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Heavenly Daughter
No Free Pass
107
|
Posted - 2013.09.04 16:19:00 -
[1] - Quote
I really dont thing CCP wants snipers in this game, I understand that they did need curtailing from their 40+ kills in the beginning but things have gone way to far against them.
CCP took away the hill advantages, more of the hack terminals are underground, they cut the visual distance and then the render distance, and now the fields are twice the size.
Time to respec I think, because being a sniper is pointless.
H.D |
T8R Raid
BIG BAD W0LVES
4
|
Posted - 2013.09.04 16:22:00 -
[2] - Quote
render distance will be fixed, has to be. AI turrets dont have to see to nail your tank/dropship. it has to be fixed. snipers are just fine as long as you dont redline snipe. you have plenty of distance, just you have to be where you can get jumped. simple fix for that though. buddy system, bring a spotter with you. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
549
|
Posted - 2013.09.04 16:29:00 -
[3] - Quote
It's right to have covered terminals, despite i know that snipers must be there, it's a war game, they do not deserve the easy kill on a poor hacker. Maybe the guy traversed the whole map to hack a terminal and the sniper kill him while he is hacking, he made his way through the enemy lines, he do not deserve to die while he's hacking. |
Kalisi Marada
Kameira Lodge Amarr Empire
11
|
Posted - 2013.09.04 17:09:00 -
[4] - Quote
If he is hacking my null cannon or turret then he does deserve to die. I cant count the times I have been killed when I get one bar from a sucessful hack. To top it all off the a hole gets me with a mass driver. it is part of the game. |
Smooth Assassin
Stardust incorporation
127
|
Posted - 2013.09.04 17:34:00 -
[5] - Quote
Heavenly Daughter wrote:I really dont thing CCP wants snipers in this game, I understand that they did need curtailing from their 40+ kills in the beginning but things have gone way to far against them.
CCP took away the hill advantages, more of the hack terminals are underground, they cut the visual distance and then the render distance, and now the fields are twice the size.
Time to respec I think, because being a sniper is pointless.
H.D Same here with scouts i badly need a respec |
Fire9er Greko
Mango and Friends
10
|
Posted - 2013.09.04 17:35:00 -
[6] - Quote
One other way to win with sniping is proto submachine gun with a tactical and move with the group. Scout sniper is trash so grab a tough suit and head into battle. |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 18:12:00 -
[7] - Quote
Heavenly Daughter wrote:I really dont thing CCP wants snipers in this game, I understand that they did need curtailing from their 40+ kills in the beginning but things have gone way to far against them.
CCP took away the hill advantages, more of the hack terminals are underground, they cut the visual distance and then the render distance, and now the fields are twice the size.
Time to respec I think, because being a sniper is pointless.
H.D
get a drophip fly on a building. take your shots and move... there are plenty of good sniping locations. but, unlike before there is no "i can stay here all game and no one can kill my because im so far away" spots |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 18:22:00 -
[8] - Quote
Smooth Assassin wrote:Heavenly Daughter wrote:I really dont thing CCP wants snipers in this game, I understand that they did need curtailing from their 40+ kills in the beginning but things have gone way to far against them.
CCP took away the hill advantages, more of the hack terminals are underground, they cut the visual distance and then the render distance, and now the fields are twice the size.
Time to respec I think, because being a sniper is pointless.
H.D Same here with scouts i badly need a respec
scouts were ALWAYS nerfed, and each update nerfs them worse...
now with aim assist and reduced movement speed scouts are insta-killed by ARs. shotguns don't work and snipers are the only thing you can use... but you have to keep moving... which leads you to the catch-22 ...
catch-22 = scout suit moving in the open or engaging enemy IS a dead scout BUT the only viable weapon for a scout right now is the sniper which due to map design forces you to have to move
PROs:
- plenty of CQB areas of new maps
- aim assist helps snipers and shotguns too
- improved hit detection makes
CONs:
- latency (lagg) and frame rate (the map loading textures slow) cause misses with snipes and shotguns. so even though hit detection is improved (a la HMG, and AR) one shot weapons (forgun, snipers, shotguns) suffer
- higher average ehp of suits makes TTK slightly higher which on average is good, but not for scouts
- rail technology now does more damage to shields than armor whereas before it did equal amounts of damage
- passive scanning was shot to hell so, now the scout that would have avoided the heavy is now running into them accidently.
the problems aren't too big to fix. they are working on hotfixes now. by next week things will be normal again. |
Fizzer94
L.O.T.I.S.
76
|
Posted - 2013.09.04 18:33:00 -
[9] - Quote
I agree that Null Cannon defense shouldn't be done with a sniper, it should be done with a more combat based role. Someone that is actually risking something. It feels cheap when it is impossible to hack an objective because you can't even see, much less retaliate against the person defending it, without going to a supply depot and counter sniping. |
Reav Hannari
Red Rock Outriders
1121
|
Posted - 2013.09.04 19:10:00 -
[10] - Quote
Heavenly Daughter wrote:I really dont thing CCP wants snipers in this game, I understand that they did need curtailing from their 40+ kills in the beginning but things have gone way to far against them.
CCP took away the hill advantages, more of the hack terminals are underground, they cut the visual distance and then the render distance, and now the fields are twice the size.
Time to respec I think, because being a sniper is pointless.
H.D
Just another scrub whine for a respec. Sniper rifle is only a million or two in SP tops. Sniper is a one of those roles anybody can train into as a secondary which I do recommend. If you want to be primarily a sniper then once you have the weapon at a nice level you can cross train into other things so that you can switch tactics depending on the battle. |
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lithkul devant
Legions of Infinite Dominion
47
|
Posted - 2013.09.04 22:47:00 -
[11] - Quote
Reav Hannari wrote:Heavenly Daughter wrote:I really dont thing CCP wants snipers in this game, I understand that they did need curtailing from their 40+ kills in the beginning but things have gone way to far against them.
CCP took away the hill advantages, more of the hack terminals are underground, they cut the visual distance and then the render distance, and now the fields are twice the size.
Time to respec I think, because being a sniper is pointless.
H.D Just another scrub whine for a respec. Sniper rifle is only a million or two in SP tops. Sniper is a one of those roles anybody can train into as a secondary which I do recommend. If you want to be primarily a sniper then once you have the weapon at a nice level you can cross train into other things so that you can switch tactics depending on the battle.
I actually have to agree with this, no sniper should be able to single handidly hold an objective and get cheap headshots at people trying to hack. Those people trying to hack can not move at all and they are in a set location, the people hacking need to be defended against such bs tactics if they can not be 10-15m away from the objective and hacking where they would be under complete cover which would not be unreasonable. Sniping was getting to the point that someone could get 20+ kills and never leave the safety of the redline. I understand that passive scanning is important for a lot of classes, but it needs to be within a localized area of around 100m. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
295
|
Posted - 2013.09.05 00:39:00 -
[12] - Quote
the only good sniper...is a dead sniper...
personally id rather have snipers up alone ignorant of their surroundings on top of those towers looking through their own scopes...
its fun flying a derpship up there to kill them the funny part is they dont notice when the derpship explodes r when i just walk up to them and shoot them in the face until they die and i founf out the shotgun is a great weapon with great op power!
but the problem is that it cant hit hardly any thing whatsoever.. |
KING CHECKMATE
TEAM SATISFACTION
807
|
Posted - 2013.09.05 00:57:00 -
[13] - Quote
Heavenly Daughter wrote:I really dont thing CCP wants snipers in this game, I understand that they did need curtailing from their 40+ kills in the beginning but things have gone way to far against them.
CCP took away the hill advantages, more of the hack terminals are underground, they cut the visual distance and then the render distance, and now the fields are twice the size.
Time to respec I think, because being a sniper is pointless.
H.D
Nobody likes snipers anyways... |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
90
|
Posted - 2013.09.05 01:05:00 -
[14] - Quote
I think I read somewhere from a dev thread that the shotgun will be fixed during downtime soon. not sure though.
on topic: im glad snipers are finding it harder to get cheap kills from those hacking null cannons. |
KalOfTheRathi
Black Phoenix Mercenaries
636
|
Posted - 2013.09.05 01:11:00 -
[15] - Quote
T8R Raid wrote:render distance will be fixed, has to be. AI turrets dont have to see to nail your tank/dropship. it has to be fixed. snipers are just fine as long as you dont redline snipe. you have plenty of distance, just you have to be where you can get jumped. simple fix for that though. buddy system, bring a spotter with you. Get real. It will Never be fixed.
The PS3 is not capable of putting out the graphics and 32 players maps at the same time. Much less when the maps are this large and require even more memory to support.
Graphics is more important than game play regardless of the class your Merc is or whether updates fundamentally break the game.
The above is true or they simply do not know how to fix the problem they created. Neither leaves us with good feelings or fun game play. If you are a Tankers, Shotgunner, Scout, Heavy, Logi or now Sniper it has only gotten worse with each patch.
But it is pretty. |
lrian Locust
DUST University Ivy League
61
|
Posted - 2013.09.05 02:31:00 -
[16] - Quote
D legendary hero wrote:aim assist helps snipers and shotguns too Nope, a dev already confirmed that sniper rifles don't use aim assist.
And as a sniper, I'd rather have increased rendering distance than kill assist. If it's in my range, I want to be able to see it.
|
lrian Locust
DUST University Ivy League
61
|
Posted - 2013.09.05 02:34:00 -
[17] - Quote
lithkul devant wrote:I understand that passive scanning is important for a lot of classes, but it needs to be within a localized area of around 100m. Passive scanning is **** right now, because of the limited reach. Now if passive scanning could be buffed to 100m, that would be epic!
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Heavenly Daughter
No Free Pass
109
|
Posted - 2013.09.05 14:15:00 -
[18] - Quote
Reav Hannari wrote:Heavenly Daughter wrote:I really dont thing CCP wants snipers in this game, I understand that they did need curtailing from their 40+ kills in the beginning but things have gone way to far against them.
CCP took away the hill advantages, more of the hack terminals are underground, they cut the visual distance and then the render distance, and now the fields are twice the size.
Time to respec I think, because being a sniper is pointless.
H.D Just another scrub whine for a respec. Sniper rifle is only a million or two in SP tops. Sniper is a one of those roles anybody can train into as a secondary which I do recommend. If you want to be primarily a sniper then once you have the weapon at a nice level you can cross train into other things so that you can switch tactics depending on the battle.
What an ass you are, I'm no scrub you idiot, at 22mill SP, I'm just thinking of changing the primary role of the character. |
Annabandak Mercery
Knights Of Ender
42
|
Posted - 2013.09.05 14:18:00 -
[19] - Quote
T8R Raid wrote:render distance will be fixed, has to be. AI turrets dont have to see to nail your tank/dropship. it has to be fixed. snipers are just fine as long as you dont redline snipe. you have plenty of distance, just you have to be where you can get jumped. simple fix for that though. buddy system, bring a spotter with you.
this+1 , i often go with a rl friend of mine who loves sniping , imm standing near him try to spot and kill guys who come to close |
Heavenly Daughter
No Free Pass
109
|
Posted - 2013.09.05 14:32:00 -
[20] - Quote
It strikes me as odd, that most of these post on what I was hoping to be a good discussion is all QQing the sniper, probably because you've all been shot one to many times instead of looking at what the original post was meant to be about !
Sniper are fro area denial, meaning, yes the hack terminal is the perfect spot for a sniper to protect lol, so its usually an easy kill, but MOST of the terminal are covered, so those that are not, BE WARNED. |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
566
|
Posted - 2013.09.05 14:41:00 -
[21] - Quote
Your points are just invalid:
- move yourself from the redline
- find some new sniper spots
- don't pretend the easy kills on hackers
I would like to change the sniper rifle, to give to snipers a more active role. Hold your breath mechanic to fight the sight tremble, higher level in skill, more time for you to hold your breath and of course better scopes. |
xivadd zume
Closed For Business For All Mankind
0
|
Posted - 2013.09.05 14:48:00 -
[22] - Quote
As a sniper looking for a location the first thing I look for is "Okay.... what objectives can I see from here", usually I can see at least one. If I can see that one because the barriers are so screwed up that my crosshairs are right on them and they end up getting the objective so you really have to be in a darn good spot to obj kill. REAL snipers don't redline snipe unless their spot happens to be on the redline on the side of the map or our team is getting destroyed and we drop from mcc and defend the one objective we have. Scout suits are trash don't use them at all. I use a minmatar logi with my charge and three complex damage mods. Usually I go at least 10-1 sometimes 10-2 or 3 cause I'm a terrible countersniper or I get rushed. The range on the snipers definitely needs to be extended by at least 50 m or 75 m. Snipers are great and CCP has great sniping stuff you have to know how to use it, and being a sniper requires major accuracy more than an AR, Scrambler, or any other weapon out there so enough with this hating on snipers we have great skill and are a great asset to any team.
Snipers are not op they are not under powered either they fine the way they are so shush with this complaining and go play the game. |
D legendary hero
THE WARRIORS OF LEGEND
836
|
Posted - 2013.09.05 16:43:00 -
[23] - Quote
Fizzer94 wrote:I agree that Null Cannon defense shouldn't be done with a sniper, it should be done with a more combat based role. Someone that is actually risking something. It feels cheap when it is impossible to hack an objective because you can't even see, much less retaliate against the person defending it, without going to a supply depot and counter sniping.
I can agree with this for null canons. but, snipers should be capable of defending their squads. snipers and LMGs both were designed with the purpose of holding off or helping to defend a small unit from attack from a bigger unit by reducing their numbers directly and suppression (snipers and HMG suppress).
heavies and snipers have the same role... but both are gimped.
- heavies are too slow (they need to be slow but not this slow), their bigger hit box and pathetic ehp just make them easy targets
- HMG sucks balls
- scouts are gimped hard, with transparent ehp... scouts are the scantely clad women seen in war movies that have just a loin cloth and breast plate.... except scouts get shot and it aint pretty
- rail tech is balanced now. so it does more damage to shields than armor. problem is a balanced weapon + a gimped suit = unbalanced...
scouts and heavies are squad defense and assault and logis are offensive (logis need to put down uplinks, ammo and rep/revive the assualts so they need to be onthe front line)
right now if my squad is under attack at an objective my snipers can't cover me. everyone hates snipers on the enemy team... but when your about to get wiped out, and dudes start dropping from a friendly sniper you thank the lord ...lol |
D legendary hero
THE WARRIORS OF LEGEND
836
|
Posted - 2013.09.05 16:44:00 -
[24] - Quote
shaman oga wrote:Your points are just invalid:
- move yourself from the redline
- find some new sniper spots
- don't pretend the easy kills on hackers
I would like to change the sniper rifle, to give to snipers a more active role. Hold your breath mechanic to fight the sight tremble, higher level in skill, more time for you to hold your breath and of course better scopes.
when you spec into snipers and get adv and proto the sight sway goes down |
D legendary hero
THE WARRIORS OF LEGEND
837
|
Posted - 2013.09.05 16:49:00 -
[25] - Quote
Heavenly Daughter wrote:Reav Hannari wrote:Heavenly Daughter wrote:I really dont thing CCP wants snipers in this game, I understand that they did need curtailing from their 40+ kills in the beginning but things have gone way to far against them.
CCP took away the hill advantages, more of the hack terminals are underground, they cut the visual distance and then the render distance, and now the fields are twice the size.
Time to respec I think, because being a sniper is pointless.
H.D Just another scrub whine for a respec. Sniper rifle is only a million or two in SP tops. Sniper is a one of those roles anybody can train into as a secondary which I do recommend. If you want to be primarily a sniper then once you have the weapon at a nice level you can cross train into other things so that you can switch tactics depending on the battle. What an ass you are, I'm no scrub you idiot, at 22mill SP, I'm just thinking of changing the primary role of the character.
THE F**K! with 22 million SP you have enough to be a sniper and a hvy full proto both with core upgrades...lolol. hell I could do it with my 11 millions SP if I hadn't put it in derpships... aw well |
Enki Kalgarian
Northwind Alliance Dark Taboo
14
|
Posted - 2013.09.05 16:49:00 -
[26] - Quote
I HATE SNIPERS unless you are a Northwind Alliance sniper. |
Reav Hannari
Red Rock Outriders
1140
|
Posted - 2013.09.05 16:52:00 -
[27] - Quote
Heavenly Daughter wrote:What an ass you are, I'm no scrub you idiot, at 22mill SP, I'm just thinking of changing the primary role of the character.
22 million SP and you're only a sniper? I just hit 20 million and I run proto logi with choice of proto AR or proto SMG doing a logistic's job, plus I can run proto sniper, advanced swarm and advanced scout. I can switch between armor or shield tanking as needed. At 22 million if you can't handle at least a few different roles what are all your skill points in? |
Ananda Yhufir
Contract Hunters
0
|
Posted - 2013.09.07 00:31:00 -
[28] - Quote
I agree, CCP hates snipers too. Not as much as you cry babies but close enough. I only started playing at Uprising but I could immediately tell their was a bias against sniping. There are a few tell-tale signs but it's also important to note that CCP has at least done SOME thinking about making snipers viable:
Draw/render distance is horrible. There are WAY too many issues with invisible objects blocking shots past a certain distance (a distance which seems different from map to map). There are games MUCH older than this which can render objects much further and more accurately. This is a conscious choice by CCP to nerf the sniping mechanics otherwise snipers would absolutely dominate the game. There are a ridiculously low number of viable high-ground sniping positions (like 12 max) on any given map. If you can tell me where on a map you were killed and a general direction of the shooter (I mean 180 degrees general direction), I can find and kill him in under a minute. ESPECIALLY if he's trying to relocate.
On the other hand: There's very little hit direction indication which prevents you from communicating sniper fire with much accuracy. There's also practically no muzzle flare and no bullet tracing. So as a sniper, your shots are relatively silent, untraceable, and invisible.
So here's my suggestions to CCP: Change the charged rifle to a laser rifle that has a visible line of fire. This will encourage snipers to use the highest level rifles more carefully. Add bullet drop and bullet lag. But then give much better draw/render distance. Make sniping something that takes practice and skill. |
Ananda Yhufir
Contract Hunters
0
|
Posted - 2013.09.07 00:33:00 -
[29] - Quote
Also, we all need jet packs. And a capture the flag mode. And let's change the name of the game to Tribes.
"SHAZBOT!" |
Cass Caul
Namtar Elite Gallente Federation
96
|
Posted - 2013.09.15 09:24:00 -
[30] - Quote
Ananda Yhufir wrote:I agree, CCP hates snipers too. Not as much as you cry babies but close enough. I only started playing at Uprising but I could immediately tell their was a bias against sniping. There are a few tell-tale signs but it's also important to note that CCP has at least done SOME thinking about making snipers viable:
Draw/render distance is horrible. There are WAY too many issues with invisible objects blocking shots past a certain distance (a distance which seems different from map to map). There are games MUCH older than this which can render objects much further and more accurately. This is a conscious choice by CCP to nerf the sniping mechanics otherwise snipers would absolutely dominate the game. There are a ridiculously low number of viable high-ground sniping positions (like 12 max) on any given map. If you can tell me where on a map you were killed and a general direction of the shooter (I mean 180 degrees general direction), I can find and kill him in under a minute. ESPECIALLY if he's trying to relocate.
On the other hand: There's very little hit direction indication which prevents you from communicating sniper fire with much accuracy. There's also practically no muzzle flare and no bullet tracing. So as a sniper, your shots are relatively silent, untraceable, and invisible.
So here's my suggestions to CCP: Change the charged rifle to a laser rifle that has a visible line of fire. This will encourage snipers to use the highest level rifles more carefully. Add bullet drop and bullet lag. But then give much better draw/render distance. Make sniping something that takes practice and skill.
Since you're new and all, let me tell you something. Sniper Rifles leave a contrail behind. The duration of the contrail is Charged>regular>tactical. It used to be, that the contrail was how you found snipers. Those contrails still exist, the problem however is the same of that of the invisible swarms. Because I decided to stay outside your render range, my tracer doesn't render for you either. your other parts, bullet drop and bullet lag are impossible. 1) the coding is too much. it is too difficult to get that to work properly. It won't happen without it being glitchier than squad deployment. 2) the description of the weapon itself. 2500m/s travel speed. it gets to max range in 0.24 seconds. while (assuming earth standard gravity) bullet drop would be 0.24 meters at max range. That makes both of those things negligible, therefor making coding something like that a waste of time. |
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Jathniel
G I A N T EoN.
930
|
Posted - 2013.09.15 12:18:00 -
[31] - Quote
shaman oga wrote:It's right to have covered terminals, despite i know that snipers must be there, it's a war game, they do not deserve the easy kill on a poor hacker. Maybe the guy traversed the whole map to hack a terminal and the sniper kill him while he is hacking, he made his way through the enemy lines, he do not deserve to die while he's hacking.
What the fvck kind of reasoning is this ****?
http://i895.photobucket.com/albums/ac155/agitprop/Trolls/impressive-1.jpg |
Jathniel
G I A N T EoN.
930
|
Posted - 2013.09.15 12:22:00 -
[32] - Quote
Heavenly Daughter wrote:It strikes me as odd, that most of these post on what I was hoping to be a good discussion is all QQing the sniper, probably because you've all been shot one to many times instead of looking at what the original post was meant to be about !
Sniper are fro area denial, meaning, yes the hack terminal is the perfect spot for a sniper to protect lol, so its usually an easy kill, but MOST of the terminal are covered, so those that are not, BE WARNED.
They can't see through their own hatred of getting sniped, to appreciate how balanced the game is supposed to be with all roles, snipers included, participating. I tried giving solid constructive feedback here.
https://forums.dust514.com/default.aspx?g=posts&t=109969&find=unread |
Ananda Yhufir
Contract Hunters
11
|
Posted - 2013.09.23 16:28:00 -
[33] - Quote
Cass Caul wrote: Since you're new and all, let me tell you something. Sniper Rifles leave a contrail behind. The duration of the contrail is Charged>regular>tactical. It used to be, that the contrail was how you found snipers. Those contrails still exist, the problem however is the same of that of the invisible swarms. Because I decided to stay outside your render range, my tracer doesn't render for you either. your other parts, bullet drop and bullet lag are impossible. 1) the coding is too much. it is too difficult to get that to work properly. It won't happen without it being glitchier than squad deployment. 2) the description of the weapon itself. 2500m/s travel speed. it gets to max range in 0.24 seconds. while (assuming earth standard gravity) bullet drop would be 0.24 meters at max range. That makes both of those things negligible, therefor making coding something like that a waste of time.
Thanks for the warm welcome.
As a sniper, and almost exclusively a sniper, I have not noticed a contrail leaving my gun. As someone who's been sniped, I have not seen a contrail entering my head. I want to believe there is some sort of trail but my own experience tells me there is none at all, regardless of the distance the shot is taken from.
Quote:Add bullet drop and bullet lag. But then give much better draw/render distance.
If it's so difficult to code for these things, how do we have the coding for a mass driver, which as lag and drop? So let's say we double the max distance to around 1000ft. If that (roughly) doubles the drop, we're talking about (roughly) 0.5m or 18in. That's enough to miss a head shot. I'd say that is not negligible. |
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