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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
5029
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Posted - 2013.09.09 06:33:00 -
[31] - Quote
If it's just hit detection, then what was up with the shotgun? |
Duran Lex
Amarr Templars Amarr Empire
229
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Posted - 2013.09.09 06:34:00 -
[32] - Quote
Holy ****
I havn't seen a thread yet with this many people agreeing that its mostly hit detection.
I feel like i should don the tinfoil hat and start spouting nonsense about aimbot making me and my friends quit the game then proceed to que up for a match. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
29
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Posted - 2013.09.09 07:17:00 -
[33] - Quote
Cosgar wrote:If it's just hit detection, then what was up with the shotgun? ok, i play with AR's, Scram Rifle's, sidearms,and every now and then a sniper rifle. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
29
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Posted - 2013.09.09 07:18:00 -
[34] - Quote
Nemo Bluntz wrote:Cmdr Firezone38 wrote:It's not aim assist, it's improved hit detection pray I get the first shot in, because there's no way I can possibly escape in this build. I beg to differ on this one. I have escaped many many gun fights and come up on top even though they started. |
Cmdr Firezone38
Condotta Rouvenor Gallente Federation
29
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Posted - 2013.09.09 07:18:00 -
[35] - Quote
CRISIS BATTLESUIT wrote:It's not aim assist, it's improved hit detection; actually aim assist does play it's part in you getting slaughtered a lot more, though in hindsight it's mainly the improved hit detection combined with the aim assist. Aim assist being the lesser of the two......... I don't play with aim assist. Well after I did the testing. |
Provolonee
Undefined Risk DARKSTAR ARMY
162
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Posted - 2013.09.09 07:30:00 -
[36] - Quote
Cosgar wrote:If it's just hit detection, then what was up with the shotgun? What is up with the shotty? It was broke for a day or two, after they patched the HD on it has been registering a lot more shots than before. Only had a few matches, seems about what the numbers say it should be. |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
141
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Posted - 2013.09.09 07:49:00 -
[37] - Quote
Sleepy Zan wrote:Have you tried using shotguns?
Also I use snipers so I have to know where to shoot rather then spray and pray. Hit detection is not improved as much as you suggest it is.
I find hit detection better, it was difficult hitting with tactical assault rifles 1.3 on moving targets. Trying to hip firing it with its low accuracy was close to impossible hitting the strafing and jumping infantry. I am using mouse. Now I can hit running targets and have even got a few kills up close hip firing it, with mouse. The hit detection is more reliable on fast moving targets, not sure what has improved it, better lag compensation, increased hit boxes or just general performance and internal optimizations.
This combined with the changes of the combat flow has made me go back to tactical assault rifles and plasma canons. Both were very difficult before 1.4 as most encounters was with strafing and jumping infantry at close quarter combat. I very much enjoy the changed way matches are played now. It is also easier being a support logi as the team tends to stick together at distance giving more room for repairing and reviving. Before 1.4 everyone was blown up by mass drivers and grenades, it was rare to find one in need of reviving. |
Nemo Bluntz
TeamPlayers EoN.
601
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Posted - 2013.09.09 14:08:00 -
[38] - Quote
Cmdr Firezone38 wrote:Nemo Bluntz wrote:
pray I get the first shot in, because there's no way I can possibly escape in this build.
I beg to differ on this one. I have escaped many many gun fights and come up on top even though they started.
Must have been a kb/m player. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3565
|
Posted - 2013.09.09 14:25:00 -
[39] - Quote
Cmdr Firezone38 wrote:I have been playing Dust for a couple days now since the update with and without aim assist. Aim assist does help some but in the end I've notice that hit detection has improved a lot and that is what is real helping. When my bullets hit the player, their actually hitting them. CCP keep it how it is. All they need to do is make the movement feel a more like Planetside 2 or something like that. Otherwise it's way better than what it used to be. Crazy isn't it?
Hit detection has been sub-par for so long that when they finally work out the kinks, everyone just blames it on Aim Assist. |
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