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Thread Statistics | Show CCP posts - 1 post(s) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1826
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Posted - 2013.09.09 03:27:00 -
[1] - Quote
Eris Ernaga wrote:I want to get in to faction warfare seriously in Dust I never wanted to have to join a militia in EVE or enroll my corporation so Dust's easy FW system was relieving to me. Now instead of fighting in Instant Battles I am fighting only in Faction Warfare or at least 99% of the time. Despite enjoying fighting for the Caldari and getting a sense of loyalism and accomplishment from winning battles none of which I did in EVE I feel there are some serious problems with the FW system. So here is my debunk of the whole thing I have actually read some CCP post in scattered threads and am happy to read that they are planning fixes in the future.
People don't know anything about the factions!
It blew my mind when I figured out Gallente were fighting against their own faction! Trust me they are join a faction warfare battle in which your faction is attacking the enemy faction say Minmitar versus Amarr. You will quite literally find Amarr fighting Amarr and Minmitar fighting Minmitar it makes zero sense. I think the reason for this is because CCP has given the new players a lack of information and not provided any real back ground story on the factions. In EVE they do a great job at showing you pictures, systems, and videos for each faction while still providing all the text on the bloodlines and factions in New Eden. In Dust this is not the case new players with no knowledge of the game are joining and randomly picking a side or having a friend pick for them. This is not how the game should be played so below are some solutions to help people find some loyalty and better choose the faction they will want to be a part of.
Videos for each faction - Give Dust mercenaries the same videos explaining the factions in detail from EVE online. This would be a great source of information and identity as each faction has their own style and colors. It would help new players get a sense of identity which a short text simply doesn't provide.
Show art for each faction before choosing - This could be implemented easily for example if you choose Caldari you get some background art showing a few Caldari ships, then when you choose your bloodline you get art of Caldari soldiers, when you choose your sex you get to see some Caldari males or females out of their suits. Whatever helps people get that sense of identity and background and helps them fall in with the faction they want to be a part of lore is a big thing in New Eden.
Show any additional information before choosing a side - Because your choice is permanent once you choose there is no unchoosing. Make sure you inform people of how many system that faction owns, pictures for each bloodline, informative videos, and much much more because picking a side can be important for some people especially the role players.
Making Faction Warfare battles a big deal
At the moment I am sorry to say it but Faction Warfare battles are a complete joke. Why? Because they are nothing more then an ordinary Skirmish battles. Faction Warfare battles need something that sets them apart from the every day instant battles because they are not every day instant battles. These battles need a feeling of importance and giving them importance will be the first step in the right direction for CCP.
Rewards - Rewards need to be a big part of FW support your faction and be rewarded after all you are helping a major faction secure it's place in New Eden. This can be done by giving the winners a higher skill points and ISK payout which puts an emphasize on winning which is currently not present. Larger pay outs will make winning a big deal if it effects the wallets and skill points of every merc on that team.
Loyalty / Loyalty Points - Loyalty is important why should someone be rewarded for fighting against his own faction? I believe standing needs to be implemented for every faction and that faction warfare should have consequences being loss of standing with other factions. Standing should be raised for the faction you fight for and if you help your faction secure a win you should be given a large standing increase. However, the side you fight against you loose standing for this is to ensure people pick one side and stick with that side. Loyalty points should be rewarded every time you a complete a battle for a faction and Loyalty Points could be traded in for gear, weapons, or ISK saving up large amounts of Loyalty Points could unlock you unlimited copy blueprints.
Buy unlimited copy Assault Rifle blueprint for 250,000 Loyalty Points you must have a standing of 5 with the Caldari State to be able to purchase this item.
Changing Faction Warfare's game mode - Will post this part soon Eliminating non-loyalist from faction warfare - Will post this part soon
FW need a militia system.
Loyalist is a status earnt not a given.
Players need to either sign of for a faction or not sign on at all. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1828
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Posted - 2013.09.09 03:57:00 -
[2] - Quote
Eris Ernaga wrote:Quote:FW need a militia system.
Loyalist is a status earnt not a given.
Players need to either sign of for a faction or not sign on at all. Can't really agree Dust's simple Faction Warfare system is appealing and easy and you would eliminate a lot of players from their corps and from faction warfare if they had to join a militia. A standing system would help people stay on board with one faction especially if it brings in rewards. This is in New Eden but this isn't EVE so we can't always use the same systems/rules when building both games. I wouldn't do faction warfare in Dust if I had to join a militia.
Standing system must be like in EVE then. If you are not liked you cannot work for the faction. simple as that. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1901
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Posted - 2013.09.10 11:43:00 -
[3] - Quote
John Demonsbane wrote:+1. FW definitely should have more incentive, LP sound like a great way to do it. As it is, basically pub battle 1.2 with more squads, is not any different an experience,
BTW, you're not likely to get people to only fight for their characters faction b/c they make it without necessarily knowing what they will do. They then join a corp a few days/weeks/months later and follow their corp mates into battle. Example, we always fight for amarr or caldari. Most of our corp is those 2, but there are some gallente or min around. For obvious reasons they care more about their friends in the corp than the faction they play for, so unless you allow switching of your character race later on, homogeneity in faction battles will never occur. Not everyone is PIE. Doesn't matter. If players aren't willing to commit to a faction and only that faction then there is no logical reason why the FW group State Protectorate, 24th Imperial Crusade, etc would hire disloyal or potentially disloyal mercs.
Its just plain business sense. If you aren't willing to fight for one faction and one faction alone then FW isn't for you. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1964
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Posted - 2013.09.14 05:26:00 -
[4] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Quote:FW need a militia system.
Loyalist is a status earnt not a given.
Players need to either sign of for a faction or not sign on at all. Can't really agree Dust's simple Faction Warfare system is appealing and easy and you would eliminate a lot of players from their corps and from faction warfare if they had to join a militia. A standing system would help people stay on board with one faction especially if it brings in rewards. This is in New Eden but this isn't EVE so we can't always use the same systems/rules when building both games. I wouldn't do faction warfare in Dust if I had to join a militia. Eliminating a lot of players from FW would be a good thing in my opinion. Ask yourself, if FW is no different than regular skirmish then why are you even doing it? All these people who do FW exclusively and never engage in social interactions or form squads are hurting FW a lot and I would argue they are better off out of FW and in public battles. That's why I proposed a standings system.
How does that solve the problem? FW needs to be as hostile to solo players in Dust as it is to EVE. |
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