Baal Omniscient
L.O.T.I.S.
599
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Posted - 2013.09.10 11:57:00 -
[1] - Quote
Hit detection in every build has been on the crappy side, so the 10% damage buff made sense. It made it possible to kill people despite missing a lot of shots due to no fault of our own. Now that hit detection is fixed, this game almost feels like a twitch shooter rather than a tracking shooter. Which could be easily rectified by taking away the 10% damage buff we got at the start of Uprising.
Weapons that should be excluded from damage drop- Flaylock, Scrambler Pistol, Burst AR (even the proto burst is trash atm), Swarm Launchers, Plasma Cannons |
Baal Omniscient
L.O.T.I.S.
610
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Posted - 2013.09.10 15:52:00 -
[2] - Quote
Takahiro Kashuken wrote:lol wants his crutch launcher to keep the extra 10%
Stay bad
If you want 10% removed it should be removed from all weapons end of Ignoring this due to the hundreds of other "swarms are OP" QQ threads you've already started.
Have fun with your self-pity parties.
JL3Eleven wrote:If they all got the bonus they all deserve for it to be taken away. The Plasma Cannon and Flaylock were introduced with no previous in-game testing, and the damage increase put the PC at just BELOW par, so the last thing it needs is a damage drop.
As for flaylocks and pistols, decreasing the damage of the weapons around them will make them a more viable sidearm option.
As for the Burst AR, since Uprising hit it's been on par with the Laser Rifle in terms of viability. Decent in the hands of a pro, but by no means a consistently viable weapon choice. Even with the hit detection fix this patch, the burst is still the on par with how bad lasers used to be.
And as for swarms, it is even harder now to run AV than it has been all through uprising now that hit detection and AA is working. Vehicles are already starting to make a decent comeback now that hit detection does it's job, the last thing we need is to nerf a weapon that is only usable for vehicles and installations.
Lurchasaurus wrote:i would also probs add forges, knives, and laser rifles to that list I might add knives, but I'd wanna wait on lasers to see what they plan to do about the AA they currently have for them.
As for forges, the splash at least needs a 10% drop. I could see keeping the primary damage the same though since if you hit infantry dead on it's a OHK either way.
General Erick wrote:Of course Flaylock is at the top of the list. ...Dunno what you mean by that. I've never used one, however I have noticed that I've not seen more than 3 kills in a single match with one since their nerf. Bringing the other sidearms down around it's level would make it a more viable option. |