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SGT NOVA STAR
Pure Innocence. EoN.
80
|
Posted - 2013.09.04 07:34:00 -
[1] - Quote
There is no need to add finite ammo to tanks, if the same 80GJ blaster, rail, and missile installations have infinite ammo, then so should tanks. there was not ONE suggestion or complaint about ammo for tanks. whats interesting is back in chromosome me and my tanker buddies were joking around saying "hey how much would it suck if tanks had ammo!". this change would be THEEE most unnecessary thing done to dust in its history. sure its great to throw around ideas, however, this should be just that, an idea, not a plan. VET TANKERS AGREE?
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3043
|
Posted - 2013.09.04 07:35:00 -
[2] - Quote
Except installations aren't keeping infinite ammo.
/shreds petition. Vet tanker disagrees. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1507
|
Posted - 2013.09.04 07:35:00 -
[3] - Quote
Disagree, this is a move I believe a lot of war games should do and I'm really glad CCP is acting on it.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
ryo sayo mio
Algintal Core Gallente Federation
8
|
Posted - 2013.09.04 07:36:00 -
[4] - Quote
No |
Lurchasaurus
SVER True Blood Public Disorder.
1510
|
Posted - 2013.09.04 07:37:00 -
[5] - Quote
i dig the ammo changes, as long as they do it right. It will depend on our smart, objective input however to make it so. The more baseless trolling we get on this will only make it worse, because this change certainly wont go away.
Lets focus on doing it right instead of just whining. |
Blind Nojoy
G I A N T EoN.
43
|
Posted - 2013.09.04 07:39:00 -
[6] - Quote
Vehicle drivers need a bone here. I made a vehicle alt and nowadays you rarely see a guy make it through a match unless be is hiding on a bill or under cover. It's expensive and not fun, the KDR to make it profitable is beyond unreasonable.
Swarms are fire and forget, and you can forge a tank from across the map. Both those weapons are buffed now with increased hit detection and faster firing.
Why even have vehicles? |
SGT NOVA STAR
Pure Innocence. EoN.
80
|
Posted - 2013.09.04 07:45:00 -
[7] - Quote
TheAmazing FlyingPig wrote:Except installations aren't keeping infinite ammo.
/shreds petition. Vet tanker disagrees. and where does it say that? link? and your not a vet btw |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1568
|
Posted - 2013.09.04 07:46:00 -
[8] - Quote
SGT NOVA STAR wrote:There is no need to add finite ammo to tanks, if the same 80GJ blaster, rail, and missile installations have infinite ammo, then so should tanks. there was not ONE suggestion or complaint about ammo for tanks. whats interesting is back in chromosome me and my tanker buddies were joking around saying "hey how much would it suck if tanks had ammo!". this change would be THEEE most unnecessary thing done to dust in its history. sure its great to throw around ideas, however, this should be just that, an idea, not a plan. VET TANKERS AGREE?
Why would you want infinite Ammo firstly doesn't make sense, secondly boring.
Secondly its sad when a rookie tanker wants to challenge himself more than the vets. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
173
|
Posted - 2013.09.04 07:47:00 -
[9] - Quote
If actually done without CCP screwing up, I'll be fine with it. |
Kekklian Noobatronic
Goonfeet Top Men.
356
|
Posted - 2013.09.04 07:47:00 -
[10] - Quote
You're taking this one change under isolation. It's not being made by itself. Tanks are likely to get drastically tougher to compensate, and AV is being reworked as well. The vehicles that you use now - hull aside - will not be the vehicles that you pilot in 1.5.
Stop crying about a single change, when the entire system is being rebalanced. |
|
Lurchasaurus
SVER True Blood Public Disorder.
1511
|
Posted - 2013.09.04 07:48:00 -
[11] - Quote
Kekklian Noobatronic wrote:You're taking this one change under isolation. It's not being made by itself. Tanks are likely to get drastically tougher to compensate, and AV is being reworked as well. The vehicles that you use now - hull aside - will not be the vehicles that you pilot in 1.5.
Stop crying about a single change, when the entire system is being rebalanced.
pretty much.......man i hope it works.... |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
59
|
Posted - 2013.09.04 07:49:00 -
[12] - Quote
If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. |
Vance Vyth
Ill Omens
6
|
Posted - 2013.09.04 07:50:00 -
[13] - Quote
I would like to go around collecting ammo from supply depots that would be fun, and be a challenge. and you can always recall you're tank and get a brand new one if you run out of ammo. |
Lurchasaurus
SVER True Blood Public Disorder.
1511
|
Posted - 2013.09.04 07:51:00 -
[14] - Quote
Vance Vyth wrote:I would like to go around collecting ammo from supply depots that would be fun, and be a challenge. and you can always recall you're tank and get a brand new one if you run out of ammo.
i do want to note that is all speculation...aside from the supply depot... |
Rusty Shallows
Black Jackals
352
|
Posted - 2013.09.04 07:58:00 -
[15] - Quote
As a member of the anti-nerf movement at face value it looks bad. However if Missiles get back some of the old glory in trade then it will be good. |
Lurchasaurus
SVER True Blood Public Disorder.
1511
|
Posted - 2013.09.04 07:59:00 -
[16] - Quote
Rusty Shallows wrote:As a member of the anti-nerf movement at face value it looks bad. However if Missiles get back some of the old glory in trade then it will be good.
i think i had some movement in the lumber yard.........lol |
SGT NOVA STAR
Pure Innocence. EoN.
80
|
Posted - 2013.09.04 08:14:00 -
[17] - Quote
fine then i'll just stay by a supply depot the whole game. infinite ammo back |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1570
|
Posted - 2013.09.04 08:25:00 -
[18] - Quote
SGT NOVA STAR wrote:fine then i'll just stay by a supply depot the whole game. infinite ammo back
If that makes you happy. But Ill be rolling around and enjoying the "driving" of the tank. Who cares if someone destroys your tank, just get another and get back in there like everyone else does. |
Lurchasaurus
SVER True Blood Public Disorder.
1511
|
Posted - 2013.09.04 08:27:00 -
[19] - Quote
True Adamance wrote:SGT NOVA STAR wrote:fine then i'll just stay by a supply depot the whole game. infinite ammo back If that makes you happy. But Ill be rolling around and enjoying the "driving" of the tank. Who cares if someone destroys your tank, just get another and get back in there like everyone else does.
kinda like a heavy saying hes gonna stay at a supply depot cause he has no hives......
mkay.......
|
Kaze Eyrou
Turalyon 514
347
|
Posted - 2013.09.04 08:43:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. I don't believe there will be internal nanohives, but Iron Wolf Saber mentioned max ammo modules. I'll link it if I come across it. |
|
Racro 01 Arifistan
The Surrogates Of War
32
|
Posted - 2013.09.04 08:46:00 -
[21] - Quote
if i have to use ammunition it better be Anti-matter rounds and if they do what eve does with that ammo type 50% reduction in range for insane damage output i'll be happy to use my scattered ion cannon with Anit-matter rounds. but our guns already over heat so iam just going to sit on the side line for this one. |
Lurchasaurus
SVER True Blood Public Disorder.
1513
|
Posted - 2013.09.04 08:47:00 -
[22] - Quote
Kaze Eyrou wrote:Dovallis Martan JenusKoll wrote:If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. I don't believe there will be internal nanohives, but Iron Wolf Saber mentioned max ammo modules. I'll link it if I come across it.
meh.....id rather have an ammo skill like infantry.....as it is we get ONE skill per turret, it boring and already more expensive than infantry stuffs per skill. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1571
|
Posted - 2013.09.04 08:54:00 -
[23] - Quote
Lurchasaurus wrote:Kaze Eyrou wrote:Dovallis Martan JenusKoll wrote:If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. I don't believe there will be internal nanohives, but Iron Wolf Saber mentioned max ammo modules. I'll link it if I come across it. meh.....id rather have an ammo skill like infantry.....as it is we get ONE skill per turret, it boring and already more expensive than infantry stuffs per skill. I would like to specialise or even buy my Ammo since I am essentially using the same stuff as EVE pilots. using Amarrian Frequency Crystals to fire my laser shots which recharge over time, or even buying the missiles or hybrid charges like in mech warrior games. |
Lurchasaurus
SVER True Blood Public Disorder.
1516
|
Posted - 2013.09.04 08:57:00 -
[24] - Quote
True Adamance wrote:Lurchasaurus wrote:Kaze Eyrou wrote:Dovallis Martan JenusKoll wrote:If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. I don't believe there will be internal nanohives, but Iron Wolf Saber mentioned max ammo modules. I'll link it if I come across it. meh.....id rather have an ammo skill like infantry.....as it is we get ONE skill per turret, it boring and already more expensive than infantry stuffs per skill. I would like to specialise or even buy my Ammo since I am essentially using the same stuff as EVE pilots. using Amarrian Frequency Crystals to fire my laser shots which recharge over time, or even buying the missiles or hybrid charges like in mech warrior games.
i would like that too, and in reality, we probs WILL have it......but not now. infantry will get it too, but not in 1.5
look at it this way....the road is being built......one step closer |
excillon
united we stand x
56
|
Posted - 2013.09.04 08:58:00 -
[25] - Quote
As a non-tanker, I disagree. I like the finite ammo idea.
However, as someone with a tanker in his corp, I do agree that something needs to be done to balance the new Swarm buff. I don't think they should do anything to tanks until they at least look at what they can do to make it even for tankers and swarms. |
Lurchasaurus
SVER True Blood Public Disorder.
1516
|
Posted - 2013.09.04 09:05:00 -
[26] - Quote
excillon wrote:As a non-tanker, I disagree. I like the finite ammo idea.
However, as someone with a tanker in his corp, I do agree that something needs to be done to balance the new Swarm buff. I don't think they should do anything to tanks until they at least look at what they can do to make it even for tankers and swarms.
i cant believe they buffed swarms to double the DPS an entire patch before 1.5......
but hey, i know they had their reasons and it was probably to balance LLAVs. Tanks and dropships were already broken before so a swarm buff technically didnt change things, just polarized the situation even more.
with the roadkill changes and swarms changes, hopefully infantry can have an easier time of being braindead without having to look both ways when crossing the street. Cause, you know.....god forbid something that isnt an AR kills infantry....
take my logic mixed with sarcasm ROAR |
Monkey MAC
killer taxi company General Tso's Alliance
100
|
Posted - 2013.09.04 09:39:00 -
[27] - Quote
Lurchasaurus wrote:excillon wrote:As a non-tanker, I disagree. I like the finite ammo idea.
However, as someone with a tanker in his corp, I do agree that something needs to be done to balance the new Swarm buff. I don't think they should do anything to tanks until they at least look at what they can do to make it even for tankers and swarms. i cant believe they buffed swarms to double the DPS an entire patch before 1.5...... but hey, i know they had their reasons and it was probably to balance LLAVs. Tanks and dropships were already broken before so a swarm buff technically didnt change things, just polarized the situation even more. with the roadkill changes and swarms changes, hopefully infantry can have an easier time of being braindead without having to look both ways when crossing the street. Cause, you know.....god forbid something that isnt an AR kills infantry.... take my logic mixed with sarcasm ROAR
KT ing is so much a problem but when people are jamming there llav through the ashland complex because its easier than shooting something is just a little up!
You still have to look before crossing, but at leastmif he misses he can just reverse for another go, what we'll see is a more tactical use of roadkilling as an area denial asset, hes making a run for C SPLAT!! |
Lurchasaurus
SVER True Blood Public Disorder.
1524
|
Posted - 2013.09.04 09:42:00 -
[28] - Quote
Monkey MAC wrote:Lurchasaurus wrote:excillon wrote:As a non-tanker, I disagree. I like the finite ammo idea.
However, as someone with a tanker in his corp, I do agree that something needs to be done to balance the new Swarm buff. I don't think they should do anything to tanks until they at least look at what they can do to make it even for tankers and swarms. i cant believe they buffed swarms to double the DPS an entire patch before 1.5...... but hey, i know they had their reasons and it was probably to balance LLAVs. Tanks and dropships were already broken before so a swarm buff technically didnt change things, just polarized the situation even more. with the roadkill changes and swarms changes, hopefully infantry can have an easier time of being braindead without having to look both ways when crossing the street. Cause, you know.....god forbid something that isnt an AR kills infantry.... take my logic mixed with sarcasm ROAR KT ing is so much a problem but when people are jamming there llav through the ashland complex because its easier than shooting something is just a little up! You still have to look before crossing, but at leastmif he misses he can just reverse for another go, what we'll see is a more tactical use of roadkilling as an area denial asset, hes making a run for C SPLAT!!
i just cant wait to see the first blueberry who thinks roadkilling is now extinct........and then skips merrily across open terrain on his way to an objective.......vrooom....... |
Baal Omniscient
L.O.T.I.S.
587
|
Posted - 2013.09.04 09:50:00 -
[29] - Quote
Tanks WILL have limited ammo, but each round will be packing a bugger punch. Meaning that if you manage your ammo and modules properly, you will be doing far BETTER than you are now, not worse as you seem to be trying to claim. You'll actually have to micro manage your vehicle much more carefully, but you'll be getting more out of it in the process, especially since your damage mods are getting a massive buff with the only hitch being you have to micro manage them since they become active modules. Tanks will actually be a much more involved class to spec into.
Or, to put it into forum speak: Join the club, every other class in the game has to deal with the same thing for over a year while you've had infinite ammo the entire time. And some have to deal with both ammo limitations AND overheat. |
Garrett Blacknova
Codex Troopers
3550
|
Posted - 2013.09.04 09:51:00 -
[30] - Quote
I'm worried about how they'll implement ammo limits, but done right, this COULD be a good improvement. |
|
Robert JD Niewiadomski
NULLIMPEX INC
468
|
Posted - 2013.09.04 09:55:00 -
[31] - Quote
Solution to vehicles finite ammo:
High slot (or turret) active module for logistic vehicles allowing installing mobile SupDep. When active, aiming reticle shows up and allows to pick friendly in need of ammo for resupply. Akin to remote rep tool. Should show ammo level instead of HP bars. Could have unlimited nanites supply. Or limited number of them (like hives) and resuplied at stationary SupDeps. Or not resuplied.
Would not work for infantry. Cos there are hives out there.
Balanced because of susceptibility to AV weapons and require team work. |
Takahiro Kashuken
Red Star. EoN.
1203
|
Posted - 2013.09.04 09:57:00 -
[32] - Quote
Only way to refill ammo is at supply depots which need moving also 1 in each redline because with teams being bad we are ******
Also if i recieve like 30rounds for a railgun frankly i wont be happy if i have to resupply all the ******* time, TOG II tank held 144 rounds
If its not implemented right we ****** again |
Lurchasaurus
SVER True Blood Public Disorder.
1525
|
Posted - 2013.09.04 09:58:00 -
[33] - Quote
Takahiro Kashuken wrote:Only way to refill ammo is at supply depots which need moving also 1 in each redline because with teams being bad we are ******
Also if i recieve like 30rounds for a railgun frankly i wont be happy if i have to resupply all the ******* time, TOG II tank held 144 rounds
If its not implemented right we ****** again
the TOG II was also a land whale |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1578
|
Posted - 2013.09.04 09:58:00 -
[34] - Quote
Baal Omniscient wrote:Tanks WILL have limited ammo, but each round will be packing a bugger punch. Meaning that if you manage your ammo and modules properly, you will be doing far BETTER than you are now, not worse as you seem to be trying to claim. You'll actually have to micro manage your vehicle much more carefully, but you'll be getting more out of it in the process, especially since your damage mods are getting a massive buff with the only hitch being you have to micro manage them since they become active modules. Tanks will actually be a much more involved class to spec into.
Or, to put it into forum speak: Join the club, every other class in the game has to deal with the same thing for over a year while you've had infinite ammo the entire time. And some have to deal with both ammo limitations AND overheat. I like this highlighted part simply because I want more of a battle cannon style weapon which I can call out glancing blows or penetrating hits like either of those mean something in this game. |
Lurchasaurus
SVER True Blood Public Disorder.
1530
|
Posted - 2013.09.04 09:59:00 -
[35] - Quote
Baal Omniscient wrote:Tanks WILL have limited ammo, but each round will be packing a bugger punch. Meaning that if you manage your ammo and modules properly, you will be doing far BETTER than you are now, not worse as you seem to be trying to claim. You'll actually have to micro manage your vehicle much more carefully, but you'll be getting more out of it in the process, especially since your damage mods are getting a massive buff with the only hitch being you have to micro manage them since they become active modules. Tanks will actually be a much more involved class to spec into.
Or, to put it into forum speak: Join the club, every other class in the game has to deal with the same thing for over a year while you've had infinite ammo the entire time. And some have to deal with both ammo limitations AND overheat.
boom. logic. |
Monkey MAC
killer taxi company General Tso's Alliance
102
|
Posted - 2013.09.04 10:08:00 -
[36] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:excillon wrote:As a non-tanker, I disagree. I like the finite ammo idea.
However, as someone with a tanker in his corp, I do agree that something needs to be done to balance the new Swarm buff. I don't think they should do anything to tanks until they at least look at what they can do to make it even for tankers and swarms. i cant believe they buffed swarms to double the DPS an entire patch before 1.5...... but hey, i know they had their reasons and it was probably to balance LLAVs. Tanks and dropships were already broken before so a swarm buff technically didnt change things, just polarized the situation even more. with the roadkill changes and swarms changes, hopefully infantry can have an easier time of being braindead without having to look both ways when crossing the street. Cause, you know.....god forbid something that isnt an AR kills infantry.... take my logic mixed with sarcasm ROAR KT ing is so much a problem but when people are jamming there llav through the ashland complex because its easier than shooting something is just a little up! You still have to look before crossing, but at leastmif he misses he can just reverse for another go, what we'll see is a more tactical use of roadkilling as an area denial asset, hes making a run for C SPLAT!! i just cant wait to see the first blueberry who thinks roadkilling is now extinct........and then skips merrily across open terrain on his way to an objective.......vrooom.......
I already fell to a kt, twice looked both ways made a bolt for the door, find myself flying over the top of a tower on the other side of the map, no warning just look left look right, flyimg without wings!! |
Lurchasaurus
SVER True Blood Public Disorder.
1539
|
Posted - 2013.09.04 10:10:00 -
[37] - Quote
were your eyes open when you looked? lol |
Takahiro Kashuken
Red Star. EoN.
1204
|
Posted - 2013.09.04 10:11:00 -
[38] - Quote
Lurchasaurus wrote:Takahiro Kashuken wrote:Only way to refill ammo is at supply depots which need moving also 1 in each redline because with teams being bad we are ******
Also if i recieve like 30rounds for a railgun frankly i wont be happy if i have to resupply all the ******* time, TOG II tank held 144 rounds
If its not implemented right we ****** again the TOG II was also a land whale
So are the current tanks and with me taking off small turrets in 1.5 it means more space for ammo
I would love to have a TOG II in DUST
It could be a special amarr tank since its long and CCP could make it look like a ***** like they do with amarr EVE ships, give it gold camo and its done |
Lurchasaurus
SVER True Blood Public Disorder.
1551
|
Posted - 2013.09.04 11:10:00 -
[39] - Quote
Takahiro Kashuken wrote:Lurchasaurus wrote:Takahiro Kashuken wrote:Only way to refill ammo is at supply depots which need moving also 1 in each redline because with teams being bad we are ******
Also if i recieve like 30rounds for a railgun frankly i wont be happy if i have to resupply all the ******* time, TOG II tank held 144 rounds
If its not implemented right we ****** again the TOG II was also a land whale So are the current tanks and with me taking off small turrets in 1.5 it means more space for ammo I would love to have a TOG II in DUST It could be a special amarr tank since its long and CCP could make it look like a ***** like they do with amarr EVE ships, give it gold camo and its done
simply yes |
Smooth Assassin
Stardust incorporation
116
|
Posted - 2013.09.04 11:11:00 -
[40] - Quote
SGT NOVA STAR wrote:There is no need to add finite ammo to tanks, if the same 80GJ blaster, rail, and missile installations have infinite ammo, then so should tanks. there was not ONE suggestion or complaint about ammo for tanks. whats interesting is back in chromosome me and my tanker buddies were joking around saying "hey how much would it suck if tanks had ammo!". this change would be THEEE most unnecessary thing done to dust in its history. sure its great to throw around ideas, however, this should be just that, an idea, not a plan. VET TANKERS AGREE?
Nah |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1581
|
Posted - 2013.09.04 11:13:00 -
[41] - Quote
Lurchasaurus wrote:Takahiro Kashuken wrote:Lurchasaurus wrote:Takahiro Kashuken wrote:Only way to refill ammo is at supply depots which need moving also 1 in each redline because with teams being bad we are ******
Also if i recieve like 30rounds for a railgun frankly i wont be happy if i have to resupply all the ******* time, TOG II tank held 144 rounds
If its not implemented right we ****** again the TOG II was also a land whale So are the current tanks and with me taking off small turrets in 1.5 it means more space for ammo I would love to have a TOG II in DUST It could be a special amarr tank since its long and CCP could make it look like a ***** like they do with amarr EVE ships, give it gold camo and its done simply yes Don't nobody go ******* with Amarrian HAV alright. I want to hear no radical ideas nor innovations. THE AMARR ARE MY DOMAIN! |
steadyhand amarr
Imperfects Negative-Feedback
1193
|
Posted - 2013.09.04 11:14:00 -
[42] - Quote
The ammo changes are being done around a whole verc redo so this thread is misinformed and pointless |
Mortedeamor
The Black Masquerade
193
|
Posted - 2013.09.04 11:22:00 -
[43] - Quote
SGT NOVA STAR wrote:There is no need to add finite ammo to tanks, if the same 80GJ blaster, rail, and missile installations have infinite ammo, then so should tanks. there was not ONE suggestion or complaint about ammo for tanks. whats interesting is back in chromosome me and my tanker buddies were joking around saying "hey how much would it suck if tanks had ammo!". this change would be THEEE most unnecessary thing done to dust in its history. sure its great to throw around ideas, however, this should be just that, an idea, not a plan. VET TANKERS AGREE?
yeah i remember that joke well i thought it was a joke WHICH MUTHA FUCKA JINXED THIS i hope they balance tank hp in a way that skill applied to the craft will lead to proto equivalence if not 1.5 will break dust...if they do this and everything av vs vehicles is not balanced and vehicle are still soooo terrible dust will die on the spot lol but maybe just maybe it will all work out |
Mortedeamor
The Black Masquerade
193
|
Posted - 2013.09.04 11:24:00 -
[44] - Quote
steadyhand amarr wrote:The ammo changes are being done around a whole verc redo so this thread is misinformed and pointless but they may muck it up lol i would hate to see tanks come out of this with limited ammo and still just as pathetic altthough i ave way more faith in wolfman than i ever did in blam im sure he will get it right :D |
Mortedeamor
The Black Masquerade
193
|
Posted - 2013.09.04 11:26:00 -
[45] - Quote
im sure their will be some form of resupply available at some point..i would liek to see a addition to the gaurdian support role in this function lemme skill into something that support tanks and gives me wp can i hear tank logi's lol use the changes to tanks to enhance the guardian role further |
Rei Shepard
Spectre II
487
|
Posted - 2013.09.04 11:28:00 -
[46] - Quote
SGT NOVA STAR wrote:There is no need to add finite ammo to tanks, if the same 80GJ blaster, rail, and missile installations have infinite ammo, then so should tanks. there was not ONE suggestion or complaint about ammo for tanks. whats interesting is back in chromosome me and my tanker buddies were joking around saying "hey how much would it suck if tanks had ammo!". this change would be THEEE most unnecessary thing done to dust in its history. sure its great to throw around ideas, however, this should be just that, an idea, not a plan. VET TANKERS AGREE?
Once those installations are Player Dropped they will require Finite ammo aswell, it makes no sense to leave infantry using a mechanic of Ammo management, and then make vehicles with infinite ammo compete with people who have only 3 Grendes and 5 clips worth of ammo, Infinate Ammo Swarms would be nice to have right ?
You as a tanker will have to drive over a Vehicle Supply hive in 1.5 or recall an empty ones, enjoy! |
Lurchasaurus
SVER True Blood Public Disorder.
1553
|
Posted - 2013.09.04 11:28:00 -
[47] - Quote
steadyhand amarr wrote:The ammo changes are being done around a whole verc redo so this thread is misinformed and pointless
misinformed and pointless? like the threads about everything else that we dont have yet? this is GD. we are discussing. Hell, the discussing in this thread is a lot more constructive than most of the other threads ive been on tonight. |
Sibi Turakamu
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.09.04 11:36:00 -
[48] - Quote
Since the finite ammo is only being changed for the turrets, not the main cannon (according to the wording of the post) i feel safe to assume they are paving the road for an actual tank crew to be rolling around.
I speculate they will add a nano hive that can refill turret ammo, or give logistics SOME way of refilling ammo. Perhaps even an LAV that can resupply ammo to come to the call of a tank hiding behind cover, for instance.
From the current notes on 1.5, seems you'll still be able to easily take off all turrets and redline snipe if you choose, but with more bravado. Hope they do something about that.
But yea, stronger turrets for people who actually want a team as they tank around the battlefield? + 1
Finite ammo to add to the possibility of more strategized teamwork play? +1
From the current point of view, 1.5 is looking like a great start to balancing vehicles. Lets hope it actually becomes thus. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1193
|
Posted - 2013.09.04 11:45:00 -
[49] - Quote
Finite ammo for tanks (and hopefully for all vehicles) is one of the best changes CCP has theorized yet with this game.
If only vehicle scrubs had to restock ammo like us infantry players have to, then the game might just change for the better.
Don't you dare change your stance on finite ammo with vehicles CCP. It is one of the most win ideas you have had in a long while. |
Baal Omniscient
L.O.T.I.S.
589
|
Posted - 2013.09.04 11:47:00 -
[50] - Quote
Sibi Turakamu wrote:Since the finite ammo is only being changed for the turrets, not the main cannon (according to the wording of the post) i feel safe to assume they are paving the road for an actual tank crew to be rolling around.
I speculate they will add a nano hive that can refill turret ammo, or give logistics SOME way of refilling ammo. Perhaps even an LAV that can resupply ammo to come to the call of a tank hiding behind cover, for instance.
From the current notes on 1.5, seems you'll still be able to easily take off all turrets and redline snipe if you choose, but with more bravado. Hope they do something about that.
But yea, stronger turrets for people who actually want a team as they tank around the battlefield? + 1
Finite ammo to add to the possibility of more strategized teamwork play? +1
From the current point of view, 1.5 is looking like a great start to balancing vehicles. Lets hope it actually becomes thus. The main cannon is called a "large turret", and CCP has always made a distinction between large and small turrets in the past when talking about them separately. So you are incorrect in thinking that the main cannon will not be affected.
CCP Wolfman wrote:Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threat; spam a target and eventually you will run out of ammo.
That first sentence describes 100% of all current tank combat and perhaps 2% of DS/LAV combat. This paragraph is blatantly directed towards tanks, so don't assume the large turrets are gonna still have infinite ammo. |
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steadyhand amarr
Imperfects Negative-Feedback
1193
|
Posted - 2013.09.04 12:28:00 -
[51] - Quote
Lurchasaurus wrote:steadyhand amarr wrote:The ammo changes are being done around a whole verc redo so this thread is misinformed and pointless misinformed and pointless? like the threads about everything else that we dont have yet? this is GD. we are discussing. Hell, the discussing in this thread is a lot more constructive than most of the other threads ive been on tonight.
I know lol just some of the points here are about well what if they make a mistake which such flawed logic it's silly.
That said this thread is disappointed construcive. |
Duran Lex
Amarr Templars Amarr Empire
206
|
Posted - 2013.09.04 12:37:00 -
[52] - Quote
Baal Omniscient wrote:Sibi Turakamu wrote:Since the finite ammo is only being changed for the turrets, not the main cannon (according to the wording of the post) i feel safe to assume they are paving the road for an actual tank crew to be rolling around.
I speculate they will add a nano hive that can refill turret ammo, or give logistics SOME way of refilling ammo. Perhaps even an LAV that can resupply ammo to come to the call of a tank hiding behind cover, for instance.
From the current notes on 1.5, seems you'll still be able to easily take off all turrets and redline snipe if you choose, but with more bravado. Hope they do something about that.
But yea, stronger turrets for people who actually want a team as they tank around the battlefield? + 1
Finite ammo to add to the possibility of more strategized teamwork play? +1
From the current point of view, 1.5 is looking like a great start to balancing vehicles. Lets hope it actually becomes thus. The main cannon is called a "large turret", and CCP has always made a distinction between large and small turrets in the past when talking about them separately. So you are incorrect in thinking that the main cannon will not be affected. CCP Wolfman wrote:Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threat; spam a target and eventually you will run out of ammo. That second sentence describes 100% of all current tank combat and perhaps 2% of DS/LAV combat. This paragraph is blatantly directed towards tanks, so don't assume the large turrets are gonna still have infinite ammo.
You are right, i forgot that the slots are for Large turrets and small turrets.
But just to clarify, i can assume anything i want sir. That's the beauty of an opinion. If i end up looking stupid as a result of assuming incorrectly, that's my fault and business and in no way prevents my ability to make any assumption i want.
Edit - appears i was on an alt earlier. |
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