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Moorian Flav
Ectype Inc.
39
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Posted - 2013.09.09 16:47:00 -
[1] - Quote
At this point, I am not sure. Skirmish 1.0 did have a cool multi-stage design while also having small and large turret installations (that I think were way better designed then). The additional content and dropsuits throughout the past builds have been pretty good and has added some flavor to the game (although Caldari dropsuit seems to still be preferred). All I do know for sure is my favorite build is not 1.4. Sure, there had been some fixes but really no new additions that DUST needs. Plus, where's the old fashioned style corp battles that every corp can use for training or special events? After all, it's not like PC (at least how it is now) is going to keep this game going. |
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Yagihige
Crux Special Tasks Group Gallente Federation
329
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Posted - 2013.09.09 16:58:00 -
[2] - Quote
Moorian Flav wrote: but really no new additions that DUST needs
Great to know Dust doesn't need any more maps/sockets. You hear that, devs? You can stop making more of those.
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Knight Soiaire
Better Hide R Die
2327
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Posted - 2013.09.09 16:59:00 -
[3] - Quote
Skirm 1.0 Build (Damn shame we could only play it on weekends)
Or
Chromosone, tanks were balanced, Scouts were good, and my sweet Sagaris.
Rest in piece my brave white steed!
o7 |
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Thor Odinson42
Molon Labe. RISE of LEGION
1193
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Posted - 2013.09.09 17:03:00 -
[4] - Quote
Chromosome was fun, but I was more successful in 1.3 |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3308
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Posted - 2013.09.09 17:05:00 -
[5] - Quote
Skirmish 1.0. I loved doing backflips in my missile Sagaris, or having the RDV pilot go back and pick up enough tanks for the rest of the team. |
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Moorian Flav
Ectype Inc.
39
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Posted - 2013.09.09 17:12:00 -
[6] - Quote
Quote:Great to know Dust doesn't need any more maps/sockets. You hear that, devs? You can stop making more of those. We got 3 whole new maps while the new sockets have been simply added to the old maps. I'm not meaning to discount the work done from CCP as the new sockets are definitely higher quality than the old but other than sockets, not much have been done with map design as the new maps are merely reiterations of the past ones. We still primarily see desert with no plant life (beyond some grass and floating shrubs) or liquid of any kind (beyond acid within certain sockets). Plus, I find it somewhat counterproductive to orbital support that most objectives are now within thick single level buildings or underground rather than being on rooftops or within the middle of open, multi-staged structures. |
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Yagihige
Crux Special Tasks Group Gallente Federation
329
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Posted - 2013.09.09 17:15:00 -
[7] - Quote
Moorian Flav wrote:Quote:Great to know Dust doesn't need any more maps/sockets. You hear that, devs? You can stop making more of those. We got 3 whole new maps while the new sockets have been simply added to the old maps. I'm not meaning to discount the work done from CCP as the new sockets are definitely higher quality than the old but other than sockets, not much have been done with map design as the new maps are merely reiterations of the past ones. We still primarily see desert with no plant life (beyond some grass and floating shrubs) or liquid of any kind (beyond acid within certain sockets).
I know what "no new additions" means. Had you written "only few additions" it would be correct but what you wrote can only mean that Dust didn't need new maps. |
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Moorian Flav
Ectype Inc.
39
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Posted - 2013.09.09 17:18:00 -
[8] - Quote
The full quote was:
Quote:really no new additions that DUST needs It is easy to spin quoted word when you cut it down to your liking. |
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Sgt Kirk
SyNergy Gaming EoN.
1546
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Posted - 2013.09.09 17:19:00 -
[9] - Quote
If 1.4 had skirmish 1.0 then I'd say 100% this build. but still this build gets 87% of my favor. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
6151
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Posted - 2013.09.09 17:20:00 -
[10] - Quote
I've only played 4 or 5 matches of 1.4 and it's already my favorite build by far (started May '12, whatever build that was)
New maps are boss, matchmaking is insanely quick now, aiming is smoother (maybe aim assist needs some adjustments, maybe not), less buggy all around. |
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Yagihige
Crux Special Tasks Group Gallente Federation
329
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Posted - 2013.09.09 17:22:00 -
[11] - Quote
Moorian Flav wrote:The full quote was: Quote:really no new additions that DUST needs It is easy to spin quoted word when you cut it down to your liking for your intended purpose. You need to up your trolling skills. 
I see no difference. |
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Moorian Flav
Ectype Inc.
39
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Posted - 2013.09.09 17:23:00 -
[12] - Quote
Quote:less buggy all around. You've been extremely lucky if you have yet to run into Scotty. Oh well. It will happen eventually if you keep playing.  |
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Moorian Flav
Ectype Inc.
39
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Posted - 2013.09.09 17:24:00 -
[13] - Quote
Quote:I see no difference. Oh, so the problem here is your reading comprehension. Then I'll have to remember not to waste time replying to your posts then. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
6151
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Posted - 2013.09.09 17:26:00 -
[14] - Quote
Moorian Flav wrote:Quote:less buggy all around. You've been extremely lucky if you have yet to run into Scotty. Oh well. It will happen eventually if you keep playing.  I've only run into him trying to open faction warfare, and a couple times the day of the build launch. They've fixed it up pretty nice for me so far, but I haven't played much this week so I could very well be missing it.
I still remember not being able to play anything but Ambush back when like....20 people played Ambush because Skirmish 1.0 caused a full system freeze for me every single game without fail. |
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Moorian Flav
Ectype Inc.
39
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Posted - 2013.09.09 17:29:00 -
[15] - Quote
Quote:I still remember not being able to play anything but Ambush back when like....20 people played Ambush because Skirmish 1.0 caused a full system freeze for me every single game without fail. If you're saying 1.4 is "way less buggy" than the Skirmish 1.0 build, then I would have to agree. I still remember the piles of vehicles that would result by calling in a single vehicle back then.  |
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KenKaniff69
Subdreddit Test Alliance Please Ignore
369
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Posted - 2013.09.09 18:44:00 -
[16] - Quote
Chromosome was much better than Uprising for balance. Heavies, tanks, scouts, the rendering distance-all imbalanced now where perfect back then. Lasers were not really OP, just the Viziam. We didn't even need aim assist and we could track targets very well. Manus Peak actually had a peak and it was my favorite map by far. Now it has since been neutered and the rendering distance makes it hell to rail gun or snipe on. Additionally the redzones have been trimmed and the Malik's extremely unbalanced.
I wasn't around for skirmish 1.0, but from what I heard it was awesome. |
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Omareth Nasadra
QcGOLD
38
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Posted - 2013.09.09 19:19:00 -
[17] - Quote
KenKaniff69 wrote:Chromosome was much better than Uprising for balance. Heavies, tanks, scouts, the rendering distance-all imbalanced now where perfect back then. Lasers were not really OP, just the Viziam. We didn't even need aim assist and we could track targets very well. Manus Peak actually had a peak and it was my favorite map by far. Now it has since been neutered and the rendering distance makes it hell to rail gun or snipe on. Additionally the redzones have been trimmed and the Malik's extremely unbalanced.
I wasn't around for skirmish 1.0, but from what I heard it was awesome. Chromo was awesome and balanced, put laser infested manus peak was a pain in the arse  |
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