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Cmdr Firezone38
Condotta Rouvenor Gallente Federation
20
|
Posted - 2013.09.09 00:15:00 -
[1] - Quote
I have been playing Dust for a couple days now since the update with and without aim assist. Aim assist does help some but in the end I've notice that hit detection has improved a lot and that is what is real helping. When my bullets hit the player, their actually hitting them. CCP keep it how it is. All they need to do is make the movement feel a more like Planetside 2 or something like that. Otherwise it's way better than what it used to be. |
DoomLead
Dead Six Initiative Lokun Listamenn
184
|
Posted - 2013.09.09 00:17:00 -
[2] - Quote
Cmdr Firezone38 wrote:I have been playing Dust for a couple days now since the update with and without aim assist. Aim assist does help some but in the end I've notice that hit detection has improved a lot and that is what is real helping. When my bullets hit the player, their actually hitting them. CCP keep it how it is. All they need to do is make the movement feel a more like Planetside 2 or something like that. Otherwise it's way better than what it used to be. Honestly I've been thinking this is true for like 3 days now. I thought I was only one that noticed that now that hit the texting works you get a lot more bang for your buck |
Henchmen21
Planet Express LLC
228
|
Posted - 2013.09.09 00:26:00 -
[3] - Quote
Yea that's why AR's feel so much stronger now, because every bullet is hitting. Problem is damage and HP levels were all set with the bad hit detection so now its like shooting through tissue paper no matter the suit you are wearing. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
21
|
Posted - 2013.09.09 00:36:00 -
[4] - Quote
Henchmen21 wrote:Yea that's why AR's feel so much stronger now, because every bullet is hitting. Problem is damage and HP levels were all set with the bad hit detection so now its like shooting through tissue paper no matter the suit you are wearing. I do and don't like that you can go through people like tissue paper. I like that I can take down proto guys a little better then before, but now they can take me down like nothing. That is fair because they have worked for their gear. We'll have to see what happens.
|
Seymor Krelborn
DUST University Ivy League
793
|
Posted - 2013.09.09 00:39:00 -
[5] - Quote
I post in every QQ thread this very thing...
hit detection people...hit detection |
Baal Roo
Subdreddit Test Alliance Please Ignore
2515
|
Posted - 2013.09.09 00:45:00 -
[6] - Quote
Clearly hit detection has improved, and that's definitely a good thing.
That doesn't mean however that the aim assist isn't too good for hip-firing. In most scenarios at med-long range you're better off letting the aim assist do all of the heavy lifting for you. If you've got someone at the "optimal" range for, say, a laser rifle/TAC/Scrambler, then simply hovering your aim over the person for a moment with hipfiring will magnetize your reticle to them and unless they move 5+ meters to either side will track them with 100% accuracy.
I don't know why anyone would argue that hipfiring a med-long range weapon at it's maximum optimal distance should be more accurate than actually manually aiming down sites to hit your target. If AIMING is a detriment with the "high skill" aim based weapons; there's a problem. |
Monkey MAC
killer taxi company General Tso's Alliance
318
|
Posted - 2013.09.09 00:49:00 -
[7] - Quote
Seymor Krelborn wrote:I post in every QQ thread this very thing... hit detection people...hit detection
Yeah but trying to convince people of this, is like playing chess with a pigeon, no matter what moves make tactics you employ, the pigeon is just gonna knock over all the pieces #$%@ on the board and strut around like it owns the place!! |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
22
|
Posted - 2013.09.09 00:49:00 -
[8] - Quote
Baal Roo wrote:Clearly hit detection has improved, and that's definitely a good thing.
That doesn't mean however that the aim assist isn't too good for hip-firing. In most scenarios at med-long range you're better off letting the aim assist do all of the heavy lifting for you. If you've got someone at the "optimal" range for, say, a laser rifle/TAC/Scrambler, then simply hovering your aim over the person for a moment with hipfiring will magnetize your reticle to them and unless they move 5+ meters to either side will track them with 100% accuracy.
I don't know why anyone would argue that hipfiring a med-long range weapon at it's maximum optimal distance should be more accurate than actually manually aiming down sites to hit your target. If AIMING is a detriment with the "high skill" aim based weapons; there's a problem. hmmm... didn't know that. I never hipfire unless i'm close to someone or in a building. So actually never tried hipfiring someone from afar because I never thought it would work. |
Henchmen21
Planet Express LLC
229
|
Posted - 2013.09.09 00:50:00 -
[9] - Quote
Cmdr Firezone38 wrote:Henchmen21 wrote:Yea that's why AR's feel so much stronger now, because every bullet is hitting. Problem is damage and HP levels were all set with the bad hit detection so now its like shooting through tissue paper no matter the suit you are wearing. I do and don't like that you can go through people like tissue paper. I like that I can take down proto guys a little better then before, but now they can take me down like nothing. That is fair because they have worked for their gear. We'll have to see what happens.
And here I've fallen for the laser rifle now that the AR is so good. Theres something more satisfying about melting people though. I do wonder how they will address it. I call 1.4 the rise of the milita because they are just as deadly now. CCP says they watch the numbers and react when certain guns become elevated above the rest I have to think they will notice the milita weapons spiking. interesting times on the battlefield that's for sure. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
22
|
Posted - 2013.09.09 00:52:00 -
[10] - Quote
Henchmen21 wrote:Cmdr Firezone38 wrote:Henchmen21 wrote:Yea that's why AR's feel so much stronger now, because every bullet is hitting. Problem is damage and HP levels were all set with the bad hit detection so now its like shooting through tissue paper no matter the suit you are wearing. I do and don't like that you can go through people like tissue paper. I like that I can take down proto guys a little better then before, but now they can take me down like nothing. That is fair because they have worked for their gear. We'll have to see what happens. And here I've fallen for the laser rifle now that the AR is so good. Theres something more satisfying about melting people though. I do wonder how they will address it. I call 1.4 the rise of the milita because they are just as deadly now. CCP says they watch the numbers and react when certain guns become elevated above the rest I have to think they will notice the milita weapons spiking. interesting times on the battlefield that's for sure. I know. I've been killing heavies with my AR a lot. But they still kill me a lot too
P.S. How is the laser rifle. Haven't tried it yet. Waiting for them to make the test ranges before I try it out. |
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Zekain K
Expert Intervention Caldari State
418
|
Posted - 2013.09.09 00:53:00 -
[11] - Quote
I dont think so. 1/3 of the shots fired from a scrambler rifle still end up not registering. |
Seymor Krelborn
DUST University Ivy League
795
|
Posted - 2013.09.09 00:54:00 -
[12] - Quote
Baal Roo wrote:Clearly hit detection has improved, and that's definitely a good thing.
That doesn't mean however that the aim assist isn't too good for hip-firing. In most scenarios at med-long range you're better off letting the aim assist do all of the heavy lifting for you. If you've got someone at the "optimal" range for, say, a laser rifle/TAC/Scrambler, then simply hovering your aim over the person for a moment with hipfiring will magnetize your reticle to them and unless they move 5+ meters to either side will track them with 100% accuracy.
I don't know why anyone would argue that hipfiring a med-long range weapon at it's maximum optimal distance should be more accurate than actually manually aiming down sites to hit your target. If AIMING is a detriment with the "high skill" aim based weapons; there's a problem.
this is an exaggeration....most of the time everyone is moving around frantically enough that the magnetizing effect is neutralized... |
Provolonee
Undefined Risk DARKSTAR ARMY
155
|
Posted - 2013.09.09 00:57:00 -
[13] - Quote
AR's smg's, hmg's, lasers, scramblers. Shotguns. All seem to be doing close to the dps that they should on paper.
Could you imagine how hard it was to balance when math on your test servers did not = Math on live servers. It's no wonder they have not upped the numbers on the laser before actually making the game work. Are we seeing what the devs are seeing now?
Is this the TTK they were looking for? I do feel like we are going around in circles, but atleast you can now look at the numbers when it comes to balancing weapons.
My AR isn't OP! It's the aim bot! (Joking) |
Baal Roo
Subdreddit Test Alliance Please Ignore
2518
|
Posted - 2013.09.09 01:00:00 -
[14] - Quote
Seymor Krelborn wrote:Baal Roo wrote:Clearly hit detection has improved, and that's definitely a good thing.
That doesn't mean however that the aim assist isn't too good for hip-firing. In most scenarios at med-long range you're better off letting the aim assist do all of the heavy lifting for you. If you've got someone at the "optimal" range for, say, a laser rifle/TAC/Scrambler, then simply hovering your aim over the person for a moment with hipfiring will magnetize your reticle to them and unless they move 5+ meters to either side will track them with 100% accuracy.
I don't know why anyone would argue that hipfiring a med-long range weapon at it's maximum optimal distance should be more accurate than actually manually aiming down sites to hit your target. If AIMING is a detriment with the "high skill" aim based weapons; there's a problem. this is an exaggeration....most of the time everyone is moving around frantically enough that the magnetizing effect is neutralized...
The problem is that the Aim Assist seems to work based on the distance the enemy moves on your screen.
This means that the further the enemy is away from you, the longer the aim assist will track them. Someone 100 meters away has to move 4x as far left or right to break the "magnetic lock" as someone who is 25 meters away.
The second half of the problem is that it only seems to do this with hip-fire.
Thus, this creates a bizarre dichotomy where the further away someone is from you, the more beneficial it is to hip-fire.
Cmdr Firezone38 wrote:hmmm... didn't know that. I never hipfire unless i'm close to someone or in a building. So actually never tried hipfiring someone from afar because I never thought it would work.
Yeah, it shouldn't, but it does. That's what everyone is complaining about.
It's the uninformed people who don't understand the problem who are arguing that there isn't one.
Pull out a laser/TAC/scrambler rifle and try playing a whole match with hipfire. Actually, try 2 or 3 matches that way, because it takes a match or so to get the hang of it. After that I assure you that you'll be back here demanding it be fixed just like the rest of us. |
Provolonee
Undefined Risk DARKSTAR ARMY
155
|
Posted - 2013.09.09 01:07:00 -
[15] - Quote
Cmdr Firezone38 wrote:Henchmen21 wrote:Cmdr Firezone38 wrote:Henchmen21 wrote:Yea that's why AR's feel so much stronger now, because every bullet is hitting. Problem is damage and HP levels were all set with the bad hit detection so now its like shooting through tissue paper no matter the suit you are wearing. I do and don't like that you can go through people like tissue paper. I like that I can take down proto guys a little better then before, but now they can take me down like nothing. That is fair because they have worked for their gear. We'll have to see what happens. And here I've fallen for the laser rifle now that the AR is so good. Theres something more satisfying about melting people though. I do wonder how they will address it. I call 1.4 the rise of the milita because they are just as deadly now. CCP says they watch the numbers and react when certain guns become elevated above the rest I have to think they will notice the milita weapons spiking. interesting times on the battlefield that's for sure. I know. I've been killing heavies with my AR a lot. But they still kill me a lot too P.S. How is the laser rifle. Haven't tried it yet. Waiting for them to make the test ranges before I try it out.
The laser is much better, it was fine before if your target wasn't moving and the hit detection was registering. I'm even getting kills again with the std laser. It's not viziam or nothing now which is good. The sight is also better, although I could still land plenty of head shots with the irons. If the laser is your play style then give it another go. But don't expect it to out dps an AR. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
23
|
Posted - 2013.09.09 01:13:00 -
[16] - Quote
Baal Roo wrote:Seymor Krelborn wrote:Baal Roo wrote:Clearly hit detection has improved, and that's definitely a good thing.
That doesn't mean however that the aim assist isn't too good for hip-firing. In most scenarios at med-long range you're better off letting the aim assist do all of the heavy lifting for you. If you've got someone at the "optimal" range for, say, a laser rifle/TAC/Scrambler, then simply hovering your aim over the person for a moment with hipfiring will magnetize your reticle to them and unless they move 5+ meters to either side will track them with 100% accuracy.
I don't know why anyone would argue that hipfiring a med-long range weapon at it's maximum optimal distance should be more accurate than actually manually aiming down sites to hit your target. If AIMING is a detriment with the "high skill" aim based weapons; there's a problem. this is an exaggeration....most of the time everyone is moving around frantically enough that the magnetizing effect is neutralized... The problem is that the Aim Assist seems to work based on the distance the enemy moves on your screen. This means that the further the enemy is away from you, the longer the aim assist will track them. Someone 100 meters away has to move 4x as far left or right to break the "magnetic lock" as someone who is 25 meters away. The second half of the problem is that it only seems to do this with hip-fire. Thus, this creates a bizarre dichotomy where the further away someone is from you, the more beneficial it is to hip-fire. Cmdr Firezone38 wrote:hmmm... didn't know that. I never hipfire unless i'm close to someone or in a building. So actually never tried hipfiring someone from afar because I never thought it would work. Yeah, it shouldn't, but it does. That's what everyone is complaining about. It's the uninformed people who don't understand the problem who are arguing that there isn't one. Pull out a laser/TAC/scrambler rifle and try playing a whole match with hipfire. Actually, try 2 or 3 matches that way, because it takes a match or so to get the hang of it. After that I assure you that you'll be back here demanding it be fixed just like the rest of us. So all they actually have to change is the hipfire assist and not the ADS assist |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
77
|
Posted - 2013.09.09 01:15:00 -
[17] - Quote
Cmdr Firezone38 wrote:Henchmen21 wrote:Yea that's why AR's feel so much stronger now, because every bullet is hitting. Problem is damage and HP levels were all set with the bad hit detection so now its like shooting through tissue paper no matter the suit you are wearing. I do and don't like that you can go through people like tissue paper. I like that I can take down proto guys a little better then before, but now they can take me down like nothing. That is fair because they have worked for their gear. We'll have to see what happens. It's not fair in as much as it's just sucky gameplay. They should give you 5 warpoints for even hitting the other guy and another 5 if you can strip their shield off them (or take them to half armour), earnable once every five minutes (time resets if you get a kill - as this is for people who aren't getting kills)
There's no fair about facing off against a giant where there is no game involved because there is no chance of you getting anything. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2525
|
Posted - 2013.09.09 01:22:00 -
[18] - Quote
Cmdr Firezone38 wrote: So all they actually have to change is the hipfire assist and not the ADS assist
Yes. Essentially they need to either bring the ADS aim assist up to that of the hipfire, or bring down the hipfire aim assist so that it's in-line with ADS.
I would rather they reduce the hip-fire aim assist, simply because it doesn't make sense for it to be easier to hit people the further away they are from you. |
Henchmen21
Planet Express LLC
231
|
Posted - 2013.09.09 01:27:00 -
[19] - Quote
Provolonee wrote:Cmdr Firezone38 wrote:Henchmen21 wrote:Cmdr Firezone38 wrote:Henchmen21 wrote:Yea that's why AR's feel so much stronger now, because every bullet is hitting. Problem is damage and HP levels were all set with the bad hit detection so now its like shooting through tissue paper no matter the suit you are wearing. I do and don't like that you can go through people like tissue paper. I like that I can take down proto guys a little better then before, but now they can take me down like nothing. That is fair because they have worked for their gear. We'll have to see what happens. And here I've fallen for the laser rifle now that the AR is so good. Theres something more satisfying about melting people though. I do wonder how they will address it. I call 1.4 the rise of the milita because they are just as deadly now. CCP says they watch the numbers and react when certain guns become elevated above the rest I have to think they will notice the milita weapons spiking. interesting times on the battlefield that's for sure. I know. I've been killing heavies with my AR a lot. But they still kill me a lot too P.S. How is the laser rifle. Haven't tried it yet. Waiting for them to make the test ranges before I try it out. The laser is much better, it was fine before if your target wasn't moving and the hit detection was registering. I'm even getting kills again with the std laser. It's not viziam or nothing now which is good. The sight is also better, although I could still land plenty of head shots with the irons. If the laser is your play style then give it another go. But don't expect it to out dps an AR.
Sums it up pretty well. My biggest thing is changing my play style to avoiding CQC. Up close it can't handle an AR. I also like seeing the beam, I can be very herky jerky with the AR but seeing the beam helps me keep steady and on target. |
SponkSponkSponk
The Southern Legion The Umbra Combine
296
|
Posted - 2013.09.09 01:28:00 -
[20] - Quote
Zekain K wrote:I dont think so. 1/3 of the shots fired from a scrambler rifle still end up not registering.
Low ROF weapons seem to have a lot more issues than high ROF ones this patch. |
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Crash Monster
Snipers Anonymous
1295
|
Posted - 2013.09.09 01:33:00 -
[21] - Quote
Baal Roo wrote:I don't know why anyone would argue that hipfiring a med-long range weapon at it's maximum optimal distance should be more accurate than actually manually aiming down sites to hit your target. If AIMING is a detriment with the "high skill" aim based weapons; there's a problem.
Nice to see a post that makes sense ... there's been a lot of nonsense on this topic. |
Sleepy Zan
djentleman's society
2478
|
Posted - 2013.09.09 01:40:00 -
[22] - Quote
Have you tried using shotguns?
Also I use snipers so I have to know where to shoot rather then spray and pray. Hit detection is not improved as much as you suggest it is. |
Seymor Krelborn
DUST University Ivy League
798
|
Posted - 2013.09.09 01:48:00 -
[23] - Quote
Baal Roo wrote:Seymor Krelborn wrote:Baal Roo wrote:Clearly hit detection has improved, and that's definitely a good thing.
That doesn't mean however that the aim assist isn't too good for hip-firing. In most scenarios at med-long range you're better off letting the aim assist do all of the heavy lifting for you. If you've got someone at the "optimal" range for, say, a laser rifle/TAC/Scrambler, then simply hovering your aim over the person for a moment with hipfiring will magnetize your reticle to them and unless they move 5+ meters to either side will track them with 100% accuracy.
I don't know why anyone would argue that hipfiring a med-long range weapon at it's maximum optimal distance should be more accurate than actually manually aiming down sites to hit your target. If AIMING is a detriment with the "high skill" aim based weapons; there's a problem. this is an exaggeration....most of the time everyone is moving around frantically enough that the magnetizing effect is neutralized... The problem is that the Aim Assist seems to work based on the distance the enemy moves on your screen. This means that the further the enemy is away from you, the longer the aim assist will track them. Someone 100 meters away has to move 4x as far left or right to break the "magnetic lock" as someone who is 25 meters away. The second half of the problem is that it only seems to do this with hip-fire. Thus, this creates a bizarre dichotomy where the further away someone is from you, the more beneficial it is to hip-fire. Cmdr Firezone38 wrote:hmmm... didn't know that. I never hipfire unless i'm close to someone or in a building. So actually never tried hipfiring someone from afar because I never thought it would work. Yeah, it shouldn't, but it does. That's what everyone is complaining about. It's the uninformed people who don't understand the problem who are arguing that there isn't one. Pull out a laser/TAC/scrambler rifle and try playing a whole match with hipfire. Actually, try 2 or 3 matches that way, because it takes a match or so to get the hang of it. After that I assure you that you'll be back here demanding it be fixed just like the rest of us.
explain how this isn't more op than kb/m users.
and what do you think is a good solution to give controller users a mechanic to level the field. |
Chad Michael Murray
The Phoenix Federation
11
|
Posted - 2013.09.09 01:53:00 -
[24] - Quote
While I agree, there's no point in this thread tbh. All the butthurt people calling it aimbot are just realizing they're not as good as they originally had thought and finding any excuse possible as to why they're dying now that the game works a wee bit better. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2533
|
Posted - 2013.09.09 06:14:00 -
[25] - Quote
Chad Michael Murray wrote:While I agree, there's no point in this thread tbh. All the butthurt people calling it aimbot are just realizing they're not as good as they originally had thought and finding any excuse possible as to why they're dying now that the game works a wee bit better.
Did you read the thread? Because it doesn't sound like you read the thread.
If you actually believe that hip fire should get more accurate the further the target gets from you, then I can understand arguing that the "game works a wee bit better." However, I highly doubt that is actually your position. |
CRISIS BATTLESUIT
Vehicular Homicide Syndicate
7
|
Posted - 2013.09.09 06:19:00 -
[26] - Quote
It's not aim assist, it's improved hit detection; actually aim assist does play it's part in you getting slaughtered a lot more, though in hindsight it's mainly the improved hit detection combined with the aim assist. Aim assist being the lesser of the two......... |
Nick nugg3t
United Universe Corp
93
|
Posted - 2013.09.09 06:21:00 -
[27] - Quote
Zekain K wrote:I dont think so. 1/3 of the shots fired from a scrambler rifle still end up not registering. Thats just because you suck hahahahaha
|
Nick nugg3t
United Universe Corp
93
|
Posted - 2013.09.09 06:22:00 -
[28] - Quote
thank you +1 everyone needs to read this |
Buster Friently
Rosen Association
1666
|
Posted - 2013.09.09 06:23:00 -
[29] - Quote
So all's good so long as you're using a child's toy hitscan bullet hose weapon.
No thanks.
Hail AR 514. |
Nemo Bluntz
TeamPlayers EoN.
591
|
Posted - 2013.09.09 06:31:00 -
[30] - Quote
Cmdr Firezone38 wrote:It's not aim assist, it's improved hit detection
Its the perfect storm of aim assist, hit detection, and being seen through walls all hitting the community at the same time.
The game jumped from longer, high health, pick your battles to the less desired-- coin flip, build suits around avoiding scanners, pray I get the first shot in, because there's no way I can possibly escape in this build. |
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Cosgar
ParagonX
5029
|
Posted - 2013.09.09 06:33:00 -
[31] - Quote
If it's just hit detection, then what was up with the shotgun? |
Duran Lex
Amarr Templars Amarr Empire
229
|
Posted - 2013.09.09 06:34:00 -
[32] - Quote
Holy ****
I havn't seen a thread yet with this many people agreeing that its mostly hit detection.
I feel like i should don the tinfoil hat and start spouting nonsense about aimbot making me and my friends quit the game then proceed to que up for a match. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
29
|
Posted - 2013.09.09 07:17:00 -
[33] - Quote
Cosgar wrote:If it's just hit detection, then what was up with the shotgun? ok, i play with AR's, Scram Rifle's, sidearms,and every now and then a sniper rifle. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
29
|
Posted - 2013.09.09 07:18:00 -
[34] - Quote
Nemo Bluntz wrote:Cmdr Firezone38 wrote:It's not aim assist, it's improved hit detection pray I get the first shot in, because there's no way I can possibly escape in this build. I beg to differ on this one. I have escaped many many gun fights and come up on top even though they started. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
29
|
Posted - 2013.09.09 07:18:00 -
[35] - Quote
CRISIS BATTLESUIT wrote:It's not aim assist, it's improved hit detection; actually aim assist does play it's part in you getting slaughtered a lot more, though in hindsight it's mainly the improved hit detection combined with the aim assist. Aim assist being the lesser of the two......... I don't play with aim assist. Well after I did the testing. |
Provolonee
Undefined Risk DARKSTAR ARMY
162
|
Posted - 2013.09.09 07:30:00 -
[36] - Quote
Cosgar wrote:If it's just hit detection, then what was up with the shotgun? What is up with the shotty? It was broke for a day or two, after they patched the HD on it has been registering a lot more shots than before. Only had a few matches, seems about what the numbers say it should be. |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
141
|
Posted - 2013.09.09 07:49:00 -
[37] - Quote
Sleepy Zan wrote:Have you tried using shotguns?
Also I use snipers so I have to know where to shoot rather then spray and pray. Hit detection is not improved as much as you suggest it is.
I find hit detection better, it was difficult hitting with tactical assault rifles 1.3 on moving targets. Trying to hip firing it with its low accuracy was close to impossible hitting the strafing and jumping infantry. I am using mouse. Now I can hit running targets and have even got a few kills up close hip firing it, with mouse. The hit detection is more reliable on fast moving targets, not sure what has improved it, better lag compensation, increased hit boxes or just general performance and internal optimizations.
This combined with the changes of the combat flow has made me go back to tactical assault rifles and plasma canons. Both were very difficult before 1.4 as most encounters was with strafing and jumping infantry at close quarter combat. I very much enjoy the changed way matches are played now. It is also easier being a support logi as the team tends to stick together at distance giving more room for repairing and reviving. Before 1.4 everyone was blown up by mass drivers and grenades, it was rare to find one in need of reviving. |
Nemo Bluntz
TeamPlayers EoN.
601
|
Posted - 2013.09.09 14:08:00 -
[38] - Quote
Cmdr Firezone38 wrote:Nemo Bluntz wrote:
pray I get the first shot in, because there's no way I can possibly escape in this build.
I beg to differ on this one. I have escaped many many gun fights and come up on top even though they started.
Must have been a kb/m player. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3565
|
Posted - 2013.09.09 14:25:00 -
[39] - Quote
Cmdr Firezone38 wrote:I have been playing Dust for a couple days now since the update with and without aim assist. Aim assist does help some but in the end I've notice that hit detection has improved a lot and that is what is real helping. When my bullets hit the player, their actually hitting them. CCP keep it how it is. All they need to do is make the movement feel a more like Planetside 2 or something like that. Otherwise it's way better than what it used to be. Crazy isn't it?
Hit detection has been sub-par for so long that when they finally work out the kinks, everyone just blames it on Aim Assist. |
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