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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Smooth Assassin
Condotta Rouvenor Gallente Federation
108
|
Posted - 2013.09.01 20:18:00 -
[1] - Quote
They get me everytime i know i am a scout but i am fast so how are they hitting me everytime? is it hacks or what, i know aim assist is not going to be on snipers too. |
Sarducar Kahn
xCosmic Voidx The Superpowers
73
|
Posted - 2013.09.01 20:19:00 -
[2] - Quote
No. They predict your movements and time the shot. |
P14GU3
The Southern Legion The Umbra Combine
357
|
Posted - 2013.09.01 20:21:00 -
[3] - Quote
Sarducar Kahn wrote:No. They predict your movements and time the shot. Plus most scouts don't even need a headshot to be OHK if the sniper stacked dmg mods. |
WhiskeyJack Otako
The Southern Legion The Umbra Combine
124
|
Posted - 2013.09.01 20:24:00 -
[4] - Quote
Sarducar Kahn wrote:No. They predict your movements and time the shot.
This. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
108
|
Posted - 2013.09.01 20:25:00 -
[5] - Quote
3 words charge sniper rifle, and they are like right on me even when i'm sprint strafing. |
Zekain K
Expert Intervention Caldari State
307
|
Posted - 2013.09.01 20:32:00 -
[6] - Quote
bad luck bro. |
itsmellslikefish
DIOS X. II Top Men.
192
|
Posted - 2013.09.01 20:35:00 -
[7] - Quote
I snipe a lot, and it is relatively easy to hit a scout because the tend to run gas in one direction. Just predict and wait for the hitbox to pass the crosshair. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
108
|
Posted - 2013.09.01 20:35:00 -
[8] - Quote
I highly disagree i'm not including my luck in this. |
Doc Noah
Algintal Core Gallente Federation
489
|
Posted - 2013.09.01 20:42:00 -
[9] - Quote
If they're using a charge sniper rifle then they probably had the skills to go all the way to proto and its not just for show. You have nothing to complain about. |
Beren Hurin
The Vanguardians
1325
|
Posted - 2013.09.01 22:55:00 -
[10] - Quote
I can't find it at the moment, but I'm pretty sure devs said that snipers won't get aim assist. It would be too powerful for them. |
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Marawrder
Ancient Exiles
0
|
Posted - 2013.09.01 22:57:00 -
[11] - Quote
Also scouts have a bigger hitbox when they run. |
KING CHECKMATE
TEAM SATISFACTION
783
|
Posted - 2013.09.01 23:06:00 -
[12] - Quote
As a scout, i rarely even get hit by Snipers.Its not only the fact i have 10.4 sprint speed, but i zig zag a lot and 90% of the time im behind cover....
I insist thou. Smoke grenades would be nice.... |
Smooth Assassin
Condotta Rouvenor Gallente Federation
108
|
Posted - 2013.09.02 00:54:00 -
[13] - Quote
How do you get over 10 sprint speed? |
Everything Dies
Chatelain Rapid Response Gallente Federation
53
|
Posted - 2013.09.02 01:15:00 -
[14] - Quote
KING CHECKMATE wrote:I insist thou. Smoke grenades would be nice.... I agree--it'd be a great way of letting me know where I should focus my sniper rifle! |
Green Living
0uter.Heaven
812
|
Posted - 2013.09.02 01:15:00 -
[15] - Quote
No, it's the easiest weapon in the game. |
Garrett Blacknova
Codex Troopers
3437
|
Posted - 2013.09.02 01:20:00 -
[16] - Quote
Marawrder wrote:Also scouts have a bigger hitbox when they run. Not true.
COLLISION model increase, not HIT DETECTION model. You run into things while further away, and get caught on walls when you cut too close, but you DON'T get hit by shots that would miss you if you were standing still.
Also, I've learned from watching my girlfriend snipe, so I don't get sniped very often as a Scout. Know where snipers are likely to be, and know where the good cover spots are. Don't run around in the open and trust your speed, and if you have to go into the open, DON'T RUN IN A STRAIGHT LINE EVER. Zigzag, short curves, cutting from a short curve into a zigzag, whatever it takes to get where you're going in a NOT STRAIGHT LINE. If you're moving along a predictable path, your enemy will predict your path and you will get shot.
As a Scout, getting hit by a Sniper round is almost always instant death. It's possible to one-shot some Scout suits with a Militia Sniper Rifle and no damage mods. So your goal should be to make hitting as difficult as you can make it. |
itsmellslikefish
DIOS X. II Top Men.
192
|
Posted - 2013.09.02 01:28:00 -
[17] - Quote
KING CHECKMATE wrote: As a scout, i rarely even get hit by Snipers.Its not only the fact i have 10.4 sprint speed, but i zig zag a lot and 90% of the time im behind cover....
I insist thou. Smoke grenades would be nice....
Serpentine pattern is my kryptonite. |
Sleepy Zan
Djentleman's Society
2473
|
Posted - 2013.09.02 01:28:00 -
[18] - Quote
Scout suit sucks in every way, that is all. |
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CCP Wolfman
C C P C C P Alliance
1751
|
Posted - 2013.09.02 01:34:00 -
[19] - Quote
Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists. |
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Beren Hurin
The Vanguardians
1326
|
Posted - 2013.09.02 01:36:00 -
[20] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
HEADSHOT!! |
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Thumb Green
Novashift
368
|
Posted - 2013.09.02 01:48:00 -
[21] - Quote
CCP Wolfman wrote:The MD, Flaylock and plasma cannon are also not being given assists.
What about the forge gun? |
KING CHECKMATE
TEAM SATISFACTION
785
|
Posted - 2013.09.02 01:50:00 -
[22] - Quote
Everything Dies wrote:KING CHECKMATE wrote:I insist thou. Smoke grenades would be nice.... I agree--it'd be a great way of letting me know where I should focus my sniper rifle!
Yup. Throwing a smoke grenade and running the opposite way.
Have fun |
Beren Hurin
The Vanguardians
1326
|
Posted - 2013.09.02 01:51:00 -
[23] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
Grenades getting aim assist! Woot!! |
KING CHECKMATE
TEAM SATISFACTION
785
|
Posted - 2013.09.02 01:51:00 -
[24] - Quote
Smooth Assassin wrote:How do you get over 10 sprint speed?
2 kinetic Cats on a minmatar scout XD |
MrShooter01
Storm Wind Strikeforce Caldari State
287
|
Posted - 2013.09.02 02:26:00 -
[25] - Quote
Garrett Blacknova wrote: Also, I've learned from watching my girlfriend snipe, so I don't get sniped very often as a Scout. Know where snipers are likely to be, and know where the good cover spots are. Don't run around in the open and trust your speed, and if you have to go into the open, DON'T RUN IN A STRAIGHT LINE EVER. Zigzag, short curves, cutting from a short curve into a zigzag, whatever it takes to get where you're going in a NOT STRAIGHT LINE. If you're moving along a predictable path, your enemy will predict your path and you will get shot.
As a Scout, getting hit by a Sniper round is almost always instant death. It's possible to one-shot some Scout suits with a Militia Sniper Rifle and no damage mods. So your goal should be to make hitting as difficult as you can make it.
Good advice. At sniper ranges, the speed of a scout suit is trivial... it's an ant crawling across the screen slightly faster than the others. Duck in cover, zigzag, be a pain in the ass to aim at, and if you're lucky the sniper will probably get tired of wasting bullets and try to kill someone else.
Also, adding to Garrett's advice, DO NOT JUMP.
It will be very hard to resist the reflex. Jumping might help in close quarters or against inexperienced snipers. To an experienced sniper however, jumping is telling them to take the shot NOW because you're going to be moving in a VERY predictable arc that YOU HAVE ABSOLUTELY NO CONTROL OVER for almost a FULL SECOND. Even if you survive, you just wasted half your stamina, which you need to GET TO COVER.
DO NOT JUMP. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
262
|
Posted - 2013.09.02 02:47:00 -
[26] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
what about the forge gun? |
itsmellslikefish
DIOS X. II Top Men.
192
|
Posted - 2013.09.02 03:06:00 -
[27] - Quote
MrShooter01 wrote:Garrett Blacknova wrote: Also, I've learned from watching my girlfriend snipe, so I don't get sniped very often as a Scout. Know where snipers are likely to be, and know where the good cover spots are. Don't run around in the open and trust your speed, and if you have to go into the open, DON'T RUN IN A STRAIGHT LINE EVER. Zigzag, short curves, cutting from a short curve into a zigzag, whatever it takes to get where you're going in a NOT STRAIGHT LINE. If you're moving along a predictable path, your enemy will predict your path and you will get shot.
As a Scout, getting hit by a Sniper round is almost always instant death. It's possible to one-shot some Scout suits with a Militia Sniper Rifle and no damage mods. So your goal should be to make hitting as difficult as you can make it.
Good advice. At sniper ranges, the speed of a scout suit is trivial... it's an ant crawling across the screen slightly faster than the others. Duck in cover, zigzag, be a pain in the ass to aim at, and if you're lucky the sniper will probably get tired of wasting bullets and try to kill someone else. Also, adding to Garrett's advice, DO NOT JUMP. It will be very hard to resist the reflex. Jumping might help in close quarters or against inexperienced snipers. To an experienced sniper however, jumping is telling them to take the shot NOW because you're going to be moving in a VERY predictable arc that YOU HAVE ABSOLUTELY NO CONTROL OVER for almost a FULL SECOND. Even if you survive, you just wasted half your stamina, which you need to GET TO COVER. DO NOT JUMP.
I can live with the reduced friction for sniping. Also don't listen garrett, jumping is a great strategy, I encourage targets, I mean mercs to jump as it will supprise the sniper and stuff. |
itsmellslikefish
DIOS X. II Top Men.
195
|
Posted - 2013.09.02 03:09:00 -
[28] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
Will there be an option to turn aim assist off if we don't like it? |
Blaze Ashra
Ametat Security Amarr Empire
5
|
Posted - 2013.09.02 03:10:00 -
[29] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
What about forge guns and rail turrets? |
Princeps Marcellus
Expert Intervention Caldari State
190
|
Posted - 2013.09.02 03:11:00 -
[30] - Quote
itsmellslikefish wrote:MrShooter01 wrote:Garrett Blacknova wrote: Also, I've learned from watching my girlfriend snipe, so I don't get sniped very often as a Scout. Know where snipers are likely to be, and know where the good cover spots are. Don't run around in the open and trust your speed, and if you have to go into the open, DON'T RUN IN A STRAIGHT LINE EVER. Zigzag, short curves, cutting from a short curve into a zigzag, whatever it takes to get where you're going in a NOT STRAIGHT LINE. If you're moving along a predictable path, your enemy will predict your path and you will get shot.
As a Scout, getting hit by a Sniper round is almost always instant death. It's possible to one-shot some Scout suits with a Militia Sniper Rifle and no damage mods. So your goal should be to make hitting as difficult as you can make it.
Good advice. At sniper ranges, the speed of a scout suit is trivial... it's an ant crawling across the screen slightly faster than the others. Duck in cover, zigzag, be a pain in the ass to aim at, and if you're lucky the sniper will probably get tired of wasting bullets and try to kill someone else. Also, adding to Garrett's advice, DO NOT JUMP. It will be very hard to resist the reflex. Jumping might help in close quarters or against inexperienced snipers. To an experienced sniper however, jumping is telling them to take the shot NOW because you're going to be moving in a VERY predictable arc that YOU HAVE ABSOLUTELY NO CONTROL OVER for almost a FULL SECOND. Even if you survive, you just wasted half your stamina, which you need to GET TO COVER. DO NOT JUMP. I can live with the reduced friction for sniping. Also don't listen garrett, jumping is a great strategy, I encourage targets, I mean mercs to jump as it will surprise the sniper and stuff.
Fix't
|
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Spirit Charm
Bhaalgorn Industries
44
|
Posted - 2013.09.02 03:27:00 -
[31] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists. So they are getting something new or has always got the friction assist? Im confused. Is sniping getting some help? or will it be the same as it is now? |
2100 Angels
The Southern Legion The Umbra Combine
245
|
Posted - 2013.09.02 03:41:00 -
[32] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
BOOOOOOO. You're breaking my balls wolfman. I sincerely hope the fine tuning has improved, getting a headshot at ~450m can be an absolute nightmare sometimes. |
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CCP Wolfman
C C P C C P Alliance
1764
|
Posted - 2013.09.02 05:15:00 -
[33] - Quote
Spirit Charm wrote:CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists. So they are getting something new or has always got the friction assist? Im confused. Is sniping getting some help? or will it be the same as it is now?
Answers to a few questions:
*The forge doesn't get any of the new assists either.
*Snipers have always had aim friction so the changes will not have any effect on them.
*In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately. That will probably help snipers some. |
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Poonmunch
Sanguis Defense Syndicate
238
|
Posted - 2013.09.02 05:23:00 -
[34] - Quote
Green Living wrote:No, it's the easiest weapon in the game.
And now the gauntlet is thrown ....
On another note: I'm a dedicated sniper and there are a few things I can tell you.
First: Don't sweat it too much. You're probably hitting a streak of bad luck.
Second: We can follow you pretty well. Break up your path and speed.
Third: You are in a paper thin suit. Most sniper rifles will easily OHK you. Your best armor is stealth. Pile on those modules.
Fourth: Use cover as much as you can.
Fifth: Learn where you get sniped most often. Keep away from those places.
Sixth: Scout suits are excellent for sniping. Therefore they are excellent for counter sniping. Get some payback.
... and I've got your jersey number, Green Living.
Munch |
Rusty Shallows
Black Jackals
333
|
Posted - 2013.09.02 05:24:00 -
[35] - Quote
P14GU3 wrote:Sarducar Kahn wrote:No. They predict your movements and time the shot. Plus most scouts don't even need a headshot to be OHK if the sniper stacked dmg mods. Throw in a low mortality rate and high end medium frame equates to one very scary sniper fit. |
Parson Atreides
Ahrendee Mercenaries EoN.
624
|
Posted - 2013.09.02 05:47:00 -
[36] - Quote
No time to target, no bullet drop, can hit people from 400+ meters away when we can't even see you, almost every map is completely open and has some sort of tower overlooking 75%+ of the map, and at least two versions (charged ands thale's) that can one-shot anything but proto suits (and in some cases even proto suits) without hitting someone in the head.
People want this gun to have aim assist? |
Iron Wolf Saber
Den of Swords
7929
|
Posted - 2013.09.02 06:00:00 -
[37] - Quote
CCP Wolfman wrote: *In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately. That will probably help snipers some.
OMG! |
Smooth Assassin
Condotta Rouvenor Gallente Federation
109
|
Posted - 2013.09.02 08:18:00 -
[38] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists. I said at the end of my sentence that i know that aim assist will not be assisted on snipers but its so coincidental that a guy with charge sniper rife hits me 3 times in a match and i just fall down on the ground. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
109
|
Posted - 2013.09.02 08:20:00 -
[39] - Quote
Poonmunch wrote:Green Living wrote:No, it's the easiest weapon in the game. And now the gauntlet is thrown .... On another note: I'm a dedicated sniper and there are a few things I can tell you. First: Don't sweat it too much. You're probably hitting a streak of bad luck. Second: We can follow you pretty well. Break up your path and speed. Third: You are in a paper thin suit. Most sniper rifles will easily OHK you. Your best armor is stealth. Pile on those modules. Fourth: Use cover as much as you can. Fifth: Learn where you get sniped most often. Keep away from those places. Sixth: Scout suits are excellent for sniping. Therefore they are excellent for counter sniping. Get some payback. ... and I've got your jersey number, Green Living. Munch I would "pile on those modules" if they gave me some in the first place, i'm thinking to myself is proto minmatar is worth the extra shield extender. I hear scouts were better once. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
109
|
Posted - 2013.09.02 08:23:00 -
[40] - Quote
Thumb Green wrote:CCP Wolfman wrote:The MD, Flaylock and plasma cannon are also not being given assists. What about the forge gun? Not on the forge sorry |
|
Lurchasaurus
SVER True Blood Public Disorder.
1298
|
Posted - 2013.09.02 08:25:00 -
[41] - Quote
Iron Wolf Saber wrote:CCP Wolfman wrote: *In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately. That will probably help snipers some.
OMG!
Seriously, I dont know why CCP doesnt make a thread on the announcements about this. This is actually freaking huge and will make a LOT of people happy. CCP, let people praise you for something freaking awesome lol |
KEROSIINI-TERO
Seraphim Initiative..
699
|
Posted - 2013.09.02 09:04:00 -
[42] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
What about forge gun? I remember from summer 2012 when I specced into heavy and forge sniping was surprisingly easy. Back then it felt that while the crosshair blinked red the enemies even on top of Line Harvest tower just 'caught' the shot, even while only their upper torso was visible. Nowadays I use forge far less but reds sometimes still seem to catch the it.
EDIT: CCP:
Quote:Answers to a few questions: *The forge doesn't get any of the new assists either. |
Monkey MAC
killer taxi company General Tso's Alliance
57
|
Posted - 2013.09.02 09:08:00 -
[43] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
Thank god, there would be nothing I hate more than my md dragging when I track a target!! |
Smooth Assassin
Condotta Rouvenor Gallente Federation
109
|
Posted - 2013.09.02 09:15:00 -
[44] - Quote
What about nova knives? |
Tek Hound
Death In Xcess Corporation
44
|
Posted - 2013.09.02 14:29:00 -
[45] - Quote
Smooth Assassin wrote:What about nova knives?
Sorry assaults don't us those |
itsmellslikefish
DIOS X. II Top Men.
197
|
Posted - 2013.09.02 15:39:00 -
[46] - Quote
I wonder if snipers will gain a wee bit more respect in 1.4 as they sent getting aim assist. |
Raiff Basdek
the unholy legion of darkstar DARKSTAR ARMY
16
|
Posted - 2013.09.02 16:57:00 -
[47] - Quote
Smooth Assassin wrote:(words)... but its so coincidental that a guy with charge sniper rife hits me 3 times in a match and i just fall down on the ground.
There's no coincidence at all. As a sniper, we look for people running in the open. They're the easy ones. Sprinting does not help you. As others have said, you need to break up your movement. I'm willing to bet the guy shot you in the same part of the map as well. I had my best performance in the game to date today of 30/3. 15 of those were spread across 3 guys who didn't learn, which is the only reason I got so many kills. I average around 15 normally. These guys kept returning to the same place, running across the same part of the map, getting shot in the same head.
Don't make it easy for us. We like the challenge. |
calvin b
Molon Labe. RISE of LEGION
442
|
Posted - 2013.09.02 17:19:00 -
[48] - Quote
Beren Hurin wrote:CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists. HEADSHOT!!
BONG.... Justice ringing her BELL upside your head |
Thumb Green
Novashift
371
|
Posted - 2013.09.02 18:45:00 -
[49] - Quote
CCP Wolfman wrote:
Answers to a few questions:
*The forge doesn't get any of the new assists either.
*In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately. That will probably help snipers some.
Both of those are awesome to read. I'm really looking forward to 1.5 now. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1611
|
Posted - 2013.09.02 19:35:00 -
[50] - Quote
That's big news for 1.5 Lots and lots of mercs going to be pleased with that one. |
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Frank Olson Usul
DUST University Ivy League
8
|
Posted - 2013.09.02 20:07:00 -
[51] - Quote
CCP Wolfman wrote:[quote=Spirit Charm][quote=CCP Wolfman]
*In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately. That will probably help snipers some.
Wolfman ... Hail Wolfman ;D
I know this is from Battletech, but if you go on with those good news we have to bring into being "Clan Wolf"
http://fc03.deviantart.net/fs45/f/2009/130/7/d/Clan_Wolf_Emblem_by_Frost23.jpg |
Poonmunch
Sanguis Defense Syndicate
245
|
Posted - 2013.09.03 02:34:00 -
[52] - Quote
Smooth Assassin wrote:Poonmunch wrote:Green Living wrote:No, it's the easiest weapon in the game. And now the gauntlet is thrown .... On another note: I'm a dedicated sniper and there are a few things I can tell you. First: Don't sweat it too much. You're probably hitting a streak of bad luck. Second: We can follow you pretty well. Break up your path and speed. Third: You are in a paper thin suit. Most sniper rifles will easily OHK you. Your best armor is stealth. Pile on those modules. Fourth: Use cover as much as you can. Fifth: Learn where you get sniped most often. Keep away from those places. Sixth: Scout suits are excellent for sniping. Therefore they are excellent for counter sniping. Get some payback. ... and I've got your jersey number, Green Living. Munch I would "pile on those modules" if they gave me some in the first place, i'm thinking to myself is proto minmatar is worth the extra shield extender. I hear scouts were better once.
A fair statement. I don't use scout dropsuits so I don't know for sure what you can and can't carry.
I can tell you this: I have had my scope zoomed up on guys in scout gear and I can see their toons but all my reticle does is change from a white dot to a red dot. No chevron or armour/shield bars. Sometimes these guys are inside 200m. I'm not sure how you guys do that, I assumed it was partly due to the modules you were using.
Perhaps the minmatar version will offer you increased utility.
Munch |
LoveNewlooy
Black Phoenix Mercenaries
71
|
Posted - 2013.09.03 02:58:00 -
[53] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists. forge gun going be op LOL |
Alena Ventrallis
Osmon Surveillance Caldari State
114
|
Posted - 2013.09.03 15:57:00 -
[54] - Quote
Iron Wolf Saber wrote:CCP Wolfman wrote: *In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately. That will probably help snipers some.
OMG! What he said. |
Quil Evrything
DUST University Ivy League
33
|
Posted - 2013.09.03 18:18:00 -
[55] - Quote
Poonmunch wrote:
A fair statement. I don't use scout dropsuits so I don't know for sure what you can and can't carry.
I can tell you this: I have had my scope zoomed up on guys in scout gear and I can see their toons but all my reticle does is change from a white dot to a red dot. No chevron or armour/shield bars. Sometimes these guys are inside 200m. I'm not sure how you guys do that, I assumed it was partly due to the modules you were using.
Partially obscured vision?
I think I tested against a minmatar light suit with 3 militia dampeners, and it still fully lit up. The only thing I've found so far that helps against s sniper scope, is to be at least partially behind something.
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cooldudesuper1
The Tickle Monsters
4
|
Posted - 2013.11.14 18:26:00 -
[56] - Quote
o.0 SR aim assist? pleebs knew no aim assist...
every 1520 years, a leap year counts as 2 years-do your math bro.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4577
|
Posted - 2013.11.14 18:33:00 -
[57] - Quote
cooldudesuper1 wrote:o.0 SR aim assist? pleebs knew no aim assist... Why... why would you resurrect a two month dead thread?
Never forget
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
593
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Posted - 2013.11.14 18:58:00 -
[58] - Quote
TheAmazing FlyingPig wrote:cooldudesuper1 wrote:o.0 SR aim assist? pleebs knew no aim assist... Why... why would you resurrect a two month dead thread? Why not |
cooldudesuper1
The Tickle Monsters
4
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Posted - 2013.11.14 19:29:00 -
[59] - Quote
Dexter307 wrote:TheAmazing FlyingPig wrote:cooldudesuper1 wrote:o.0 SR aim assist? pleebs knew no aim assist... Why... why would you resurrect a two month dead thread? Why not exactly^^
every 1520 years, a leap year counts as 2 years-do your math bro.
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
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Posted - 2013.11.14 19:42:00 -
[60] - Quote
Sarducar Kahn wrote:No. They predict your movements and time the shot.
F that! I noticed this too. I'm getting sniped when I'm bobbing and weaving through multiple people! Something is up with this and I noticed it too. And it's not just body shots it's head shots!
Director (Management)
D.A.R.K L.E.G.I.O.N
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
377
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Posted - 2013.11.14 19:44:00 -
[61] - Quote
CCP Wolfman wrote:Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
They should be. That way I can **** people up with my MD and not have to train into the only 2 weapons that are receiving it.
Director (Management)
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negative49er
Krusual Covert Operators Minmatar Republic
318
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Posted - 2013.11.15 03:31:00 -
[62] - Quote
if you jump its easier for them to hit you
Me and shotty go ham
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Ghost Kaisar
R 0 N 1 N
848
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Posted - 2013.11.15 06:33:00 -
[63] - Quote
Marawrder wrote:Also scouts have a bigger hitbox when they run.
Hm. I have just one question for you. What is your opinion on anime?
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Bethhy
Ancient Exiles.
311
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Posted - 2013.11.15 07:31:00 -
[64] - Quote
Smooth Assassin wrote:They get me everytime i know i am a scout but i am fast so how are they hitting me everytime? is it hacks or what, i know aim assist is not going to be on snipers too.
When your running your hitbox get's blown up.. its been this way for scout's for a while and what put an end to all the deadly nova knifers we saw early uprising.
also why people can continue hitting you behind cover you have ran to and are well behind.. your hitbox is fatter then your body :o
That with snipers setting up their aim so they ambush pull the trigger when the scout run's into it... Plus snipers look for scout's as they are usually OHKO scoreboard paddings. |
DJINN Marauder
Ancient Exiles.
2954
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Posted - 2013.11.15 07:34:00 -
[65] - Quote
Ghost Kaisar wrote:Marawrder wrote:Also scouts have a bigger hitbox when they run. Hm. I have just one question for you. What is your opinion on anime? It's in my sig
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 2
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Ghost Kaisar
R 0 N 1 N
852
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Posted - 2013.11.15 07:59:00 -
[66] - Quote
DJINN Marauder wrote:Ghost Kaisar wrote:Marawrder wrote:Also scouts have a bigger hitbox when they run. Hm. I have just one question for you. What is your opinion on anime? It's in my sig
Alt confirmed, my work here is done.
I regret nothing....
EDIT: Do you ever sleep? I seriously only ever see you post at 2am. Speaking of which, I really need to sleep myself. *YAWN*
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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