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Skihids
Bullet Cluster
2033
|
Posted - 2013.09.09 03:38:00 -
[1] - Quote
Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
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CharCharOdell
Shining Flame Amarr Empire
656
|
Posted - 2013.09.09 03:41:00 -
[2] - Quote
I like it better this way. Makes team work much more important and gives tanks a fighting chance, again. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3563
|
Posted - 2013.09.09 03:41:00 -
[3] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
We've already talked about the idea of vehicle scanners being able to show targets to whole teams.
The idea of limiting infantry scanners to squads is to better allow tactics other than running straight at the enemy, which were very difficult before because if a single player spotted you, his whole team could now see you instantly. |
Skihids
Bullet Cluster
2033
|
Posted - 2013.09.09 04:13:00 -
[4] - Quote
I'm not talking about passive spotting here, though now that you bring it up deserves an explanation of its own.
I'm not even demanding it be shared with the team.
I'm asking for a logical explanation as to why a team commander would prohibit squads from sharing enemy location intel with each other. Right now it bothers me every time I take an active scan, why am I the only one who benefits if I'm out of squad, or why is it limited to the handful that are in my squad? |
Wakko03
Better Hide R Die
343
|
Posted - 2013.09.09 04:19:00 -
[5] - Quote
Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. |
Iron Wolf Saber
Den of Swords
8178
|
Posted - 2013.09.09 04:20:00 -
[6] - Quote
Lore wise?
EWAR got good enough too good to have target information shared over team routers anymore. Probably IFF overrides. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6142
|
Posted - 2013.09.09 04:20:00 -
[7] - Quote
They're all wicked huge morbidly obese nudists who wear nipple tassels.
If you want to turn on the light, you're plenty welcome.
Oh and the "you have been scanned" notification has to be the single most useless thing... |
Skihids
Bullet Cluster
2033
|
Posted - 2013.09.09 04:21:00 -
[8] - Quote
Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in.
Wrong on both counts from what CCP says.
They removed squad shared (passive) vision and limited active scan info to the squad level. |
Sgt Kirk
SyNergy Gaming EoN.
1530
|
Posted - 2013.09.09 04:22:00 -
[9] - Quote
Bacon |
Skihids
Bullet Cluster
2033
|
Posted - 2013.09.09 04:25:00 -
[10] - Quote
Iron Wolf Saber wrote:Lore wise?
EWAR got good enough too good to have target information shared over team routers anymore. Probably IFF overrides.
Nice try, but if the enemy can break team routers then voice communiction is also at risk and would be shut down too. There could be no team communication at all. |
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Kira Lannister
Ancient Exiles
1207
|
Posted - 2013.09.09 04:25:00 -
[11] - Quote
qft. |
KalOfTheRathi
Black Phoenix Mercenaries
675
|
Posted - 2013.09.09 04:28:00 -
[12] - Quote
This entire scanner phase sucks. It Forces me to use a scanner instead of something that gets WP.
Not knowing where my squad is currently located, except for five green chevrons with no names is stupid. TacNet is useless apparently. Maybe it is based on some lame consumer OS.
The name and status of squad mates should always active. The team level should be between the current no data to the previous version.
Then scanners need WP (minimum, but something) and Blues should light up as well as Reds. Team members names or at least status should appear. This might make being a Logi worthwhile again.
Why is it every single time I decide to embrace the latest CCP/Shanghai direction they lurch off in some other random one? Almost every time they make playing a Logi less fun. Maybe they all hate CCP Logibro.
Sucks though. My WP has dropped in half this last week.
|
Wakko03
Better Hide R Die
343
|
Posted - 2013.09.09 04:36:00 -
[13] - Quote
Skihids wrote:Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong on both counts from what CCP says. They removed squad shared (passive) vision and limited active scan info to the squad level.
Where have they said that?
I am still seeing people when someone on my team is using an active scanner and I am not in their squad.
Even the patch notes say: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) ... notice the use of the word squads plural form the of the squad...means more than 1.... surely ccp can't be that incorrect with the use of the word in the english language. |
Skihids
Bullet Cluster
2033
|
Posted - 2013.09.09 04:38:00 -
[14] - Quote
Wakko03 wrote:Skihids wrote:Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong on both counts from what CCP says. They removed squad shared (passive) vision and limited active scan info to the squad level. Where have they said that? I am still seeing people when someone on my team is using an active scanner and I am not in their squad. Even the patch notes say: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) ... notice the use of the word squads plural form the of the squad...means more than 1.... surely ccp can't be that incorrect with the use of the word in the english language.
Have I misread the language? Can anyone substantiate this interpretation? |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1570
|
Posted - 2013.09.09 04:38:00 -
[15] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
This may be a good example of where game balance has to trump "Realism" again.
Realistically these suits would also have electronic eyes on the back of their heads making it impossible to be stabbed in the back. but hey |
Skihids
Bullet Cluster
2035
|
Posted - 2013.09.09 04:43:00 -
[16] - Quote
Nguruthos IX wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
This may be a good example of where game balance has to trump "Realism" again. Realistically these suits would also have electronic eyes on the back of their heads making it impossible to be stabbed in the back. but hey
You are probably correct.
I can't see any possible working reason for the limitation other than "It's more fun to limit teamwork because it's OP." |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1570
|
Posted - 2013.09.09 04:49:00 -
[17] - Quote
Skihids wrote:Nguruthos IX wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
This may be a good example of where game balance has to trump "Realism" again. Realistically these suits would also have electronic eyes on the back of their heads making it impossible to be stabbed in the back. but hey You are probably correct. I can't see any possible working reason for the limitation other than "It's more fun to limit teamwork because it's OP."
Well it sort of increases team work. Team's didn't have to work for scanning before because everyone saw everything. Now it's actually necessary to make the most of limited squad vision |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5839
|
Posted - 2013.09.09 05:03:00 -
[18] - Quote
I'm surprised you're not asking about the team shared vision being removed if you're worried about immersion, it only makes sense that suits would share scanned info with others on the same team.
EDIT: The best question about lore was when someone asked why aren't MCCs just destroyed by orbital strikes. |
Skihids
Bullet Cluster
2037
|
Posted - 2013.09.09 05:06:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:I'm surprised you're not asking about the team shared vision being removed if you're worried about immersion, it only makes sense that suits would share scanned info with others on the same team.
Like I said, now that you bring it up... |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1570
|
Posted - 2013.09.09 05:15:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:I'm surprised you're not asking about the team shared vision being removed if you're worried about immersion, it only makes sense that suits would share scanned info with others on the same team.
EDIT: The best question about lore was when someone asked why aren't MCCs just destroyed by orbital strikes.
How about why "War Points" are required to drop an orbital from the war barge? And if the war barge can do that why doesn't it just glass the enemy. |
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Shadow Of-Chaos
Club Midnight
68
|
Posted - 2013.09.09 05:31:00 -
[21] - Quote
well, i justify it a certain way. we are mercenaries. yes we are on the same team, so we obviously want to accomplish the mission, but as mercenaries we are trying to get that ISK. so it is in our interest to keep some things to ourselves or to our squad. the better we do, the better we stand out, the more money we make. its all about that ISK, the less you make, the more i make.
i dont know much about the lore of New Eden, but thats how it makes sense to me. |
Operative 1171 Aajli
Bragian Order Amarr Empire
294
|
Posted - 2013.09.09 05:38:00 -
[22] - Quote
Honestly, it would be better if anybody who is near a player with a scanner will receive the signal.
But, that would take sophisticated development on CCP Shanghai's part and I guess they're having it hard enough with the basics that are still being tweaked.
You hire out to a sweatshop this is what you're going to get. Right now squad scanning is a quick fix the problem of easy team scanning and stomping. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
77
|
Posted - 2013.09.09 06:32:00 -
[23] - Quote
Wormhole transmission - but can only currently get six two way wormholes linked up to each other. |
Nemo Bluntz
TeamPlayers EoN.
591
|
Posted - 2013.09.09 06:33:00 -
[24] - Quote
Another one of those threads where the answer is: because its a video game. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
185
|
Posted - 2013.09.09 07:08:00 -
[25] - Quote
KAGEHOSHI wrote:
EDIT: The best question about lore was when someone asked why aren't MCCs just destroyed by orbital strikes.
What was the reason for that again? |
Quill Killian
Better Hide R Die
261
|
Posted - 2013.09.09 07:27:00 -
[26] - Quote
Per the OP, "Give me a good reason to keep your team in the dark"
*drum roll*
It's the video game equivalent of "The wizard did it!" |
Nosid Katona
HavoK Core RISE of LEGION
48
|
Posted - 2013.09.09 07:41:00 -
[27] - Quote
Quill Killian wrote:Per the OP, "Give me a good reason to keep your team in the dark"
*drum roll*
It's the video game equivalent of "The wizard did it!"
But it's dangerous to go alone...
Vae Victis |
Duran Lex
Amarr Templars Amarr Empire
236
|
Posted - 2013.09.09 08:09:00 -
[28] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Tacnet was getting flooded with information from every suit on the battlefield, causing the system occasionally malfunction and broadcast false tacnet readings to troops, which ultimately hindered their overall war efforts.
To prevent possible battlefield losses, Tacnet signatures were limited to specific squads under the supervision of the squad leader.
does that help?
|
Monkey MAC
killer taxi company General Tso's Alliance
324
|
Posted - 2013.09.09 08:14:00 -
[29] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Ok so the tacnet is a highly encoded and incredibily sensitive infantry infrastructure, it runs on quantumly entangled particles, that transmit data via a synch pair, one in the suit one in the mcc, this allows data to be streamed instantly across ANY distance without delay, however decoding and sharing this information requires energy equivelent to that of the sun^100, becahse of the way quantum particles work.
Would that suffice?? This theory actually works in real life to, it took years to test because transportation was a real problem, you see quantum particles are so unstable, if you look at one kt breaks!! |
Duran Lex
Amarr Templars Amarr Empire
236
|
Posted - 2013.09.09 08:17:00 -
[30] - Quote
Monkey MAC wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Ok so the tacnet is a highly encoded and incredibily sensitive infantry infrastructure, it runs on quantumly entangled particles, that transmit data via a synch pair, one in the suit one in the mcc, this allows data to be streamed instantly across ANY distance without delay, however decoding and sharing this information requires energy equivelent to that of the sun^100, becahse of the way quantum particles work. Would that suffice?? This theory actually works in real life to, it took years to test because transportation was a real problem, you see quantum particles are so unstable, if you look at one kt breaks!!
Sam Beckett can attest to that.
Poor bastard is probably still leaping... |
|
Monkey MAC
killer taxi company General Tso's Alliance
324
|
Posted - 2013.09.09 08:23:00 -
[31] - Quote
Operative 1171 Aajli wrote:Honestly, it would be better if anybody who is near a player with a scanner will receive the signal.
But, that would take sophisticated development on CCP Shanghai's part and I guess they're having it hard enough with the basics that are still being tweaked.
You hire out to a sweatshop this is what you're going to get. Right now squad scanning is a quick fix the problem of easy team scanning and stomping.
Then how about a comms module, passive high slot, anyone else who has a comms slot, can recieve the information from the scanner and share it to his squad!! |
Monkey MAC
killer taxi company General Tso's Alliance
324
|
Posted - 2013.09.09 08:25:00 -
[32] - Quote
Duran Lex wrote:Monkey MAC wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Ok so the tacnet is a highly encoded and incredibily sensitive infantry infrastructure, it runs on quantumly entangled particles, that transmit data via a synch pair, one in the suit one in the mcc, this allows data to be streamed instantly across ANY distance without delay, however decoding and sharing this information requires energy equivelent to that of the sun^100, becahse of the way quantum particles work. Would that suffice?? This theory actually works in real life to, it took years to test because transportation was a real problem, you see quantum particles are so unstable, if you look at one kt breaks!! Sam Beckett can attest to that. Poor bastard is probably still leaping... Edit - Man...i'll feel old as **** if no one gets the reference
Dont worry I get it!! Awsome show, I once had a history lesson where an episode was used to illistrate the times of segregation! |
Garrett Blacknova
Codex Troopers
3927
|
Posted - 2013.09.09 10:02:00 -
[33] - Quote
Nguruthos IX wrote:Realistically these suits would also have electronic eyes on the back of their heads making it impossible to be stabbed in the back. but hey We have backstab sensors.
They're called passive scanning, and have a 10m range as standard, with skills and modules to upgrade.
If the enemy is more stealthy than your scanners can pick up, though, NO BACKSTAB IMMUNITY FOR YOU. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1331
|
Posted - 2013.09.09 10:04:00 -
[34] - Quote
Because "commonsense" is not a Dust 514 feature. |
Monkey MAC
killer taxi company General Tso's Alliance
326
|
Posted - 2013.09.09 10:08:00 -
[35] - Quote
Prehaps this will help? |
Zlocha
Tronhadar Free Guard Minmatar Republic
29
|
Posted - 2013.09.09 10:25:00 -
[36] - Quote
KalOfTheRathi wrote:This entire scanner phase sucks. It Forces me to use a scanner instead of something that gets WP. Not knowing where my squad is currently located, except for five green chevrons with no names is stupid. TacNet is useless apparently. Maybe it is based on some lame consumer OS. The name and status of squad mates should always active. The team level should be between the current no data to the previous version. Then scanners need WP (minimum, but something) and Blues should light up as well as Reds. Team members names or at least status should appear. This might make being a Logi worthwhile again. Why is it every single time I decide to embrace the latest CCP/Shanghai direction they lurch off in some other random one? Almost every time they make playing a Logi less fun. Maybe they all hate CCP Logibro. Sucks though. My WP has dropped in half this last week.
It is stated that scanners will give WP in 1.5
|
Garrett Blacknova
Codex Troopers
3928
|
Posted - 2013.09.09 11:15:00 -
[37] - Quote
Monkey MAC wrote:Duran Lex wrote:Sam Beckett can attest to that.
Poor bastard is probably still leaping...
Edit - Man...i'll feel old as **** if no one gets the reference Dont worry I get it!! Awsome show, I once had a history lesson where an episode was used to illistrate the times of segregation! That was a great show. Thanks for bringing back the memories, you two. |
Monkey MAC
killer taxi company General Tso's Alliance
329
|
Posted - 2013.09.09 11:21:00 -
[38] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:Duran Lex wrote:Sam Beckett can attest to that.
Poor bastard is probably still leaping...
Edit - Man...i'll feel old as **** if no one gets the reference Dont worry I get it!! Awsome show, I once had a history lesson where an episode was used to illistrate the times of segregation! That was a great show. Thanks for bringing back the memories, you two.
Then it would appear my work here is done, I wonder who ill be next!! Did you see the last episode? |
Skihids
Bullet Cluster
2038
|
Posted - 2013.09.09 12:51:00 -
[39] - Quote
Yes, you remind me that we are still missing a robust communication infrastructure.
We don't have anything beyond the squad level which limits strategy to the squad level. This will need to be fixed before DUST can fulfill its promise of an FPS/RTS game.
I don't accept the "Selfish Squad" explanation because this is a hard limitation that affects even PC where everyone would chose to share.
The best attempts are those that use limitations of quantum physics to keep the number of linked sets to a small size. The problem with that explanation is you could propagate the signal on a higher level network (between squads) as suggested by your thread.
I like that because it gives some reasonable lore reason while giving a way around the limitation if you want to spend a slot. |
Monkey MAC
killer taxi company General Tso's Alliance
331
|
Posted - 2013.09.09 13:03:00 -
[40] - Quote
Skihids wrote:Yes, you remind me that we are still missing a robust communication infrastructure. We don't have anything beyond the squad level which limits strategy to the squad level. This will need to be fixed before DUST can fulfill its promise of an FPS/RTS game. I don't accept the "Selfish Squad" explanation because this is a hard limitation that affects even PC where everyone would chose to share. The best attempts are those that use limitations of quantum physics to keep the number of linked sets to a small size. The problem with that explanation is you could propagate the signal on a higher level network (between squads) as suggested by your thread. I like that because it gives some reasonable lore reason while giving a way around the limitation if you want to spend a slot.
Well you see imagined the comms units on my post would be a shortwave radio, shortwave gives higher quality faster data if im aserved correctly, you woudn't need quantum entanglement at that kinda range, but when these battle maps get bigger the tactnet will be huge aand the commander wont recieve enough information without raw data transfer of quantum communication!! |
|
Slen Kaleth
BlackWater Liquidations
31
|
Posted - 2013.09.09 13:06:00 -
[41] - Quote
Here is an idea, maybe it's a crypto issue, not a tech issue. One can say that they don't trust random members of the same team since we are all just Mercs fighting for the highest bidder anyway and members of the same squad have more trust to share valuable crypto keys with... Dosen't explain PC though. |
Vrain Matari
ZionTCD
863
|
Posted - 2013.09.09 13:30:00 -
[42] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Ok, i'll take a swing at it bro.
I've actually been thinking about this for months in terms of gameplay options.
I've imagined very strong teams opting to turn off their TACNET at the beginning of the match. The incentive for this would be a lower sig profile for all team members.
Effectively, if they had confidence in their organization and voice comms they could choose to do a 'black op' by disabling the suit-to-suit tacnet and respawn/overview screen info also, ofc.
As an intermediate case, we could have another option which was 'squad only' tacnet, operating in a limited radius centred on the squad lead or designated comms squaddie(maybe with a local tacnet module).
I'm still trying to imagine what the pre-match manoeuvring would be like. I don't like that the attacker has a magic tacnet in place equal to the defenders - i'd like to see an eve-side component to installing full tacnet support pre-match, and a planetside component where scouts did a small squad-sized pre-mission installing covert tacnet infrastructure.
I realize that at this early stage of the game this is just crazy-talk. But this is New Eden, and in the long run we can do anything, if we think it's worth it. |
Laurent Cazaderon
What The French CRONOS.
1921
|
Posted - 2013.09.09 13:32:00 -
[43] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
One good reason would be to avoid noise on the general tacnet of your team when the information gathered by a squad are supposedly only usefull to the said squad. anyway, lore is overrated |
Monkey MAC
killer taxi company General Tso's Alliance
331
|
Posted - 2013.09.09 13:36:00 -
[44] - Quote
Laurent Cazaderon wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
One good reason would be to avoid noise on the general tacnet of your team when the information gathered by a squad are supposedly only usefull to the said squad. anyway, lore is overrated
Lore is important, it explains things like why we dont just die, it limits the possibilities for over expansion, like mechs for example, lore states, we run in power assisted suits, which is why we dont need mech, they would be no more powerful, than our current suits!! |
Thumb Green
Novashift
379
|
Posted - 2013.09.09 14:16:00 -
[45] - Quote
Wakko03 wrote:Skihids wrote:Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong on both counts from what CCP says. They removed squad shared (passive) vision and limited active scan info to the squad level. Where have they said that? I am still seeing people when someone on my team is using an active scanner and I am not in their squad. Even the patch notes say: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) ... notice the use of the word squads plural form the of the squad...means more than 1.... surely ccp can't be that incorrect with the use of the word in the english language.
Yes, notice the use of the word squads, notice that it is used twice. The "shared passive scanner vision for squads" is disabled; now this can't mean shared passive scanner vision between squads is now disabled because it's already has been disabled since the start of Uprising. With that understood it makes the 2nd time it's used a poor choice of words by your interpretation. If they meant that the results of active scanners are still shared between squads; why not say it that way or better yet, why not just say it's shared with the team.
Now you say you still see enemies when someone not in your squad uses the active scanner but I personally haven't noticed random enemies lighting up and pulsing until one of my usual squad members decided to use the active scanner. I'm not saying they intend for it to be one way or the other but here's something to think about: they say there's currently nothing in the code to prevent drop uplinks from being used by the team yet occasional there are uplinks that I can't spawn on while there also being others in the same match that I can even though nobody but me in the squad has them. Then there are matches where my uplink is the only one down yet nobody spawns on it while in other matches everyone spawns on it. My point being that results from CCP's coding are always consistent.; there could be some obscure bug throwing a wrench in the system at any random time.
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Monkey MAC
killer taxi company General Tso's Alliance
333
|
Posted - 2013.09.09 14:21:00 -
[46] - Quote
Thumb Green wrote:Wakko03 wrote:Skihids wrote:Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong on both counts from what CCP says. They removed squad shared (passive) vision and limited active scan info to the squad level. Where have they said that? I am still seeing people when someone on my team is using an active scanner and I am not in their squad. Even the patch notes say: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) ... notice the use of the word squads plural form the of the squad...means more than 1.... surely ccp can't be that incorrect with the use of the word in the english language. Yes, notice the use of the word squads, notice that it is used twice. The "shared passive scanner vision for squads" is disabled; now this can't mean shared passive scanner vision between squads is now disabled because it's already has been disabled since the start of Uprising. With that understood it makes the 2nd time it's used a poor choice of words by your interpretation. If they meant that the results of active scanners are still shared between squads; why not say it that way or better yet, why not just say it's shared with the team. Now you say you still see enemies when someone not in your squad uses the active scanner but I personally haven't noticed random enemies lighting up and pulsing until one of my usual squad members decided to use the active scanner. I'm not saying they intend for it to be one way or the other but here's something to think about: they say there's currently nothing in the code to prevent drop uplinks from being used by the team yet occasional there are uplinks that I can't spawn on while there also being others in the same match that I can even though nobody but me in the squad has them. Then there are matches where my uplink is the only one down yet nobody spawns on it while in other matches everyone spawns on it. My point being that results from CCP's coding are always consistent.; there could be some obscure bug throwing a wrench in the system at any random time.
Ghosts in the machine, maybe it's become sentient and is playing games to learn from us so it can take over the world! |
Roy Ventus
Foxhound Corporation General Tso's Alliance
480
|
Posted - 2013.09.09 14:28:00 -
[47] - Quote
KalOfTheRathi wrote:This entire scanner phase sucks. It Forces me to use a scanner instead of something that gets WP. Not knowing where my squad is currently located, except for five green chevrons with no names is stupid. TacNet is useless apparently. Maybe it is based on some lame consumer OS. The name and status of squad mates should always active. The team level should be between the current no data to the previous version. Then scanners need WP (minimum, but something) and Blues should light up as well as Reds. Team members names or at least status should appear. This might make being a Logi worthwhile again. Why is it every single time I decide to embrace the latest CCP/Shanghai direction they lurch off in some other random one? Almost every time they make playing a Logi less fun. Maybe they all hate CCP Logibro. Sucks though. My WP has dropped in half this last week.
Use mics or stay together. Lone-wolfing and then fearing you can't get back to your team is silly. Either you do or don't.
People should be taking advantage of the "stealth" buff. Walking around corners, ducking, taking pot shots and slipping behind a wall so quickly that their comrades can't see where it came from...
This is the time to really bring in new tactics and organization to dominate battles. |
Skihids
Bullet Cluster
2040
|
Posted - 2013.09.09 14:31:00 -
[48] - Quote
Laurent Cazaderon wrote:
One good reason would be to avoid noise on the general tacnet of your team when the information gathered by a squad are supposedly only usefull to the said squad. anyway, lore is overrated
A logically consistent set of rules is critical for any story setting.
You are right if you are building an arcade shooter. That doesn't have to be anything other than a fun shoot-em-up.
On the other hand DUST is supposed to integrate into New Eden which means it has to fit logically. Its a poor bolt-on if it throws out all logic or reason. |
Monkey MAC
killer taxi company General Tso's Alliance
335
|
Posted - 2013.09.09 14:32:00 -
[49] - Quote
Roy Ventus wrote:KalOfTheRathi wrote:This entire scanner phase sucks. It Forces me to use a scanner instead of something that gets WP. Not knowing where my squad is currently located, except for five green chevrons with no names is stupid. TacNet is useless apparently. Maybe it is based on some lame consumer OS. The name and status of squad mates should always active. The team level should be between the current no data to the previous version. Then scanners need WP (minimum, but something) and Blues should light up as well as Reds. Team members names or at least status should appear. This might make being a Logi worthwhile again. Why is it every single time I decide to embrace the latest CCP/Shanghai direction they lurch off in some other random one? Almost every time they make playing a Logi less fun. Maybe they all hate CCP Logibro. Sucks though. My WP has dropped in half this last week. Use mics or stay together. Lone-wolfing and then fearing you can't get back to your team is silly. Either you do or don't. People should be taking advantage of the "stealth" buff. Walking around corners to hide your signal, ducking when an enemy vehicle rides pass, taking pot shots and slipping behind a wall so quickly that their comrades can't see where it came from... This is the time to really bring in new tactics and organization to dominate battles. unless you have a driver you can see them coming a mile of!!
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Skyhound Solbrave
Rough Riders..
238
|
Posted - 2013.09.09 14:44:00 -
[50] - Quote
Because squads may have different objectives amongst the team. Let's say something like Squad A goes to Objective A while B goes to B. This allows each squad to scan for targets that their squad will have to contend with. Also, if scanners shared between the entire team it can easily be confused. Whereas there might be only 5 enemies, you see 10 because you just happen to be looking in the direction of B. Let's say you were going to hide around the corner to jump this glowing chevron about to round that corner. Oh wait, that chevron is all the way on the other side of the map. The enemy on my radar was actually on the roof and is now shooting down on my head.
Squads only require information that is essential to their squad. There is no need to mix up the information of the two squads, it opens up too many opportunity for mistakes to be made. Teamwork isn't everyone doing one job, teamwork is everyone doing their job to provide a good result. |
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steadyhand amarr
Imperfects Negative-Feedback
1285
|
Posted - 2013.09.09 14:58:00 -
[51] - Quote
Run power. They gave up squad vision for hostile suit tracking however it was done at the firmware level of the neocom so while u could turn it back on noone else is using it.
Really not that diffcult lol |
Monkey MAC
killer taxi company General Tso's Alliance
338
|
Posted - 2013.09.09 14:59:00 -
[52] - Quote
Skyhound Solbrave wrote:Because squads may have different objectives amongst the team. Let's say something like Squad A goes to Objective A while B goes to B. This allows each squad to scan for targets that their squad will have to contend with. Also, if scanners shared between the entire team it can easily be confused. Whereas there might be only 5 enemies, you see 10 because you just happen to be looking in the direction of B. Let's say you were going to hide around the corner to jump this glowing chevron about to round that corner. Oh wait, that chevron is all the way on the other side of the map. The enemy on my radar was actually on the roof and is now shooting down on my head.
Squads only require information that is essential to their squad. There is no need to mix up the information of the two squads, it opens up too many opportunity for mistakes to be made. Teamwork isn't everyone doing one job, teamwork is everyone doing their job to provide a good result.
Hence the retran module provided here
https://forums.dust514.com/default.aspx?g=posts&t=108931&find=unread Now squad A to what squad do what squad a wan't while squad b do what want, and C and D work with them!! |
Sana Rayya
WASTELAND JUNK REMOVAL
175
|
Posted - 2013.09.09 15:05:00 -
[53] - Quote
The quantum scanners lend a huge advantage when you have someone constantly scanning in a squad. It would be game-breakingly OP if only one person on a team needed to constantly scan so that everyone on that team had the same intel. |
Monkey MAC
killer taxi company General Tso's Alliance
339
|
Posted - 2013.09.09 15:09:00 -
[54] - Quote
Sana Rayya wrote:The quantum scanners lend a huge advantage when you have someone constantly scanning in a squad. It would be game-breakingly OP if only one person on a team needed to constantly scan so that everyone on that team had the same intel.
Well you see I am assuming the maps will get bigger, but you get a squad full of scanners, you know a scout squad they, case the joint and use the retran module to relay the info back, that is a lot of power to a squad, but the squad count to do it would be the limiting factor!! |
Skihids
Bullet Cluster
2041
|
Posted - 2013.09.09 18:13:00 -
[55] - Quote
Sana Rayya wrote:The quantum scanners lend a huge advantage when you have someone constantly scanning in a squad. It would be game-breakingly OP if only one person on a team needed to constantly scan so that everyone on that team had the same intel.
That may be true on our tiny maps and for modes like Domination where everyone is clustered together, but is that the long term plan?
Are we balancing for the current situation or planning for the future?
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The Robot Devil
Molon Labe. RISE of LEGION
939
|
Posted - 2013.09.09 18:58:00 -
[56] - Quote
Shadow Of-Chaos wrote:well, i justify it a certain way. we are mercenaries. yes we are on the same team, so we obviously want to accomplish the mission, but as mercenaries we are trying to get that ISK. so it is in our interest to keep some things to ourselves or to our squad. the better we do, the better we stand out, the more money we make. its all about that ISK, the less you make, the more i make.
i dont know much about the lore of New Eden, but thats how it makes sense to me.
Bingo. I am glad I read more than the fist page because this is the exact answer I was going to use. |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
68
|
Posted - 2013.09.09 19:00:00 -
[57] - Quote
Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Your a little behind, they have been changed, actives only work for squad, passive is for your self only. |
Skihids
Bullet Cluster
2043
|
Posted - 2013.09.09 19:10:00 -
[58] - Quote
The Robot Devil wrote:Shadow Of-Chaos wrote:well, i justify it a certain way. we are mercenaries. yes we are on the same team, so we obviously want to accomplish the mission, but as mercenaries we are trying to get that ISK. so it is in our interest to keep some things to ourselves or to our squad. the better we do, the better we stand out, the more money we make. its all about that ISK, the less you make, the more i make.
i dont know much about the lore of New Eden, but thats how it makes sense to me. Bingo. I am glad I read more than the fist page because this is the exact answer I was going to use.
So you are in such heavy competition with the two other squads from your corp in a PC battle to save your district to the point you won't tell them where the enemy is?
And that extends to throwing away WP's for scan kills by others when that is introduced? |
Sana Rayya
WASTELAND JUNK REMOVAL
176
|
Posted - 2013.09.09 19:14:00 -
[59] - Quote
IMO the size of the maps doesn't really matter, since even on the newer, big maps where scanners aren't effective at longer ranges, everyone but snipers/forgers need to get close to kill. Knowing where your enemy is and what direction they are facing when they can't see you - a huge advantage.
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Skihids
Bullet Cluster
2043
|
Posted - 2013.09.09 19:18:00 -
[60] - Quote
Sana Rayya wrote:IMO the size of the maps doesn't really matter, since even on the newer, big maps where scanners aren't effective at longer ranges, everyone but snipers/forgers need to get close to kill. Knowing where your enemy is and what direction they are facing when they can't see you - a huge advantage.
It depends on the mode. Domination tends to concentrate both forces pretty close to each other no matter the size of the map. |
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