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m twiggz
Pawns and Kings The Superpowers
2
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Posted - 2013.09.04 01:06:00 -
[31] - Quote
The aim assist is definitely not OP. Personally I chose not to use aim assist when I have the option. I tested it out this morning just to see how it would be. It barely follows the clone you're aiming at for more than a meter or two in any direction, nor does it aim directly at their head, like many have been saying it does. Also the aim assist doesn't lock on to a target unless you're within a certain amount of distance.
All in all I enjoy the addition of aim assist into the game to help new players not rage quit after their first 'proto-stomping'. As for the players saying it is OP and should be removed, you are wrong. Go play other FPS games, such as Call of Duty or Battlefield, look at their ridiculous aim assist, which does in fact aim directly at someone's head, and does follow the player. If you can't survive with this _slight_ aim assist, in your proto suit stacked with complex mods, you're doing something wrong. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
30
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Posted - 2013.09.04 01:07:00 -
[32] - Quote
Leovarian L Lavitz wrote:INFINITE DIVERSITY IDIC wrote:Aim assist is for those who suck, and negates the skill of those who don't, this aa is to much because it reduces skill and put more emphasis on first shot and feels more arcade like, I mean forget turning ona flanker and managing to use skill like strafeing to get out of a death or if your a scout now forget about it...... Hardcore aim assist another great thing brought to us by the eve nerd pilots that have no business in fps, get them off the cpm now? Use cover. It's there for a reason. I know I know, you've been completely ignoring the cover this whole time and dashing straight into the enemy's face. With aim assist here, you actually have to think a little bit when you consider that almost 100% of the enemies DPS will hit you if you run out in the open. Also if 100 percent of the enemy dps hits you with aa, which it won't what's the purpose for things like accuracy ratings on weapons? Some aa might be ok but I think this level is to much? |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
30
|
Posted - 2013.09.04 01:12:00 -
[33] - Quote
m twiggz wrote:The aim assist is definitely not OP. Personally I chose not to use aim assist when I have the option. I tested it out this morning just to see how it would be. It barely follows the clone you're aiming at for more than a meter or two in any direction, nor does it aim directly at their head, like many have been saying it does. Also the aim assist doesn't lock on to a target unless you're within a certain amount of distance.
All in all I enjoy the addition of aim assist into the game to help new players not rage quit after their first 'proto-stomping'. As for the players saying it is OP and should be removed, you are wrong. Go play other FPS games, such as Call of Duty or Battlefield, look at their ridiculous aim assist, which does in fact aim directly at someone's head, and does follow the player. If you can't survive with this _slight_ aim assist, in your proto suit stacked with complex mods, you're doing something wrong. I played them all, that's why I've stuck with dust buy boosters and an elite pack, if your saying there's no diffrence then why are we here? I liked dust even after a major suit nerf, and role bonus change, I like it because it was diffrent. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
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Posted - 2013.09.04 01:12:00 -
[34] - Quote
I honestly dont think its a problem, it seems the same as bf3 to me |
Eno Raef
KILL-EM-QUICK RISE of LEGION
70
|
Posted - 2013.09.04 01:18:00 -
[35] - Quote
Lurchasaurus wrote:Eno Raef wrote:Aim assist doesn't just help those that aren't as quick with pinpoint aiming. It helps everyone kill more efficiently. I don't see a problem in that since everyone benefits. It helps lesser accurate players become more competitive. More competition for the accurate players means they may die more. As others have condescendingly told to players they didn't agree with, "learn to adapt".
In theory, this could actually reduce pub stomping but it's too soon to tell. It sounds like the aim assist fix may have been a good thing. simply false. good players are actually hindered by aim assist, and any competitive player worth their salt in this game has it off. it would be different if we ever had a functioning, proper aim assist, but it is one of the things they have never been able to nail down
Since CCP's aim assist in Dust has never been good and as of Uprising, has not been on, therefore, it didn't matter if the player was competitive or not, good or bad, whether aim assist was on or off. Because it was bad in the beginning and off in Uprising, no one can determine whether it would actually help or hurt a player, good or bad, competitive or not. Yes you are correct, it would be different if we had a good aim assist, and that's what CCP is trying to give us with 1.4.
Time will tell if CCP has aim assist working so we don't know yet how it will affect players. BUT, if aim assist is still bad then it doesn't help anyone. If it does work properly as other games have it, then it offers the same assistance for those both good and bad at aiming. |
m twiggz
Pawns and Kings The Superpowers
2
|
Posted - 2013.09.04 01:19:00 -
[36] - Quote
INFINITE DIVERSITY IDIC wrote:m twiggz wrote:The aim assist is definitely not OP. Personally I chose not to use aim assist when I have the option. I tested it out this morning just to see how it would be. It barely follows the clone you're aiming at for more than a meter or two in any direction, nor does it aim directly at their head, like many have been saying it does. Also the aim assist doesn't lock on to a target unless you're within a certain amount of distance.
All in all I enjoy the addition of aim assist into the game to help new players not rage quit after their first 'proto-stomping'. As for the players saying it is OP and should be removed, you are wrong. Go play other FPS games, such as Call of Duty or Battlefield, look at their ridiculous aim assist, which does in fact aim directly at someone's head, and does follow the player. If you can't survive with this _slight_ aim assist, in your proto suit stacked with complex mods, you're doing something wrong. I played them all, that's why I've stuck with dust buy boosters and an elite pack, if your saying there's no diffrence then why are we here? I liked dust even after a major suit nerf, and role bonus change, I like it because it was diffrent.
I'm saying that they are different. All I was comparing was the aim assist. Saying that the aim assist in this game is much less than the aim assist in those games, thus making the aim assist in this game definitely not OP. I don't use aim assist in any game when given the option to turn it off, so personally it doesn't bother me at all whether its there or not. I just dislike all of the proto stompers now complaining that they cant sit in the middle of an open area with their stacked mods and survive because new players can actually aim at them. This game takes a lot of getting used to over any other FPS I've played, if CCP wants to implement things to help new players stay, then I am all for it. I prefer DUST over CoD or BF because DUST is a more in-depth game, not just a run and gun. |
m twiggz
Pawns and Kings The Superpowers
2
|
Posted - 2013.09.04 01:20:00 -
[37] - Quote
m twiggz wrote:INFINITE DIVERSITY IDIC wrote:m twiggz wrote:The aim assist is definitely not OP. Personally I chose not to use aim assist when I have the option. I tested it out this morning just to see how it would be. It barely follows the clone you're aiming at for more than a meter or two in any direction, nor does it aim directly at their head, like many have been saying it does. Also the aim assist doesn't lock on to a target unless you're within a certain amount of distance.
All in all I enjoy the addition of aim assist into the game to help new players not rage quit after their first 'proto-stomping'. As for the players saying it is OP and should be removed, you are wrong. Go play other FPS games, such as Call of Duty or Battlefield, look at their ridiculous aim assist, which does in fact aim directly at someone's head, and does follow the player. If you can't survive with this _slight_ aim assist, in your proto suit stacked with complex mods, you're doing something wrong. I played them all, that's why I've stuck with dust buy boosters and an elite pack, if your saying there's no diffrence then why are we here? I liked dust even after a major suit nerf, and role bonus change, I like it because it was diffrent. I'm saying that they are different. All I was comparing was the aim assist. Saying that the aim assist in this game is much less than the aim assist in those games, thus making the aim assist in this game definitely not OP, which is why I am wondering why people are complaining that it is. I don't use aim assist in any game when given the option to turn it off, so personally it doesn't bother me at all whether its there or not. I just dislike all of the proto stompers now complaining that they cant sit in the middle of an open area with their stacked mods and survive because new players can actually aim at them. This game takes a lot of getting used to over any other FPS I've played, if CCP wants to implement things to help new players stay, then I am all for it. I prefer DUST over CoD or BF because DUST is a more in-depth game, not just a run and gun.
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Eno Raef
KILL-EM-QUICK RISE of LEGION
71
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Posted - 2013.09.04 01:23:00 -
[38] - Quote
da GAND wrote:Eno Raef wrote:Aim assist doesn't just help those that aren't as quick with pinpoint aiming. It helps everyone kill more efficiently. I don't see a problem in that since everyone benefits. It helps lesser accurate players become more competitive. More competition for the accurate players means they may die more. As others have condescendingly told to players they didn't agree with, "learn to adapt".
In theory, this could actually reduce pub stomping but it's too soon to tell. It sounds like the aim assist fix may have been a good thing. Right cuz auto aim is helping stop pub stomping when we get 10 v 6 or 16 vs 5 battles
Obviously it is understood that a 10v6 or 16v5 would not apply since the teams are not evenly numbered. My original post states that theoretically pub stomping could be reduced, not eliminated. That also does not mean that pub stomping will necessarily be affected at all, only that it could possibly be reduced. |
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