|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SirManBoy
Molon Labe. RISE of LEGION
171
|
Posted - 2013.09.03 02:16:00 -
[1] - Quote
Viktor Zokas wrote:You're bitching about revivals? Man I guess we're picking up scraps from the bottom of the barrel, eh?
You have a chance to save a suit, second chance to kill a guy, so stop bitching about it. You don't lose anything from it.
This! If the OPs idea took hold, I would never risk my neck for another revive again. Stop worrying about your KDR and be happy that revives exist at all. |
SirManBoy
Molon Labe. RISE of LEGION
171
|
Posted - 2013.09.03 09:59:00 -
[2] - Quote
Ryme Intrinseca wrote:Rudy Vandersario wrote:I don't know if this is a stupid question or not but wouldn't it make sense that you can only be revived if you actively call for help? I can't see any downsides to that solution but I'm prepared to be enlightened if there are. There are no downsides to this. Make this happen CCP.
Sorry, but no. I don't agree with any mechanic that can be exploited to screw over legitimate support players. So many of you are citing preference to change suits, KDR, and other selfish factors for passing up a revive and that's really not what this mechanic is about. Revives save suits, promote support play, and give the game diversity. This idea that your dying clone should be able to make a conscious decision not to be picked is absurd and would devalue the logi class, the role of the nanite injector, and result in fast-acting support players getting themselves killed on your behalf. |
SirManBoy
Molon Labe. RISE of LEGION
171
|
Posted - 2013.09.03 15:02:00 -
[3] - Quote
Regis Blackbird wrote:SirManBoy wrote:Ryme Intrinseca wrote:Rudy Vandersario wrote:I don't know if this is a stupid question or not but wouldn't it make sense that you can only be revived if you actively call for help? I can't see any downsides to that solution but I'm prepared to be enlightened if there are. There are no downsides to this. Make this happen CCP. Sorry, but no. I don't agree with any mechanic that can be exploited to screw over legitimate support players. So many of you are citing preference to change suits, KDR, and other selfish factors for passing up a revive and that's really not what this mechanic is about. Revives save suits, promote support play, and give the game diversity. This idea that your dying clone should be able to make a conscious decision not to be picked is absurd and would devalue the logi class, the role of the nanite injector, and result in fast-acting support players getting themselves killed on your behalf. What about you only get WP for reviving people who actually called for help? That would take care of the WP farming, but leave the rest of the mechanics untouched... No one would put their own life at risk for 0WP, unless the goal is winning the game (as it should be).
And what if you deny me my WP and then go on to rack up 3 kills following the revive? I obviously helped you accomplish this, but your system would leave me without compensation for my efforts simply because you made a poor evaluation of the situation.
Getting revived is a privilege and an opportunity to perhaps save a suit and continue fighting. It's not a gaurantee designed to protect your precious KDR. |
|
|
|