapons and AA are not the full picture. Lacking the full model, all we can do is speculate and rely on anecdotal evidence.
If a starter fit gets the drop on me I die before I can react. If I get the drop on a starter fit I figure my odds are about 50-50. I'm not the greatest player, but I'm better than that....or was. |
Reav Hannari
Red Rock Outriders
1207
|
Posted - 2013.09.10 20:05:00 -
[30] - Quote
WhiskeyJack Otako wrote:Fair enough, stowing epeen. The point I was attempting to make is that the available numbers on the weapons and AA are not the full picture. Lacking the full model, all we can do is speculate and rely on anecdotal evidence.
If a starter fit gets the drop on me I die before I can react. If I get the drop on a starter fit I figure my odds are about 50-50. I'm not the greatest player, but I'm better than that....or was.
Thanks.
OK, I think you've hit the true OP/FOTM item in Uprising 1.4: the Active Scanner. If you know where the enemy is then you can setup the encounter to your best advantage. It doesn't matter if they are running full proto or militia. I run lone wolf and use the scanner. I know when to run from blobs and where individuals are so that I'm ready to shoot when they appear. If I'm jumped because it took me took long to kill someone then I'm dead.
Combat awareness now trumps gear in almost every case.
I guess the next question is should a person consider themselves dead if surprised? Shouldn't shields and armor give them at least a little reaction time? |
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2-Ton Twenty-One
Ancient Exiles
949
|
Posted - 2013.09.10 20:16:00 -
[31] - Quote
If someone dumps a full mag into your face I think you what you deserved. |
WhiskeyJack Otako
The Southern Legion The Umbra Combine
128
|
Posted - 2013.09.10 20:22:00 -
[32] - Quote
Reav Hannari wrote:WhiskeyJack Otako wrote:Fair enough, stowing epeen. The point I was attempting to make is that the available numbers on the weapons and AA are not the full picture. Lacking the full model, all we can do is speculate and rely on anecdotal evidence.
If a starter fit gets the drop on me I die before I can react. If I get the drop on a starter fit I figure my odds are about 50-50. I'm not the greatest player, but I'm better than that....or was. Thanks. OK, I think you've hit the true OP/FOTM item in Uprising 1.4: the Active Scanner. If you know where the enemy is then you can setup the encounter to your best advantage. It doesn't matter if they are running full proto or militia. I run lone wolf and use the scanner. I know when to run from blobs and where individuals are so that I'm ready to shoot when they appear. If I'm jumped because it took me took long to kill someone then I'm dead. Combat awareness now trumps gear in almost every case. I guess the next question is should a person consider themselves dead if surprised? Shouldn't shields and armor give them at least a little reaction time?
Range amp is at V, precision enhancement is at IV, and dampening is at V. Should I be getting surprised? I wouldn't have thought so. |
Reav Hannari
Red Rock Outriders
1208
|
Posted - 2013.09.10 20:24:00 -
[33] - Quote
WhiskeyJack Otako wrote:Reav Hannari wrote:WhiskeyJack Otako wrote:Fair enough, stowing epeen. The point I was attempting to make is that the available numbers on the weapons and AA are not the full picture. Lacking the full model, all we can do is speculate and rely on anecdotal evidence.
If a starter fit gets the drop on me I die before I can react. If I get the drop on a starter fit I figure my odds are about 50-50. I'm not the greatest player, but I'm better than that....or was. Thanks. OK, I think you've hit the true OP/FOTM item in Uprising 1.4: the Active Scanner. If you know where the enemy is then you can setup the encounter to your best advantage. It doesn't matter if they are running full proto or militia. I run lone wolf and use the scanner. I know when to run from blobs and where individuals are so that I'm ready to shoot when they appear. If I'm jumped because it took me took long to kill someone then I'm dead. Combat awareness now trumps gear in almost every case. I guess the next question is should a person consider themselves dead if surprised? Shouldn't shields and armor give them at least a little reaction time? Range amp is at V, precision enhancement is at IV, and dampening is at V. Should I be getting surprised? I wouldn't have thought so.
Passive scanning is almost useless from what I've seen. If I don't have my scanner in hand at least 50% of the time I might as well just lay down and die.
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Garrett Blacknova
Codex Troopers
3950
|
Posted - 2013.09.10 20:44:00 -
[34] - Quote
WhiskeyJack Otako wrote:Range amp is at V, precision enhancement is at IV, and dampening is at V. Should I be getting surprised? I wouldn't have thought so. As long as the enemy has a range of 15m or more, it's easy to surprise you with those skills. |
Mossellia Delt
Militaires Sans Jeux
196
|
Posted - 2013.09.10 20:46:00 -
[35] - Quote
Maken Tosch wrote:pamuku420tyme wrote:So all this taught me is the game is worse off then i thought. CCP listened to the wrong f*cking people on these boards... they HAD a good game, and now are they are working together to dig the biggest hole they can to bury themselves.... it honestly is to bad. Not true. The game was actually bad in 1.3. Poor hit detection Too many AFKers (compared to now) Not that many faction contracts No functional aim-assist Graphics were needing improvement Maps were unbalanced 1.4 fixed most of that. Way better hit detection Not that many AFKers More faction contracts A functioning aim assist (still needs tuning) Graphics are much more crisp, clear, and load faster The new maps are well balanced to prevent snipers from dominating every match
Hit detection is still crap for everything but the full auto weapons AFKers - fair point faction contracts are the same, they go by EVE, not dust aim assist should never be in an FPS game, it makes it **** graphics are a moot point, they need to fix core mechanics and **** off with the graphics new maps are nice, should of been working on play testing bugs though.
Not to mention the old chromo hardcrash bug is back. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5867
|
Posted - 2013.09.10 20:51:00 -
[36] - Quote
The only way to take down that much HP in 2 seconds is with continuous headshots. Without headshots it would only do 850 damage in those 2 seconds. 2 seconds is about 12 shots (all having to hit). 12 shots is a lot of bullets. |
Mossellia Delt
Militaires Sans Jeux
196
|
Posted - 2013.09.10 20:51:00 -
[37] - Quote
KAGEHOSHI Horned Wolf wrote:The only way to take down that much HP in 2 seconds is with continuous headshots. Without headshots it would only do 850 damage in those 2 seconds.
dont forget they militia damage mod on that starter fit |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5867
|
Posted - 2013.09.10 20:57:00 -
[38] - Quote
Mossellia Delt wrote:KAGEHOSHI Horned Wolf wrote:The only way to take down that much HP in 2 seconds is with continuous headshots. Without headshots it would only do 850 damage in those 2 seconds. dont forget they militia damage mod on that starter fit With 3% from damage mod is about 875. Still less than a thousand. The stater fit guy deserved to get the kill for getting headhots and for landing his hits. This OP is basically complaining about player skill. |
Reav Hannari
Red Rock Outriders
1211
|
Posted - 2013.09.10 21:00:00 -
[39] - Quote
KAGEHOSHI Horned Wolf wrote:The only way to take down that much HP in 2 seconds is with continuous headshots. Without headshots it would only do 850 damage in those 2 seconds. 2 seconds is about 12 shots (all having to hit). 12 shots is a lot of bullets.
750 RPM / 60 seconds = 12.5 rounds per second.
I don't think people are having trouble getting the majority of their shots to hit right now. |
Flux Raeder
WarRavens League of Infamy
230
|
Posted - 2013.09.10 21:09:00 -
[40] - Quote
Mossellia Delt wrote:Maken Tosch wrote:pamuku420tyme wrote:So all this taught me is the game is worse off then i thought. CCP listened to the wrong f*cking people on these boards... they HAD a good game, and now are they are working together to dig the biggest hole they can to bury themselves.... it honestly is to bad. Not true. The game was actually bad in 1.3. Poor hit detection Too many AFKers (compared to now) Not that many faction contracts No functional aim-assist Graphics were needing improvement Maps were unbalanced 1.4 fixed most of that. Way better hit detection Not that many AFKers More faction contracts A functioning aim assist (still needs tuning) Graphics are much more crisp, clear, and load faster The new maps are well balanced to prevent snipers from dominating every match Hit detection is still crap for everything but the full auto weapons AFKers - fair point faction contracts are the same, they go by EVE, not dust aim assist should never be in an FPS game, it makes it **** graphics are a moot point, they need to fix core mechanics and **** off with the graphics new maps are nice, should of been working on play testing bugs though. Not to mention the old chromo hardcrash bug is back.
Not that I fully support the current level of aim assist in this game, but tell me one single fps that had absolutely no element of aim assist. I am pretty sure you can't, but I'd love for someone to finally prove me wrong
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Orca Amsel
Subdreddit Test Alliance Please Ignore
398
|
Posted - 2013.09.10 21:22:00 -
[41] - Quote
bjorn morkai wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. How the hell did you get elected? Jesus christ.
He was not elected. |
Flux Raeder
WarRavens League of Infamy
231
|
Posted - 2013.09.10 21:24:00 -
[42] - Quote
Orca Amsel wrote:bjorn morkai wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. How the hell did you get elected? Jesus christ. He was not elected. No, don't you see? Jesus Christ elected him, Bjorne we just letting us all know |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
6
|
Posted - 2013.09.10 22:07:00 -
[43] - Quote
Well, I mean, are you gonna argue with the son of god? I wouldn't... Might turn me into a fish sandwich.
Elected, selected... the point is, it was a colossal mistake. |
Iron Wolf Saber
Den of Swords
8307
|
Posted - 2013.09.11 08:41:00 -
[44] - Quote
bjorn morkai wrote:Well, I mean, are you gonna argue with the son of god? I wouldn't... Might turn me into a fish sandwich.
Elected, selected... the point is, it was a colossal mistake.
If by some measure you think that being in full prototype gear grants you immunity from militia weapons... I'm sorry. |
Korvin Lomont
United Pwnage Service RISE of LEGION
164
|
Posted - 2013.09.11 08:51:00 -
[45] - Quote
WhiskeyJack Otako wrote:This has been happening a lot we've noticed. Starter suits worn by players you've never heard of in NPC corps ripping up advanced and proto suits in no time whatsoever. 2-3 seconds and its over.
Starter fits taking out proto fits routinely, and all of a sudden after 1.4, tells me something is badly wrong here.
Your completely right the fixes in 1.4 devalueated SP advancement and even more better gear. Becasue there is a large group that wants a leveled plying field wich is ihmo stupid in a game build around skills and tiers of gear. But those who cried for it like it now. Thats CCPs easy way to avoid proper matchmaking |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
219
|
Posted - 2013.09.11 08:54:00 -
[46] - Quote
FFS
He probably took a hit to the dome and got finished off by body shots. Let's make a thread about it. |
Jack McReady
DUST University Ivy League
512
|
Posted - 2013.09.11 08:56:00 -
[47] - Quote
AR has how much dps? high SP and maybe damage mod. shooting heavies big head and it is entirely possible to down a heavy in 2 seconds. |
Niuvo
The Phoenix Federation
460
|
Posted - 2013.09.11 09:01:00 -
[48] - Quote
mlt AR is dumb annoying |
Sir Petersen
Valhalla Nord
357
|
Posted - 2013.09.11 09:06:00 -
[49] - Quote
Heavy Breaks wrote:Broke game still broke.
It's ok GTA out in a week, then broke game be dead.
It makes me sad but thems the breaks. Are you sure it-¦s not you who is broken? Getting yourself down like this over a videogame can-¦t be healthy.. :/
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Protected Void
STRONG-ARMED BANDITS
87
|
Posted - 2013.09.11 09:34:00 -
[50] - Quote
Mossellia Delt wrote:Hit detection is still crap for everything but the full auto weapons
Nope. Shotgun hit detection is vastly improved. Also, my scrambler rifle (not the assault one) seems to hit just fine.
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Garrett Blacknova
Codex Troopers
3958
|
Posted - 2013.09.11 09:36:00 -
[51] - Quote
Protected Void wrote:Mossellia Delt wrote:Hit detection is still crap for everything but the full auto weapons Nope. Shotgun hit detection is vastly improved. Also, my scrambler rifle (not the assault one) seems to hit just fine. My Scrambler struggles, but I can tell it's mostly user error. When I line the shot up right, I hit just fine. |
NPA SAMAR
the jamahiriya
19
|
Posted - 2013.09.11 09:39:00 -
[52] - Quote
bjorn morkai wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. How the hell did you get elected? Jesus christ. Its because he, s a proto gobshite with level 5 proficiency in antagonizing the comunity, ccp get shut of this pr1ck please, he is helping to kill this game with his basement esq 1/10 trolloing skilz |
Monkey MAC
killer taxi company General Tso's Alliance
392
|
Posted - 2013.09.11 09:43:00 -
[53] - Quote
Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still.
Not real life, man if were gonna start all that my mass driver should mirror the hammer grenade launcher hmm? Besides its not nessecarily the miltia part thats the problem, proto gives you an edge, a handicap,, not a guaranteed kill, the problem a heavy who is supoosed to be resistant to small arms fire, can be dropped in to seconds by an ar, there sure as hell is something wrong there!! |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
238
|
Posted - 2013.09.11 09:49:00 -
[54] - Quote
lol i was in that game and it wasnt a militia it was my exile. my suit was a toxin and my proficency is lvl 5 ive maxed every weapon mod to its max. and yes it does hurt but no aim assist on sorry. wish i could use it but it steers my shooting off target and its just noobish im sure it was more then one of us too because we were q synced with 2 and a half squads. if not then i am sorry for the confusion but we did play against a squad of you guys today on one of the new maps. |
Rei Shepard
Spectre II
542
|
Posted - 2013.09.11 09:53:00 -
[55] - Quote
Headshots drop a heavy so fast he comes on the forums to post about it :), but seriously anyone considered he could have taken a couple to the face ? |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
238
|
Posted - 2013.09.11 09:56:00 -
[56] - Quote
heres my advice.
set teams dont go into fw matches unless you have a squad or more then one. being that ur a heavy with that much hp means you are slow. if you like action pick the busiest letter and guard it with your squad of corpies. heavies are a defence suit and do much more damage with a personal logibro at his side. if not make sure someone is running armor repping nano's double stack them on the ground and kill kill kill.. i am an alt heavy as well and i do really good defending as to if i go running around i find myself getting picked off by everyone including lav's and turrets.
just saying. oh and be smart when defending use the walls and or objects to hide for cover just cuz your a heavy doesnt mean you can take major damage u can still die from assault rifles with further range very easily. and if your just getting badly beaten no matter what you do.. use a forge gun from a high area and clear out the invading enemies to help your fast movers in your team hack and hold an objective. tactics work better then going commando. sylvester stallones clone didnt make it to dust 514. |
Monkey MAC
killer taxi company General Tso's Alliance
393
|
Posted - 2013.09.11 10:05:00 -
[57] - Quote
Rei Shepard wrote:Headshots drop a heavy so fast he comes on the forums to post about it :), but seriously anyone considered he could have taken a couple to the face ?
Well if we say 90% accuracy, 35 dmg a shot, full auto for 2 secs.
24 +ù 35 = 840 +ù 0.9 = 756
so it is safe to assume he got headshotted yes. However do the same math for 3 secs
37 +ù 35 = 1295 +ù 0.9 = 1165
he still would have fallen less than a second later, therefore I believe when he says 2secs he means 2.8secs, which still too bloody fast!!
Thats right people I just pulled maths on all you a!se's!! |
Iron Wolf Saber
Den of Swords
8314
|
Posted - 2013.09.11 16:15:00 -
[58] - Quote
Monkey MAC wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. Not real life, man if were gonna start all that my mass driver should mirror the hammer grenade launcher hmm? Besides its not nessecarily the miltia part thats the problem, proto gives you an edge, a handicap,, not a guaranteed kill, the problem a heavy who is supoosed to be resistant to small arms fire, can be dropped in to seconds by an ar, there sure as hell is something wrong there!!
Bomb suits are not bomb proof. They're just there to make sure they have something to go bury.
Resists =/= Immune.
Small Arms are what regular infantry use.
We're clone soldiers our weaponry is a league above that crap.
The standard issue Gauss Rifles given to most Caldari Army infantrymen, for example; are not powerful enough to penetrate our shields or armor and lacks smart targeting. Which is why they had to upgraded the technology to a small railgun. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
124
|
Posted - 2013.09.11 16:28:00 -
[59] - Quote
Reav Hannari wrote:You see that guy that killed you in the report. You don't see the guys that hurt you too. Several times this week I've been in what I thought was 1 v 1 and end up being killed by someone I didn't see.
Even so, it tells you how much damage the person with the final hit against you did by themselves on the death screen. When someone only gets the very last hit on you it will show something like under 50HP damage dealt. I have also received extreme DPS from militia weapons since 1.4, and as stated above, hit detection + aimbot = quick deaths all round. |
Monkey MAC
killer taxi company General Tso's Alliance
408
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Posted - 2013.09.11 18:24:00 -
[60] - Quote
Iron Wolf Saber wrote:Monkey MAC wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. Not real life, man if were gonna start all that my mass driver should mirror the hammer grenade launcher hmm? Besides its not nessecarily the miltia part thats the problem, proto gives you an edge, a handicap,, not a guaranteed kill, the problem a heavy who is supoosed to be resistant to small arms fire, can be dropped in to seconds by an ar, there sure as hell is something wrong there!! Bomb suits are not bomb proof. They're just there to make sure they have something to go bury. Resists =/= Immune. Small Arms are what regular non clone infantry use. We're clone soldiers our weaponry is a league above that crap. The standard issue Gauss Rifles given to most Caldari Army infantrymen, for example; are not powerful enough to penetrate our shields or armor and lacks smart targeting. Which is why they had to upgraded the technology to a small railgun. Most of our guns have the safeties turned off, calibur upsized to the point they almost require vehicle mounting, radiation hazards, and deadly amounts of backscatter and pressure waves to kill most regular operators. The HMG weighs a good 300 lbs loaded and is typically something you would have found on aircraft and more designed to shoot other aircraft down.
Resistance =/= Immune
Please dont patronize me, I am aware of that, but why does the heavy description specifically say its resistant to small arms fire if they all are? Infact I would go so far as to say we are immune to small arms fire, which would mean the heavy is weaker!?
Its a heavy suit, it is designed to take a beating by clone standard right? I think if a heavy isnt capable of at least shrugging off 1 mag something is wrong, it needs to take either a sustained effort by 1 guy, or a team of 2 to 3 people, a sustained effort has to be at least more than 1 mag from an assault rifle, surely?
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pamuku420tyme
RedBerry Genocide
24
|
Posted - 2013.09.11 19:27:00 -
[61] - Quote
Iron Wolf Saber wrote:bjorn morkai wrote:Well, I mean, are you gonna argue with the son of god? I wouldn't... Might turn me into a fish sandwich.
Elected, selected... the point is, it was a colossal mistake. If by some measure you think that being in full prototype gear grants you immunity from militia weapons... I'm sorry.
Im not worried about the "immunity" im worried how a starter rifle killed a 1000+ hp heavy. whats the point of specing into the things ccp has created and givin to us, when if we do spec into them to crate a better character we get sliced through with no problem by a starter fit that we so called "upgraded" from.
and side note to you mr. cpm stay on subject with the post or dont bother typing here. i asked how it was possible, and said nothing about how i wanted immunity to militia weapons. So way to go there killer u failed twice in 1 run... |
Iron Wolf Saber
Den of Swords
8346
|
Posted - 2013.09.11 19:31:00 -
[62] - Quote
pamuku420tyme wrote:Iron Wolf Saber wrote:bjorn morkai wrote:Well, I mean, are you gonna argue with the son of god? I wouldn't... Might turn me into a fish sandwich.
Elected, selected... the point is, it was a colossal mistake. If by some measure you think that being in full prototype gear grants you immunity from militia weapons... I'm sorry. Im not worried about the "immunity" im worried how a starter rifle killed a 1000+ hp heavy. whats the point of specing into the things ccp has created and givin to us, when if we do spec into them to crate a better character we get sliced through with no problem by a starter fit that we so called "upgraded" from. and side note to you mr. cpm stay on subject with the post or dont bother typing here. i asked how it was possible, and said nothing about how i wanted immunity to militia weapons. So way to go there killer u failed twice in 1 run...
The same way a prototype fit kills the same suit, lots of bullets. |
pamuku420tyme
RedBerry Genocide
24
|
Posted - 2013.09.11 19:35:00 -
[63] - Quote
Break it down barny style here. -1047 total health -militia assault rifle -2 seconds to die from it
so what is the point of ever specing into a single thing if all the stuff i do spec into gets tossed aside by a starter fit? |
Blood Immortal
Ametat Security Amarr Empire
0
|
Posted - 2013.09.11 19:36:00 -
[64] - Quote
I have noticed the same thing during this week when nobody is around, in building to reload and I see a basic fit comming, grab my submachine gun and blip- I am dead by militia rifle. I like you have over 1k in hp protection and got so frustrated that I started to run a gek on my suit this week. |
Luk Manag
of Terror TRE GAFFEL
79
|
Posted - 2013.09.11 19:37:00 -
[65] - Quote
You stop spraying your big gun and out from cover pops a vet with a cooked grenade. 1 Militia locus grenade at your feet = you're almost dead before you know what's happening. |
pamuku420tyme
RedBerry Genocide
24
|
Posted - 2013.09.11 19:40:00 -
[66] - Quote
Luk Manag wrote:You stop spraying your big gun and out from cover pops a vet with a cooked grenade. 1 Militia locus grenade at your feet = you're almost dead before you know what's happening.
no nade sry continuous fire and steady health decrease no jumps from stray sniper or nade |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
894
|
Posted - 2013.09.11 19:46:00 -
[67] - Quote
ARs are OP
not because of damage not because of range not because of the weapon
But because they are so freaking accurate. The spread on it is nothing, aiming down the sights makes you a sniper, and no matter how fast you move or jump you can still get dead on accuracy. |
wild wendigo
KILL-EM-QUICK RISE of LEGION
9
|
Posted - 2013.09.11 20:06:00 -
[68] - Quote
Iron Wolf Saber wrote:Monkey MAC wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. Not real life, man if were gonna start all that my mass driver should mirror the hammer grenade launcher hmm? Besides its not nessecarily the miltia part thats the problem, proto gives you an edge, a handicap,, not a guaranteed kill, the problem a heavy who is supoosed to be resistant to small arms fire, can be dropped in to seconds by an ar, there sure as hell is something wrong there!! Bomb suits are not bomb proof. They're just there to make sure they have something to go bury. Resists =/= Immune. Small Arms are what regular non clone infantry use. We're clone soldiers our weaponry is a league above that crap. The standard issue Gauss Rifles given to most Caldari Army infantrymen, for example; are not powerful enough to penetrate our shields or armor and lacks smart targeting. Which is why they had to upgraded the technology to a small railgun. Most of our guns have the safeties turned off, calibur upsized to the point they almost require vehicle mounting, radiation hazards, and deadly amounts of backscatter and pressure waves to kill most regular operators. The HMG weighs a good 300 lbs loaded and is typically something you would have found on aircraft and more designed to shoot other aircraft down.
This last sentence goes along with a post i saw earlier. If in fact the hmg is originally an anti vehicle weapon, it IS severely underpowered by your statement.
To reply to your earlier statement about real life weapons: the Dillon minigun fires the same ammo as the m16/m4 family of weapons. The dillon and m16 by virtue of having longer barrels (allowing powder to burn longer) are much better at longer ranges than the m4. Now the same could be said for a longer barreled rail gun. They operate differently but a longer barrel will add more velocity to a projectile.
As to the statement of CCP going for a level play field, if so the skill system is ultimately pointless simply because there is no reason to skill into anything besides militia gear and the free fits. If this is the situation then the only barrier to proto gear (which in this scenario why bother) should be the isk cost or something beside SP invested because it doesn't matter. |
Flux Raeder
WarRavens League of Infamy
240
|
Posted - 2013.09.11 20:14:00 -
[69] - Quote
Monkey MAC wrote:Rei Shepard wrote:Headshots drop a heavy so fast he comes on the forums to post about it :), but seriously anyone considered he could have taken a couple to the face ? Well if we say 90% accuracy, 35 dmg a shot, full auto for 2 secs. 24 +ù 35 = 840 +ù 0.9 = 756 so it is safe to assume he got headshotted yes. However do the same math for 3 secs 37 +ù 35 = 1295 +ù 0.9 = 1165 he still would have fallen less than a second later, therefore I believe when he says 2secs he means 2.8secs, which still too bloody fast!! Thats right people I just pulled maths on all you a!se's!!
Actually even 2 seconds is a very long time on the battlefield in a gunfight, especially without cover. |
Flux Raeder
WarRavens League of Infamy
241
|
Posted - 2013.09.11 21:16:00 -
[70] - Quote
pamuku420tyme wrote:Break it down barny style here. -1047 total health -militia assault rifle -2 seconds to die from it
so what is the point of ever specing into a single thing if all the stuff i do spec into gets tossed aside by a starter fit? People like ^this^ are goin to be very un-happy when tiercide is rolled out. Long story short, the tiers were a test, it was mainly for testing the game, no game should have a godsuit, I am proto specced and I am fine with that. |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3574
|
Posted - 2013.09.11 21:20:00 -
[71] - Quote
They fixed the hit detection. Everyone's bullets are now actually doing damage.
This seems to be finally bringing to light just how stupidly low the kick and dispersion on the Assault Rifle is. |
Master Jaraiya
Ultramarine Corp
735
|
Posted - 2013.09.11 21:29:00 -
[72] - Quote
Here is my question, were you in fact in a proto suit?
If so, why do you only have 1047 HP total?
I have 1012 with no modules.
3 Complex armor plates gives me more than 900 armor, putting my over all HP at 1400+.
I laugh at solo MLT AR scrubs the whole time I'm reloading, then proceed to shove my HMG so far up their wazoo, the bullets fly out of their mouth when I pull the trigger. |
Iron Wolf Saber
Den of Swords
8359
|
Posted - 2013.09.11 22:22:00 -
[73] - Quote
Master Jaraiya wrote:Here is my question, were you in fact in a proto suit?
If so, why do you only have 1047 HP total?
I have 1012 with no modules.
3 Complex armor plates gives me more than 900 armor, putting my over all HP at 1400+.
I laugh at solo MLT AR scrubs the whole time I'm reloading, then proceed to shove my HMG so far up their wazoo, the bullets fly out of their mouth when I pull the trigger.
Oh dear... getting called out. |
pamuku420tyme
RedBerry Genocide
24
|
Posted - 2013.09.11 23:47:00 -
[74] - Quote
Iron Wolf Saber wrote:Master Jaraiya wrote:Here is my question, were you in fact in a proto suit?
If so, why do you only have 1047 HP total?
I have 1012 with no modules.
3 Complex armor plates gives me more than 900 armor, putting my over all HP at 1400+.
I laugh at solo MLT AR scrubs the whole time I'm reloading, then proceed to shove my HMG so far up their wazoo, the bullets fly out of their mouth when I pull the trigger. Oh dear... getting called out.
Ok... Now with out being stupid and thinking your funny comment fits... Everyone go back to page one and look at what i put... does it say anywhere that i am in a proto suit? NO. so STFU and contribute to the post without having a witty retort. Watching the progression of this post, and knowing DEVS listen to you all... No wonder this game is dying out... and that goes for the "funny guy" CPM as well |
Anarchide
Greedy Bastards
607
|
Posted - 2013.09.11 23:51:00 -
[75] - Quote
Take a chill pill and check the guns' stats. |
Anarchide
Greedy Bastards
607
|
Posted - 2013.09.11 23:52:00 -
[76] - Quote
Militia does not mean necessarily utter trash |
21yrOld Knight
High-Damage
109
|
Posted - 2013.09.11 23:58:00 -
[77] - Quote
SUCKS TO SUCK. * Drives past pamukes house hitting his mailbox with a baseball bat * |
Shadow Of-Chaos
Club Midnight
79
|
Posted - 2013.09.12 00:32:00 -
[78] - Quote
Iron Wolf Saber wrote:
The HMG weighs a good 300 lbs loaded and is typically something you would have found on aircraft and more designed to shoot other aircraft down.
so why does an AR typically beat it in battle? as an anti aircraft weapon, its range should be very long, instead of expecting a pilot to fly 20 meters from an opposing craft before firing it lol.
wild wendigo wrote:
To reply to your earlier statement about real life weapons: the Dillon minigun fires the same ammo as the m16/m4 family of weapons. The dillon and m16 by virtue of having longer barrels (allowing powder to burn longer) are much better at longer ranges than the m4. Now the same could be said for a longer barreled rail gun. They operate differently but a longer barrel will add more velocity to a projectile.
the M4/M16 family of rifles fires the 5.56x45 cartridge. the GE/dillon m134 fires the 7.62x51 NATO cartridge, or .308 if you prefer american designations. big difference. |
Master Jaraiya
Ultramarine Corp
736
|
Posted - 2013.09.12 00:38:00 -
[79] - Quote
pamuku420tyme wrote:Iron Wolf Saber wrote:Master Jaraiya wrote:Here is my question, were you in fact in a proto suit?
If so, why do you only have 1047 HP total?
I have 1012 with no modules.
3 Complex armor plates gives me more than 900 armor, putting my over all HP at 1400+.
I laugh at solo MLT AR scrubs the whole time I'm reloading, then proceed to shove my HMG so far up their wazoo, the bullets fly out of their mouth when I pull the trigger. Oh dear... getting called out. Ok... Now with out being stupid and thinking your funny comment fits... Everyone go back to page one and look at what i put... does it say anywhere that i am in a proto suit? NO. so STFU and contribute to the post without having a witty retort. Watching the progression of this post, and knowing DEVS listen to you all... No wonder this game is dying out... and that goes for the "funny guy" CPM as well Well, Let me correct myself then.
I have 1012 HP in any Heavy Suit from Standard up to Prototype before fitting any modules.
You need to train your Shield and Armor Upgrades skills, and if you are using a Militia Heavy Suit, well, don't. At least spec into Standard, or get the Dren. |
wild wendigo
KILL-EM-QUICK RISE of LEGION
9
|
Posted - 2013.09.12 01:48:00 -
[80] - Quote
Shadow Of-Chaos wrote:Iron Wolf Saber wrote:
The HMG weighs a good 300 lbs loaded and is typically something you would have found on aircraft and more designed to shoot other aircraft down.
so why does an AR typically beat it in battle? as an anti aircraft weapon, its range should be very long, instead of expecting a pilot to fly 20 meters from an opposing craft before firing it lol. wild wendigo wrote:
To reply to your earlier statement about real life weapons: the Dillon minigun fires the same ammo as the m16/m4 family of weapons. The dillon and m16 by virtue of having longer barrels (allowing powder to burn longer) are much better at longer ranges than the m4. Now the same could be said for a longer barreled rail gun. They operate differently but a longer barrel will add more velocity to a projectile.
the M4/M16 family of rifles fires the 5.56x45 cartridge. the GE/dillon m134 fires the 7.62x51 NATO cartridge, or .308 if you prefer american designations. big difference.
Yer correct, that is my error. Thanks for letting me know. I'm trying to remember what minigun that was built or was in testing i got it backwards with. Oh well what i get for trying to make a cogent argument when i need to be asleep. Lol. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
890
|
Posted - 2013.09.12 02:20:00 -
[81] - Quote
Because. By the math, it is supposed to do that.
34*750/60= 425. That's the DPS of a mil AR, with zero proficencies, or weapon mods.
Drops heavies in roughly 2 and a half seconds.
Is it balanced? **** no.
Is that how it is? Hell yes.
Should it be like that? **** no.
Will it be changed? **** no.
This game has been completely catered to the AR, so any change to it, or anything else to bring TTK back up to pre 1.4 levels will instantly get torn to shreds by the community. So, I suggest you better get your AR skills up, otherwise your gonna be quite poor |
KalOfTheRathi
Black Phoenix Mercenaries
700
|
Posted - 2013.09.12 02:36:00 -
[82] - Quote
pamuku420tyme wrote: -- snip explanation of Heavy insta death -- Welcome to 1.4!
Down it the DUST the only truth is that few things will work. Work somewhat, yes they will do that. But work properly, nah. Doesn't sell AUR items or Boosters.
1.4 included the now famous Aim Assist. That appears to have been implemented based on 1.0 and its many, many horrible failings. For better or worse the game has moved on. While the 1.0 Aim Assist is now dropped like a stone into the rest of 1.4 and death under 2 seconds is normal. For most, not just Heavies.
Try it! Quit aiming! Point in the general direction and what everyone die! It is fun, casual and requires little SP. Which, if of itself seems odd to me, as needing exponential amounts of SP is the basis of the Grinder That Is DUST. If you have a friend that has a PS3, no cash, and is a decent FPS player tell them about DUST. Have them turn on Aim Assist and murder away.
It is almost like the bizarre Battle Finder decision that produced possibly the dumbest matchmaking I have every even heard of. Apparently isolated Devs solving problems that have little requirements, verification or comprehension is the order of the day for CCP/Shanghai. Aim Assist renders a significant amount of SP wasted and much that is not required. Funny, isn't it. No, probably not for you.
Don't worry about it just being an AR killing you. SMGs, Scrambler anythings and many pistols can produce similar amount of damage and you will die just as fast. And it will be Fun! Making profit is based on using Free/Cheap equipment and suits.
Are you looking forward to 1.5 yet? Why not? |
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