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Kingman Heolie
RagingRhinos
0
|
Posted - 2013.09.07 18:14:00 -
[1] - Quote
im a scout and recently i havent been able to enjoy this game because of aim assist. (i run with a shotgun and nova knife) could you please get rid of aim assist until your able to put it into the game correctly like maybe do something like academy where you only have aim assist until a certain amount of warpoints? |
Crimson ShieId
Psygod9
10
|
Posted - 2013.09.07 18:26:00 -
[2] - Quote
It's not as bad after you get used to it. I play a similar setup with Scrambler pistols and nova knives. You really just have to flank more. Going up in a straight fight against most people doesn't work though, and I'm still hoping CCP tones it back down again. |
Kingman Heolie
RagingRhinos
0
|
Posted - 2013.09.07 18:32:00 -
[3] - Quote
im getting killed from across the stage, and whats even worse is the fact that if they spot you well your trying flank them they can still shoot you with auto-aim |
Aelita Dranoch
HavoK Core RISE of LEGION
17
|
Posted - 2013.09.07 19:02:00 -
[4] - Quote
Verge Vendor Hervice 3 District 6(maybe?) came home from a night of partying to find out that there's some type of aim assist on. the team i was fighting against may have been botting but i noticed it affected the enemy team and myself. but the guys on my team couldnt shoot for shtako. if this is ccp then they need to dial it back. played a match this morning and it seems to have been fixed but the other players are murdering me with militia AR's now. this is some BS, whats going on exactly? frankly i dont like the idea of an aim assist although it may work. i'd rather make headshots of my own skill, otherwiswe it just doesnt feel right inside. the aim thing seems to opt out on some mathces and come back in others too. its not always there |
Shotty GoBang
Intara Direct Action Caldari State
974
|
Posted - 2013.09.07 21:19:00 -
[5] - Quote
Kingman Heolie wrote:im a scout and recently i havent been able to enjoy this game because of aim assist. (i run with a shotgun and nova knife) could you please get rid of aim assist until your able to put it into the game correctly like maybe do something like academy where you only have aim assist until a certain amount of warpoints? I don't know if "getting rid of" is warranted. CCP designed AA such that they can tune it up/down on a per weapon basis .
If your experience has been anything like mine (also a shotgun scout), then you probably are getting chewed up by aim-assisted ARs more than anything else. I doubt our experience is unique. Left unchecked, pubs are gonna start to look alot like PC ... 85% Duvolle ARs, 15% everything else.
Which is why I really like this guy's idea:
Jimthefighter wrote:
Assault Rifle, by which I mean the Blaster Rifle (or whatever they want to call it) dominates mid-short range and short-range, does okay in mid-range, relatively useless at mid-long and totally useless at long.
Scrambler Rifle dominates the mid-ranges with decreasing effectiveness the further away you get from mid-mid-range, including mid-long, mid, and mid-short. Can work at short range, but not very effective (other weapons dominate, weapon characteristics fail it), and also doesn't do well at long range (all relative for normal ranges, so excluding Sniper Rifles and such)
Laser Rifle is kind of a specialty weapon, so less versatility, but extreme effectiveness (like the shotgun). Crushes at long range, can go to mid-long range and not be useless, getting more and more worthless as you get closer and closer.
And that's just for the weapons proposed. An example of one not mentioned, would be the shotgun, like the LR, specialty, so it should crush at short range, even vs. an AR.
- Shotty GoBang |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
604
|
Posted - 2013.09.07 21:29:00 -
[6] - Quote
So many people complain about aim assist... how do you even know your enemy used it? Maybe he didn't. Maybe he's jsut good with a controller. Or maybe he's using K/M. Blaming it on aimassist in Dust seems to be the same like saying everybody is a cheater in other games. |
Aelita Dranoch
HavoK Core RISE of LEGION
18
|
Posted - 2013.09.07 23:31:00 -
[7] - Quote
Aikuchi Tomaru wrote:So many people complain about aim assist... how do you even know your enemy used it? Maybe he didn't. Maybe he's jsut good with a controller. Or maybe he's using K/M. Blaming it on aimassist in Dust seems to be the same like saying everybody is a cheater in other games.
i know that cause they were scoring headshots on me with only milita rifles they knew it was happening and i pretty much watched being their victim. the devs have changing alot of stuff in the past that they dont let u know about then they fix it on server maintanence so it seems like a glitch so no one has to admit they frakked up. not to mention im running to ALOT more Gek's than before. that part alone is downright annoying |
Flatman22
Myrmidon Syndicate
0
|
Posted - 2013.09.07 23:35:00 -
[8] - Quote
We claim an aim assist problem because there was a dramatic change in how easily we got shot up that coincided with the launch of 1.4. We don't have to be Sherlock Holmes to figure out what happened. |
Seymor Krelborn
DUST University Ivy League
782
|
Posted - 2013.09.08 00:20:00 -
[9] - Quote
aim assist is fine... remember they fixed hit detection... this is your real issue...adapt. |
Aelita Dranoch
HavoK Core RISE of LEGION
18
|
Posted - 2013.09.08 00:20:00 -
[10] - Quote
exactly. hell ill even give an added example. pre- 1.4 i could up kills quite nicely...however post 1.4 i manage to complete a match with 36/9. and i KNOW ive never gotten that many kills in one match. it was the assist on my rifle helping. it seems to be greater on the AR for some reason. i appreciate what theyr'e 'trying' to do but its not right |
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CaoticFox
Axis of Chaos
69
|
Posted - 2013.09.08 04:31:00 -
[11] - Quote
Kingman Heolie wrote:im a scout and recently i havent been able to enjoy this game because of aim assist. (i run with a shotgun and nova knife) could you please get rid of aim assist until your able to put it into the game correctly like maybe do something like academy where you only have aim assist until a certain amount of warpoints? horray! the scout is finally fixed... its not meant for that... its a SCOUT |
KIRSTY j
The Walking Targets
0
|
Posted - 2013.09.08 11:28:00 -
[12] - Quote
Seymor Krelborn wrote:aim assist is fine... remember they fixed hit detection... this is your real issue...adapt. I agree. many times scout guys were able to run head on into HMG fire and not receive any damage. all that would come up on them was blue crosses, like i was shooting one of my own players. not anymore but. |
Seymor Krelborn
DUST University Ivy League
793
|
Posted - 2013.09.09 00:30:00 -
[13] - Quote
Flatman22 wrote:We claim an aim assist problem because there was a dramatic change in how easily we got shot up that coincided with the launch of 1.4. We don't have to be Sherlock Holmes to figure out what happened.
apparently you do have to be Sherlock... holmes would tell you its because they fixed hit detection.... |
Andris Kronis
Molon Labe. RISE of LEGION
12
|
Posted - 2013.09.09 04:07:00 -
[14] - Quote
Seymor Krelborn wrote:aim assist is fine... remember they fixed hit detection... this is your real issue...adapt.
Yeah, sure, that's it.
A little story.
Buddy of mine uses KBD/M exclusively and hes a better killer than I am.
Normally he goes 15/2 or some similar score line, dependent on enemies, as it always is.
After 1.4 hes going 1/10 if hes lucky.
So he tries out the PS3 controller with aim assist on, remember he hasn't used the controller for fighting with.
Now he's going 10/1 and 15/4, that sort of score line. After a couple of matches.
It is not even remotely just hit detection.
Telling us to harden up when KBD/M have been screwed even more ... Wow. |
Andris Kronis
Molon Labe. RISE of LEGION
12
|
Posted - 2013.09.09 04:08:00 -
[15] - Quote
Seymor Krelborn wrote:Flatman22 wrote:We claim an aim assist problem because there was a dramatic change in how easily we got shot up that coincided with the launch of 1.4. We don't have to be Sherlock Holmes to figure out what happened. apparently you do have to be Sherlock... holmes would tell you its because they fixed hit detection....
Saying it twice doesn't make it true |
demens grimwulff
A.N.O.N.Y.M.O.U.S.
4
|
Posted - 2013.09.09 14:45:00 -
[16] - Quote
I notice no increase in my scores with aim assist; I do not run it because I feel like it goes sticky on targets that I don't want to shoot at and can slow me down some. Switching between on and off settings I find the only benefit being an increase in stickiness to extremely fast moving targets, but that the reticle doesn't follow it as severely as people think it does. The hit box was broken on scouts, and that is something you will have to get used too... |
Seymor Krelborn
DUST University Ivy League
807
|
Posted - 2013.09.09 17:47:00 -
[17] - Quote
Andris Kronis wrote:Seymor Krelborn wrote:aim assist is fine... remember they fixed hit detection... this is your real issue...adapt. Yeah, sure, that's it. A little story. Buddy of mine uses KBD/M exclusively and hes a better killer than I am. Normally he goes 15/2 or some similar score line, dependent on enemies, as it always is. After 1.4 hes going 1/10 if hes lucky. So he tries out the PS3 controller with aim assist on, remember he hasn't used the controller for fighting with. Now he's going 10/1 and 15/4, that sort of score line. After a couple of matches. It is not even remotely just hit detection. Telling us to harden up when KBD/M have been screwed even more ... Wow.
sure your "friend" did this... video or it didn't happen...what I think?
youre a kb/m user and your salty cause the field got leveled so youre spreading BS in hopes CCP will hand you a tissue...
|
Seymor Krelborn
DUST University Ivy League
807
|
Posted - 2013.09.09 17:48:00 -
[18] - Quote
Andris Kronis wrote:Seymor Krelborn wrote:Flatman22 wrote:We claim an aim assist problem because there was a dramatic change in how easily we got shot up that coincided with the launch of 1.4. We don't have to be Sherlock Holmes to figure out what happened. apparently you do have to be Sherlock... holmes would tell you its because they fixed hit detection.... Saying it twice doesn't make it true
how about 3 times?
HIT DETECTION....ADAPT |
demens grimwulff
A.N.O.N.Y.M.O.U.S.
4
|
Posted - 2013.09.09 18:57:00 -
[19] - Quote
People wonder why no other console FPS allows KB/M... Oh yea, KB/M is substantially more accurate out of the box... After 6+ years on FPS games, I can finally say I feel that I am pretty accurate with a joystick, but I am no where near as good as I am with KB/M. For all of you KB/M guys, your tissue should be that you're even allowed to use them.
Actually... Remove Aim Assist ONLY is you remove KB/M usage also CCP. Sounds fair to me... We will all be even then. |
Minor Treat
The Enclave Syndicate Dark Taboo
126
|
Posted - 2013.09.09 23:31:00 -
[20] - Quote
Kingman Heolie wrote:im a scout and recently i havent been able to enjoy this game because of aim assist. (i run with a shotgun and nova knife) could you please get rid of aim assist until your able to put it into the game correctly like maybe do something like academy where you only have aim assist until a certain amount of warpoints? scout are not suppose to be evasions anymore they are meant for getting to place's fast and unseen so they can surprise attack enemies. you just need to be more creative. |
|
Global Enforcer
SVER True Blood Public Disorder.
36
|
Posted - 2013.09.10 00:44:00 -
[21] - Quote
What you have to remember also guys its not just the aim assist that's messing you up with ease but they also fixed the hit detection so in terms of dps some ar are very strong as they was tweaked for previous builds, what I sujest ccp does is nerf the militia weapons |
Jathniel
G I A N T EoN.
877
|
Posted - 2013.09.10 13:32:00 -
[22] - Quote
People hoping on alts to complain about aim assist.... on the Tech Support forum...?
gimme a fkin break... |
Andris Kronis
Molon Labe. RISE of LEGION
12
|
Posted - 2013.09.10 14:37:00 -
[23] - Quote
Quote:sure your "friend" did this... video or it didn't happen...what I think?
youre a kb/m user and your salty cause the field got leveled so youre spreading BS in hopes CCP will hand you a tissue...
Yes, my friend, I can't use a PS3 controller at all. It is your sort of attitude that made so many of us leave D-UNI recently, but that is a story for another time.
Leveled? I didn't realise that controller guys were having trouble killing people to the point that they needed training wheels.
But hey, whatever, I'm sure that you don't use AA at all and it's not an issue for you.
So if Aim Assist is not actually helping then perhaps both KBD/M users and controller users could have it, at differing levels of stickiness dependent on perceived or (gasp) measured bonus?
Or AA could be completely turned off after people get out of academy?
Both control methods have pros and cons.
If KBD/M is so awesome it will only cost you a couple of dollars for a set ..... I haven't heard any corps mandating that their top tier players use KBD/M? Perhaps I'm not as well informed as some? If they are so good why are you crazy people persisting in using the stupid controller?? I'm surprised with the willingness for everyone to jump in to the FOTM with both boots that everyone is not using KBD/M by now.
And yes, I'm adapting, thank you for your shouted concern, so kind of you. |
Seymor Krelborn
DUST University Ivy League
845
|
Posted - 2013.09.11 02:40:00 -
[24] - Quote
Andris Kronis wrote:Quote:sure your "friend" did this... video or it didn't happen...what I think?
youre a kb/m user and your salty cause the field got leveled so youre spreading BS in hopes CCP will hand you a tissue...
Yes, my friend, I can't use a PS3 controller at all. It is your sort of attitude that made so many of us leave D-UNI recently, but that is a story for another time. Leveled? I didn't realise that controller guys were having trouble killing people to the point that they needed training wheels. But hey, whatever, I'm sure that you don't use AA at all and it's not an issue for you. So if Aim Assist is not actually helping then perhaps both KBD/M users and controller users could have it, at differing levels of stickiness dependent on perceived or (gasp) measured bonus? Or AA could be completely turned off after people get out of academy? Both control methods have pros and cons. If KBD/M is so awesome it will only cost you a couple of dollars for a set ..... I haven't heard any corps mandating that their top tier players use KBD/M? Perhaps I'm not as well informed as some? If they are so good why are you crazy people persisting in using the stupid controller?? I'm surprised with the willingness for everyone to jump in to the FOTM with both boots that everyone is not using KBD/M by now. And yes, I'm adapting, thank you for your shouted concern, so kind of you.
lol the uni did nothing but teach you all how to play this game and you returned that favor with bitterness and deceit...
of course, we train because that's what we like to do and don't ask for anything in return, your welcome for that...
you say we have a bad attitude because I express my opinion, that's just ridiculous....
the fact of the matter is a lot of you had poor attitudes, couldn't follow the rules and got salty when you were reprimanded, you out grew the corp and were not in line with our goals and philosophies.
I wish you well on your future endeavors and im saddened that you feel this way, but the truth is that twice as many come to the corp everyday for those that left in one and a second thought isn't even given to those departed...
we did our jobs, we trained you and you went on to new corps, that's what we do and although in the case of your tiny group that left was on bad terms we still succeeded in our duties... its a shame you feel the need to trash those that helped you, but it just shows everyone else the kind of person you really are, the kind who would spit in the face of ones who extended a helping hand and gave you a home....
good luck out there o7 |
Khal V'Rani
Nephilim Initiative
293
|
Posted - 2013.09.11 02:48:00 -
[25] - Quote
I'd say it's not just aim assist. I'd throw hit detection in as part of the problem as well. Now, I'm saying this as a heavy. My hit box is huge (comparetively). Before 1.4, I was regularly going 10-20/1-8 with some work. With 1.4 I get crushed on a regular basis. Part of that is me learning the new maps, sure, part of it is the aim assist, sure. But part of it is also it seems impossible to miss me in a heavy suit unless whoever is shooting is under duress, terrible or oblivious to the aiming mechanics.
Now, testing the aiming assist myself (for whatever that's worth) I've found it very noticeable with some weapons (laser, AR) and almost non existant on others (hmg, shotgun). What I also noticed was that, with AA turned off, I was landing more shots than I use to, but since I was running a heavy all they needed to do was turn and unload the mag at me and I'd die first. Hmg dispersion vs. AR dispersion + differences in hitboxes + AA for AR/hmg discrepencies = dead heavy. Why is that? The heavies hitbox(s) is/are massive. It's bad enough that I'm done playing as a heavy. Point is it's not just AA. Hit detection is a major contributer to the problem as well. My 0.02. |
Andris Kronis
Molon Labe. RISE of LEGION
12
|
Posted - 2013.09.11 08:18:00 -
[26] - Quote
Seymor Krelborn wrote:
lol the uni did nothing but teach you all how to play this game and you returned that favor with bitterness and deceit...
... etc etc...
good luck out there o7
Bitterness and decipt? I decided to move on of my own free will without any prompting from the people who left before me and find out I'm not allowed into public chat because apparently I'm obviously a deceitful evil person.
So in that case there was an assumption that I was bad, no one asked me why I left, like anyone who left at that time I was banned from public chat of D-UNI
just like in your previous post where .. there was an assumption that I was bad, and inherently deceitful.
And you repeat it again here ....
You really should work on your transferrence issues, they can be hard to identify.
You are not a bad person, just behaving badly, and being quite rude about it too. I do hope it doesn't poison any potential D-UNI people out there because D-UNI is bigger than just one poor attitude. And I'm sure you will calm down and get reasonable again when all this Q.Q is over.
I followed the corp orders to the letter, even posting in 101st that as I had left the corp I was removing myself from 101st chat, which I then did. The guys I played with moved on and so did I. Only then did I find out about how badly others had been treated and got only the smallest taste myself.
Its a big shame that those of us who thought we left on good terms were instantly banned and unable to play with the UNI people, perhaps even come back and teach as guest lecturers.
Oh, and if you haven't been told, Molon Labe knew nothing about all the people coming over, thought you guys were awesome and were going to give D-UNI a district.
Until you opened your mouths and placed both feet firmly inside.
----x----- Enough Q.Q distractions -----x----
Hit detection, I can see that the hit box problems could be making things worse than they are, especially the bullet lag / getting hit behind corners problem when you are trying to retreat, something I notice a lot. You poor heavies, I see you dieing out there and commiserate.
Considering there was an event timed with the 1.4 changes and lots and lots of ambush matches were played I expect that CCP will have a lot of data to go through. And then the AA will be tweaked and there will be more complaints, etc etc, until they get it about right.
I feel the frustration. |
Seymor Krelborn
DUST University Ivy League
854
|
Posted - 2013.09.11 15:17:00 -
[27] - Quote
Andris Kronis wrote:Seymor Krelborn wrote:
lol the uni did nothing but teach you all how to play this game and you returned that favor with bitterness and deceit...
... etc etc...
good luck out there o7
Bitterness and decipt? I decided to move on of my own free will without any prompting from the people who left before me and find out I'm not allowed into public chat because apparently I'm obviously a deceitful evil person. So in that case there was an assumption that I was bad, no one asked me why I left, like anyone who left at that time I was banned from public chat of D-UNI just like in your previous post where .. there was an assumption that I was bad, and inherently deceitful. And you repeat it again here .... You really should work on your transferrence issues, they can be hard to identify. You are not a bad person, just behaving badly, and being quite rude about it too. I do hope it doesn't poison any potential D-UNI people out there because D-UNI is bigger than just one poor attitude. And I'm sure you will calm down and get reasonable again when all this Q.Q is over. I followed the corp orders to the letter, even posting in 101st that as I had left the corp I was removing myself from 101st chat, which I then did. The guys I played with moved on and so did I. Only then did I find out about how badly others had been treated and got only the smallest taste myself. Its a big shame that those of us who thought we left on good terms were instantly banned and unable to play with the UNI people, perhaps even come back and teach as guest lecturers. Oh, and if you haven't been told, Molon Labe knew nothing about all the people coming over, thought you guys were awesome and were going to give D-UNI a district. Until you opened your mouths and placed both feet firmly inside. ----x----- Enough Q.Q distractions -----x---- Hit detection, I can see that the hit box problems could be making things worse than they are, especially the bullet lag / getting hit behind corners problem when you are trying to retreat, something I notice a lot. You poor heavies, I see you dieing out there and commiserate. Considering there was an event timed with the 1.4 changes and lots and lots of ambush matches were played I expect that CCP will have a lot of data to go through. And then the AA will be tweaked and there will be more complaints, etc etc, until they get it about right. I feel the frustration.
again...airing dirty laundry out in public and talking trash on those who helped you...this speaks louder than your words and you should be shameful of this post...
I will not discuss this further with you, its old news, your insubordination and the actions of your fellow members is old news.
drop it!
|
Pseudonym2
The Pyramid Order The Nova Foundry
17
|
Posted - 2013.09.11 15:52:00 -
[28] - Quote
A lot of people played this game because of the DIFFERENCES between it and almost all other FPS's. That's why some of us hadn't played them for a decade..... and why most of us are on the verge of abandoning this poorly tested chunk of code you people liberally call "a release". I could deal with aim assist..... or the new scanning mech......... or the getting dumped 1 out of every 3 matches... but taken together these things are ruining the game for the CORE group who have been online for damned near a year. I have watch corp mates go from spending 10-40 $ a month on AUR to abandoning the game because of the bells and whistles yall are putting in. Long before you fix lighting, textures, gun models or and superficial ANYTHING. FIX YOUR NET STABILITY! the basic idea behind this game is to load into a battle and fight..... if you cant load into battle your R&D guys are shooting at the wrong target. EVERYTIME i click find battle i should deploy with my squad....... EVERY TIME. The fact it happens so frequently indicates you broke a core mechanic that cant be changed. |
trraacx
Osmon Surveillance Caldari State
1
|
Posted - 2013.09.11 16:49:00 -
[29] - Quote
Same, while I was never good as a heavy, I was able to walk into a situation and make people move around. Now with the large maps, on the rare occassion that you can get into position and surprise someone, anyone seems to be able to turn and take you out with one clip. The majority of the time someone will take me out across some open spot before I can even get into range to join a fight.
I've stopped upgrading heavy and moved to assault rifles like I assume most others are doing.
Khal V'Rani wrote:I'd say it's not just aim assist. I'd throw hit detection in as part of the problem as well. Now, I'm saying this as a heavy. My hit box is huge (comparetively). Before 1.4, I was regularly going 10-20/1-8 with some work. With 1.4 I get crushed on a regular basis. Part of that is me learning the new maps, sure, part of it is the aim assist, sure. But part of it is also it seems impossible to miss me in a heavy suit unless whoever is shooting is under duress, terrible or oblivious to the aiming mechanics.
Now, testing the aiming assist myself (for whatever that's worth) I've found it very noticeable with some weapons (laser, AR) and almost non existant on others (hmg, shotgun). What I also noticed was that, with AA turned off, I was landing more shots than I use to, but since I was running a heavy all they needed to do was turn and unload the mag at me and I'd die first. Hmg dispersion vs. AR dispersion + differences in hitboxes + AA for AR/hmg discrepencies = dead heavy. Why is that? The heavies hitbox(s) is/are massive. It's bad enough that I'm done playing as a heavy. Point is it's not just AA. Hit detection is a major contributer to the problem as well. My 0.02.
|
CleanNeedles
The Pyramid Order The Nova Foundry
1
|
Posted - 2013.09.11 16:58:00 -
[30] - Quote
A lot of people played this game because of the DIFFERENCES between it and almost all other FPS's. That's why some of us hadn't played them for a decade..... and why most of us are on the verge of abandoning this poorly tested chunk of code you people liberally call "a release". I could deal with aim assist..... or the new scanning mech......... or the getting dumped 1 out of every 3 matches... but taken together these things are ruining the game for the CORE group who have been online for damned near a year. I have watch corp mates go from spending 10-40 $ a month on AUR to abandoning the game because of the bells and whistles yall are putting in. Long before you fix lighting, textures, gun models or and superficial ANYTHING. FIX YOUR NET STABILITY! the basic idea behind this game is to load into a battle and fight..... if you cant load into battle your R&D guys are shooting at the wrong target. EVERYTIME i click find battle i should deploy with my squad....... EVERY TIME. The fact it happens so frequently indicates you broke a core mechanic that cant be changed.
FYI i was almost going to buy AUR from you and help support your game. Alas your CS, PR and programming ability are so poor, Ubisoft got all all of it for Rocksmith songs. They are a company who knows what they are doing and how to filtre out the internet noise and address real issues. Unlike you who feel steve on his first day of playing deserves as much credance as an 8 month veteran. |
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
488
|
Posted - 2013.09.11 18:23:00 -
[31] - Quote
Aelita Dranoch wrote:Aikuchi Tomaru wrote:So many people complain about aim assist... how do you even know your enemy used it? Maybe he didn't. Maybe he's jsut good with a controller. Or maybe he's using K/M. Blaming it on aimassist in Dust seems to be the same like saying everybody is a cheater in other games. i know that cause they were scoring headshots on me with only milita rifles they knew it was happening and i pretty much watched being their victim. the devs have changing alot of stuff in the past that they dont let u know about then they fix it on server maintanence so it seems like a glitch so no one has to admit they frakked up. not to mention im running to ALOT more Gek's than before. that part alone is downright annoying
Wat? Aim Assist doesn't help Headshots...It helps with Hipfire and Non-Headshots. If it did, I would've been getting them all of the time when I had it on since I normally aim at the head... |
Bethhy
Ancient Exiles
99
|
Posted - 2013.09.11 22:42:00 -
[32] - Quote
Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. |
Aelita Dranoch
HavoK Core RISE of LEGION
19
|
Posted - 2013.09.11 23:30:00 -
[33] - Quote
demens grimwulff wrote:People wonder why no other console FPS allows KB/M... Oh yea, KB/M is substantially more accurate out of the box... After 6+ years on FPS games, I can finally say I feel that I am pretty accurate with a joystick, but I am no where near as good as I am with KB/M. For all of you KB/M guys, your tissue should be that you're even allowed to use them.
Actually... Remove Aim Assist ONLY is you remove KB/M usage also CCP. Sounds fair to me... We will all be even then.
Whats a KB/M ? |
Patiently Hating
Forty-Nine Fedayeen Minmatar Republic
7
|
Posted - 2013.09.11 23:59:00 -
[34] - Quote
Seymor Krelborn wrote:Andris Kronis wrote:Seymor Krelborn wrote:aim assist is fine... remember they fixed hit detection... this is your real issue...adapt. Yeah, sure, that's it. A little story. Buddy of mine uses KBD/M exclusively and hes a better killer than I am. Normally he goes 15/2 or some similar score line, dependent on enemies, as it always is. After 1.4 hes going 1/10 if hes lucky. So he tries out the PS3 controller with aim assist on, remember he hasn't used the controller for fighting with. Now he's going 10/1 and 15/4, that sort of score line. After a couple of matches. It is not even remotely just hit detection. Telling us to harden up when KBD/M have been screwed even more ... Wow. sure your "friend" did this... video or it didn't happen...what I think? youre a kb/m user and your salty cause the field got leveled so youre spreading BS in hopes CCP will hand you a tissue...
You know what leads to progress? A lot of things.
What you are doing is not one of them.
Dismissing other players' opinions just because they contrast your own, and insulting their personal abilities gets us nowhere. I know plenty of players who were excellent using the controller before 1.4, and did they still agree that hit detection could use some polishing? Yeah, for the most part.
You know who constantly complained about hit detection, claiming that they couldn't hit the broad side of a clone reanimation unit? The players who did badly with the controller, period.
As for calling KB/M a crutch?
How? It's another way of playing, and in the case of some weapons (such as the Sniper Rifle), feels much more responsive and fine-tuned than the DualShock 3. |
Patiently Hating
Forty-Nine Fedayeen Minmatar Republic
7
|
Posted - 2013.09.12 00:03:00 -
[35] - Quote
Andris Kronis wrote:Quote:sure your "friend" did this... video or it didn't happen...what I think?
youre a kb/m user and your salty cause the field got leveled so youre spreading BS in hopes CCP will hand you a tissue...
Leveled? I didn't realize that controller guys were having trouble killing people to the point that they needed training wheels. But hey, whatever, I'm sure that you don't use AA at all and it's not an issue for you. So if Aim Assist is not actually helping then perhaps both KBD/M users and controller users could have it, at differing levels of stickiness dependent on perceived or (gasp) measured bonus? And yes, I'm adapting, thank you for your shouted concern, so kind of you.
+1 |
Seymor Krelborn
DUST University Ivy League
855
|
Posted - 2013.09.12 00:05:00 -
[36] - Quote
Patiently Hating wrote:Seymor Krelborn wrote:Andris Kronis wrote:Seymor Krelborn wrote:aim assist is fine... remember they fixed hit detection... this is your real issue...adapt. Yeah, sure, that's it. A little story. Buddy of mine uses KBD/M exclusively and hes a better killer than I am. Normally he goes 15/2 or some similar score line, dependent on enemies, as it always is. After 1.4 hes going 1/10 if hes lucky. So he tries out the PS3 controller with aim assist on, remember he hasn't used the controller for fighting with. Now he's going 10/1 and 15/4, that sort of score line. After a couple of matches. It is not even remotely just hit detection. Telling us to harden up when KBD/M have been screwed even more ... Wow. sure your "friend" did this... video or it didn't happen...what I think? youre a kb/m user and your salty cause the field got leveled so youre spreading BS in hopes CCP will hand you a tissue... You know what leads to progress? A lot of things. What you are doing is not one of them. Dismissing other players' opinions just because they contrast your own, and insulting their personal abilities gets us nowhere. I know plenty of players who were excellent using the controller before 1.4, and did they still agree that hit detection could use some polishing? Yeah, for the most part. You know who constantly complained about hit detection, claiming that they couldn't hit the broad side of a clone reanimation unit? The players who did badly with the controller, period. As for calling KB/M a crutch? How? It's another way of playing, and in the case of some weapons (such as the Sniper Rifle), feels much more responsive and fine-tuned than the DualShock 3.
im not dismissing anyones opinion, im just sick of the QQ... remember when everyone was crying that aiming sucked? now theyre crying cause its to good...its tiresome... |
Patiently Hating
Forty-Nine Fedayeen Minmatar Republic
7
|
Posted - 2013.09.12 00:10:00 -
[37] - Quote
Seymor Krelborn wrote:Patiently Hating wrote:Seymor Krelborn wrote:Andris Kronis wrote:Seymor Krelborn wrote:aim assist is fine... remember they fixed hit detection... this is your real issue...adapt. Yeah, sure, that's it. A little story. Buddy of mine uses KBD/M exclusively and hes a better killer than I am. Normally he goes 15/2 or some similar score line, dependent on enemies, as it always is. After 1.4 hes going 1/10 if hes lucky. So he tries out the PS3 controller with aim assist on, remember he hasn't used the controller for fighting with. Now he's going 10/1 and 15/4, that sort of score line. After a couple of matches. It is not even remotely just hit detection. Telling us to harden up when KBD/M have been screwed even more ... Wow. sure your "friend" did this... video or it didn't happen...what I think? youre a kb/m user and your salty cause the field got leveled so youre spreading BS in hopes CCP will hand you a tissue... You know what leads to progress? A lot of things. What you are doing is not one of them. Dismissing other players' opinions just because they contrast your own, and insulting their personal abilities gets us nowhere. I know plenty of players who were excellent using the controller before 1.4, and did they still agree that hit detection could use some polishing? Yeah, for the most part. You know who constantly complained about hit detection, claiming that they couldn't hit the broad side of a clone reanimation unit? The players who did badly with the controller, period. As for calling KB/M a crutch? How? It's another way of playing, and in the case of some weapons (such as the Sniper Rifle), feels much more responsive and fine-tuned than the DualShock 3. im not dismissing anyones opinion, im just sick of the QQ... remember when everyone was crying that aiming sucked? now theyre crying cause its to good...its tiresome...
Ah, gotcha. If CCP would ease away from their apparent habit of over-nerfing/over-buffing things, these problems would likely be nonexistent.
Maybe we're all just pawns in one of their trial-and-error experiments. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.12 00:37:00 -
[38] - Quote
Shotty GoBang wrote:Kingman Heolie wrote:im a scout and recently i havent been able to enjoy this game because of aim assist. (i run with a shotgun and nova knife) could you please get rid of aim assist until your able to put it into the game correctly like maybe do something like academy where you only have aim assist until a certain amount of warpoints? I don't know if "getting rid of" is warranted. CCP designed AA such that they can tune it up/down on a per weapon basis . If your experience has been anything like mine (also a shotgun scout), then you probably are getting chewed up by aim-assisted ARs more than anything else. I doubt our experience is unique. Left unchecked, pubs are gonna start to look alot like PC ... 85% Duvolle ARs, 15% everything else. Which is why I really like this guy's idea: Jimthefighter wrote:
Assault Rifle, by which I mean the Blaster Rifle (or whatever they want to call it) dominates mid-short range and short-range, does okay in mid-range, relatively useless at mid-long and totally useless at long.
Scrambler Rifle dominates the mid-ranges with decreasing effectiveness the further away you get from mid-mid-range, including mid-long, mid, and mid-short. Can work at short range, but not very effective (other weapons dominate, weapon characteristics fail it), and also doesn't do well at long range (all relative for normal ranges, so excluding Sniper Rifles and such)
Laser Rifle is kind of a specialty weapon, so less versatility, but extreme effectiveness (like the shotgun). Crushes at long range, can go to mid-long range and not be useless, getting more and more worthless as you get closer and closer.
And that's just for the weapons proposed. An example of one not mentioned, would be the shotgun, like the LR, specialty, so it should crush at short range, even vs. an AR.
- Shotty GoBang
Nice I agree the shotgun should crush short range.
As for my contributions to this thread - a scouts life is death. The ONLY way to do well is to stay out of sight but that's hard. Also the amount of times I have shot someone only for them to survive in low health, or even barely notice the damage even when I am at point blank range. I still need to get proficiency level up. I have been debating using a damage mod, but I have so little health and survivability as it is I cant justify losing shield hit points. :( |
Andris Kronis
Molon Labe. RISE of LEGION
14
|
Posted - 2013.09.12 10:11:00 -
[39] - Quote
Seymor Krelborn wrote:
again...airing dirty laundry out in public and talking trash on those who helped you...this speaks louder than your words and you should be shameful of this post...
I will not discuss this further with you, its old news, your insubordination and the actions of your fellow members is old news.
drop it!
Insubordination - LOL, that is hilarious, you ain't a drill sergeant Seymore and I was never accused of insubordination or anything else other than (perhaps) behind my back, stop making things up or are you confusing me with someone else?
You are the one who made it personal and insulting, I just said you were behaving badly, as others have agreed. Or are you your whole corp now? You accuse, I'll just lay out my facts. I'm not sure what fellow members is supposed to mean?? perhaps some sort of evil consipiracy or cabal?? For an insignificantly small group of people they sure have you annoyed.
As to your original demand of video or it didn't happen, I'm working on that for you, I'm hoping that a demonstration might get across my point of view.
Aim assist is in my opinion a force multiplier, without it the hit detection is good, with both hit detection improvements and aim assist, they are excellent together. Anyway, I have video to film. |
Kevall Longstride
DUST University Ivy League
522
|
Posted - 2013.09.12 10:58:00 -
[40] - Quote
As I have stated many times, KB&M support in this game should've been dropped the moment CCP decided it was going to be a console game. Another legacy decision that's hampered progression in the game.
That being said we're now at the point where its impossible to put the genie back in the lamp. (If I were EP I'd give it a bloody good try).
What is seemingly the case with the restriction on rotation and other such balancing nerfs previously placed on KB&M prior to 1.4 being removed, is that this is likely the last time for a while that they'll be tweaked. CCP are likely now to concentrate on making the DuelShock experience better able to compete with the admittedly superior KB&M. So I'd expect some tweaking to come with the auto aim. With the better hit detection in place I've not noticed a real advantage in having it turned on or off. But it's correct that DS gets more attention now. It's what the vast majority of players use after all. |
|
Seymor Krelborn
DUST University Ivy League
860
|
Posted - 2013.09.12 14:03:00 -
[41] - Quote
Andris Kronis wrote:Seymor Krelborn wrote:
again...airing dirty laundry out in public and talking trash on those who helped you...this speaks louder than your words and you should be shameful of this post...
I will not discuss this further with you, its old news, your insubordination and the actions of your fellow members is old news.
drop it!
Insubordination - LOL, that is hilarious, you ain't a drill sergeant Seymore and I was never accused of insubordination or anything else other than (perhaps) behind my back, stop making things up or are you confusing me with someone else? You are the one who made it personal and insulting, I just said you were behaving badly, as others have agreed. Or are you your whole corp now? You accuse, I'll just lay out my facts. I'm not sure what fellow members is supposed to mean?? perhaps some sort of evil consipiracy or cabal?? For an insignificantly small group of people they sure have you annoyed. As to your original demand of video or it didn't happen, I'm working on that for you, I'm hoping that a demonstration might get across my point of view. Aim assist is in my opinion a force multiplier, without it the hit detection is good, with both hit detection improvements and aim assist, they are excellent together. Anyway, I have video to film.
good id like to see that video....you should have begun with the last part of this post instead of going off on your crazy rant about d uni....I scoff at the idea im behaving badly, what I am is sick and tired of self entitled QQers whining about a F2P game that's still basicly a beta and obviously broken...
this whole forum community is one toxic bad attitude... if you ever squaded with me, you know im light hearted and helpful. I like to joke around and have a good time... I do remember you, and I never had an issue with you, what I do have an issue with is you bringing up drama in a public forum that you really don't have any clear understanding of except for what a few jerks relayed to you by word of mouth.
get off your high horse and quit acting like your my moral superior.
|
Pickle Sniffer
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.09.12 16:50:00 -
[42] - Quote
Aelita Dranoch wrote:demens grimwulff wrote:People wonder why no other console FPS allows KB/M... Oh yea, KB/M is substantially more accurate out of the box... After 6+ years on FPS games, I can finally say I feel that I am pretty accurate with a joystick, but I am no where near as good as I am with KB/M. For all of you KB/M guys, your tissue should be that you're even allowed to use them.
Actually... Remove Aim Assist ONLY is you remove KB/M usage also CCP. Sounds fair to me... We will all be even then. Whats a KB/M ? KB/M = meyboard/mouse
I've definitely been getting shredded more quickly by ARs this build. I'm a scout, so I expect it, but I'm definitely noticing the difference. If the shotties could be buffed a bit to enable a one or two hit kill on a semi-reliable basis, I'd start hunting again. As it is, I'm reduced to slithering from objective to installation and back trying to rack up a few wp and take out nanohives and drop uplinks when I can. Don't even get me started on the novaknives....I basically have to hump someone to get a hit all of a sudden... |
Andris Kronis
Molon Labe. RISE of LEGION
14
|
Posted - 2013.09.13 01:17:00 -
[43] - Quote
Seymor Krelborn wrote:
good id like to see that video....you should have begun with the last part of this post instead of going off on your crazy rant about d uni....I scoff at the idea im behaving badly, what I am is sick and tired of self entitled QQers whining about a F2P game that's still basicly a beta and obviously broken...
this whole forum community is one toxic bad attitude... if you ever squaded with me, you know im light hearted and helpful. I like to joke around and have a good time... I do remember you, and I never had an issue with you, what I do have an issue with is you bringing up drama in a public forum that you really don't have any clear understanding of except for what a few jerks relayed to you by word of mouth.
get off your high horse and quit acting like your my moral superior.
Ok, yes I've had some stuff by word of mouth which I reserve judgment on, what I do know about is what I've been involved with. Which is what upset me the most, the accusations without evidence, in the forums when all I did was leave the uni to go play with people I had played with before. I got a bit riled up at accusations that I felt were unfounded. To the UNI's credit I'm now allowed back in comms.d-uni which is great, I'm looking forward to squadding up with people. I'm happy to go to private conversation if you want to tell me what happened from your point of view, I am feeling quite in the dark about this drama.
Personally I don't find the forums particularly toxic, but I have a little history in game development so these forums are pretty tame in comparison. When I've changed something in a project I've worked on I've gotten irate phonecalls with swearing from friends that I've known for years, hilarious in hindsight.
I've got some video now, it's pretty awful quality and I'm not happy with the games that Stormtrooper played as a demo. I'm trying to get him to play games that are similar, similar maps, similar enemies, that sort of thing. Note: this really is a friend of mine, I quite literally cannot use the PS3 controller at all, I tried and it was very embarrassing.
First match he played with Controller was Domination in Ashland where he went 15/5, pretty hard fought, good example of how it is for him to play after the update.
Then we tried KB/M, It was only an hour or so until downtime but he couldn't get a Dom queued for the life of him, matches he did play were empty for half the time and then when the enemy came they were tankers and the maps were more open and he was less effective than he could have been. Second match was worse and the blueberries were to be honest terrible.
So the KB/M games would have given a false impression IMHO, that the KB/M was worse than it actually is, his k/d was 0/8 in one of them and that's not exactly how it's been now hes gotten a little used to playing with the changes. I'll post them up on U-tube when I can but I think they make the KBD seem worse than it is. If I could get him to run a dom in ahsland again that might be better, ashland doms seem to be quite concentrated.
Video upload is going to take a bit regardless.... |
Seymor Krelborn
DUST University Ivy League
870
|
Posted - 2013.09.13 02:30:00 -
[44] - Quote
Andris Kronis wrote:Seymor Krelborn wrote:
good id like to see that video....you should have begun with the last part of this post instead of going off on your crazy rant about d uni....I scoff at the idea im behaving badly, what I am is sick and tired of self entitled QQers whining about a F2P game that's still basicly a beta and obviously broken...
this whole forum community is one toxic bad attitude... if you ever squaded with me, you know im light hearted and helpful. I like to joke around and have a good time... I do remember you, and I never had an issue with you, what I do have an issue with is you bringing up drama in a public forum that you really don't have any clear understanding of except for what a few jerks relayed to you by word of mouth.
get off your high horse and quit acting like your my moral superior.
Ok, yes I've had some stuff by word of mouth which I reserve judgment on, what I do know about is what I've been involved with. Which is what upset me the most, the accusations without evidence, in the forums when all I did was leave the uni to go play with people I had played with before. I got a bit riled up at accusations that I felt were unfounded. To the UNI's credit I'm now allowed back in comms.d-uni which is great, I'm looking forward to squadding up with people. I'm happy to go to private conversation if you want to tell me what happened from your point of view, I am feeling quite in the dark about this drama. Personally I don't find the forums particularly toxic, but I have a little history in game development so these forums are pretty tame in comparison. When I've changed something in a project I've worked on I've gotten irate phonecalls with swearing from friends that I've known for years, hilarious in hindsight. I've got some video now, it's pretty awful quality and I'm not happy with the games that Stormtrooper played as a demo. I'm trying to get him to play games that are similar, similar maps, similar enemies, that sort of thing. Note: this really is a friend of mine, I quite literally cannot use the PS3 controller at all, I tried and it was very embarrassing. First match he played with Controller was Domination in Ashland where he went 15/5, pretty hard fought, good example of how it is for him to play after the update. Then we tried KB/M, It was only an hour or so until downtime but he couldn't get a Dom queued for the life of him, matches he did play were empty for half the time and then when the enemy came they were tankers and the maps were more open and he was less effective than he could have been. Second match was worse and the blueberries were to be honest terrible. So the KB/M games would have given a false impression IMHO, that the KB/M was worse than it actually is, his k/d was 0/8 in one of them and that's not exactly how it's been now hes gotten a little used to playing with the changes. I'll post them up on U-tube when I can but I think they make the KBD seem worse than it is. If I could get him to run a dom in ahsland again that might be better, ashland doms seem to be quite concentrated. Video upload is going to take a bit regardless....
id be happy to carry our discussion on in private... a lot of mis information was spread with innocents getting caught up in the fallout...and im sorry if I came off as a jackass, but between the QQ on the forums and the BS that went down in the corp, and both of them coming together in this thread, well...lets say it pushed 2 of my buttons at once, lol...
as far as this AA stuff goes and DS3 vs KB/M, I admittedly do not use kb/m so that side is all word of mouth but I believe and respect the mouths the comparison comes from... ive been playing since jan 23rd with a DS3, pretty much everyday, so ive been here for the transition to 1.4, and I agree I die a lot more now, and quicker...but I don't think that's a bad thing
im certainly not the best dust player, but I can hold my own, from my personal experience everything feels tighter, bloodier, and more competitive than it ever has before. I firmly believe these changes are good for the life of dust, and I don't feel they are too overt.
I think hit detection coupled with the AA and hit box tweaking has simply overwhelmed the senses of most players, and our impatience as a community, over rides the time table it takes to truly adapt... I blame CCP for putting to much on us at once, but I still think overall it was a move in the right direction.
ill be waiting for that vid, so I can pick it apart |
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