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Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Bullet Cluster
2033
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Posted - 2013.09.09 03:38:00 -
[1] - Quote
Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
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Skihids
Bullet Cluster
2033
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Posted - 2013.09.09 04:13:00 -
[2] - Quote
I'm not talking about passive spotting here, though now that you bring it up deserves an explanation of its own.
I'm not even demanding it be shared with the team.
I'm asking for a logical explanation as to why a team commander would prohibit squads from sharing enemy location intel with each other. Right now it bothers me every time I take an active scan, why am I the only one who benefits if I'm out of squad, or why is it limited to the handful that are in my squad? |
Skihids
Bullet Cluster
2033
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Posted - 2013.09.09 04:21:00 -
[3] - Quote
Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in.
Wrong on both counts from what CCP says.
They removed squad shared (passive) vision and limited active scan info to the squad level. |
Skihids
Bullet Cluster
2033
|
Posted - 2013.09.09 04:25:00 -
[4] - Quote
Iron Wolf Saber wrote:Lore wise?
EWAR got good enough too good to have target information shared over team routers anymore. Probably IFF overrides.
Nice try, but if the enemy can break team routers then voice communiction is also at risk and would be shut down too. There could be no team communication at all. |
Skihids
Bullet Cluster
2033
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Posted - 2013.09.09 04:38:00 -
[5] - Quote
Wakko03 wrote:Skihids wrote:Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong on both counts from what CCP says. They removed squad shared (passive) vision and limited active scan info to the squad level. Where have they said that? I am still seeing people when someone on my team is using an active scanner and I am not in their squad. Even the patch notes say: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) ... notice the use of the word squads plural form the of the squad...means more than 1.... surely ccp can't be that incorrect with the use of the word in the english language.
Have I misread the language? Can anyone substantiate this interpretation? |
Skihids
Bullet Cluster
2035
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Posted - 2013.09.09 04:43:00 -
[6] - Quote
Nguruthos IX wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
This may be a good example of where game balance has to trump "Realism" again. Realistically these suits would also have electronic eyes on the back of their heads making it impossible to be stabbed in the back. but hey
You are probably correct.
I can't see any possible working reason for the limitation other than "It's more fun to limit teamwork because it's OP." |
Skihids
Bullet Cluster
2037
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Posted - 2013.09.09 05:06:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:I'm surprised you're not asking about the team shared vision being removed if you're worried about immersion, it only makes sense that suits would share scanned info with others on the same team.
Like I said, now that you bring it up... |
Skihids
Bullet Cluster
2038
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Posted - 2013.09.09 12:51:00 -
[8] - Quote
Yes, you remind me that we are still missing a robust communication infrastructure.
We don't have anything beyond the squad level which limits strategy to the squad level. This will need to be fixed before DUST can fulfill its promise of an FPS/RTS game.
I don't accept the "Selfish Squad" explanation because this is a hard limitation that affects even PC where everyone would chose to share.
The best attempts are those that use limitations of quantum physics to keep the number of linked sets to a small size. The problem with that explanation is you could propagate the signal on a higher level network (between squads) as suggested by your thread.
I like that because it gives some reasonable lore reason while giving a way around the limitation if you want to spend a slot. |
Skihids
Bullet Cluster
2040
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Posted - 2013.09.09 14:31:00 -
[9] - Quote
Laurent Cazaderon wrote:
One good reason would be to avoid noise on the general tacnet of your team when the information gathered by a squad are supposedly only usefull to the said squad. anyway, lore is overrated
A logically consistent set of rules is critical for any story setting.
You are right if you are building an arcade shooter. That doesn't have to be anything other than a fun shoot-em-up.
On the other hand DUST is supposed to integrate into New Eden which means it has to fit logically. Its a poor bolt-on if it throws out all logic or reason. |
Skihids
Bullet Cluster
2041
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Posted - 2013.09.09 18:13:00 -
[10] - Quote
Sana Rayya wrote:The quantum scanners lend a huge advantage when you have someone constantly scanning in a squad. It would be game-breakingly OP if only one person on a team needed to constantly scan so that everyone on that team had the same intel.
That may be true on our tiny maps and for modes like Domination where everyone is clustered together, but is that the long term plan?
Are we balancing for the current situation or planning for the future?
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Skihids
Bullet Cluster
2043
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Posted - 2013.09.09 19:10:00 -
[11] - Quote
The Robot Devil wrote:Shadow Of-Chaos wrote:well, i justify it a certain way. we are mercenaries. yes we are on the same team, so we obviously want to accomplish the mission, but as mercenaries we are trying to get that ISK. so it is in our interest to keep some things to ourselves or to our squad. the better we do, the better we stand out, the more money we make. its all about that ISK, the less you make, the more i make.
i dont know much about the lore of New Eden, but thats how it makes sense to me. Bingo. I am glad I read more than the fist page because this is the exact answer I was going to use.
So you are in such heavy competition with the two other squads from your corp in a PC battle to save your district to the point you won't tell them where the enemy is?
And that extends to throwing away WP's for scan kills by others when that is introduced? |
Skihids
Bullet Cluster
2043
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Posted - 2013.09.09 19:18:00 -
[12] - Quote
Sana Rayya wrote:IMO the size of the maps doesn't really matter, since even on the newer, big maps where scanners aren't effective at longer ranges, everyone but snipers/forgers need to get close to kill. Knowing where your enemy is and what direction they are facing when they can't see you - a huge advantage.
It depends on the mode. Domination tends to concentrate both forces pretty close to each other no matter the size of the map. |
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