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Thread Statistics | Show CCP posts - 1 post(s) |
Eris Ernaga
Super Nerds
524
|
Posted - 2013.09.08 16:39:00 -
[1] - Quote
I want to get in to faction warfare seriously in Dust I never wanted to have to join a militia in EVE or enroll my corporation so Dust's easy FW system was relieving to me. Now instead of fighting in Instant Battles I am fighting only in Faction Warfare or at least 99% of the time. Despite enjoying fighting for the Caldari and getting a sense of loyalism and accomplishment from winning battles none of which I did in EVE I feel there are some serious problems with the FW system. So here is my debunk of the whole thing I have actually read some CCP post in scattered threads and am happy to read that they are planning fixes in the future.
People don't know anything about the factions!
It blew my mind when I figured out Gallente were fighting against their own faction! Trust me they are join a faction warfare battle in which your faction is attacking the enemy faction say Minmitar versus Amarr. You will quite literally find Amarr fighting Amarr and Minmitar fighting Minmitar it makes zero sense. I think the reason for this is because CCP has given the new players a lack of information and not provided any real back ground story on the factions. In EVE they do a great job at showing you pictures, systems, and videos for each faction while still providing all the text on the bloodlines and factions in New Eden. In Dust this is not the case new players with no knowledge of the game are joining and randomly picking a side or having a friend pick for them. This is not how the game should be played so below are some solutions to help people find some loyalty and better choose the faction they will want to be a part of.
Videos for each faction - Give Dust mercenaries the same videos explaining the factions in detail from EVE online. This would be a great source of information and style as each faction has their own style and colors. It would help new players get a sense of identity and a short text simply doesn't do that.
Show art for each faction before choosing - This could be implemented easily for example if you choose Caldari you get some background art showing a few Caldari ships, then when you choose your bloodline you get art of Caldari soldiers, when you choose your sex you get to see some Caldari males or females out of suit depending on which sex you choose. Whatever helps people get that sense of identity and background and helps them fall in with the faction they want to be a part of lore is a big thing in New Eden.
Show any additional information before choosing a side - Because your choice is permanent once you choose there is no unchoosing. Make sure you inform people of how many system that faction owns, pictures for each bloodline, informative videos, and much much more because picking a side can be important for some people especially the role players.
Making Faction Warfare battles a big deal
At the moment I am sorry to say it but Faction Warfare battles are a complete joke. Why? Because they are nothing more then an ordinary Skirmish battles. Faction Warfare battles need something that sets them apart from the every day instant battles because they are not every day instant battles. These battle need a feeling of importance and making them matter will be the first step in the right direction for CCP.
Rewards - Rewards need to be a big part of FW support your faction and be rewarded after all you are helping a major faction secure it's place in New Eden. This can be done by giving the winners a higher skill points and ISK payout which puts an emphasize on winning which is currently not present. Simple pay outs will make winning a big deal if it effects the wallets and skill points of every merc on that team.
Loyalty / Loyalty Points - Loyalty is important why should someone be rewarded for fighting against his own faction? I believe standing needs to be implemented for every faction and that faction warfare should have consequences being loss of standing with other factions. Standing should be raised for the faction you fight for and if you help your faction secure a win should give you a large standing increase. However the side you fight against you loose standing for this is to ensure people pick one side and stick with them. Loyalty points should be rewarded every time you a complete a battle for a faction and win it Loyalty Points could be traded in for gear, weapons, or ISK. Saving up large amounts of Loyalty Points could unlock you unlimited copy blueprints.
Buy unlimited copy Assault Rifle blueprint for 250,000 Loyalty Points you must have a standing of 5 with the Caldari State to be able to purchase this item.
|
Eris Ernaga
Super Nerds
524
|
Posted - 2013.09.08 16:40:00 -
[2] - Quote
Will write more on this later Reserved |
Quil Evrything
DUST University Ivy League
72
|
Posted - 2013.09.08 16:45:00 -
[3] - Quote
Thanks so much for posting about loyalty points! I had no idea. I heard the "loyalty will be rewarded" thing over and over, of course. but i thoguht that was just the usual ISK.
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Mobius Kaethis
Molon Labe. RISE of LEGION
709
|
Posted - 2013.09.08 16:56:00 -
[4] - Quote
True, there are no LP, which definitely makes me care less about FW. Often though the largest part in my decision to not bring my squad into them is the wait time. It takes so stupidly long to get into FW matches that I can actually feel my hair grow while I wait.
Sure LP and the goodies I could by with it would be an entiicement but it would have to be officer equipment level goodies to make me willing to wait so long to play. |
Eris Ernaga
Super Nerds
524
|
Posted - 2013.09.08 16:59:00 -
[5] - Quote
Mobius Kaethis wrote:True, there are no LP, which definitely makes me care less about FW. Often though the largest part in my decision to not bring my squad into them is the wait time. It takes so stupidly long to get into FW matches that I can actually feel my hair grow while I wait.
Sure LP and the goodies I could by with it would be an entiicement but it would have to be officer equipment level goodies to make me willing to wait so long to play.
The wait isn't that much longer then an ordinary instant battle I think it is to allow you to be able to be able to make battle plans and form squads before entering the battle. I am gonna keep posting more on Faction Warfare so keep checked up on this thread. Also Officer level weapons would be a great reward especially when player to player trade is implemented it could become a source of income outside the usual grind. |
Mobius Kaethis
Molon Labe. RISE of LEGION
710
|
Posted - 2013.09.08 17:05:00 -
[6] - Quote
Perhaps I'm less patient than you but once I start playing I want zero wait time between rounds. I get on dust to play not sit in the war barge. |
Quil Evrything
DUST University Ivy League
74
|
Posted - 2013.09.08 17:11:00 -
[7] - Quote
Mobius Kaethis wrote: Sure LP and the goodies I could by with it would be an entiicement but it would have to be officer equipment level goodies to make me willing to wait so long to play.
I tried one just now. I did not have a long wait. about the standard wait, maybe jus a few seconds longer.
|
Mobius Kaethis
Molon Labe. RISE of LEGION
710
|
Posted - 2013.09.08 17:25:00 -
[8] - Quote
Quil Evrything wrote:Mobius Kaethis wrote: Sure LP and the goodies I could by with it would be an entiicement but it would have to be officer equipment level goodies to make me willing to wait so long to play.
I tried one just now. I did not have a long wait. about the standard wait, maybe jus a few seconds longer.
Unless they changed it this build it is a 2 minute wait in the war barge and a couple of minutes to even load into that. In instant battles there is often no war barge wait and almost no time waiting for battle.
This could have changed though which would be wonderful. |
Eris Ernaga
Super Nerds
524
|
Posted - 2013.09.09 03:13:00 -
[9] - Quote
Mobius Kaethis wrote:Quil Evrything wrote:Mobius Kaethis wrote: Sure LP and the goodies I could by with it would be an entiicement but it would have to be officer equipment level goodies to make me willing to wait so long to play.
I tried one just now. I did not have a long wait. about the standard wait, maybe jus a few seconds longer. Unless they changed it this build it is a 2 minute wait in the war barge and a couple of minutes to even load into that. In instant battles there is often no war barge wait and almost no time waiting for battle. This could have changed though which would be wonderful.
This is not what this thread is about it is about improving Faction Warfare. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1826
|
Posted - 2013.09.09 03:27:00 -
[10] - Quote
Eris Ernaga wrote:I want to get in to faction warfare seriously in Dust I never wanted to have to join a militia in EVE or enroll my corporation so Dust's easy FW system was relieving to me. Now instead of fighting in Instant Battles I am fighting only in Faction Warfare or at least 99% of the time. Despite enjoying fighting for the Caldari and getting a sense of loyalism and accomplishment from winning battles none of which I did in EVE I feel there are some serious problems with the FW system. So here is my debunk of the whole thing I have actually read some CCP post in scattered threads and am happy to read that they are planning fixes in the future.
People don't know anything about the factions!
It blew my mind when I figured out Gallente were fighting against their own faction! Trust me they are join a faction warfare battle in which your faction is attacking the enemy faction say Minmitar versus Amarr. You will quite literally find Amarr fighting Amarr and Minmitar fighting Minmitar it makes zero sense. I think the reason for this is because CCP has given the new players a lack of information and not provided any real back ground story on the factions. In EVE they do a great job at showing you pictures, systems, and videos for each faction while still providing all the text on the bloodlines and factions in New Eden. In Dust this is not the case new players with no knowledge of the game are joining and randomly picking a side or having a friend pick for them. This is not how the game should be played so below are some solutions to help people find some loyalty and better choose the faction they will want to be a part of.
Videos for each faction - Give Dust mercenaries the same videos explaining the factions in detail from EVE online. This would be a great source of information and identity as each faction has their own style and colors. It would help new players get a sense of identity which a short text simply doesn't provide.
Show art for each faction before choosing - This could be implemented easily for example if you choose Caldari you get some background art showing a few Caldari ships, then when you choose your bloodline you get art of Caldari soldiers, when you choose your sex you get to see some Caldari males or females out of their suits. Whatever helps people get that sense of identity and background and helps them fall in with the faction they want to be a part of lore is a big thing in New Eden.
Show any additional information before choosing a side - Because your choice is permanent once you choose there is no unchoosing. Make sure you inform people of how many system that faction owns, pictures for each bloodline, informative videos, and much much more because picking a side can be important for some people especially the role players.
Making Faction Warfare battles a big deal
At the moment I am sorry to say it but Faction Warfare battles are a complete joke. Why? Because they are nothing more then an ordinary Skirmish battles. Faction Warfare battles need something that sets them apart from the every day instant battles because they are not every day instant battles. These battles need a feeling of importance and giving them importance will be the first step in the right direction for CCP.
Rewards - Rewards need to be a big part of FW support your faction and be rewarded after all you are helping a major faction secure it's place in New Eden. This can be done by giving the winners a higher skill points and ISK payout which puts an emphasize on winning which is currently not present. Larger pay outs will make winning a big deal if it effects the wallets and skill points of every merc on that team.
Loyalty / Loyalty Points - Loyalty is important why should someone be rewarded for fighting against his own faction? I believe standing needs to be implemented for every faction and that faction warfare should have consequences being loss of standing with other factions. Standing should be raised for the faction you fight for and if you help your faction secure a win you should be given a large standing increase. However, the side you fight against you loose standing for this is to ensure people pick one side and stick with that side. Loyalty points should be rewarded every time you a complete a battle for a faction and Loyalty Points could be traded in for gear, weapons, or ISK saving up large amounts of Loyalty Points could unlock you unlimited copy blueprints.
Buy unlimited copy Assault Rifle blueprint for 250,000 Loyalty Points you must have a standing of 5 with the Caldari State to be able to purchase this item.
Changing Faction Warfare's game mode - Will post this part soon Eliminating non-loyalist from faction warfare - Will post this part soon
FW need a militia system.
Loyalist is a status earnt not a given.
Players need to either sign of for a faction or not sign on at all. |
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Eris Ernaga
Super Nerds
524
|
Posted - 2013.09.09 03:41:00 -
[11] - Quote
Quote:FW need a militia system.
Loyalist is a status earnt not a given.
Players need to either sign of for a faction or not sign on at all.
Can't really agree Dust's simple Faction Warfare system is appealing and easy and you would eliminate a lot of players from their corps and from faction warfare if they had to join a militia. A standing system would help people stay on board with one faction especially if it brings in rewards. This is in New Eden but this isn't EVE so we can't always use the same systems/rules when building both games. I wouldn't do faction warfare in Dust if I had to join a militia. |
Eris Ernaga
Super Nerds
524
|
Posted - 2013.09.09 03:42:00 -
[12] - Quote
Quote:'Loyalty is important why should someone be rewarded for fighting against his own faction? I believe standing needs to be implemented for every faction and that faction warfare should have consequences being loss of standing with other factions. Standing should be raised for the faction you fight for and if you help your faction secure a win you should be given a large standing increase. However, the side you fight against you loose standing for this is to ensure people pick one side and stick with that side."
"So the problem seems to be that people don't care about Faction Warfare this is why adding standing is necessary. Once you hit a low enough negative standing with a faction you wont be able to que for that faction anymore however your standing will increase for the faction you are fighting for and bring you rewards./' |
The-Errorist
Mannar Focused Warfare Gallente Federation
183
|
Posted - 2013.09.09 03:52:00 -
[13] - Quote
+1 |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1828
|
Posted - 2013.09.09 03:57:00 -
[14] - Quote
Eris Ernaga wrote:Quote:FW need a militia system.
Loyalist is a status earnt not a given.
Players need to either sign of for a faction or not sign on at all. Can't really agree Dust's simple Faction Warfare system is appealing and easy and you would eliminate a lot of players from their corps and from faction warfare if they had to join a militia. A standing system would help people stay on board with one faction especially if it brings in rewards. This is in New Eden but this isn't EVE so we can't always use the same systems/rules when building both games. I wouldn't do faction warfare in Dust if I had to join a militia.
Standing system must be like in EVE then. If you are not liked you cannot work for the faction. simple as that. |
BIind Shot
Neanderthal Nation Public Disorder.
54
|
Posted - 2013.09.09 04:11:00 -
[15] - Quote
I think loyalty points for faction warfare is a great idea. |
KalOfTheRathi
Black Phoenix Mercenaries
675
|
Posted - 2013.09.09 04:17:00 -
[16] - Quote
BIind Shot wrote:I think loyalty points for faction warfare is a great idea. It is an old, old idea. And in fact is referenced in game (I don't recall if it still is but it was definitely there in Beta).
Without proper information they are meaningless, which is part of point of the OP. There is no sense in mentioning they without some attempt at explaining the various factions.
And, BTW, there are some videos regarding the various races. Not enough but some. |
Eris Ernaga
Super Nerds
526
|
Posted - 2013.09.09 04:35:00 -
[17] - Quote
There was a large post made by CCP showing all the great things they were doing for Faction Warfare hopefully I can find the post. Just hoping CCP doesn't forget how about Faction Warfare is right now. |
Eris Ernaga
Super Nerds
526
|
Posted - 2013.09.09 04:36:00 -
[18] - Quote
KalOfTheRathi wrote:BIind Shot wrote:I think loyalty points for faction warfare is a great idea. It is an old, old idea. And in fact is referenced in game (I don't recall if it still is but it was definitely there in Beta). Without proper information they are meaningless, which is part of point of the OP. There is no sense in mentioning they without some attempt at explaining the various factions. And, BTW, there are some videos regarding the various races. Not enough but some.
There are plenty but not in Dust. |
Sgt Kirk
SyNergy Gaming EoN.
1530
|
Posted - 2013.09.09 04:39:00 -
[19] - Quote
Mobius Kaethis wrote:Perhaps I'm less patient than you but once I start playing I want zero wait time between rounds. I get on dust to play not sit in the war barge. Sounds like you should go into an "instant battle" then.
FW has to sync up with EVE as well so it's just a few more seconds to play. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
78
|
Posted - 2013.09.09 05:08:00 -
[20] - Quote
+1. FW definitely should have more incentive, LP sound like a great way to do it. As it is, basically pub battle 1.2 with more squads, is not any different an experience,
BTW, you're not likely to get people to only fight for their characters faction b/c they make it without necessarily knowing what they will do. They then join a corp a few days/weeks/months later and follow their corp mates into battle. Example, we always fight for amarr or caldari. Most of our corp is those 2, but there are some gallente or min around. For obvious reasons they care more about their friends in the corp than the faction they play for, so unless you allow switching of your character race later on, homogeneity in faction battles will never occur. Not everyone is PIE. |
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Eris Ernaga
Super Nerds
535
|
Posted - 2013.09.09 07:27:00 -
[21] - Quote
John Demonsbane wrote:+1. FW definitely should have more incentive, LP sound like a great way to do it. As it is, basically pub battle 1.2 with more squads, is not any different an experience,
BTW, you're not likely to get people to only fight for their characters faction b/c they make it without necessarily knowing what they will do. They then join a corp a few days/weeks/months later and follow their corp mates into battle. Example, we always fight for amarr or caldari. Most of our corp is those 2, but there are some gallente or min around. For obvious reasons they care more about their friends in the corp than the faction they play for, so unless you allow switching of your character race later on, homogeneity in faction battles will never occur. Not everyone is PIE.
Which is why I suggested adding a standings penalty if it directly involves someones standing they will think twice. People who run squads with multiple faction members need to go to instant battles. It really will take a change in how we play FW and a change in the system. Putting an emphasize on winning, loyalty points, standings are all steps in the right direction. I'd also like FW battles to be 32 v 32 FW should be more intense then public contracts. |
Eris Ernaga
Super Nerds
535
|
Posted - 2013.09.10 04:40:00 -
[22] - Quote
Sgt Kirk wrote:Mobius Kaethis wrote:Perhaps I'm less patient than you but once I start playing I want zero wait time between rounds. I get on dust to play not sit in the war barge. Sounds like you should go into an " instant battle" then. FW has to sync up with EVE as well so it's just a few more seconds to play.
Yes it really is no problem at all for me to wait an extra minute or two which is the max amount of additional time you will be waiting in the war barge. The only reason you instantly drop in to a battle is because you are joining the battle late for Public Contracts the battle starts in the war barge with either a 2 or 3 minute timer (can't remember which). With FW I am sure it just starts at 5 minutes. |
Yotta Guns
Molon Labe. RISE of LEGION
44
|
Posted - 2013.09.10 08:49:00 -
[23] - Quote
bump... keep it going! :) (i'll fight for gallente as long as i can still caldari eqipment... maybe that's the purpose of the fight... take possesion of military goods :p) |
Eris Ernaga
Super Nerds
546
|
Posted - 2013.09.10 11:10:00 -
[24] - Quote
Yotta Guns wrote:bump... keep it going! :) (i'll fight for gallente as long as i can still caldari eqipment... maybe that's the purpose of the fight... take possesion of military goods :p)
Ha I am a Caldari I hate Gallente scum >;D |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1901
|
Posted - 2013.09.10 11:43:00 -
[25] - Quote
John Demonsbane wrote:+1. FW definitely should have more incentive, LP sound like a great way to do it. As it is, basically pub battle 1.2 with more squads, is not any different an experience,
BTW, you're not likely to get people to only fight for their characters faction b/c they make it without necessarily knowing what they will do. They then join a corp a few days/weeks/months later and follow their corp mates into battle. Example, we always fight for amarr or caldari. Most of our corp is those 2, but there are some gallente or min around. For obvious reasons they care more about their friends in the corp than the faction they play for, so unless you allow switching of your character race later on, homogeneity in faction battles will never occur. Not everyone is PIE. Doesn't matter. If players aren't willing to commit to a faction and only that faction then there is no logical reason why the FW group State Protectorate, 24th Imperial Crusade, etc would hire disloyal or potentially disloyal mercs.
Its just plain business sense. If you aren't willing to fight for one faction and one faction alone then FW isn't for you. |
Draco Cerberus
Hellstorm Inc League of Infamy
307
|
Posted - 2013.09.10 12:55:00 -
[26] - Quote
Ok, so minmatar suited mercs are fighting minmatar suited mercs. This is not a big deal, not all mercs (especially beta players) trained their racial suits. I for one have 2 mercs that are both no skilled into their racial suits. This merc likes the Gallente suits and you won't find him sporting any other gear. He is clearly Minmatar.
LP. Yes, LP that could be used to buy "Faction" gear and Boosters (yes for SP) would be really really really really really awesome. Eve's long standing LP reward system would be nice if imported to Dust providing a variety of ammo types that could be equipped to your weapons and Faction armor/shield hardeners or repairer would be really cool. There are some really neat and rewarding benefits to choosing a side in Eve. It would be great if we could have some of those rewards in Dust.
LP rewards for battle should only go to the winners of the battle as a reward. The losers would gain no LP. No ISK for losses and friendly fire should be turned on. Make faction warfare actual faction warfare please CCP.
Deployment to battle should be done as a team formed before the fight, create the ability to deploy a whole team to the field instead of allowing singles to join. No squad deployment, but rather a 16 man team made up of a platoon leader, 3 squad leaders and the mercs fighting in their squads. |
Eris Ernaga
Super Nerds
547
|
Posted - 2013.09.11 02:41:00 -
[27] - Quote
True Adamance wrote:John Demonsbane wrote:+1. FW definitely should have more incentive, LP sound like a great way to do it. As it is, basically pub battle 1.2 with more squads, is not any different an experience,
BTW, you're not likely to get people to only fight for their characters faction b/c they make it without necessarily knowing what they will do. They then join a corp a few days/weeks/months later and follow their corp mates into battle. Example, we always fight for amarr or caldari. Most of our corp is those 2, but there are some gallente or min around. For obvious reasons they care more about their friends in the corp than the faction they play for, so unless you allow switching of your character race later on, homogeneity in faction battles will never occur. Not everyone is PIE. Doesn't matter. If players aren't willing to commit to a faction and only that faction then there is no logical reason why the FW group State Protectorate, 24th Imperial Crusade, etc would hire disloyal or potentially disloyal mercs. Its just plain business sense. If you aren't willing to fight for one faction and one faction alone then FW isn't for you.
I was fighting for the State and saw a Gallente fighting against the Federation he was telling everyone to squad up and bring their best. I told him coming from a Gallente fighting against his own team. His reply was "I am a mercenary!". Unbelievable. |
Eris Ernaga
Super Nerds
547
|
Posted - 2013.09.11 02:43:00 -
[28] - Quote
Draco Cerberus wrote:Ok, so minmatar suited mercs are fighting minmatar suited mercs. This is not a big deal, not all mercs (especially beta players) trained their racial suits. I for one have 2 mercs that are both no skilled into their racial suits. This merc likes the Gallente suits and you won't find him sporting any other gear. He is clearly Minmatar.
LP. Yes, LP that could be used to buy "Faction" gear and Boosters (yes for SP) would be really really really really really awesome. Eve's long standing LP reward system would be nice if imported to Dust providing a variety of ammo types that could be equipped to your weapons and Faction armor/shield hardeners or repairer would be really cool. There are some really neat and rewarding benefits to choosing a side in Eve. It would be great if we could have some of those rewards in Dust.
LP rewards for battle should only go to the winners of the battle as a reward. The losers would gain no LP. No ISK for losses and friendly fire should be turned on. Make faction warfare actual faction warfare please CCP.
Deployment to battle should be done as a team formed before the fight, create the ability to deploy a whole team to the field instead of allowing singles to join. No squad deployment, but rather a 16 man team made up of a platoon leader, 3 squad leaders and the mercs fighting in their squads. This provides incentives for people to find a group of like minded mercs to join a faction together and build standings together.
I am not at all talking about racial suits but the faction these players were in you need to read more carefully. |
General12912
Gallente Marine Corps Dark Taboo
12
|
Posted - 2013.09.11 02:55:00 -
[29] - Quote
Actually, a lot of players care about faction warfare. In 'the way of the mercenary video' it mentions that you will find your fighting for money, loyalty, ect. Part of this could be translated as taking factional sides. The whole story of new eden is based on faction warfare. Most of the players in my home system (local chat) are gallentean patriots. Don't cry about faction warfare. It would just get CCP to delete something us role players actually enjoy. Plus I find it that this is being posted by a caldari, who just so happens to be losing the faction war atm. And the fact that most of u guys have no loyalty helps balance the warfare out a bit. |
Eris Ernaga
Super Nerds
548
|
Posted - 2013.09.11 06:34:00 -
[30] - Quote
General12912 wrote:Actually, a lot of players care about faction warfare. In 'the way of the mercenary video' it mentions that you will find your fighting for money, loyalty, ect. Part of this could be translated as taking factional sides. The whole story of new eden is based on faction warfare. Most of the players in my home system (local chat) are gallentean patriots. Don't cry about faction warfare. It would just get CCP to delete something us role players actually enjoy. Plus I find it that this is being posted by a caldari, who just so happens to be losing the faction war atm. And the fact that most of u guys have no loyalty helps balance the warfare out a bit.
I found this post to be hilarious and ignorant. I hold nothing against the Gallente and I am only offering ways to improve faction warfare and reward people for being loyal. And here you come labeling me as some Gallente hater whos ideas would ruin faction warfare? And dude the way of the mercenary is all about being a mercenary it has nothing to do with the factions.
I found your post a horrible read and the worse posted in this thread. -1
I'll have to reread and come up with a constructive response though after all I am only trying to improve FW for all factions.
P.S. My first EVE character was Gallente and I still want to be a Gallente but already went Caldari. P.S. I am enjoying Caldari =3 |
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