Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
3540
|
Posted - 2013.09.03 21:27:00 -
[61] - Quote
General Erick wrote:Improvise, adapt, overcome! You don't like 1st POV then go to 3rd POV. This crap is hilariously annoying! You do realise the update specifically changed the first-person camera from bad to horrific, right? Since this thread is entirely about 3rd-person with no mention of the 1st-person (also bad) camera at all, I'm guessing not. |
crychon
xCosmic Voidx The Superpowers
33
|
Posted - 2013.09.03 21:29:00 -
[62] - Quote
Serimos Haeraven wrote:You can do the math a million times over and still not get the correct result in-game, CCP has proven that time and time again. Please, i encourage you to go into a match with a miltia forge gun and "test the waters". cant wait to try it out |
Serimos Haeraven
Deep Space Republic Top Men.
480
|
Posted - 2013.09.04 04:43:00 -
[63] - Quote
General Erick wrote:Serimos Haeraven wrote:General Erick wrote:Serimos Haeraven wrote: Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. My god you people are pathetic! I'm pathetic? For what exactly? Letting CCP know that the Camera is a half-assed attempt to make dropships better when in reality it was worse than the camera they originally had? Improvise, adapt, overcome! You don't like 1st POV then go to 3rd POV. This crap is hilariously annoying! Dude, stop fooling anyone and take the "general" out of your name right now, because you don't know **** about flying and the amount of ISK and time that goes into what many pilots in Condor Squad do/did. |
Eurydice Itzhak
Militaires Sans Jeux
201
|
Posted - 2013.09.04 04:58:00 -
[64] - Quote
Kekklian Noobatronic wrote:Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age. How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage reduction from FG vs Shields. That would drop the damage to around 1500. If you have passive modifiers, it would go down even further. More than likely? You were being hit by something more powerful than an MLT FG. Furthermore, count your blessings. If it was me, i'd be hitting you with about 3.5k or more. You got off light.
Stopped reading at 10% dmg reduction from forge vs shield.
109% efficiency.
That is all.
|
Disturbingly Bored
The Strontium Asylum
541
|
Posted - 2013.09.04 05:24:00 -
[65] - Quote
Serimos Haeraven wrote: thank you 1000x over for actually trying to understand and test what's going on here, instead of trying to say that it's impossible when they haven't probably even played 1.4 for themselves yet, let alone with a militia FG against a dropship.
Serimos, just following up after a few hours of gaming/testing.
I'm going to have to deny... Militia Forge Gun feels about the same as it did previously versus vehicles. I drove off a dropship but couldn't pop it in one of the matches, and it's about as effective against LAVs as it was previously. Sorry, but I can't explain your experience from the Forge Gunners end.
The one weird thing I noticed? It only takes 3 MLT FG shots to pop a stationary missile/blaster/rail turret now. I noticed tanks were having an easier time blowing them up as well. I wonder if CCP reduced the life on those things for some reason... |
Rusty Shallows
Black Jackals
350
|
Posted - 2013.09.04 05:56:00 -
[66] - Quote
Disturbingly Bored wrote:Serimos Haeraven wrote: thank you 1000x over for actually trying to understand and test what's going on here, instead of trying to say that it's impossible when they haven't probably even played 1.4 for themselves yet, let alone with a militia FG against a dropship.
Serimos, just following up after a few hours of gaming/testing. I'm going to have to deny... Militia Forge Gun feels about the same as it did previously versus vehicles. I drove off a dropship but couldn't pop it in one of the matches, and it's about as effective against LAVs as it was previously. Sorry, but I can't explain your experience from the Forge Gunners end. The one weird thing I noticed? It only takes 3 MLT FG shots to pop a stationary missile/blaster/rail turret now. I noticed tanks were having an easier time blowing them up as well. I wonder if CCP reduced the life on those things for some reason... Now that is rather interesting. Yesterday while some of the features were being hot dropped my iFG that normally two shots turrets sometimes needed three. Some of the damage reports were all out of whack. Haven't played post 1.4 on my main character to give CCP time for debugging.
CCP does have a history of doing stealth changes to Forge Guns. |
Rusty Shallows
Black Jackals
350
|
Posted - 2013.09.04 05:58:00 -
[67] - Quote
Eurydice Itzhak wrote:Stopped reading at 10% dmg reduction from forge vs shield.
109% efficiency.
That is all. Those of us who have played this game for half a year or more know that the display numbers aren't always correct. For instance the stacking damage mods during the Weapon Sharpshooter days. |
Minor Treat
The Enclave Syndicate Dark Taboo
83
|
Posted - 2013.09.04 06:01:00 -
[68] - Quote
Serimos Haeraven wrote:CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got into was Ashland domination, as it appears that many others are being shuffled into that match. Except when I finally got into the match, there were only 4 people on each side, for the entire game, and one was a forge-gunner.
He had a militia forge which originally does absolutely nothing to my proto ADS with 4,062 shields, except this time, with each shot he took out 2,000 shield instantly. That's right, even a militia forge gun can now 3-shot a proto ADS with 4 ward shield extenders. Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. With this new camera, it makes shooting ground units around 100x more difficult in an Assault Dropship. It used to be fairly easy and you could lead targets, etc, but now this new camera jerks your riticule when you try to aim ahead, causing the turret aim to go in an un-wanted direction, almost like how side-gunners get affected by looking down.
I can't even see my entire dropship at all in 3rd person anymore. You have royally ****** up with this update CCP, the wait time will deter any potential new members you could get, along with the fact that there are only very few people in each match, and it's not because people aren't online either, there are many people on. Good luck surviving the massive wipe that will be known as the Dust Ice-age. Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage. |
General Erick
Onslaught Inc RISE of LEGION
74
|
Posted - 2013.09.04 14:34:00 -
[69] - Quote
Pvt Numnutz wrote:General Erick wrote:Serimos Haeraven wrote:General Erick wrote:Serimos Haeraven wrote: Not only that, but in your view of "fixing a camera", that means that all you do is re-position the source point to the front of the dropship so we can sort of look downwards but still not really, and the camera swings violently when you try to aim at things. And with this camera now in the front, if you try to look at your back, the entire camera is taken up by the back of the dropship and you can't see anything. My god you people are pathetic! I'm pathetic? For what exactly? Letting CCP know that the Camera is a half-assed attempt to make dropships better when in reality it was worse than the camera they originally had? Improvise, adapt, overcome! You don't like 1st POV then go to 3rd POV. This crap is hilariously annoying! Please understand that he is talking about 3rd person. Half of my flying was seeing where my engines were pointed and my angle of attack. I can no longer see either of these making flying very difficult. Further more it makes it much harder to actually see forge or rail tanks, we can no longer see very well around our dropships and since we have to turn the whole dropship in order to see anything further decreasing our field of view makes us less effective. Assault dropships aren't cheap. Serimos is a veteran pilot, one of the best I've seen. If he is this passionate about this change its for good reason and you might give him a little credit. Normally I'm all for adapt over come survive, though this change makes flying the dropship a huge chore and forcing veteran pilots like me and serimos to completely relearn how to fly. If they had kept the camera the same I would be adapting. Going back to flight school after months of getting good at flying is very painful, especially because we know we won't be nearly as effective as we were with the other camera view. That hurts a lot...... I guess I misseed that. I apologise to everyone. I don't do dropships 1. because they are so mother loving expensive and 2. because they suck to fly. Whenever I see a complaint on here my mind automatically shuts off and I go into 'Tell this jerkoff to go to hell' mode because I do know that the DEVs are not trying to screw us over and I do know how hard it is to scroll through seemingly endless lines of code to find a mistake. So again, I apologise for pissing anyone off. |
Nguruthos IX
Vagina Bombers
1406
|
Posted - 2013.09.04 14:42:00 -
[70] - Quote
General Erick wrote: I guess I misseed that. I apologise to everyone. I don't do dropships 1. because they are so mother loving expensive and 2. because they suck to fly. Whenever I see a complaint on here my mind automatically shuts off and I go into 'Tell this jerkoff to go to hell' mode because I do know that the DEVs are not trying to screw us over and I do know how hard it is to scroll through seemingly endless lines of code to find a mistake. So again, I apologise for pissing anyone off.
That's fine. I'd written something pretty rude to you thinking you honestly considered this camera change to be an item for people to "Adapt" to. Then after some consideration assumed you either had to have no clue what you were talking about or were just a terrible troll.
Thanks for coming around. This camera change really eliminated so many things we used to be able to do. Even flying in a squad of 6 dropships for fun, feeding forge gunners ISK, now none of us could do that because we'd all be smashing into each other with no field of vision. Essentially now we have two versions of first person and no third.
Same problem affects interior flying and I really don't think this helped our front aiming either |
|
Duran Lex
Amarr Templars Amarr Empire
207
|
Posted - 2013.09.04 14:47:00 -
[71] - Quote
Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter.
Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon.
The only AV weapon that has a damage increase to shields is the Plasma Cannon.
Please get your information correct. |
Garrett Blacknova
Codex Troopers
3581
|
Posted - 2013.09.04 14:55:00 -
[72] - Quote
Duran Lex wrote:Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter. Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon. The only AV weapon that has a damage increase to shields is the Plasma Cannon. Please get your information correct. ARs get 10% bonus against shields, and a reduction against armour. They're a hybrid weapon (based on Blaster tech).
Sniper Rifles get a 10% bonus against shields, and a reduction against armour. They're hybrid weapons (Railgun).
CCP have stated the Plasma Cannon is a hybrid weapon as well.
Blaster turrets and Railgun turrets on tanks are hybrid weapons, and deal extra damage to shields, while Missiles are the only vehicle-mounted weapon that currently has a bonus against armour.
You're the one getting your information wrong. |
Duran Lex
Amarr Templars Amarr Empire
208
|
Posted - 2013.09.04 14:58:00 -
[73] - Quote
Garrett Blacknova wrote:Duran Lex wrote:Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter. Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon. The only AV weapon that has a damage increase to shields is the Plasma Cannon. Please get your information correct. ARs get 10% bonus against shields, and a reduction against armour. They're a hybrid weapon (based on Blaster tech). Sniper Rifles get a 10% bonus against shields, and a reduction against armour. They're hybrid weapons (Railgun). CCP have stated the Plasma Cannon is a hybrid weapon as well. Blaster turrets and Railgun turrets on tanks are hybrid weapons, and deal extra damage to shields, while Missiles are the only vehicle-mounted weapon that currently has a bonus against armour. You're the one getting your information wrong.
/sigh
Yes, MY information is wrong.
Aren't you a vet or something Garret? Shouldn't you have known this? |
Garrett Blacknova
Codex Troopers
3582
|
Posted - 2013.09.04 15:15:00 -
[74] - Quote
Duran Lex wrote: /sighYes, MY information is wrong. Aren't you a vet or something Garret? Shouldn't you have known this? The first chart in your link, converted into text.
Quote:Hybrid - Plasma (Short range)
Shield +10% Armour -10%
Assault Rifle Shotgun Plasma Cannon Ion Pistol Heavy Weapon (TBA) Well played, good sir. Maybe you should try and prove yourself right instead of the other guy next time you want to win an argument?
EDIT: Also, double "t". Why do people always spell my name wrong? |
Duran Lex
Amarr Templars Amarr Empire
208
|
Posted - 2013.09.04 15:23:00 -
[75] - Quote
Garrett Blacknova wrote:Duran Lex wrote: /sighYes, MY information is wrong. Aren't you a vet or something Garret? Shouldn't you have known this? The first chart in your link, converted into text. Quote:Hybrid - Plasma (Short range)
Shield +10% Armour -10%
Assault Rifle Shotgun Plasma Cannon Ion Pistol Heavy Weapon (TBA) Well played, good sir. Maybe you should try and prove yourself right instead of the other guy next time you want to win an argument? EDIT: Also, double "t". Why do people always spell my name wrong?
Lol, right i see what you did there.
Trying to completely ignore the fact that you were wrong about the Forge Gun weapon type (you were wrong about the sniper rifle too), by coming up with an entirely different topic of discussion.
If only we were talking about the Plasma Cannon having a reduction to shields (which it does not), then maybe you wouldn't look so foolish.
Edit - Ah, i see...you tried to correct me with the usage of the word "hybrid" and "plasma" and simply gave completely wrong damage types for guns to make you seem knowledgeable. Now its my turn : Well played sir. |
Garrett Blacknova
Codex Troopers
3593
|
Posted - 2013.09.04 15:43:00 -
[76] - Quote
You stated that "plasma" was a different type of weapon from "hybrid". There are two separate classes of hybrid weapon - plasma and railgun. Plasma weapons ARE hybrd weapons.
Based on past testing which I had been involved in during the E3 build, and repeat testing in Chromosome, it had been determined that ALL hybrid weapons were dealing increased damage to shields, and reduced damage to armour.
That has always been the case, and has been used as a basis for discussion in many discussions on these forums.
I didn't finish reading through that chart before I replied, because my laptop was having issues loading the page and refused to scroll. I copied out what looked like a relevant section that I could see, where it stated that hybrid weapons have +10% shield damage, and -10% armour damage. I couldn't finish reading the chart until now, when the page finally actually decided to load all the way.
So on that note, I'm sorry. You were merely misusing the term "hybrid", and the player tests I had been working from were outdated. Railgun-based hybrid weapons deal reduced damage to shields, not armour, you were right, and I was wrong. But you still spelt my name wrong.
EDIT: Having seen the post below mine, I'm just going to mention that this may be working as I described still, and they didn't reverse the railgun damage chart to match the one on that link you posted. I know that in previous builds, it definitely HAS worked as I described, but I haven't been involved in - or spoken to anyone who has - testing these results in post-1.2 Uprising. |
Eurydice Itzhak
Militaires Sans Jeux
202
|
Posted - 2013.09.04 15:44:00 -
[77] - Quote
Duran Lex wrote:Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter. Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon. The only AV weapon that has a damage increase to shields is the Plasma Cannon. Please get your information correct. Edit - There has been no change with the Forge Gun, other then the installation thing which i myself experienced more then once. But seeing as how I've witnessed the installation not popping on the 2nd hit with both my assault and breach variants (the Breach 2 shots installations regardless of Prof lvl), its safe to assume its an installation issue.
That is how it works in eve. That is how it SHOULD work in dust.
However forge does 109% to shields. It's been bugged since at least open beta. Probably before.
Don't talk about what you dont know. |
Rinzler XVII
Forsaken Immortals Top Men.
59
|
Posted - 2013.09.04 16:30:00 -
[78] - Quote
Garrett Blacknova wrote:Duran Lex wrote:Minor Treat wrote: Were you using Caldari Vehicles? Forgeguns do more damage against shields and stack it with a damage modifier a few times (2 mods). Bam! 40 percent of extra damage.
Ugh, why are people so confused on this matter. Forge Guns have a 10% damage reduction to shields. They are a hybrid weapon. They are not a plasma weapon. The only AV weapon that has a damage increase to shields is the Plasma Cannon. Please get your information correct. ARs get 10% bonus against shields, and a reduction against armour. They're a hybrid weapon (based on Blaster tech). Sniper Rifles get a 10% bonus against shields, and a reduction against armour. They're hybrid weapons (Railgun). CCP have stated the Plasma Cannon is a hybrid weapon as well. Blaster turrets and Railgun turrets on tanks are hybrid weapons, and deal extra damage to shields, while Missiles are the only vehicle-mounted weapon that currently has a bonus against armour. You're the one getting your information wrong.
Wrong Sniper Rifles do 90% damage v shields and 110% to armour .. try again
|
General Erick
Onslaught Inc RISE of LEGION
78
|
Posted - 2013.09.04 23:38:00 -
[79] - Quote
Nguruthos IX wrote:General Erick wrote: I guess I misseed that. I apologise to everyone. I don't do dropships 1. because they are so mother loving expensive and 2. because they suck to fly. Whenever I see a complaint on here my mind automatically shuts off and I go into 'Tell this jerkoff to go to hell' mode because I do know that the DEVs are not trying to screw us over and I do know how hard it is to scroll through seemingly endless lines of code to find a mistake. So again, I apologise for pissing anyone off.
That's fine. I'd written something pretty rude to you thinking you honestly considered this camera change to be an item for people to "Adapt" to. Then after some consideration assumed you either had to have no clue what you were talking about or were just a terrible troll. Thanks for coming around. This camera change really eliminated so many things we used to be able to do. Even flying in a squad of 6 dropships for fun, feeding forge gunners ISK, now none of us could do that because we'd all be smashing into each other with no field of vision. Essentially now we have two versions of first person and no third. Same problem affects interior flying and I really don't think this helped our front aiming either My fault, I started it. Bought a DS in my last match and couldn't even get off the ground. Not to mention I wasted a Proto suit. Got what was coming to me I guess. |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |