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Jathniel
G I A N T EoN.
930
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Posted - 2013.09.15 12:18:00 -
[31] - Quote
shaman oga wrote:It's right to have covered terminals, despite i know that snipers must be there, it's a war game, they do not deserve the easy kill on a poor hacker. Maybe the guy traversed the whole map to hack a terminal and the sniper kill him while he is hacking, he made his way through the enemy lines, he do not deserve to die while he's hacking.
What the fvck kind of reasoning is this ****?
http://i895.photobucket.com/albums/ac155/agitprop/Trolls/impressive-1.jpg |
Jathniel
G I A N T EoN.
930
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Posted - 2013.09.15 12:22:00 -
[32] - Quote
Heavenly Daughter wrote:It strikes me as odd, that most of these post on what I was hoping to be a good discussion is all QQing the sniper, probably because you've all been shot one to many times instead of looking at what the original post was meant to be about !
Sniper are fro area denial, meaning, yes the hack terminal is the perfect spot for a sniper to protect lol, so its usually an easy kill, but MOST of the terminal are covered, so those that are not, BE WARNED.
They can't see through their own hatred of getting sniped, to appreciate how balanced the game is supposed to be with all roles, snipers included, participating. I tried giving solid constructive feedback here.
https://forums.dust514.com/default.aspx?g=posts&t=109969&find=unread |
Ananda Yhufir
Contract Hunters
11
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Posted - 2013.09.23 16:28:00 -
[33] - Quote
Cass Caul wrote: Since you're new and all, let me tell you something. Sniper Rifles leave a contrail behind. The duration of the contrail is Charged>regular>tactical. It used to be, that the contrail was how you found snipers. Those contrails still exist, the problem however is the same of that of the invisible swarms. Because I decided to stay outside your render range, my tracer doesn't render for you either. your other parts, bullet drop and bullet lag are impossible. 1) the coding is too much. it is too difficult to get that to work properly. It won't happen without it being glitchier than squad deployment. 2) the description of the weapon itself. 2500m/s travel speed. it gets to max range in 0.24 seconds. while (assuming earth standard gravity) bullet drop would be 0.24 meters at max range. That makes both of those things negligible, therefor making coding something like that a waste of time.
Thanks for the warm welcome.
As a sniper, and almost exclusively a sniper, I have not noticed a contrail leaving my gun. As someone who's been sniped, I have not seen a contrail entering my head. I want to believe there is some sort of trail but my own experience tells me there is none at all, regardless of the distance the shot is taken from.
Quote:Add bullet drop and bullet lag. But then give much better draw/render distance.
If it's so difficult to code for these things, how do we have the coding for a mass driver, which as lag and drop? So let's say we double the max distance to around 1000ft. If that (roughly) doubles the drop, we're talking about (roughly) 0.5m or 18in. That's enough to miss a head shot. I'd say that is not negligible. |
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