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Cmdr Firezone38
Condotta Rouvenor Gallente Federation
20
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Posted - 2013.09.09 00:15:00 -
[1] - Quote
I have been playing Dust for a couple days now since the update with and without aim assist. Aim assist does help some but in the end I've notice that hit detection has improved a lot and that is what is real helping. When my bullets hit the player, their actually hitting them. CCP keep it how it is. All they need to do is make the movement feel a more like Planetside 2 or something like that. Otherwise it's way better than what it used to be. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
21
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Posted - 2013.09.09 00:36:00 -
[2] - Quote
Henchmen21 wrote:Yea that's why AR's feel so much stronger now, because every bullet is hitting. Problem is damage and HP levels were all set with the bad hit detection so now its like shooting through tissue paper no matter the suit you are wearing. I do and don't like that you can go through people like tissue paper. I like that I can take down proto guys a little better then before, but now they can take me down like nothing. That is fair because they have worked for their gear. We'll have to see what happens.
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Cmdr Firezone38
Condotta Rouvenor Gallente Federation
22
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Posted - 2013.09.09 00:49:00 -
[3] - Quote
Baal Roo wrote:Clearly hit detection has improved, and that's definitely a good thing.
That doesn't mean however that the aim assist isn't too good for hip-firing. In most scenarios at med-long range you're better off letting the aim assist do all of the heavy lifting for you. If you've got someone at the "optimal" range for, say, a laser rifle/TAC/Scrambler, then simply hovering your aim over the person for a moment with hipfiring will magnetize your reticle to them and unless they move 5+ meters to either side will track them with 100% accuracy.
I don't know why anyone would argue that hipfiring a med-long range weapon at it's maximum optimal distance should be more accurate than actually manually aiming down sites to hit your target. If AIMING is a detriment with the "high skill" aim based weapons; there's a problem. hmmm... didn't know that. I never hipfire unless i'm close to someone or in a building. So actually never tried hipfiring someone from afar because I never thought it would work. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
22
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Posted - 2013.09.09 00:52:00 -
[4] - Quote
Henchmen21 wrote:Cmdr Firezone38 wrote:Henchmen21 wrote:Yea that's why AR's feel so much stronger now, because every bullet is hitting. Problem is damage and HP levels were all set with the bad hit detection so now its like shooting through tissue paper no matter the suit you are wearing. I do and don't like that you can go through people like tissue paper. I like that I can take down proto guys a little better then before, but now they can take me down like nothing. That is fair because they have worked for their gear. We'll have to see what happens. And here I've fallen for the laser rifle now that the AR is so good. Theres something more satisfying about melting people though. I do wonder how they will address it. I call 1.4 the rise of the milita because they are just as deadly now. CCP says they watch the numbers and react when certain guns become elevated above the rest I have to think they will notice the milita weapons spiking. interesting times on the battlefield that's for sure. I know. I've been killing heavies with my AR a lot. But they still kill me a lot too
P.S. How is the laser rifle. Haven't tried it yet. Waiting for them to make the test ranges before I try it out. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
23
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Posted - 2013.09.09 01:13:00 -
[5] - Quote
Baal Roo wrote:Seymor Krelborn wrote:Baal Roo wrote:Clearly hit detection has improved, and that's definitely a good thing.
That doesn't mean however that the aim assist isn't too good for hip-firing. In most scenarios at med-long range you're better off letting the aim assist do all of the heavy lifting for you. If you've got someone at the "optimal" range for, say, a laser rifle/TAC/Scrambler, then simply hovering your aim over the person for a moment with hipfiring will magnetize your reticle to them and unless they move 5+ meters to either side will track them with 100% accuracy.
I don't know why anyone would argue that hipfiring a med-long range weapon at it's maximum optimal distance should be more accurate than actually manually aiming down sites to hit your target. If AIMING is a detriment with the "high skill" aim based weapons; there's a problem. this is an exaggeration....most of the time everyone is moving around frantically enough that the magnetizing effect is neutralized... The problem is that the Aim Assist seems to work based on the distance the enemy moves on your screen. This means that the further the enemy is away from you, the longer the aim assist will track them. Someone 100 meters away has to move 4x as far left or right to break the "magnetic lock" as someone who is 25 meters away. The second half of the problem is that it only seems to do this with hip-fire. Thus, this creates a bizarre dichotomy where the further away someone is from you, the more beneficial it is to hip-fire. Cmdr Firezone38 wrote:hmmm... didn't know that. I never hipfire unless i'm close to someone or in a building. So actually never tried hipfiring someone from afar because I never thought it would work. Yeah, it shouldn't, but it does. That's what everyone is complaining about. It's the uninformed people who don't understand the problem who are arguing that there isn't one. Pull out a laser/TAC/scrambler rifle and try playing a whole match with hipfire. Actually, try 2 or 3 matches that way, because it takes a match or so to get the hang of it. After that I assure you that you'll be back here demanding it be fixed just like the rest of us. So all they actually have to change is the hipfire assist and not the ADS assist |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
29
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Posted - 2013.09.09 07:17:00 -
[6] - Quote
Cosgar wrote:If it's just hit detection, then what was up with the shotgun? ok, i play with AR's, Scram Rifle's, sidearms,and every now and then a sniper rifle. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
29
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Posted - 2013.09.09 07:18:00 -
[7] - Quote
Nemo Bluntz wrote:Cmdr Firezone38 wrote:It's not aim assist, it's improved hit detection pray I get the first shot in, because there's no way I can possibly escape in this build. I beg to differ on this one. I have escaped many many gun fights and come up on top even though they started. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
29
|
Posted - 2013.09.09 07:18:00 -
[8] - Quote
CRISIS BATTLESUIT wrote:It's not aim assist, it's improved hit detection; actually aim assist does play it's part in you getting slaughtered a lot more, though in hindsight it's mainly the improved hit detection combined with the aim assist. Aim assist being the lesser of the two......... I don't play with aim assist. Well after I did the testing. |
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