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Serimos Haeraven
Deep Space Republic Top Men.
462
|
Posted - 2013.09.03 14:27:00 -
[1] - Quote
CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age. |
Nguruthos IX
Vagina Bombers
1324
|
Posted - 2013.09.03 14:29:00 -
[2] - Quote
Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age.
You're kidding right? Those things needed nerfed/removed not made to = proto. |
Beren Hurin
The Vanguardians
1350
|
Posted - 2013.09.03 14:32:00 -
[3] - Quote
You pulled out a PRO vehicle when you knew the UI/Hud changes were different? What makes you think this dude wasn't using damage mods? Also, how do you know nothing else hit you? |
Foxhound Elite
Seraphim Initiative..
311
|
Posted - 2013.09.03 14:33:00 -
[4] - Quote
are you serious? as if we didn't have the hardest role to play in the game already and forge gunners had it the easiest. buff the forge and nerf the dropship, widen the gap. that makes sense. have to see this for myself when i have it finished downloaded. |
Spkr4theDead
International-Fleet
575
|
Posted - 2013.09.03 14:34:00 -
[5] - Quote
How do you know it was MLT and not PRO? |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
226
|
Posted - 2013.09.03 14:38:00 -
[6] - Quote
Dude you must have been on soon, a lot of people are still downloading so give that time. It will be a day or two before the numbers go back to normal.
To be honest a militia forge gun with just a damage mod or two would probably 3 shot your dropship. Now with the aiming fix he is more likely to get the shots on target.
Its unlikely but he could have had forge proficiency level up for increased damage too.
Its always been that way with a dropship lol sorry about the camera angles. |
Serimos Haeraven
Deep Space Republic Top Men.
462
|
Posted - 2013.09.03 14:42:00 -
[7] - Quote
CommanderBolt wrote:Dude you must have been on soon, a lot of people are still downloading so give that time. It will be a day or two before the numbers go back to normal.
To be honest a militia forge gun with just a damage mod or two would probably 3 shot your dropship. Now with the aiming fix he is more likely to get the shots on target.
Its unlikely but he could have had forge proficiency level up for increased damage too.
Its always been that way with a dropship lol sorry about the camera angles. I have flown dropships since chromosome, and I know what a militia can do, even with dmg mods. I even heard from another player who had been playing 1.4 that all FG's seems to be doing more damage now. And I know it was a miltia because he was killing other people with it too, and there was only 1 enemy FG in the match. |
Hyuan BubblePOP
Uber Wanabes
4
|
Posted - 2013.09.03 14:43:00 -
[8] - Quote
2 complex damage mods and forge prof level 5 and reload level 3 rocks! |
Serimos Haeraven
Deep Space Republic Top Men.
462
|
Posted - 2013.09.03 14:43:00 -
[9] - Quote
CCP Wolfman makes CCP Blam look like a vehicle developing god. |
Mortedeamor
The Black Masquerade
183
|
Posted - 2013.09.03 14:45:00 -
[10] - Quote
ccp cant do anything right |
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Mortedeamor
The Black Masquerade
183
|
Posted - 2013.09.03 14:47:00 -
[11] - Quote
are you 100% positive is was only one forge...if it was two team firing you in unison i can see that......or he could have been using that cheat people are so fond of now on his rounds..i doubt ccp would knowingly do something that stupid i mean really they havnt quiet convinced me they are that thick skulled this past year or 2 |
Kekklian Noobatronic
Goonfeet Top Men.
348
|
Posted - 2013.09.03 14:49:00 -
[12] - Quote
Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age.
How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further.
More than likely? You were being hit by something more powerful than an MLT FG.
Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light. |
Serimos Haeraven
Deep Space Republic Top Men.
462
|
Posted - 2013.09.03 14:49:00 -
[13] - Quote
Mortedeamor wrote:are you 100% positive is was only one forge...if it was two team firing you in unison i can see that......or he could have been using that cheat people are so fond of now on his rounds..i doubt ccp would knowingly do something that stupid i mean really they havnt quiet convinced me they are that thick skulled this past year or 2 I'm not only 100% positive, I'm 2000% positive. There were only 8 people in the entire match, it was a 4v4, and 1 person whose name started with a D was using a militia Forge gun, everyone else was using AR's and infantry weapons, and i know this because of the kill-stats and by watching where the forge shot was coming from. |
Thumb Green
Novashift
373
|
Posted - 2013.09.03 14:52:00 -
[14] - Quote
If he has proficiency up to 5 and was wearing the 'Neo' Heavy ak.0 with 3 complex damage mods he could do ~2106 damage per shot; or if it was just a suit with 2 high slots then it would be ~2004 damage per shot. |
Serimos Haeraven
Deep Space Republic Top Men.
462
|
Posted - 2013.09.03 14:52:00 -
[15] - Quote
Kekklian Noobatronic wrote:Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age. How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further. More than likely? You were being hit by something more powerful than an MLT FG. Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light. Okay how many times am i going to have to say this? There were 4 enemies on the other team, and only one had a forge gun. You can do the math all you want on your old statistics of what FG's used to do to shields but I'm pretty much positive they made shields have less resistance to forge guns. And I don't even care how much you would do with your advanced or proto FG, because dropships are underpowered as it is and trying to act like you're a pro at taking down dropships is stupid because a 4 year old can take them down now. |
calisk galern
BurgezzE.T.F
832
|
Posted - 2013.09.03 14:53:00 -
[16] - Quote
on the bright side they might of actually nerfed swarm launchers, not that they ever hit drop ships anyway. |
Kekklian Noobatronic
Goonfeet Top Men.
348
|
Posted - 2013.09.03 14:53:00 -
[17] - Quote
Thumb Green wrote:If he has proficiency up to 5 and was wearing the 'Neo' Heavy ak.0 with 3 complex damage mods he could do ~2106 damage per shot; or if it was just a suit with 2 high slots then it would be ~2004 damage per shot.
Heavies only have 2 High slots max. Unless the Aurum one is special. In which case, I'm going to go yell at CCP for pushing P2Win. |
Beren Hurin
The Vanguardians
1353
|
Posted - 2013.09.03 14:53:00 -
[18] - Quote
I wonder if dropships have a weakspot now maybe? |
Mortedeamor
The Black Masquerade
183
|
Posted - 2013.09.03 14:54:00 -
[19] - Quote
prolly has top prof...and dmg mods on some moderate heavy suit with mlt forge = my cheap ******* fit...tech if he had top prof with a proto heavy suit and dmg mods he should a hit you with more than 2 k |
Jack McReady
DUST University Ivy League
407
|
Posted - 2013.09.03 14:54:00 -
[20] - Quote
Kekklian Noobatronic wrote: How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further.
More than likely? You were being hit by something more powerful than an MLT FG.
Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light.
actually FG have 10% bonus against shields
|
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Serimos Haeraven
Deep Space Republic Top Men.
462
|
Posted - 2013.09.03 14:55:00 -
[21] - Quote
Beren Hurin wrote:I wonder if dropships have a weakspot now maybe? It wasn't a weakspot or anything like that, believe me, CCP isn't able to get that much detail into any game mechanic. I tested it over and over again in that match, and no matter where he was, that FG was seriously taking 2000 shield off of me each shot, no matter where it was hitting. |
General Erick
Onslaught Inc RISE of LEGION
71
|
Posted - 2013.09.03 14:56:00 -
[22] - Quote
Serimos Haeraven wrote: Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. My god you people are pathetic! |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 14:57:00 -
[23] - Quote
Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. With this new camera, it makes shooting ground units around 100x more difficult in an Assault Dropship. It used to be fairly easy and you could lead targets, etc, but now this new camera jerks your riticule when you try to aim ahead, causing the turret aim to go in an un-wanted direction, almost like how side-gunners get affected by looking down.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age.
It sounds like you were hit with more than just an MLT FG. |
Serimos Haeraven
Deep Space Republic Top Men.
462
|
Posted - 2013.09.03 14:58:00 -
[24] - Quote
Absoliav wrote:Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. With this new camera, it makes shooting ground units around 100x more difficult in an Assault Dropship. It used to be fairly easy and you could lead targets, etc, but now this new camera jerks your riticule when you try to aim ahead, causing the turret aim to go in an un-wanted direction, almost like how side-gunners get affected by looking down.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age. It sounds like you were hit with more than just an MLT FG. Please, scroll down on the first page and read the 10+ other similar responses, and my reply to them before you try to assert that I don't know what I'm talking about |
Kekklian Noobatronic
Goonfeet Top Men.
348
|
Posted - 2013.09.03 14:58:00 -
[25] - Quote
Serimos Haeraven wrote: Okay how many times am i going to have to say this? There were 4 enemies on the other team, and only one had a forge gun. You can do the math all you want on your old statistics of what FG's used to do to shields but I'm pretty much positive they made shields have less resistance to forge guns. And I don't even care how much you would do with your advanced or proto FG, because dropships are underpowered as it is and trying to act like you're a pro at taking down dropships is stupid because a 4 year old can take them down now.
I hate I'm going to have to get into an argument from someone in my own Alliance.
First, In order to get the damage numbers you're claiming, CCP would have had to massively stealth buff the Forge Gun. The damage numbers you indicated are simply not possible with an MLT FG Variant. CCP would have had to buff the damage output by hundreds in order to reach that.
Second, how hard it is to hit a dropship is entirely dependent on the one piloting it. If you're hovering around like a derp expecting not to get shot, then you have another thing coming. I suggest watching either this video or this one if you cannot grasp the concept of flying defensively.
If you got shot down in a well-equiped dropship(which it sounds like you have), by an MLT forge gun, then you were not flying it properly. And if that's the case, we really should be mocking you, not sitting here trying to have a rational discussion. |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 14:59:00 -
[26] - Quote
General Erick wrote:Serimos Haeraven wrote: Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. My god you people are pathetic! I'm pathetic? For what exactly? Letting CCP know that the Camera is a half-assed attempt to make dropships better when in reality it was worse than the camera they originally had? |
Mortedeamor
The Black Masquerade
183
|
Posted - 2013.09.03 14:59:00 -
[27] - Quote
vehicles in dust do not hold up to proto anti vehicle weaponry in any sense fully skilled up or not. also not only do they not currently hold up to proto av but i dont recall them ever being balanced not in over a year and a half of playing dust. and still people get on these forums and cry about it every day. vehicles are not being reworked till 1.5. if you are an intelligent gamer you would take what vehicles you run and put them away in loo of whatever suit force you have. at least until 1.5 it makes no sense constantly pulling something that cant survive it's anti measure's if anti measures are deployed. best to run in some simple cheap foot force and stock up isk until vehicles are balanced and you cant at least survive if skilled.
i personally stopped using my tank's with uprising and now run av as is is cheaper and keeps my wallet fat while ccp gets around to fixing blams tragedy. |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 15:00:00 -
[28] - Quote
Thumb Green wrote:If he has proficiency up to 5 and was wearing the 'Neo' Heavy ak.0 with 3 complex damage mods he could do ~1954.32 damage per shot; or if it was just a suit with 2 high slots then it would be ~1860.48 damage per shot.
Edit: math was off. Numbers should be correct now.
You forgot to add the shield reduction value. |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:01:00 -
[29] - Quote
Kekklian Noobatronic wrote:Serimos Haeraven wrote: Okay how many times am i going to have to say this? There were 4 enemies on the other team, and only one had a forge gun. You can do the math all you want on your old statistics of what FG's used to do to shields but I'm pretty much positive they made shields have less resistance to forge guns. And I don't even care how much you would do with your advanced or proto FG, because dropships are underpowered as it is and trying to act like you're a pro at taking down dropships is stupid because a 4 year old can take them down now.
I hate I'm going to have to get into an argument from someone in my own Alliance. First, In order to get the damage numbers you're claiming, CCP would have had to massively stealth buff the Forge Gun. The damage numbers you indicated are simply not possible with an MLT FG Variant. CCP would have had to buff the damage output by hundreds in order to reach that. Second, how hard it is to hit a dropship is entirely dependent on the one piloting it. If you're hovering around like a derp expecting not to get shot, then you have another thing coming. I suggest watching either this video or this one if you cannot grasp the concept of flying defensively. If you got shot down in a well-equiped dropship(which it sounds like you have), by an MLT forge gun, then you were not flying it properly. And if that's the case, we really should be mocking you, not sitting here trying to have a rational discussion. I have been flying for a very long time. I was never shot down by this FG, because I know how to keep moving in an ADS, that's standard, and i can't believe you would assume i was just sitting there letting him hit me constantly. I'm apart of Condor Squad and fly with them regularly, and we all know how to predict and dodge forge gun shots like it's nothing. I'm just letting everyone know that FG's do more dmg to shield reppers now, and whatever change was made to FG's is a big one, because I know for a fact that it was a militia forge gun hitting me and doing that incredible amount of damage for a militia. Look, once 1.4 starts to stretch into a few days and weeks, you will realize how much weaker dropships are to forge guns. |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 15:02:00 -
[30] - Quote
Jack McReady wrote:Kekklian Noobatronic wrote: How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further.
More than likely? You were being hit by something more powerful than an MLT FG.
Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light.
actually FG have 10% bonus against shields Beren Hurin wrote:I wonder if dropships have a weakspot now maybe? as far as I remember correctly, the back thruster is the weakspot.
FGs are railguns, they get a 10% reduction, plasma, like the AR gets the 10% buff. |
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Thumb Green
Novashift
373
|
Posted - 2013.09.03 15:03:00 -
[31] - Quote
Kekklian Noobatronic wrote:Thumb Green wrote:If he has proficiency up to 5 and was wearing the 'Neo' Heavy ak.0 with 3 complex damage mods he could do ~2106 damage per shot; or if it was just a suit with 2 high slots then it would be ~2004 damage per shot. Heavies only have 2 High slots max. Unless the Aurum one is special. In which case, I'm going to go yell at CCP for pushing P2Win.
According to this site the 'Neo' Heavy ak.0 has 3 high slots. I'm still downloading the update so I can't check to make certain. Also my math was off slightly (for some damn reason thought prof gave 5% per level. Which now that just reminded me that CCP gave all handheld weapons a 10% damage increase because people complained about weaponry no longer doing that. And I also didn't take into account resistances) |
Kekklian Noobatronic
Goonfeet Top Men.
349
|
Posted - 2013.09.03 15:03:00 -
[32] - Quote
Jack McReady wrote:Kekklian Noobatronic wrote: How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further.
More than likely? You were being hit by something more powerful than an MLT FG.
Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light.
actually FG have 10% bonus against shields
Negative. That was prior to this dev blog. |
Jack McReady
DUST University Ivy League
407
|
Posted - 2013.09.03 15:04:00 -
[33] - Quote
Absoliav wrote:Jack McReady wrote:Kekklian Noobatronic wrote: How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further.
More than likely? You were being hit by something more powerful than an MLT FG.
Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light.
actually FG have 10% bonus against shields Beren Hurin wrote:I wonder if dropships have a weakspot now maybe? as far as I remember correctly, the back thruster is the weakspot. FGs are railguns, they get a 10% reduction, plasma, like the AR gets the 10% buff. well that sucks =D pilots and tank drivers have nothing to complain. |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:04:00 -
[34] - Quote
Absoliav wrote:Jack McReady wrote:Kekklian Noobatronic wrote: How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further.
More than likely? You were being hit by something more powerful than an MLT FG.
Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light.
actually FG have 10% bonus against shields Beren Hurin wrote:I wonder if dropships have a weakspot now maybe? as far as I remember correctly, the back thruster is the weakspot. FGs are railguns, they get a 10% reduction, plasma, like the AR gets the 10% buff. I can say with 100% confidence that dropships have absolutely no weak-spot. The "weak spot" is the entire dropship. |
Kekklian Noobatronic
Goonfeet Top Men.
349
|
Posted - 2013.09.03 15:05:00 -
[35] - Quote
Serimos Haeraven wrote: I have been flying for a very long time. I was never shot down by this FG, because I know how to keep moving in an ADS, that's standard, and i can't believe you would assume i was just sitting there letting him hit me constantly. I'm apart of Condor Squad and fly with them regularly, and we all know how to predict and dodge forge gun shots like it's nothing. I'm just letting everyone know that FG's do more dmg to shield reppers now, and whatever change was made to FG's is a big one, because I know for a fact that it was a militia forge gun hitting me and doing that incredible amount of damage for a militia. Look, once 1.4 starts to stretch into a few days and weeks, you will realize how much weaker dropships are to forge guns.
If you didn't get shot down, then why are you bitching? |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:07:00 -
[36] - Quote
Kekklian Noobatronic wrote:Serimos Haeraven wrote: I have been flying for a very long time. I was never shot down by this FG, because I know how to keep moving in an ADS, that's standard, and i can't believe you would assume i was just sitting there letting him hit me constantly. I'm apart of Condor Squad and fly with them regularly, and we all know how to predict and dodge forge gun shots like it's nothing. I'm just letting everyone know that FG's do more dmg to shield reppers now, and whatever change was made to FG's is a big one, because I know for a fact that it was a militia forge gun hitting me and doing that incredible amount of damage for a militia. Look, once 1.4 starts to stretch into a few days and weeks, you will realize how much weaker dropships are to forge guns.
If you didn't get shot down, then why are you bitching? BECAUSE A MILTIA FORGE GUN CAN NOW DO 2000+ DMG TO MY PROTO DROPSHIP.
I could have easily been taken down if i hadn't hidden and waited for my shield to regen every single time i got hit once. |
Jack McReady
DUST University Ivy League
407
|
Posted - 2013.09.03 15:12:00 -
[37] - Quote
there is no forge gun buff, it is only in your mind. |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:14:00 -
[38] - Quote
Jack McReady wrote:there is no forge gun buff, it is only in your mind. Then that was one powerful militia forge gun. |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 15:19:00 -
[39] - Quote
Serimos Haeraven wrote:Absoliav wrote:Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. With this new camera, it makes shooting ground units around 100x more difficult in an Assault Dropship. It used to be fairly easy and you could lead targets, etc, but now this new camera jerks your riticule when you try to aim ahead, causing the turret aim to go in an un-wanted direction, almost like how side-gunners get affected by looking down.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age. It sounds like you were hit with more than just an MLT FG. Please, scroll down on the first page and read the 10+ other similar responses, and my reply to them before you try to assert that I don't know what I'm talking about
I've done the math, your statement is false because it's mathematically impossible, the damage on the damage is 1320.0, the Prof gives 15%, than add 3 Comp mods, which adds 30%, add the stacking penalty and you get 22.51%, than add the damage reduction from shields, which is -10%, and you get (1320.0+15%)+22.51%-10%=1849.70, this isn't including your shield resistance you have on your DS, I couldn't add that since I don't know your skills or your fitting.
I'll say it again, you could not have been hit with just one MLT FG, unless you were just letting him hit you (which I doubt), or he had support, or you didn't read the kill-feed correctly, all evidence shows that you are wrong, do the math yourself, if you apply the formula I just used you'll see that it's impossible. |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 15:20:00 -
[40] - Quote
Jack McReady wrote:Absoliav wrote:Jack McReady wrote:Kekklian Noobatronic wrote: How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further.
More than likely? You were being hit by something more powerful than an MLT FG.
Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light.
actually FG have 10% bonus against shields Beren Hurin wrote:I wonder if dropships have a weakspot now maybe? as far as I remember correctly, the back thruster is the weakspot. FGs are railguns, they get a 10% reduction, plasma, like the AR gets the 10% buff. well in that case, pilots and tank drivers have nothing to complain
So long as they run shields, they don't have much to worry about, other than Proto AV. |
|
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:21:00 -
[41] - Quote
You can do the math a million times over and still not get the correct result in-game, CCP has proven that time and time again. Please, i encourage you to go into a match with a miltia forge gun and "test the waters". |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 15:24:00 -
[42] - Quote
Serimos Haeraven wrote:Kekklian Noobatronic wrote:Serimos Haeraven wrote: I have been flying for a very long time. I was never shot down by this FG, because I know how to keep moving in an ADS, that's standard, and i can't believe you would assume i was just sitting there letting him hit me constantly. I'm apart of Condor Squad and fly with them regularly, and we all know how to predict and dodge forge gun shots like it's nothing. I'm just letting everyone know that FG's do more dmg to shield reppers now, and whatever change was made to FG's is a big one, because I know for a fact that it was a militia forge gun hitting me and doing that incredible amount of damage for a militia. Look, once 1.4 starts to stretch into a few days and weeks, you will realize how much weaker dropships are to forge guns.
If you didn't get shot down, then why are you bitching? BECAUSE A MILTIA FORGE GUN CAN NOW DO 2000+ DMG TO MY PROTO DROPSHIP. I could have easily been taken down if i hadn't hidden and waited for my shield to regen every single time i got hit once.
So, wait, so than how do you know it was an MLT, if you weren't killed by it and given the death-feed?
There very well could have been more than one FG on the field, I've stood around entire matches with my Breach scaring of DSs to support my team, never scoring a kill, but neither does the DS. |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 15:27:00 -
[43] - Quote
Serimos Haeraven wrote:You can do the math a million times over and still not get the correct result in-game, CCP has proven that time and time again. Please, i encourage you to go into a match with a miltia forge gun and "test the waters".
I've tested the waters, and I know for a fact only the Breach FG can reach the numbers you talking about, the regular one cannot reach those numbers in one shot, stop making excuses and just admit it, you don't know what hit you. |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:28:00 -
[44] - Quote
Absoliav wrote:Serimos Haeraven wrote:Kekklian Noobatronic wrote:Serimos Haeraven wrote: I have been flying for a very long time. I was never shot down by this FG, because I know how to keep moving in an ADS, that's standard, and i can't believe you would assume i was just sitting there letting him hit me constantly. I'm apart of Condor Squad and fly with them regularly, and we all know how to predict and dodge forge gun shots like it's nothing. I'm just letting everyone know that FG's do more dmg to shield reppers now, and whatever change was made to FG's is a big one, because I know for a fact that it was a militia forge gun hitting me and doing that incredible amount of damage for a militia. Look, once 1.4 starts to stretch into a few days and weeks, you will realize how much weaker dropships are to forge guns.
If you didn't get shot down, then why are you bitching? BECAUSE A MILTIA FORGE GUN CAN NOW DO 2000+ DMG TO MY PROTO DROPSHIP. I could have easily been taken down if i hadn't hidden and waited for my shield to regen every single time i got hit once. So, wait, so than how do you know it was an MLT, if you weren't killed by it and given the death-feed? There very well could have been more than one FG on the field, I've stood around entire matches with my Breach scaring of DSs to support my team, never scoring a kill, but neither does the DS. Look, I'm going to say it only 1 more time. There were 4. people. on. the. other. team. The other 3 weren't running forge guns, only 1 was. It was the best match to test my theory in, and it was proven right. And i know it was an MLT because the user was getting kills on infantry on the screen. |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:28:00 -
[45] - Quote
Absoliav wrote:Serimos Haeraven wrote:You can do the math a million times over and still not get the correct result in-game, CCP has proven that time and time again. Please, i encourage you to go into a match with a miltia forge gun and "test the waters". I've tested the waters, and I know for a fact only the Breach FG can reach the numbers you talking about, the regular one cannot reach those numbers in one shot, stop making excuses and just admit it, you don't know what hit you. You've tested them in 1.4 already? Wow that was quick! |
Disturbingly Bored
The Strontium Asylum
529
|
Posted - 2013.09.03 15:32:00 -
[46] - Quote
I still run a 100% militia FG sh**fit for pub matches, even though I have FG proficiency 3.
I'll see if my mileage varies against dropships compared to 1.3 once's I'm able to get in game and test. I use Militia Forge on a near daily basis, so I'll notice if they mucked with it real fast. I'll try to confirm or deny, but if the FG got some sort of stealth buff/change it should be fixed.
As for some of the other hair-brained justifications in this thread... proto heavy suits with militia forge guns? Really, people? Really? |
howard sanchez
DUST University Ivy League
672
|
Posted - 2013.09.03 15:34:00 -
[47] - Quote
Flew several gorgans and Prometheus this morning in skirmish pubs. Overall, my experience was improved. I am unaware of any direct changes to dropship stats or performance but the vessels felt more responsive and stable in flight.
I lost a couple of gorgans to forge gun and turret fire but my dropships were taking hard hits and still surviving, more so than yesterday. The Prometheus I particular took several very hard hits from a forge gunner and dropped me deep into low armor...I was still able to keep the craft up, maneuvering and escape.
Maybe just a lucky few matches ( much more testing needed) but it FELT good |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:35:00 -
[48] - Quote
Disturbingly Bored wrote:I still run a 100% militia FG sh**fit for pub matches, even though I have FG proficiency 3.
I'll see if my mileage varies against dropships compared to 1.3 once's I'm able to get in game and test. I use Militia Forge on a near daily basis, so I'll notice if they mucked with it real fast. I'll try to confirm or deny, but if the FG got some sort of stealth buff/change it should be fixed.
As for some of the other hair-brained justifications in this thread... proto heavy suits with militia forge guns? Really, people? Really? thank you 1000x over for actually trying to understand and test what's going on here, instead of trying to say that it's impossible when they haven't probably even played 1.4 for themselves yet, let alone with a militia FG against a dropship. |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:36:00 -
[49] - Quote
howard sanchez wrote:Flew several gorgans and Prometheus this morning in skirmish pubs. Overall, my experience was improved. I am unaware of any direct changes to dropship stats or performance but the vessels felt more responsive and stable in flight.
I lost a couple of gorgans to forge gun and turret fire but my dropships were taking hard hits and still surviving, more so than yesterday. The Prometheus I particular took several very hard hits from a forge gunner and dropped me deep into low armor...I was still able to keep the craft up, maneuvering and escape.
Maybe just a lucky few matches ( much more testing needed) but it FELT good I might be wrong, but it could be that CCP decided to make shields even more vulnerable to FG shots. |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 15:45:00 -
[50] - Quote
Serimos Haeraven wrote:Absoliav wrote:Serimos Haeraven wrote:You can do the math a million times over and still not get the correct result in-game, CCP has proven that time and time again. Please, i encourage you to go into a match with a miltia forge gun and "test the waters". I've tested the waters, and I know for a fact only the Breach FG can reach the numbers you talking about, the regular one cannot reach those numbers in one shot, stop making excuses and just admit it, you don't know what hit you. You've tested them in 1.4 already? Wow that was quick!
I have in fact, and nothing has changed to your description, only a few answer remain, 1.) You're lying to help rally people to some anti-AV cause. 2.) You're delusional. 3.) Everyone else is delusional. 4.) Your opponent was using some unknown exploit. 5.) Your opponent had support from another FG.
The choice is yours, you can ether admit you were wrong, and that you were hit with a Breach, or you can stand by you word and look like a liar.
I've used the MLT, the Breach, the Assault, and the Regular, and the only one that has ever left hole in a dropship in one shot is the Breach, and I've yet to see it get any better since the launch of 1.4. |
|
NPA SAMAR
the jamahiriya
13
|
Posted - 2013.09.03 15:49:00 -
[51] - Quote
Serimos Haeraven wrote:Absoliav wrote:Serimos Haeraven wrote:Kekklian Noobatronic wrote:Serimos Haeraven wrote: I have been flying for a very long time. I was never shot down by this FG, because I know how to keep moving in an ADS, that's standard, and i can't believe you would assume i was just sitting there letting him hit me constantly. I'm apart of Condor Squad and fly with them regularly, and we all know how to predict and dodge forge gun shots like it's nothing. I'm just letting everyone know that FG's do more dmg to shield reppers now, and whatever change was made to FG's is a big one, because I know for a fact that it was a militia forge gun hitting me and doing that incredible amount of damage for a militia. Look, once 1.4 starts to stretch into a few days and weeks, you will realize how much weaker dropships are to forge guns.
If you didn't get shot down, then why are you bitching? BECAUSE A MILTIA FORGE GUN CAN NOW DO 2000+ DMG TO MY PROTO DROPSHIP. I could have easily been taken down if i hadn't hidden and waited for my shield to regen every single time i got hit once. So, wait, so than how do you know it was an MLT, if you weren't killed by it and given the death-feed? There very well could have been more than one FG on the field, I've stood around entire matches with my Breach scaring of DSs to support my team, never scoring a kill, but neither does the DS. Look, I'm going to say it only 1 more time. There were 4. people. on. the. other. team. The other 3 weren't running forge guns, only 1 was. It was the best match to test my theory in, and it was proven right. And i know it was an MLT because the user was getting kills on infantry on the screen. Hey op im a python pilot too and I believe you , a 2nd hit from any forge and its almost certain death and my python is maxed out. Also I respect you lvl 5 patience talking to these retards with not even militia grade reading skills, good luck were all gonna need it to survive this patch |
Serimos Haeraven
Deep Space Republic Top Men.
464
|
Posted - 2013.09.03 15:57:00 -
[52] - Quote
NPA SAMAR wrote:Serimos Haeraven wrote:Absoliav wrote:Serimos Haeraven wrote:Kekklian Noobatronic wrote:
If you didn't get shot down, then why are you bitching?
BECAUSE A MILTIA FORGE GUN CAN NOW DO 2000+ DMG TO MY PROTO DROPSHIP. I could have easily been taken down if i hadn't hidden and waited for my shield to regen every single time i got hit once. So, wait, so than how do you know it was an MLT, if you weren't killed by it and given the death-feed? There very well could have been more than one FG on the field, I've stood around entire matches with my Breach scaring of DSs to support my team, never scoring a kill, but neither does the DS. Look, I'm going to say it only 1 more time. There were 4. people. on. the. other. team. The other 3 weren't running forge guns, only 1 was. It was the best match to test my theory in, and it was proven right. And i know it was an MLT because the user was getting kills on infantry on the screen. Hey op im a python pilot too and I believe you , a 2nd hit from any forge and its almost certain death and my python is maxed out. Also I respect you lvl 5 patience talking to these retards with not even militia grade reading skills, good luck were all gonna need it to survive this patch Thank you. That guy above you was really starting to agitate me greatly, so It's good to see some confirmation coming in from other python pilots that shields may really be less able to take FG's since 1.4 came out. If other Python or Eryx pilots can offer their insight as to if this is really going on, it would be greatly appreciated. |
Garrett Blacknova
Codex Troopers
3512
|
Posted - 2013.09.03 16:22:00 -
[53] - Quote
I can safely say Forges don't hurt my Sica and Gunnlogi any more than they used to.
I got a match against a FG player who I actually know the damage output of, and it was unchanged.
If there's been a change, it was a change to Dropships, not Forge Guns. And if there hasn't been a change, it was a weakpoint hit, or the guy had stacked damage mods on a Proto suit and maxed skills with a MLT Forge for some lunatic reason. |
CPL Bloodstone
Neanderthal Nation Public Disorder.
148
|
Posted - 2013.09.03 17:51:00 -
[54] - Quote
I run fg everyday. Dropships have a weak point its just hard to hit. Even a militia fg hitting that tiny spot does 202% damage. Sounds a very lucky hit or an excellent gunner. Boom boom. |
GET ATMESON
Dem Durrty Boyz Public Disorder.
124
|
Posted - 2013.09.03 17:53:00 -
[55] - Quote
Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. With this new camera, it makes shooting ground units around 100x more difficult in an Assault Dropship. It used to be fairly easy and you could lead targets, etc, but now this new camera jerks your riticule when you try to aim ahead, causing the turret aim to go in an un-wanted direction, almost like how side-gunners get affected by looking down.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age.
Learn to put resistances on your dropship? Vehicles are not like dropsuits were you stack on EHP. Its about how much resistance you have and EHP. Wait for 1.5 and stop QQ'ing |
Master Jaraiya
Ultramarine Corp
614
|
Posted - 2013.09.03 17:53:00 -
[56] - Quote
Garrett Blacknova wrote:I can safely say Forges don't hurt my Sica and Gunnlogi any more than they used to.
I got a match against a FG player who I actually know the damage output of, and it was unchanged.
If there's been a change, it was a change to Dropships, not Forge Guns. And if there hasn't been a change, it was a weakpoint hit, or the guy had stacked damage mods on a Proto suit and maxed skills with a MLT Forge for some lunatic reason.
I killed a guy with my Assault FG who was using a MLT FG in a Proto suit. I Lawled pretty good at that one.
|
General Erick
Onslaught Inc RISE of LEGION
71
|
Posted - 2013.09.03 20:06:00 -
[57] - Quote
Serimos Haeraven wrote:General Erick wrote:Serimos Haeraven wrote: Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. My god you people are pathetic! I'm pathetic? For what exactly? Letting CCP know that the Camera is a half-assed attempt to make dropships better when in reality it was worse than the camera they originally had? Improvise, adapt, overcome! You don't like 1st POV then go to 3rd POV. This crap is hilariously annoying! |
METR0 THE DESTR0YER
SVER True Blood Public Disorder.
108
|
Posted - 2013.09.03 20:33:00 -
[58] - Quote
lulz, if this is true, i'm gunna have sweet hot steamy sex with all of your derpships. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
161
|
Posted - 2013.09.03 21:08:00 -
[59] - Quote
This is really painful. I completely agree with what you said about the camera serimous. I now have to relearn how to fly. This camer does make flying 100x harder, field of view is a lot smaller making forge guns and rail tanks very hard to see. I feel like a horse with bliners on. I'm going to start a petition to return the old camera view. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
161
|
Posted - 2013.09.03 21:17:00 -
[60] - Quote
General Erick wrote:Serimos Haeraven wrote:General Erick wrote:Serimos Haeraven wrote: Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. My god you people are pathetic! I'm pathetic? For what exactly? Letting CCP know that the Camera is a half-assed attempt to make dropships better when in reality it was worse than the camera they originally had? Improvise, adapt, overcome! You don't like 1st POV then go to 3rd POV. This crap is hilariously annoying!
Please understand that he is talking about 3rd person. Half of my flying was seeing where my engines were pointed and my angle of attack. I can no longer see either of these making flying very difficult. Further more it makes it much harder to actually see forge or rail tanks, we can no longer see very well around our dropships and since we have to turn the whole dropship in order to see anything further decreasing our field of view makes us less effective. Assault dropships aren't cheap.
Serimos is a veteran pilot, one of the best I've seen. If he is this passionate about this change its for good reason and you might give him a little credit. Normally I'm all for adapt over come survive, though this change makes flying the dropship a huge chore and forcing veteran pilots like me and serimos to completely relearn how to fly. If they had kept the camera the same I would be adapting. Going back to flight school after months of getting good at flying is very painful, especially because we know we won't be nearly as effective as we were with the other camera view. That hurts a lot...... |
|
Garrett Blacknova
Codex Troopers
3540
|
Posted - 2013.09.03 21:27:00 -
[61] - Quote
General Erick wrote:Improvise, adapt, overcome! You don't like 1st POV then go to 3rd POV. This crap is hilariously annoying! You do realise the update specifically changed the first-person camera from bad to horrific, right? Since this thread is entirely about 3rd-person with no mention of the 1st-person (also bad) camera at all, I'm guessing not. |
crychon
xCosmic Voidx The Superpowers
33
|
Posted - 2013.09.03 21:29:00 -
[62] - Quote
Serimos Haeraven wrote:You can do the math a million times over and still not get the correct result in-game, CCP has proven that time and time again. Please, i encourage you to go into a match with a miltia forge gun and "test the waters". cant wait to try it out |
Serimos Haeraven
Deep Space Republic Top Men.
480
|
Posted - 2013.09.04 04:43:00 -
[63] - Quote
General Erick wrote:Serimos Haeraven wrote:General Erick wrote:Serimos Haeraven wrote: Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. My god you people are pathetic! I'm pathetic? For what exactly? Letting CCP know that the Camera is a half-assed attempt to make dropships better when in reality it was worse than the camera they originally had? Improvise, adapt, overcome! You don't like 1st POV then go to 3rd POV. This crap is hilariously annoying! Dude, stop fooling anyone and take the "general" out of your name right now, because you don't know **** about flying and the amount of ISK and time that goes into what many pilots in Condor Squad do/did. |
Eurydice Itzhak
Militaires Sans Jeux
201
|
Posted - 2013.09.04 04:58:00 -
[64] - Quote
Kekklian Noobatronic wrote:Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age. How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further. More than likely? You were being hit by something more powerful than an MLT FG. Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light.
Stopped reading at 10% dmg reduction from forge vs shield.
109% efficiency.
That is all.
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Disturbingly Bored
The Strontium Asylum
541
|
Posted - 2013.09.04 05:24:00 -
[65] - Quote
Serimos Haeraven wrote: thank you 1000x over for actually trying to understand and test what's going on here, instead of trying to say that it's impossible when they haven't probably even played 1.4 for themselves yet, let alone with a militia FG against a dropship.
Serimos, just following up after a few hours of gaming/testing.
I'm going to have to deny... Militia Forge Gun feels about the same as it did previously versus vehicles. I drove off a dropship but couldn't pop it in one of the matches, and it's about as effective against LAVs as it was previously. Sorry, but I can't explain your experience from the Forge Gunners end.
The one weird thing I noticed? It only takes 3 MLT FG shots to pop a stationary missile/blaster/rail turret now. I noticed tanks were having an easier time blowing them up as well. I wonder if CCP reduced the life on those things for some reason... |
Rusty Shallows
Black Jackals
350
|
Posted - 2013.09.04 05:56:00 -
[66] - Quote
Disturbingly Bored wrote:Serimos Haeraven wrote: thank you 1000x over for actually trying to understand and test what's going on here, instead of trying to say that it's impossible when they haven't probably even played 1.4 for themselves yet, let alone with a militia FG against a dropship.
Serimos, just following up after a few hours of gaming/testing. I'm going to have to deny... Militia Forge Gun feels about the same as it did previously versus vehicles. I drove off a dropship but couldn't pop it in one of the matches, and it's about as effective against LAVs as it was previously. Sorry, but I can't explain your experience from the Forge Gunners end. The one weird thing I noticed? It only takes 3 MLT FG shots to pop a stationary missile/blaster/rail turret now. I noticed tanks were having an easier time blowing them up as well. I wonder if CCP reduced the life on those things for some reason... Now that is rather interesting. Yesterday while some of the features were being hot dropped my iFG that normally two shots turrets sometimes needed three. Some of the damage reports were all out of whack. Haven't played post 1.4 on my main character to give CCP time for debugging.
CCP does have a history of doing stealth changes to Forge Guns. |
Rusty Shallows
Black Jackals
350
|
Posted - 2013.09.04 05:58:00 -
[67] - Quote
Eurydice Itzhak wrote:Stopped reading at 10% dmg reduction from forge vs shield.
109% efficiency.
That is all. Those of us who have played this game for half a year or more know that the display numbers aren't always correct. For instance the stacking damage mods during the Weapon Sharpshooter days. |
Minor Treat
The Enclave Syndicate Dark Taboo
83
|
Posted - 2013.09.04 06:01:00 -
[68] - Quote
Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. With this new camera, it makes shooting ground units around 100x more difficult in an Assault Dropship. It used to be fairly easy and you could lead targets, etc, but now this new camera jerks your riticule when you try to aim ahead, causing the turret aim to go in an un-wanted direction, almost like how side-gunners get affected by looking down.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age. Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage. |
General Erick
Onslaught Inc RISE of LEGION
74
|
Posted - 2013.09.04 14:34:00 -
[69] - Quote
Pvt Numnutz wrote:General Erick wrote:Serimos Haeraven wrote:General Erick wrote:Serimos Haeraven wrote: Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. My god you people are pathetic! I'm pathetic? For what exactly? Letting CCP know that the Camera is a half-assed attempt to make dropships better when in reality it was worse than the camera they originally had? Improvise, adapt, overcome! You don't like 1st POV then go to 3rd POV. This crap is hilariously annoying! Please understand that he is talking about 3rd person. Half of my flying was seeing where my engines were pointed and my angle of attack. I can no longer see either of these making flying very difficult. Further more it makes it much harder to actually see forge or rail tanks, we can no longer see very well around our dropships and since we have to turn the whole dropship in order to see anything further decreasing our field of view makes us less effective. Assault dropships aren't cheap. Serimos is a veteran pilot, one of the best I've seen. If he is this passionate about this change its for good reason and you might give him a little credit. Normally I'm all for adapt over come survive, though this change makes flying the dropship a huge chore and forcing veteran pilots like me and serimos to completely relearn how to fly. If they had kept the camera the same I would be adapting. Going back to flight school after months of getting good at flying is very painful, especially because we know we won't be nearly as effective as we were with the other camera view. That hurts a lot...... I guess I misseed that. I apologise to everyone. I don't do dropships 1. because they are so mother loving expensive and 2. because they suck to fly. Whenever I see a complaint on here my mind automatically shuts off and I go into 'Tell this jerkoff to go to hell' mode because I do know that the DEVs are not trying to screw us over and I do know how hard it is to scroll through seemingly endless lines of code to find a mistake. So again, I apologise for pissing anyone off. |
Nguruthos IX
Vagina Bombers
1406
|
Posted - 2013.09.04 14:42:00 -
[70] - Quote
General Erick wrote: I guess I misseed that. I apologise to everyone. I don't do dropships 1. because they are so mother loving expensive and 2. because they suck to fly. Whenever I see a complaint on here my mind automatically shuts off and I go into 'Tell this jerkoff to go to hell' mode because I do know that the DEVs are not trying to screw us over and I do know how hard it is to scroll through seemingly endless lines of code to find a mistake. So again, I apologise for pissing anyone off.
That's fine. I'd written something pretty rude to you thinking you honestly considered this camera change to be an item for people to "Adapt" to. Then after some consideration assumed you either had to have no clue what you were talking about or were just a terrible troll.
Thanks for coming around. This camera change really eliminated so many things we used to be able to do. Even flying in a squad of 6 dropships for fun, feeding forge gunners ISK, now none of us could do that because we'd all be smashing into each other with no field of vision. Essentially now we have two versions of first person and no third.
Same problem affects interior flying and I really don't think this helped our front aiming either |
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Duran Lex
Amarr Templars Amarr Empire
207
|
Posted - 2013.09.04 14:47:00 -
[71] - Quote
Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter.
Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon.
The only AV weapon that has a damage increase to shields is the Plasma Cannon.
Please get your information correct. |
Garrett Blacknova
Codex Troopers
3581
|
Posted - 2013.09.04 14:55:00 -
[72] - Quote
Duran Lex wrote:Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter. Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon. The only AV weapon that has a damage increase to shields is the Plasma Cannon. Please get your information correct. ARs get 10% bonus against shields, and a reduction against armour. They're a hybrid weapon (based on Blaster tech).
Sniper Rifles get a 10% bonus against shields, and a reduction against armour. They're hybrid weapons (Railgun).
CCP have stated the Plasma Cannon is a hybrid weapon as well.
Blaster turrets and Railgun turrets on tanks are hybrid weapons, and deal extra damage to shields, while Missiles are the only vehicle-mounted weapon that currently has a bonus against armour.
You're the one getting your information wrong. |
Duran Lex
Amarr Templars Amarr Empire
208
|
Posted - 2013.09.04 14:58:00 -
[73] - Quote
Garrett Blacknova wrote:Duran Lex wrote:Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter. Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon. The only AV weapon that has a damage increase to shields is the Plasma Cannon. Please get your information correct. ARs get 10% bonus against shields, and a reduction against armour. They're a hybrid weapon (based on Blaster tech). Sniper Rifles get a 10% bonus against shields, and a reduction against armour. They're hybrid weapons (Railgun). CCP have stated the Plasma Cannon is a hybrid weapon as well. Blaster turrets and Railgun turrets on tanks are hybrid weapons, and deal extra damage to shields, while Missiles are the only vehicle-mounted weapon that currently has a bonus against armour. You're the one getting your information wrong.
/sigh
Yes, MY information is wrong.
Aren't you a vet or something Garret? Shouldn't you have known this? |
Garrett Blacknova
Codex Troopers
3582
|
Posted - 2013.09.04 15:15:00 -
[74] - Quote
Duran Lex wrote: /sighYes, MY information is wrong. Aren't you a vet or something Garret? Shouldn't you have known this? The first chart in your link, converted into text.
Quote:Hybrid - Plasma (Short range)
Shield +10% Armour -10%
Assault Rifle Shotgun Plasma Cannon Ion Pistol Heavy Weapon (TBA) Well played, good sir. Maybe you should try and prove yourself right instead of the other guy next time you want to win an argument?
EDIT: Also, double "t". Why do people always spell my name wrong? |
Duran Lex
Amarr Templars Amarr Empire
208
|
Posted - 2013.09.04 15:23:00 -
[75] - Quote
Garrett Blacknova wrote:Duran Lex wrote: /sighYes, MY information is wrong. Aren't you a vet or something Garret? Shouldn't you have known this? The first chart in your link, converted into text. Quote:Hybrid - Plasma (Short range)
Shield +10% Armour -10%
Assault Rifle Shotgun Plasma Cannon Ion Pistol Heavy Weapon (TBA) Well played, good sir. Maybe you should try and prove yourself right instead of the other guy next time you want to win an argument? EDIT: Also, double "t". Why do people always spell my name wrong?
Lol, right i see what you did there.
Trying to completely ignore the fact that you were wrong about the Forge Gun weapon type (you were wrong about the sniper rifle too), by coming up with an entirely different topic of discussion.
If only we were talking about the Plasma Cannon having a reduction to shields (which it does not), then maybe you wouldn't look so foolish.
Edit - Ah, i see...you tried to correct me with the usage of the word "hybrid" and "plasma" and simply gave completely wrong damage types for guns to make you seem knowledgeable. Now its my turn : Well played sir. |
Garrett Blacknova
Codex Troopers
3593
|
Posted - 2013.09.04 15:43:00 -
[76] - Quote
You stated that "plasma" was a different type of weapon from "hybrid". There are two separate classes of hybrid weapon - plasma and railgun. Plasma weapons ARE hybrd weapons.
Based on past testing which I had been involved in during the E3 build, and repeat testing in Chromosome, it had been determined that ALL hybrid weapons were dealing increased damage to shields, and reduced damage to armour.
That has always been the case, and has been used as a basis for discussion in many discussions on these forums.
I didn't finish reading through that chart before I replied, because my laptop was having issues loading the page and refused to scroll. I copied out what looked like a relevant section that I could see, where it stated that hybrid weapons have +10% shield damage, and -10% armour damage. I couldn't finish reading the chart until now, when the page finally actually decided to load all the way.
So on that note, I'm sorry. You were merely misusing the term "hybrid", and the player tests I had been working from were outdated. Railgun-based hybrid weapons deal reduced damage to shields, not armour, you were right, and I was wrong. But you still spelt my name wrong.
EDIT: Having seen the post below mine, I'm just going to mention that this may be working as I described still, and they didn't reverse the railgun damage chart to match the one on that link you posted. I know that in previous builds, it definitely HAS worked as I described, but I haven't been involved in - or spoken to anyone who has - testing these results in post-1.2 Uprising. |
Eurydice Itzhak
Militaires Sans Jeux
202
|
Posted - 2013.09.04 15:44:00 -
[77] - Quote
Duran Lex wrote:Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter. Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon. The only AV weapon that has a damage increase to shields is the Plasma Cannon. Please get your information correct. Edit - There has been no change with the Forge Gun, other then the installation thing which i myself experienced more then once. But seeing as how I've witnessed the installation not popping on the 2nd hit with both my assault and breach variants (the Breach 2 shots installations regardless of Prof lvl), its safe to assume its an installation issue.
That is how it works in eve. That is how it SHOULD work in dust.
However forge does 109% to shields. It's been bugged since at least open beta. Probably before.
Don't talk about what you dont know. |
Rinzler XVII
Forsaken Immortals Top Men.
59
|
Posted - 2013.09.04 16:30:00 -
[78] - Quote
Garrett Blacknova wrote:Duran Lex wrote:Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter. Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon. The only AV weapon that has a damage increase to shields is the Plasma Cannon. Please get your information correct. ARs get 10% bonus against shields, and a reduction against armour. They're a hybrid weapon (based on Blaster tech). Sniper Rifles get a 10% bonus against shields, and a reduction against armour. They're hybrid weapons (Railgun). CCP have stated the Plasma Cannon is a hybrid weapon as well. Blaster turrets and Railgun turrets on tanks are hybrid weapons, and deal extra damage to shields, while Missiles are the only vehicle-mounted weapon that currently has a bonus against armour. You're the one getting your information wrong.
Wrong Sniper Rifles do 90% damage v shields and 110% to armour .. try again
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General Erick
Onslaught Inc RISE of LEGION
78
|
Posted - 2013.09.04 23:38:00 -
[79] - Quote
Nguruthos IX wrote:General Erick wrote: I guess I misseed that. I apologise to everyone. I don't do dropships 1. because they are so mother loving expensive and 2. because they suck to fly. Whenever I see a complaint on here my mind automatically shuts off and I go into 'Tell this jerkoff to go to hell' mode because I do know that the DEVs are not trying to screw us over and I do know how hard it is to scroll through seemingly endless lines of code to find a mistake. So again, I apologise for pissing anyone off.
That's fine. I'd written something pretty rude to you thinking you honestly considered this camera change to be an item for people to "Adapt" to. Then after some consideration assumed you either had to have no clue what you were talking about or were just a terrible troll. Thanks for coming around. This camera change really eliminated so many things we used to be able to do. Even flying in a squad of 6 dropships for fun, feeding forge gunners ISK, now none of us could do that because we'd all be smashing into each other with no field of vision. Essentially now we have two versions of first person and no third. Same problem affects interior flying and I really don't think this helped our front aiming either My fault, I started it. Bought a DS in my last match and couldn't even get off the ground. Not to mention I wasted a Proto suit. Got what was coming to me I guess. |
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