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Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.09.03 03:47:00 -
[1] - Quote
A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! |
KING CHECKMATE
TEAM SATISFACTION
795
|
Posted - 2013.09.03 04:00:00 -
[2] - Quote
Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input!
People will whine because Forge gun sniping is not a problem.
People wanting to stay still results in FG sniping.
Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. |
Sgt Buttscratch
G I A N T EoN.
710
|
Posted - 2013.09.03 04:01:00 -
[3] - Quote
Have you ever rail sniped? it isn't really far away, plus its a LONG RANGE weapon. As for Forge guns they fire a huge blob of anti matter ****, that you want to hit like lead from a standard gun?
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Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.09.03 04:07:00 -
[4] - Quote
KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you.
I understand that it would still be possible to snipe with the FG, but you wouldn't be ontop of a building shooting the ground near an objective and killing everyone hacking it. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
1
|
Posted - 2013.09.03 04:17:00 -
[5] - Quote
Sgt Buttscratch wrote:Have you ever rail sniped? it isn't really far away, plus its a LONG RANGE weapon. As for Forge guns they fire a huge blob of anti matter ****, that you want to hit like lead from a standard gun?
That's odd, because if you are going for realism, shouldn't you explode as soon as you fire because the antimatter would annihilate when it came in contact with the planet's atmosphere? Oh I kid, yes I have snipped with my rail tank, and can simply redline people because of the splash damage. So, unless you have another rail tank, or a Forge Gun, i can just take cover and you won't kill me... It's a cheap way to get kills and I honestly think we would be better without it... I agree that the rail gun should be a long range weapon, but without the splash damage to make it less practical to just shoot at those tiny little soldiers from the MCC... |
KING CHECKMATE
TEAM SATISFACTION
795
|
Posted - 2013.09.03 04:27:00 -
[6] - Quote
Bendaiii Schrodinger wrote:KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. I understand that it would still be possible to snipe with the FG, but you wouldn't be ontop of a building shooting the ground near an objective and killing everyone hacking it.
you are right.I dont use a Assault Forge gun so i dont need plash damage to get kills. I would be on top of the building shooting directly a poor dude....Believe it or not , Except SOME players that actually aim for Splash damage kills , some forge gunners have skill. The splash damage is , in the CASE I miss, to do some damage as a reward, for using a Fat a** and having spent a LOT of SP to get to weaponry 5, Heavy weapon operation 3,Forge gun proficiency 5mreload speed 3,ammo capacity 4 and Proficiency 4.....
Im against it , by the way, your proposition. But i want just you to know, that even with a splash damage reduction/removal,You will still be shot in the face by good FG snipers at 300+ mts away....
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Spkr4theDead
International-Fleet
556
|
Posted - 2013.09.03 04:29:00 -
[7] - Quote
Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! If AV grenades/missiles/crutch launchers get nerfed to only 110% damage against armor, and forge/blaster/rail get nerfed to 110% against shields. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
1
|
Posted - 2013.09.03 04:34:00 -
[8] - Quote
KING CHECKMATE wrote:Bendaiii Schrodinger wrote:KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. I understand that it would still be possible to snipe with the FG, but you wouldn't be ontop of a building shooting the ground near an objective and killing everyone hacking it. you are right.I dont use a Assault Forge gun so i dont need plash damage to get kills. I would be on top of the building shooting directly a poor dude....Believe it or not , Except SOME players that actually aim for Splash damage kills , some forge gunners have skill. The splash damage is , in the CASE I miss, to do some damage as a reward, for using a Fat a** and having spent a LOT of SP to get to weaponry 5, Heavy weapon operation 3,Forge gun proficiency 5mreload speed 3,ammo capacity 4 and Proficiency 4..... Im against it , by the way, your proposition. But i want just you to know, that even with a splash damage reduction/removal,You will still be shot in the face by good FG snipers at 300+ mts away....
Good! If you have the skill to decapitate me from 300+m, then I applaud you. I also agree that once you have spent thousands of SP on a weapon it should kill, but my point is I have spent just as much on my dropsuit and the splash damage can still kill me while I'm hacking. That's what needs to be fixed, and I feel that a splash damage removal would make it so you have to have a direct line of sight, which means you wont be 500m away on some skyscraper waiting for the objective to start flashing before you shoot at it and kill me and my teammates hacking it... |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
1
|
Posted - 2013.09.03 04:36:00 -
[9] - Quote
Spkr4theDead wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! If AV grenades/missiles/crutch launchers get nerfed to only 110% damage against armor, and forge/blaster/rail get nerfed to 110% against shields.
Are they getting nerfed? If they are, would this mean that I would survive splash damage long enough to hack an objective? |
Flux Raeder
WarRavens League of Infamy
185
|
Posted - 2013.09.03 04:40:00 -
[10] - Quote
KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. While I agree it's not a serious problem I disagree with your statement hat you have to be standing still, in the few games I've been in where there has been a forgegunner causing me problems I could be in a scout suit with speed mods, zig zagging, stopping, running, jumping, moving in a way NOBODY could predict (I'm a sniper mostly so I think I'd know) and suddenly I am blasted to dust by some guy 500 meters away |
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Abbadon De Luc
Ancient Legion
1
|
Posted - 2013.09.03 04:42:00 -
[11] - Quote
I dont mind. I railgun tank most of the time up close and personal with my soma. I can land direct hits on moving infantry and still be no.1 on leaderboard. If you remove splash damage, my tank sure as hell better be cheaper to restock, especially the railguns. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
111
|
Posted - 2013.09.03 04:45:00 -
[12] - Quote
Flux Raeder wrote:KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. While I agree it's not a serious problem I disagree with your statement hat you have to be standing still, in the few games I've been in where there has been a forgegunner causing me problems I could be in a scout suit with speed mods, zig zagging, stopping, running, jumping, moving in a way NOBODY could predict (I'm a sniper mostly so I think I'd know) and suddenly I am blasted to dust by some guy 500 meters away
HOW TO FORGE SNIPE: 1. Aim at infantry 2. Wait for reticle to turn red 3. ????? oh wait LOL, BOOM 4. Profit. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
1
|
Posted - 2013.09.03 04:45:00 -
[13] - Quote
Flux Raeder wrote:KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. While I agree it's not a serious problem I disagree with your statement hat you have to be standing still, in the few games I've been in where there has been a forgegunner causing me problems I could be in a scout suit with speed mods, zig zagging, stopping, running, jumping, moving in a way NOBODY could predict (I'm a sniper mostly so I think I'd know) and suddenly I am blasted to dust by some guy 500 meters away
Yep, that's splash damage for you... Unless he landed a direct hit, then congrats to him... |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
1
|
Posted - 2013.09.03 04:47:00 -
[14] - Quote
Abbadon De Luc wrote:I dont mind. I railgun tank most of the time up close and personal with my soma. I can land direct hits on moving infantry and still be no.1 on leaderboard. If you remove splash damage, my tank sure as hell better be cheaper to restock, especially the railguns.
One quick question, because if you are really close, shouldn't you be using a blaster? (I mean at close range it does do the most damage of the three) And, yes, tanks should be cheaper or tougher, but that's a discussion for another forum... |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
2
|
Posted - 2013.09.03 04:50:00 -
[15] - Quote
Jenza's Pants wrote:Flux Raeder wrote:KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. While I agree it's not a serious problem I disagree with your statement hat you have to be standing still, in the few games I've been in where there has been a forgegunner causing me problems I could be in a scout suit with speed mods, zig zagging, stopping, running, jumping, moving in a way NOBODY could predict (I'm a sniper mostly so I think I'd know) and suddenly I am blasted to dust by some guy 500 meters away HOW TO FORGE SNIPE: 1. Aim at infantry 2. Wait for reticle to turn red 3. ????? oh wait LOL, BOOM 4. Profit.
Two questions, firstly are you landing direct hits, and secondly, isn't that what the sniper rifles are for? |
Abbadon De Luc
Ancient Legion
1
|
Posted - 2013.09.03 04:54:00 -
[16] - Quote
Bendaiii Schrodinger wrote:Abbadon De Luc wrote:I dont mind. I railgun tank most of the time up close and personal with my soma. I can land direct hits on moving infantry and still be no.1 on leaderboard. If you remove splash damage, my tank sure as hell better be cheaper to restock, especially the railguns. One quick question, because if you are really close, shouldn't you be using a blaster? (I mean at close range it does do the most damage of the three) And, yes, tanks should be cheaper or tougher, but that's a discussion for another forum...
Well yea, but then it wouldn't be challenging so QQ's cant say my tank is op |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
2
|
Posted - 2013.09.03 04:57:00 -
[17] - Quote
Abbadon De Luc wrote:Bendaiii Schrodinger wrote:Abbadon De Luc wrote:I dont mind. I railgun tank most of the time up close and personal with my soma. I can land direct hits on moving infantry and still be no.1 on leaderboard. If you remove splash damage, my tank sure as hell better be cheaper to restock, especially the railguns. One quick question, because if you are really close, shouldn't you be using a blaster? (I mean at close range it does do the most damage of the three) And, yes, tanks should be cheaper or tougher, but that's a discussion for another forum... Well yea, but then it wouldn't be challenging so QQ's cant say my tank is op
Well, that's your opinion. I still feel being able to say "My tank is not OP" is not worth getting blown up more. |
Charlotte O'Dell
0uter.Heaven
1309
|
Posted - 2013.09.03 04:59:00 -
[18] - Quote
wont bother me, none. all the good tankers can get a direct hit on a merc with 20% accuracy on a bad day.
or, you know, you could htfu. lol. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
2
|
Posted - 2013.09.03 05:02:00 -
[19] - Quote
Charlotte O'Dell wrote:wont bother me, none. all the good tankers can get a direct hit on a merc with 20% accuracy on a bad day.
or, you know, you could htfu. lol.
Well then, it won't matter either way to you if rail guns have splash or not, considering you can score direct hits on infantry from 500+m... |
Nova Knife
Seituoda Taskforce Command Caldari State
1882
|
Posted - 2013.09.03 05:02:00 -
[20] - Quote
Bendaiii Schrodinger wrote:
I understand that it would still be possible to snipe with the FG, but you wouldn't be ontop of a building shooting the ground near an objective and killing everyone hacking it.
I don't think you realize how easy it is to score direct hits with forge guns and rails.
The only people who kill with splash are the people who are bad at it. Everyone else just hits you directly and lololols at their OHK.
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Abbadon De Luc
Ancient Legion
1
|
Posted - 2013.09.03 05:03:00 -
[21] - Quote
Bendaiii Schrodinger wrote:Abbadon De Luc wrote:Bendaiii Schrodinger wrote:Abbadon De Luc wrote:I dont mind. I railgun tank most of the time up close and personal with my soma. I can land direct hits on moving infantry and still be no.1 on leaderboard. If you remove splash damage, my tank sure as hell better be cheaper to restock, especially the railguns. One quick question, because if you are really close, shouldn't you be using a blaster? (I mean at close range it does do the most damage of the three) And, yes, tanks should be cheaper or tougher, but that's a discussion for another forum... Well yea, but then it wouldn't be challenging so QQ's cant say my tank is op Well, that's your opinion. I still feel being able to say "My tank is not OP" is not worth getting blown up more.
I see your point, but sadly its the only way to have fun for me, tank vs tank i wish i had more experiences, but with that fitting if a proto av ahole shoots at me from afar, i can at least go down swinging. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
111
|
Posted - 2013.09.03 05:04:00 -
[22] - Quote
Nova Knife wrote:Bendaiii Schrodinger wrote:
I understand that it would still be possible to snipe with the FG, but you wouldn't be ontop of a building shooting the ground near an objective and killing everyone hacking it.
I don't think you realize how easy it is to score direct hits with forge guns and rails. The only people who kill with splash are the people who are bad at it. Everyone else just hits you directly and lololols at their OHK.
this. doesnt matter if they are moving or not, wait for the red, instawin. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
2
|
Posted - 2013.09.03 05:06:00 -
[23] - Quote
Nova Knife wrote:Bendaiii Schrodinger wrote:
I understand that it would still be possible to snipe with the FG, but you wouldn't be ontop of a building shooting the ground near an objective and killing everyone hacking it.
I don't think you realize how easy it is to score direct hits with forge guns and rails. The only people who kill with splash are the people who are bad at it. Everyone else just hits you directly and lololols at their OHK.
I completely agree, if you can land direct hits, I deserve to die. But, if you are FG sniping and notice an objective is being hacked, but can't see me, you shouldn't be able to shoot the ground near the objective and kill me. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
2
|
Posted - 2013.09.03 05:08:00 -
[24] - Quote
Abbadon De Luc wrote:Bendaiii Schrodinger wrote:Abbadon De Luc wrote:Bendaiii Schrodinger wrote:Abbadon De Luc wrote:I dont mind. I railgun tank most of the time up close and personal with my soma. I can land direct hits on moving infantry and still be no.1 on leaderboard. If you remove splash damage, my tank sure as hell better be cheaper to restock, especially the railguns. One quick question, because if you are really close, shouldn't you be using a blaster? (I mean at close range it does do the most damage of the three) And, yes, tanks should be cheaper or tougher, but that's a discussion for another forum... Well yea, but then it wouldn't be challenging so QQ's cant say my tank is op Well, that's your opinion. I still feel being able to say "My tank is not OP" is not worth getting blown up more. I see your point, but sadly its the only way to have fun for me, tank vs tank i wish i had more experiences, but with that fitting if a proto av ahole shoots at me from afar, i can at least go down swinging.
Well, good for you. I normally just blow up. |
Wakko03
Better Hide R Die
337
|
Posted - 2013.09.03 05:09:00 -
[25] - Quote
I blame CCP not the forge gunner. Who designs a map where you have areas only accessible to drop ships that allow the other 90% of the map to be as easily hit as if they were standing in front of you & out of range of all but 2 weapons?
Biggest complaint from the closed portion of the beta, Line Harvest Map and the stupid towers.
... ccp's response was to make a domination map - that A capture/hack point overlooked perfectly by someone on the northern one closer to the east side. But wait these skilled players weren't just content with forge sniping or putting a tank on there... for some reason our rookie pilot could not figure out how to get up that high while staying alive against the 4 forge gunners shooting at him. To add to their cowardice they put uplinks inside the pipe right under the tower.... funny how my proto level Flux grenades seemed to not be able to destroy them when landing and detonating right upon them.
Ladders and Elevators to the high spots or make some other change to the maps, oh right I forgot the sniper rifle, .... it apparently seemed to like hitting the ledge they were standing on and they were shooting thru versus actually hitting the truly low caliber players that like to hide up there for cheap kills.
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Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
2
|
Posted - 2013.09.03 05:10:00 -
[26] - Quote
Jenza's Pants wrote:Nova Knife wrote:Bendaiii Schrodinger wrote:
I understand that it would still be possible to snipe with the FG, but you wouldn't be ontop of a building shooting the ground near an objective and killing everyone hacking it.
I don't think you realize how easy it is to score direct hits with forge guns and rails. The only people who kill with splash are the people who are bad at it. Everyone else just hits you directly and lololols at their OHK. this. doesnt matter if they are moving or not, wait for the red, instawin.
Yes, but if that gets you a direct hit, then awesome! You get a kill! I'm talking about splash getting you kills because you were "close enough" instead of actually hitting the guy. |
Nova Knife
Seituoda Taskforce Command Caldari State
1882
|
Posted - 2013.09.03 05:14:00 -
[27] - Quote
Bendaiii Schrodinger wrote:
I completely agree, if you can land direct hits, I deserve to die. But, if you are FG sniping and notice an objective is being hacked, but can't see me, you shouldn't be able to shoot the ground near the objective and kill me.
I'm pretty sure you're actually being hit directly, sir.
AFAIK (Unless this was fixed recently) the hitbox for objectives is obnoxious and absorbs almost all splash damage around it.
And you're not agreeing with me, Sir. IMO, Just because you can hit someone directly with a charge up shotgun doesn't mean you deserve to die. The ease of use of the forge gun does not justify it's power versus infantry, in my humble opinion. It's a problem gun. People say it's supposed to kill both vehicles and infantry, and I do not like this. In my mind, it's an AV weapon. People should never prefer to stick with an AV weapon as a primary rather than switch to their sidearm for AP work.
Honestly, I'd prefer it if they made it like AV grenades, which deal reduced damage to infantry and their normal damage to vehicles, or something like that. OFC the lore/realism crowd are going to say "BUT IT IS A CHARGED PLASMA ROUND GOING 7km/s!!!!"
My response is this : Lore being used to justify bad/unfun gameplay is bad lore. Lore needs to be used to explain good and fun things after they are established, not the other way around.
When it comes to railguns, pretty much all of them have a pretty low splash except for the compressed. All that one needs is its splash being brought into line with the other rail turrets, and it's totally fine. Forge splash is a bit high too IMO, but it's not able to OHK pretty much any suit in the game (any more) which makes it tolerable, even if I'd personally like to see it toned down. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
2
|
Posted - 2013.09.03 05:15:00 -
[28] - Quote
Wakko03 wrote:I blame CCP not the forge gunner. Who designs a map where you have areas only accessible to drop ships that allow the other 90% of the map to be as easily hit as if they were standing in front of you & out of range of all but 2 weapons?
Biggest complaint from the closed portion of the beta, Line Harvest Map and the stupid towers.
... ccp's response was to make a domination map - that A capture/hack point overlooked perfectly by someone on the northern one closer to the east side. But wait these skilled players weren't just content with forge sniping or putting a tank on there... for some reason our rookie pilot could not figure out how to get up that high while staying alive against the 4 forge gunners shooting at him. To add to their cowardice they put uplinks inside the pipe right under the tower.... funny how my proto level Flux grenades seemed to not be able to destroy them when landing and detonating right upon them.
Ladders and Elevators to the high spots or make some other change to the maps, oh right I forgot the sniper rifle, .... it apparently seemed to like hitting the ledge they were standing on and they were shooting thru versus actually hitting the truly low caliber players that like to hide up there for cheap kills.
Don't flux grenades only do shield damage or am I thinking of something else? Also, isn't that what these forums are for? We can voice our complaints, and hopefully they will get fixed. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
3
|
Posted - 2013.09.03 05:19:00 -
[29] - Quote
Nova Knife wrote:Bendaiii Schrodinger wrote:
I completely agree, if you can land direct hits, I deserve to die. But, if you are FG sniping and notice an objective is being hacked, but can't see me, you shouldn't be able to shoot the ground near the objective and kill me.
I'm pretty sure you're actually being hit directly, sir. AFAIK (Unless this was fixed recently) the hitbox for objectives is obnoxious and absorbs almost all splash damage around it. And you're not agreeing with me, Sir. IMO, Just because you can hit someone directly with a charge up shotgun doesn't mean you deserve to die. The ease of use of the forge gun does not justify it's power versus infantry, in my humble opinion. It's a problem gun. People say it's supposed to kill both vehicles and infantry, and I do not like this. In my mind, it's an AV weapon. People should never prefer to stick with an AV weapon as a primary rather than switch to their sidearm for AP work. Honestly, I'd prefer it if they made it like AV grenades, which deal reduced damage to infantry and their normal damage to vehicles, or something like that. OFC the lore/realism crowd are going to say "BUT IT IS A CHARGED PLASMA ROUND GOING 7km/s!!!!" My response is this : Lore being used to justify bad/unfun gameplay is bad lore. Lore needs to be used to explain good and fun things after they are established, not the other way around. When it comes to railguns, pretty much all of them have a pretty low splash except for the compressed. All that one needs is its splash being brought into line with the other rail turrets, and it's totally fine. Forge splash is a bit high too IMO, but it's not able to OHK pretty much any suit in the game (any more) which makes it tolerable, even if I'd personally like to see it toned down.
I think there was a misunderstanding, i meant the "I deserve to die" statement as if someone had landed a direct hit on me. Also, I agree that the splash radius/damage needs to be toned down for the FG's and Compressed RGs. |
Smoky Fingers
Red Star. EoN.
128
|
Posted - 2013.09.03 05:28:00 -
[30] - Quote
Is the direct damage hitbox the actual size of the FG's projectile? |
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Nova Knife
Seituoda Taskforce Command Caldari State
1884
|
Posted - 2013.09.03 05:35:00 -
[31] - Quote
Bendaiii Schrodinger wrote:]
I think there was a misunderstanding, i meant the "I deserve to die" statement as if someone had landed a direct hit on me. Also, I agree that the splash radius/damage needs to be toned down for the FG's and Compressed RGs.
I know what you meant.
I don't think that you deserve to die just because someone can hit you directly with an easy to aim weapon. :) |
Wakko03
Better Hide R Die
337
|
Posted - 2013.09.03 05:52:00 -
[32] - Quote
Bendaiii Schrodinger wrote:
Don't flux grenades only do shield damage or am I thinking of something else? Also, isn't that what these forums are for? We can voice our complaints, and hopefully they will get fixed.
The FLUX are supposed to destory uplinks and nano-hives with no problem, ccp has allowed the in-pipe glitch as they can't seem to fix it. |
THEDRiZZLE Aqua teen
KNIGHTZ OF THE ROUND Public Disorder.
103
|
Posted - 2013.09.03 06:16:00 -
[33] - Quote
Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! Dislike |
Rusty Shallows
Black Jackals
340
|
Posted - 2013.09.03 06:26:00 -
[34] - Quote
If the idea of splash is a problem I'm sure most of us who use FGs or Rail Turrets will happily have our weapons changed to hit-scan. |
Leovarian L Lavitz
Better Academy.
614
|
Posted - 2013.09.03 06:27:00 -
[35] - Quote
Nova Knife wrote:Bendaiii Schrodinger wrote:]
I think there was a misunderstanding, i meant the "I deserve to die" statement as if someone had landed a direct hit on me. Also, I agree that the splash radius/damage needs to be toned down for the FG's and Compressed RGs. I know what you meant. I don't think that you deserve to die just because someone can hit you directly with an easy to aim weapon. :) AR? |
BLKDG
RoyalSquad514
70
|
Posted - 2013.09.03 07:34:00 -
[36] - Quote
Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input!
One simple step...
Nothing
Leave them alone
Now the devs can work on moar stuff |
Chibi Andy
Forsaken Immortals Top Men.
447
|
Posted - 2013.09.03 07:43:00 -
[37] - Quote
hmmmm could we get CCP to nerf the MD as well, i would prefer if they didnt have the splash dmg when im hacking the obj as well make it so that the MD also has to do direct hits since splash is too OP hehe |
SAMPSON YOLO
TeamPlayers EoN.
8
|
Posted - 2013.09.03 08:03:00 -
[38] - Quote
Jesus christ, the FG is fine. Removing the splash? Well then why not do the same with the MD?
At the end of the day its a good AV weapon as a first role and an area denial role second. The problem is from what Wakko has said, Forgers can get high in a DS and then stay there with some support. And without ladders to reach them they have the upper hand. If CCP would add ladders then this would be a none issue. The problem is with the maps not the gun.
At the end of the day the splash on a forge is smaller than a grenade!! Its not like these things can hit you from 6-8m away.
People say its' easy' and how it should deal less damage against infantry, I say Bollocks. What makes it 'easy' is stupid blue berries attitudes, going for that hack a fifth time with rounds still flying in? died there twice to a forge, lets see if hes still looking?
With regards to SP, then its HUGE sink to get the extra damage to even make the splash damage effective. You dont notice improvement until 3-4 Prof.
Also note that even as 'OP' as this weapon is, not alot of people are using it. Why? Because its not 'easy'! People have actualy been using this gun for nearly 5 months, and know how to use it effectively now, so why cry nerf?
Adapt or Die kiddies.
|
Kekklian Noobatronic
Goonfeet Top Men.
345
|
Posted - 2013.09.03 08:07:00 -
[39] - Quote
Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input!
As a forge gun user, I gotta say.. There really is no point to having splash damage. It's very weak, even in the assault variant. If they removed it, I really wouldn't bat an eye. But, you're still going to have people who ***** and moan when someone lands a dead-on skill shot and 1 shots them. So really, you can't win, because no matter what you do people will cry "nerf". |
Racro 01 Arifistan
The Surrogates Of War
32
|
Posted - 2013.09.03 09:55:00 -
[40] - Quote
Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. !
you do relive when something going at insane speed and fired from a powerful cannon will leave holes int eh ground right? without splash damage how will railguns kill infantry. makeing a direct hit with them is difficult. and our splash is only 234 from the particle cannon. without splash we dont have an effecive mean of dealing with infantry we cant direclty hit. |
|
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
7
|
Posted - 2013.09.03 19:33:00 -
[41] - Quote
Smoky Fingers wrote:Is the direct damage hitbox the actual size of the FG's projectile?
Anyone out there know? |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
7
|
Posted - 2013.09.03 19:34:00 -
[42] - Quote
Nova Knife wrote:Bendaiii Schrodinger wrote:]
I think there was a misunderstanding, i meant the "I deserve to die" statement as if someone had landed a direct hit on me. Also, I agree that the splash radius/damage needs to be toned down for the FG's and Compressed RGs. I know what you meant. I don't think that you deserve to die just because someone can hit you directly with an easy to aim weapon. :)
Well, unless I am in a tank or a LLAV I will probably die. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
7
|
Posted - 2013.09.03 19:34:00 -
[43] - Quote
Wakko03 wrote:Bendaiii Schrodinger wrote:
Don't flux grenades only do shield damage or am I thinking of something else? Also, isn't that what these forums are for? We can voice our complaints, and hopefully they will get fixed.
The FLUX are supposed to destory uplinks and nano-hives with no problem, ccp has allowed the in-pipe glitch as they can't seem to fix it.
Ok, well then make some forums and get the word around. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
7
|
Posted - 2013.09.03 19:35:00 -
[44] - Quote
THEDRiZZLE Aqua teen wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! Dislike
Would you mind telling me why? Or do you not have a good reason? |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
7
|
Posted - 2013.09.03 19:37:00 -
[45] - Quote
BLKDG wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! One simple step... Nothing Leave them alone Now the devs can work on moar stuff
Or, they could fix this now and not have to come back to it later. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
7
|
Posted - 2013.09.03 19:39:00 -
[46] - Quote
Chibi Andy wrote:hmmmm could we get CCP to nerf the MD as well, i would prefer if they didnt have the splash dmg when im hacking the obj as well make it so that the MD also has to do direct hits since splash is too OP hehe
I disagree with you. I understand that the MD has a great splash damage, and so does the FG, but the only difference is that you cant kill people withh MD's from 500+m... |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
7
|
Posted - 2013.09.03 19:45:00 -
[47] - Quote
SAMPSON YOLO wrote:Jesus christ, the FG is fine. Removing the splash? Well then why not do the same with the MD?
At the end of the day its a good AV weapon as a first role and an area denial role second. The problem is from what Wakko has said, Forgers can get high in a DS and then stay there with some support. And without ladders to reach them they have the upper hand. If CCP would add ladders then this would be a none issue. The problem is with the maps not the gun.
At the end of the day the splash on a forge is smaller than a grenade!! Its not like these things can hit you from 6-8m away.
People say its' easy' and how it should deal less damage against infantry, I say Bollocks. What makes it 'easy' is stupid blue berries attitudes, going for that hack a fifth time with rounds still flying in? died there twice to a forge, lets see if hes still looking?
With regards to SP, then its HUGE sink to get the extra damage to even make the splash damage effective. You dont notice improvement until 3-4 Prof.
Also note that even as 'OP' as this weapon is, not alot of people are using it. Why? Because its not 'easy'! People have actualy been using this gun for nearly 5 months, and know how to use it effectively now, so why cry nerf?
Adapt or Die kiddies.
Ok, well if the FG is suppost to be an "area denial" tool, then limit the splash damage to say 100m? And the problem becomes: I tried to hack obj A, got blasted, went to B, got blasted, C&D same thing, same guy because he's on top of his MCC and can kill anyone who attempts to hack the objectives. I don't know where you are getting you facts from, but frankly you are mistaken. Forge Gun snipping has been going on since the closed Beta. People have been doing this since the game launched. Its plenty easy, you just aim at the objective and fire. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
7
|
Posted - 2013.09.03 19:48:00 -
[48] - Quote
Kekklian Noobatronic wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! As a forge gun user, I gotta say.. There really is no point to having splash damage. It's very weak, even in the assault variant. If they removed it, I really wouldn't bat an eye. But, you're still going to have people who ***** and moan when someone lands a dead-on skill shot and 1 shots them. So really, you can't win, because no matter what you do people will cry "nerf".
People will always cry nerf. Even if it becomes useless they will complain if it kills them. I'm not concerned about those people, I'm concerned about the growing game play style that involves getting on top of something 650m away from anyone else where the structure's hit box will protect you from enemies, and killing people who are trying to hack the objectives that you can't even make out from the surrounding terrain. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
8
|
Posted - 2013.09.03 19:54:00 -
[49] - Quote
Racro 01 Arifistan wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. ! you do relive when something going at insane speed and fired from a powerful cannon will leave holes int eh ground right? without splash damage how will railguns kill infantry. makeing a direct hit with them is difficult. and our splash is only 234 from the particle cannon. without splash we dont have an effecive mean of dealing with infantry we cant direclty hit.
Actually you can land direct hits with both the FG and the RG. It would just require more skill. If you don't have the required skill to land direct hits, then what will you use it for? AV, like it was supposed to be used for. The RG is being used the same way, so what if we remove the splash damage? Well, then people won't be using it for sniping infantry, they will use it for killing turrets, LAVs, HAVs, and Dropships. Then they will recall that tank and call in their blaster tank and go get up close and personal with you, so you can shoot back. |
Keeriam Miray
Ostrakon Agency Gallente Federation
35
|
Posted - 2013.09.03 20:07:00 -
[50] - Quote
How about some "magnetic lockon" only to vehicles, instalations. Let say visible transparent area with double radius than crosshair so we can shoot with prediction. If infantry staying right in front of vehicle or instalation you can score the kill, otherwise you can't lockon on infantry = FG won't shoot (like swarms).
Then this FG magnetic & SL lockons will be used to alarm vehicles pilots, that there is AV weapon ready to shoot at you (or something already is flying your way). |
|
Godin Thekiller
Hellstorm Inc League of Infamy
458
|
Posted - 2013.09.03 20:09:00 -
[51] - Quote
KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you.
I can hit moving targets easy, and I know people who can as well. So yea...... |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
9
|
Posted - 2013.09.03 20:10:00 -
[52] - Quote
Keeriam Miray wrote:How about some "magnetic lockon" only to vehicles, instalations. Let say visible transparent area with double radius than crosshair so we can shoot with prediction. If infantry staying right in front of vehicle or instalation you can score the kill, otherwise you can't lockon on infantry = FG won't shoot (like swarms).
Then this FG magnetic & SL lockons will be used to alarm vehicles pilots, that there is AV weapon ready to shoot at you (or something already is flying your way).
Great idea! Not only would this stop people from sniping with the FG, but then they would use it as it was intended to be used, as an AV weapon. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
9
|
Posted - 2013.09.03 20:12:00 -
[53] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. I can hit moving targets easy, and I know people who can as well. So yea......
Good for you, but the problem I am addressing is the splash damage is being used to kill people hacking objectives even though the Forge Gunner can't see them... |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
220
|
Posted - 2013.09.03 20:14:00 -
[54] - Quote
KING CHECKMATE wrote:Bendaiii Schrodinger wrote:KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. I understand that it would still be possible to snipe with the FG, but you wouldn't be ontop of a building shooting the ground near an objective and killing everyone hacking it. you are right.I dont use a Assault Forge gun so i dont need plash damage to get kills. I would be on top of the building shooting directly a poor dude....Believe it or not , Except SOME players that actually aim for Splash damage kills , some forge gunners have skill. The splash damage is , in the CASE I miss, to do some damage as a reward, for using a Fat a** and having spent a LOT of SP to get to weaponry 5, Heavy weapon operation 3,Forge gun proficiency 5mreload speed 3,ammo capacity 4 and Proficiency 4..... Im against it , by the way, your proposition. But i want just you to know, that even with a splash damage reduction/removal,You will still be shot in the face by good FG snipers at 300+ mts away.... I can't kill with splash damage. But I can do at least 17-3 with a MLT. IMO AR range is the easiest because they walk right into the blast. |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
9
|
Posted - 2013.09.03 20:19:00 -
[55] - Quote
Tectonic Fusion wrote:KING CHECKMATE wrote:Bendaiii Schrodinger wrote:KING CHECKMATE wrote:Bendaiii Schrodinger wrote:A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and kill everyone trying to hack it with the Forge Gun, and, unless they are really skilled, will be using it for AV. Same with Rail Guns. Unless you are really skilled, you won't be able to hit infantry from really far away, so you will use it for AV. Tada! Now I understand that I am obviously an idiot, and that this is a horribly stupid idea, but please tell me why! I wouldn't have posted this had I known why it was a horrible idea... Thanks for your input! People will whine because Forge gun sniping is not a problem. People wanting to stay still results in FG sniping. Although i wouldnt mind. Only direct hits with my Kaalakiota FG.I could still snipe you. I understand that it would still be possible to snipe with the FG, but you wouldn't be ontop of a building shooting the ground near an objective and killing everyone hacking it. you are right.I dont use a Assault Forge gun so i dont need plash damage to get kills. I would be on top of the building shooting directly a poor dude....Believe it or not , Except SOME players that actually aim for Splash damage kills , some forge gunners have skill. The splash damage is , in the CASE I miss, to do some damage as a reward, for using a Fat a** and having spent a LOT of SP to get to weaponry 5, Heavy weapon operation 3,Forge gun proficiency 5mreload speed 3,ammo capacity 4 and Proficiency 4..... Im against it , by the way, your proposition. But i want just you to know, that even with a splash damage reduction/removal,You will still be shot in the face by good FG snipers at 300+ mts away.... I can't kill with splash damage. But I can do at least 17-3 with a MLT. IMO AR range is the easiest because they walk right into the blast.
Well you may not be able to get kills with the splash, but I have seen plenty of people using assault FG's get splash kills from the redline, or on top of towers, or on top of mountains, or on top of their MCC. |
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