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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Bullet Cluster
2033
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Posted - 2013.09.09 03:38:00 -
[1] - Quote
Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
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CharCharOdell
Shining Flame Amarr Empire
656
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Posted - 2013.09.09 03:41:00 -
[2] - Quote
I like it better this way. Makes team work much more important and gives tanks a fighting chance, again. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3563
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Posted - 2013.09.09 03:41:00 -
[3] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
We've already talked about the idea of vehicle scanners being able to show targets to whole teams.
The idea of limiting infantry scanners to squads is to better allow tactics other than running straight at the enemy, which were very difficult before because if a single player spotted you, his whole team could now see you instantly. |
Skihids
Bullet Cluster
2033
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Posted - 2013.09.09 04:13:00 -
[4] - Quote
I'm not talking about passive spotting here, though now that you bring it up deserves an explanation of its own.
I'm not even demanding it be shared with the team.
I'm asking for a logical explanation as to why a team commander would prohibit squads from sharing enemy location intel with each other. Right now it bothers me every time I take an active scan, why am I the only one who benefits if I'm out of squad, or why is it limited to the handful that are in my squad? |
Wakko03
Better Hide R Die
343
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Posted - 2013.09.09 04:19:00 -
[5] - Quote
Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. |
Iron Wolf Saber
Den of Swords
8178
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Posted - 2013.09.09 04:20:00 -
[6] - Quote
Lore wise?
EWAR got good enough too good to have target information shared over team routers anymore. Probably IFF overrides. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6142
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Posted - 2013.09.09 04:20:00 -
[7] - Quote
They're all wicked huge morbidly obese nudists who wear nipple tassels.
If you want to turn on the light, you're plenty welcome.
Oh and the "you have been scanned" notification has to be the single most useless thing... |
Skihids
Bullet Cluster
2033
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Posted - 2013.09.09 04:21:00 -
[8] - Quote
Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in.
Wrong on both counts from what CCP says.
They removed squad shared (passive) vision and limited active scan info to the squad level. |
Sgt Kirk
SyNergy Gaming EoN.
1530
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Posted - 2013.09.09 04:22:00 -
[9] - Quote
Bacon |
Skihids
Bullet Cluster
2033
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Posted - 2013.09.09 04:25:00 -
[10] - Quote
Iron Wolf Saber wrote:Lore wise?
EWAR got good enough too good to have target information shared over team routers anymore. Probably IFF overrides.
Nice try, but if the enemy can break team routers then voice communiction is also at risk and would be shut down too. There could be no team communication at all. |
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Kira Lannister
Ancient Exiles
1207
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Posted - 2013.09.09 04:25:00 -
[11] - Quote
qft. |
KalOfTheRathi
Black Phoenix Mercenaries
675
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Posted - 2013.09.09 04:28:00 -
[12] - Quote
This entire scanner phase sucks. It Forces me to use a scanner instead of something that gets WP.
Not knowing where my squad is currently located, except for five green chevrons with no names is stupid. TacNet is useless apparently. Maybe it is based on some lame consumer OS.
The name and status of squad mates should always active. The team level should be between the current no data to the previous version.
Then scanners need WP (minimum, but something) and Blues should light up as well as Reds. Team members names or at least status should appear. This might make being a Logi worthwhile again.
Why is it every single time I decide to embrace the latest CCP/Shanghai direction they lurch off in some other random one? Almost every time they make playing a Logi less fun. Maybe they all hate CCP Logibro.
Sucks though. My WP has dropped in half this last week.
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Wakko03
Better Hide R Die
343
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Posted - 2013.09.09 04:36:00 -
[13] - Quote
Skihids wrote:Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong on both counts from what CCP says. They removed squad shared (passive) vision and limited active scan info to the squad level.
Where have they said that?
I am still seeing people when someone on my team is using an active scanner and I am not in their squad.
Even the patch notes say: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) ... notice the use of the word squads plural form the of the squad...means more than 1.... surely ccp can't be that incorrect with the use of the word in the english language. |
Skihids
Bullet Cluster
2033
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Posted - 2013.09.09 04:38:00 -
[14] - Quote
Wakko03 wrote:Skihids wrote:Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong on both counts from what CCP says. They removed squad shared (passive) vision and limited active scan info to the squad level. Where have they said that? I am still seeing people when someone on my team is using an active scanner and I am not in their squad. Even the patch notes say: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) ... notice the use of the word squads plural form the of the squad...means more than 1.... surely ccp can't be that incorrect with the use of the word in the english language.
Have I misread the language? Can anyone substantiate this interpretation? |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1570
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Posted - 2013.09.09 04:38:00 -
[15] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
This may be a good example of where game balance has to trump "Realism" again.
Realistically these suits would also have electronic eyes on the back of their heads making it impossible to be stabbed in the back. but hey |
Skihids
Bullet Cluster
2035
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Posted - 2013.09.09 04:43:00 -
[16] - Quote
Nguruthos IX wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
This may be a good example of where game balance has to trump "Realism" again. Realistically these suits would also have electronic eyes on the back of their heads making it impossible to be stabbed in the back. but hey
You are probably correct.
I can't see any possible working reason for the limitation other than "It's more fun to limit teamwork because it's OP." |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1570
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Posted - 2013.09.09 04:49:00 -
[17] - Quote
Skihids wrote:Nguruthos IX wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
This may be a good example of where game balance has to trump "Realism" again. Realistically these suits would also have electronic eyes on the back of their heads making it impossible to be stabbed in the back. but hey You are probably correct. I can't see any possible working reason for the limitation other than "It's more fun to limit teamwork because it's OP."
Well it sort of increases team work. Team's didn't have to work for scanning before because everyone saw everything. Now it's actually necessary to make the most of limited squad vision |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5839
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Posted - 2013.09.09 05:03:00 -
[18] - Quote
I'm surprised you're not asking about the team shared vision being removed if you're worried about immersion, it only makes sense that suits would share scanned info with others on the same team.
EDIT: The best question about lore was when someone asked why aren't MCCs just destroyed by orbital strikes. |
Skihids
Bullet Cluster
2037
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Posted - 2013.09.09 05:06:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:I'm surprised you're not asking about the team shared vision being removed if you're worried about immersion, it only makes sense that suits would share scanned info with others on the same team.
Like I said, now that you bring it up... |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1570
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Posted - 2013.09.09 05:15:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:I'm surprised you're not asking about the team shared vision being removed if you're worried about immersion, it only makes sense that suits would share scanned info with others on the same team.
EDIT: The best question about lore was when someone asked why aren't MCCs just destroyed by orbital strikes.
How about why "War Points" are required to drop an orbital from the war barge? And if the war barge can do that why doesn't it just glass the enemy. |
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Shadow Of-Chaos
Club Midnight
68
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Posted - 2013.09.09 05:31:00 -
[21] - Quote
well, i justify it a certain way. we are mercenaries. yes we are on the same team, so we obviously want to accomplish the mission, but as mercenaries we are trying to get that ISK. so it is in our interest to keep some things to ourselves or to our squad. the better we do, the better we stand out, the more money we make. its all about that ISK, the less you make, the more i make.
i dont know much about the lore of New Eden, but thats how it makes sense to me. |
Operative 1171 Aajli
Bragian Order Amarr Empire
294
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Posted - 2013.09.09 05:38:00 -
[22] - Quote
Honestly, it would be better if anybody who is near a player with a scanner will receive the signal.
But, that would take sophisticated development on CCP Shanghai's part and I guess they're having it hard enough with the basics that are still being tweaked.
You hire out to a sweatshop this is what you're going to get. Right now squad scanning is a quick fix the problem of easy team scanning and stomping. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
77
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Posted - 2013.09.09 06:32:00 -
[23] - Quote
Wormhole transmission - but can only currently get six two way wormholes linked up to each other. |
Nemo Bluntz
TeamPlayers EoN.
591
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Posted - 2013.09.09 06:33:00 -
[24] - Quote
Another one of those threads where the answer is: because its a video game. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
185
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Posted - 2013.09.09 07:08:00 -
[25] - Quote
KAGEHOSHI wrote:
EDIT: The best question about lore was when someone asked why aren't MCCs just destroyed by orbital strikes.
What was the reason for that again? |
Quill Killian
Better Hide R Die
261
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Posted - 2013.09.09 07:27:00 -
[26] - Quote
Per the OP, "Give me a good reason to keep your team in the dark"
*drum roll*
It's the video game equivalent of "The wizard did it!" |
Nosid Katona
HavoK Core RISE of LEGION
48
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Posted - 2013.09.09 07:41:00 -
[27] - Quote
Quill Killian wrote:Per the OP, "Give me a good reason to keep your team in the dark"
*drum roll*
It's the video game equivalent of "The wizard did it!"
But it's dangerous to go alone...
Vae Victis |
Duran Lex
Amarr Templars Amarr Empire
236
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Posted - 2013.09.09 08:09:00 -
[28] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Tacnet was getting flooded with information from every suit on the battlefield, causing the system occasionally malfunction and broadcast false tacnet readings to troops, which ultimately hindered their overall war efforts.
To prevent possible battlefield losses, Tacnet signatures were limited to specific squads under the supervision of the squad leader.
does that help?
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Monkey MAC
killer taxi company General Tso's Alliance
324
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Posted - 2013.09.09 08:14:00 -
[29] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Ok so the tacnet is a highly encoded and incredibily sensitive infantry infrastructure, it runs on quantumly entangled particles, that transmit data via a synch pair, one in the suit one in the mcc, this allows data to be streamed instantly across ANY distance without delay, however decoding and sharing this information requires energy equivelent to that of the sun^100, becahse of the way quantum particles work.
Would that suffice?? This theory actually works in real life to, it took years to test because transportation was a real problem, you see quantum particles are so unstable, if you look at one kt breaks!! |
Duran Lex
Amarr Templars Amarr Empire
236
|
Posted - 2013.09.09 08:17:00 -
[30] - Quote
Monkey MAC wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Ok so the tacnet is a highly encoded and incredibily sensitive infantry infrastructure, it runs on quantumly entangled particles, that transmit data via a synch pair, one in the suit one in the mcc, this allows data to be streamed instantly across ANY distance without delay, however decoding and sharing this information requires energy equivelent to that of the sun^100, becahse of the way quantum particles work. Would that suffice?? This theory actually works in real life to, it took years to test because transportation was a real problem, you see quantum particles are so unstable, if you look at one kt breaks!!
Sam Beckett can attest to that.
Poor bastard is probably still leaping... |
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