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FATPrincess - XOXO
Shining Flame Amarr Empire
494
|
Posted - 2013.08.31 23:05:00 -
[1] - Quote
It's the only weapon that actually works in this game. That's why everyone uses them. Popular doesn't mean OP. The other weapons are the ones in need of a buff.
Mass Driver left that sink hole and are doing their job now. Assault variants might just have too much splash radius and rate of fire, but the others are fine. If you haven't noticed most people here cry MD is op are the Gallente scum who armor tank. Hellooo the gun has 130% armor damage!. Get some shields!!!!
The other light weapons are just lacking. Scrambler Rifles are only good for dropping shields but suck at killing, the assault variant is worse than a vanilla AR. That's why you don't see Scrambler Rifles.
Laser Rifle overheat at 40 ammo left and range is a joke, for it to be decent at all you need the proto Amarr Assault dropsuit so that it overheats at 20-25 ammo left. Even with that 85m optimal makes it laughable compared to Chromosome's lasers.
Plasma Cannon tiny splash for just 1 missile at a time is useless. Should have like 10m splash radius and 500 splash damage. It's one shot per reload it should be powerful. How can a MD's small payload have a larger blast radius than a fat cannon plasma missile? It should also have a bigger bonus vs vehicles. Isn't this the Gallente's variant of the Caldari Swarm Launcher? Should have known...
The proto SMG is very powerful yet I haven't seen anyone complaining about this one. That's because only few pros use them. Same story with the Assault Forge Gun it is so obvious it's OP but not many people complain about them. Just as of now most heavies have jumped into the FOTM bandwagon and we can see the effects.
But I never ever complained about the AR. It's an automatic rifle that has low range. That's it, nothing special really. Everytime I use one I feel like I'm playing the only part of Dust that actually works. The other guns mentioned just have too many drawbacks. They need a buff.
-XOXO
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The Robot Devil
Echo Galactic Industries
880
|
Posted - 2013.08.31 23:10:00 -
[2] - Quote
Played today and was killed more by snipers and forge guns than any other weapon. I can't wait for the new scope on the LR, it is going to be very fun.
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Nocturnal Soul
Immortal Retribution
549
|
Posted - 2013.08.31 23:15:00 -
[3] - Quote
FATPrincess - XOXO wrote:It's the only weapon that actually works in this game. That's why everyone uses them. Popular doesn't mean OP. The other weapons are the ones in need of a buff. Mass Driver left that sink hole and are doing their job now. Assault variants might just have too much splash radius and rate of fire, but the others are fine. If you haven't noticed most people here cry MD is op are the Gallente scum who armor tank. Hellooo the gun has 130% armor damage!. Get some shields!!!! The other light weapons are just lacking. Scrambler Rifles are only good for dropping shields but suck at killing, the assault variant is worse than a vanilla AR. That's why you don't see Scrambler Rifles. Laser Rifle overheat at 40 ammo left and range is a joke, for it to be decent at all you need the proto Amarr Assault dropsuit so that it overheats at 20-25 ammo left. Even with that 85m optimal makes it laughable compared to Chromosome's lasers. Plasma Cannon tiny splash for just 1 missile at a time is useless. Should have like 10m splash radius and 500 splash damage. It's one shot per reload it should be powerful. How can a MD's small payload have a larger blast radius than a fat cannon plasma missile? It should also have a bigger bonus vs vehicles. Isn't this the Gallente's variant of the Caldari Swarm Launcher? Should have known... The proto SMG is very powerful yet I haven't seen anyone complaining about this one. That's because only few pros use them. Same story with the Assault Forge Gun it is so obvious it's OP but not many people complain about them. Just as of now most heavies have jumped into the FOTM bandwagon and we can see the effects. But I never ever complained about the AR. It's an automatic rifle that has low range. That's it, nothing special really. Everytime I use one I feel like I'm playing the only part of Dust that actually works. The other guns mentioned just have too many drawbacks. They need a buff. -XOXO 1. The MD should do 120% like the rest of the guns 2. The Assault Scram is like a niche weapon it takes a certain type of playstyle to use them 3. Hell no 500 splash dmg that screams FOTM 4. I agree with your idea of the smg 5. The AFG could use some twining not nerfing 6. I do just fine with the Lr in my lvl 3 assualt suit 7. The AR in my opinion works outside its intended use |
KING CHECKMATE
Bragian Order Amarr Empire
776
|
Posted - 2013.08.31 23:18:00 -
[4] - Quote
FATPrincess - XOXO wrote:It's the only weapon that actually works in this game. That's why everyone uses them. Popular doesn't mean OP. The other weapons are the ones in need of a buff. The Forge gun.SMG and the MD also work.NOT OP.Just work.Mass Driver left that sink hole and are doing their job now. Assault variants might just have too much splash radius and rate of fire, but the others are fine. If you haven't noticed most people here cry MD is op are the Gallente scum who armor tank. Hellooo the gun has 130% armor damage!. Get some shields!!!! Agreed.The other light weapons are just lacking. Scrambler Rifles are only good for dropping shields but suck at killing, the assault variant is worse than a vanilla AR. That's why you don't see Scrambler Rifles. Agreed. The Ascr is actually pretty bad.I dont get killed by it even while running with my Scout suit with 250EHP, and i get killed by EVERYTHING.... : / Laser Rifle overheat at 40 ammo left and range is a joke, for it to be decent at all you need the proto Amarr Assault dropsuit so that it overheats at 20-25 ammo left. Even with that 85m optimal makes it laughable compared to Chromosome's lasers. Agreed. PLUS you forgot the main reason me and others stopped using lazors.The Sight. Bro a MID-LONG ranged eapon like the Laser rifle CANNOT work effectively without an AIMING SIGHT.Plasma Cannon tiny splash for just 1 missile at a time is useless. Should have like 10m splash radius and 500 splash damage. It's one shot per reload it should be powerful. How can a MD's small payload have a larger blast radius than a fat cannon plasma missile? It should also have a bigger bonus vs vehicles. Isn't this the Gallente's variant of the Caldari Swarm Launcher? Should have known... I actually think, THE ONLY thing the Plasma cannon needs is a POWERFUL RELOAD SPEED BONUS per level.But we both agree on the Plasma needing some kind of buff.The proto SMG is very powerful yet I haven't seen anyone complaining about this one. That's because only few pros use them. Same story with the Assault Forge Gun it is so obvious it's OP but not many people complain about them. Just as of now most heavies have jumped into the FOTM bandwagon and we can see the effects. My Main weapon is Proto SMG , in every loadout. I hope people realize that the lack of range makes its specialized weapon and wont really whine about it :/ . BTW i also Use a Forge gun , But the Kaalakiota one, not the Assault variants. And obviously heavies are basically MAINING the Forge guns, HMG got nerfed to hell in uprising....But I never ever complained about the AR. It's an automatic rifle that has low range. That's it, nothing special really. Everytime I use one I feel like I'm playing the only part of Dust that actually works. The other guns mentioned just have too many drawbacks. They need a buff. Actually the AR have WAY too much range. I could hit dudes on the oof of a map forge sniping with my Toxin AR with Pof 3 and i would WIPE them.An they were FAR away. And i wouldnt miss a single bullet. BUT ITS AN ASSAULT RIFLE. Thats what its supposed to do.As OP says, they just need to make other weapons at the level of the weapons that actually work.-XOXO
+1 |
P14GU3
The Southern Legion The Umbra Combine
346
|
Posted - 2013.08.31 23:20:00 -
[5] - Quote
FATPrincess - XOXO wrote:It's the only weapon that actually works in this game. That's why everyone uses them. Popular doesn't mean OP. The other weapons are the ones in need of a buff. Mass Driver left that sink hole and are doing their job now. Assault variants might just have too much splash radius and rate of fire, but the others are fine. If you haven't noticed most people here cry MD is op are the Gallente scum who armor tank. Hellooo the gun has 130% armor damage!. Get some shields!!!! The other light weapons are just lacking. Scrambler Rifles are only good for dropping shields but suck at killing, the assault variant is worse than a vanilla AR. That's why you don't see Scrambler Rifles. Laser Rifle overheat at 40 ammo left and range is a joke, for it to be decent at all you need the proto Amarr Assault dropsuit so that it overheats at 20-25 ammo left. Even with that 85m optimal makes it laughable compared to Chromosome's lasers. Plasma Cannon tiny splash for just 1 missile at a time is useless. Should have like 10m splash radius and 500 splash damage. It's one shot per reload it should be powerful. How can a MD's small payload have a larger blast radius than a fat cannon plasma missile? It should also have a bigger bonus vs vehicles. Isn't this the Gallente's variant of the Caldari Swarm Launcher? Should have known... The proto SMG is very powerful yet I haven't seen anyone complaining about this one. That's because only few pros use them. Same story with the Assault Forge Gun it is so obvious it's OP but not many people complain about them. Just as of now most heavies have jumped into the FOTM bandwagon and we can see the effects. But I never ever complained about the AR. It's an automatic rifle that has low range. That's it, nothing special really. Everytime I use one I feel like I'm playing the only part of Dust that actually works. The other guns mentioned just have too many drawbacks. They need a buff. Its not really OP, and I agree MD and AR are two of the most balanced weapons in game. The reason people says its OP, (I have cus "MD is OP" but I'm just trolling) is because it literally has 0 drawbacks. High RoF, so a missed shot goes unnoticed, close to the same range as any other rifle, plus does better in cqc, and is just as accurate as a laser. Oh and boatloads of ammo. If you are good, and worried about K/D, there is no reason to use another weapon. It does everything better...
|
Charlotte O'Dell
0uter.Heaven
1260
|
Posted - 2013.08.31 23:21:00 -
[6] - Quote
The assault MD is fine.
The AR needs its range reduced 10m on all variants. |
Charlotte O'Dell
0uter.Heaven
1260
|
Posted - 2013.08.31 23:23:00 -
[7] - Quote
P14GU3 wrote:FATPrincess - XOXO wrote:It's the only weapon that actually works in this game. That's why everyone uses them. Popular doesn't mean OP. The other weapons are the ones in need of a buff. Mass Driver left that sink hole and are doing their job now. Assault variants might just have too much splash radius and rate of fire, but the others are fine. If you haven't noticed most people here cry MD is op are the Gallente scum who armor tank. Hellooo the gun has 130% armor damage!. Get some shields!!!! The other light weapons are just lacking. Scrambler Rifles are only good for dropping shields but suck at killing, the assault variant is worse than a vanilla AR. That's why you don't see Scrambler Rifles. Laser Rifle overheat at 40 ammo left and range is a joke, for it to be decent at all you need the proto Amarr Assault dropsuit so that it overheats at 20-25 ammo left. Even with that 85m optimal makes it laughable compared to Chromosome's lasers. Plasma Cannon tiny splash for just 1 missile at a time is useless. Should have like 10m splash radius and 500 splash damage. It's one shot per reload it should be powerful. How can a MD's small payload have a larger blast radius than a fat cannon plasma missile? It should also have a bigger bonus vs vehicles. Isn't this the Gallente's variant of the Caldari Swarm Launcher? Should have known... The proto SMG is very powerful yet I haven't seen anyone complaining about this one. That's because only few pros use them. Same story with the Assault Forge Gun it is so obvious it's OP but not many people complain about them. Just as of now most heavies have jumped into the FOTM bandwagon and we can see the effects. But I never ever complained about the AR. It's an automatic rifle that has low range. That's it, nothing special really. Everytime I use one I feel like I'm playing the only part of Dust that actually works. The other guns mentioned just have too many drawbacks. They need a buff. Its not really OP, and I agree MD and AR are two of the most balanced weapons in game. The reason people says its OP, (I have cus "MD is OP" but I'm just trolling) is because it literally has 0 drawbacks. High RoF, so a missed shot goes unnoticed, close to the same range as any other rifle, plus does better in cqc, and is just as accurate as a laser. Oh and boatloads of ammo. If you are good, and worried about K/D, there is no reason to use another weapon. It does everything better...
actually it does have drawbacks. using a mass driver requires you to bring 2 nanohives with you, and the CPU/PG cost is outrageous compared to the AR. The AR isn't that much better about ammo conservation, though.
I think the 2 weapons are pretty much where they should be, though when other AR racial varients are introduced, the AR needs to have its range reduced 10 me. |
P14GU3
The Southern Legion The Umbra Combine
346
|
Posted - 2013.08.31 23:28:00 -
[8] - Quote
Charlotte O'Dell wrote:P14GU3 wrote:FATPrincess - XOXO wrote:It's the only weapon that actually works in this game. That's why everyone uses them. Popular doesn't mean OP. The other weapons are the ones in need of a buff. Mass Driver left that sink hole and are doing their job now. Assault variants might just have too much splash radius and rate of fire, but the others are fine. If you haven't noticed most people here cry MD is op are the Gallente scum who armor tank. Hellooo the gun has 130% armor damage!. Get some shields!!!! The other light weapons are just lacking. Scrambler Rifles are only good for dropping shields but suck at killing, the assault variant is worse than a vanilla AR. That's why you don't see Scrambler Rifles. Laser Rifle overheat at 40 ammo left and range is a joke, for it to be decent at all you need the proto Amarr Assault dropsuit so that it overheats at 20-25 ammo left. Even with that 85m optimal makes it laughable compared to Chromosome's lasers. Plasma Cannon tiny splash for just 1 missile at a time is useless. Should have like 10m splash radius and 500 splash damage. It's one shot per reload it should be powerful. How can a MD's small payload have a larger blast radius than a fat cannon plasma missile? It should also have a bigger bonus vs vehicles. Isn't this the Gallente's variant of the Caldari Swarm Launcher? Should have known... The proto SMG is very powerful yet I haven't seen anyone complaining about this one. That's because only few pros use them. Same story with the Assault Forge Gun it is so obvious it's OP but not many people complain about them. Just as of now most heavies have jumped into the FOTM bandwagon and we can see the effects. But I never ever complained about the AR. It's an automatic rifle that has low range. That's it, nothing special really. Everytime I use one I feel like I'm playing the only part of Dust that actually works. The other guns mentioned just have too many drawbacks. They need a buff. Its not really OP, and I agree MD and AR are two of the most balanced weapons in game. The reason people says its OP, (I have cus "MD is OP" but I'm just trolling) is because it literally has 0 drawbacks. High RoF, so a missed shot goes unnoticed, close to the same range as any other rifle, plus does better in cqc, and is just as accurate as a laser. Oh and boatloads of ammo. If you are good, and worried about K/D, there is no reason to use another weapon. It does everything better... actually it does have drawbacks. using a mass driver requires you to bring 2 nanohives with you, and the CPU/PG cost is outrageous compared to the AR. The AR isn't that much better about ammo conservation, though. I think the 2 weapons are pretty much where they should be, though when other AR racial varients are introduced, the AR needs to have its range reduced 10 me. I can see how you misinterpreted that after I re-read it, but I was talking about the AR
|
Cosgar
ParagonX
4627
|
Posted - 2013.08.31 23:36:00 -
[9] - Quote
Keep the AR as is, but I want other niche weapons to beat it inside their own specialty and full nerf immunity when they get to that point. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2013.08.31 23:47:00 -
[10] - Quote
The standard scrambler out performs the ar except in close quarters and even then if you can steady your aim up close it wrecks. |
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Justin Tymes
Dem Durrty Boyz Public Disorder.
367
|
Posted - 2013.08.31 23:49:00 -
[11] - Quote
Assault MD is fine, it's terrible outside of its optimal, so it better be good in its optimal |
P14GU3
The Southern Legion The Umbra Combine
346
|
Posted - 2013.08.31 23:49:00 -
[12] - Quote
Cosgar wrote:Keep the AR as is, but I want other niche weapons to beat it inside their own specialty and full nerf immunity when they get to that point. I think both the AR and MD could use a bit of tweaking. More kick/dispersion for AR and less blast radius for MD. Then I feel they would equal with the ScAR, which needs a bit more range and would be perfect. Subby is straight gangster but no one seems to mind. AFG could use slighty more charge time. Laser needs substantially more range to beat out the AR/ScAR and make up for its laughable cqc dmg. PC is just broken.
My point is. Most weapons needs minimal tweaks to achieve nirvana. I really don't understand all the rage from the community, and why CCP can't get this right.. |
Meeko Fent
Seituoda Taskforce Command Caldari State
750
|
Posted - 2013.09.01 00:44:00 -
[13] - Quote
Increase ARs rate of falloff.
Bam.
I'd be happy, as to me at least, the thing throws plasma REALLY far. |
Michael Arck
Anubis Prime Syndicate
737
|
Posted - 2013.09.01 00:59:00 -
[14] - Quote
Because they die by it often. Just watch the kill feed.
The thing is, and I think I speak for a lot of assault players when I say this, most mercs have had a LONG time to get used to the AR. With that happening, you got people learning the ins and outs of the weapon. So they know how to maximize the usage. I know folks get pissed when they try to hide in that little crack in between two walls only to get headshotted by a GEK user..
I think the argument is basically a cry for help since they haven't found a way to counter it.
The AR is not OP
It's just that complaining merc's skill is UP |
Gods Architect
SVER True Blood Public Disorder.
344
|
Posted - 2013.09.01 01:01:00 -
[15] - Quote
Charlotte O'Dell wrote:The assault MD is fine.
The AR needs its range reduced 10m on all variants. ^ kill yourself |
Monkey MAC
killer taxi company General Tso's Alliance
53
|
Posted - 2013.09.01 01:07:00 -
[16] - Quote
Well I agree the PC needs more power 500 dmg splash hmm not quite, how about 300? And a much larger radius, 8m?
The assault forge gun needs a little tweak, but after reading another thread came up with a novel idea, since the assault is designed to be a stripped down version how about recoil that adds a delay between shooting and charging, ala shotgun, of about 2 sec? (Maybe a bit much)
LR should have a lower optimum, about 60, and instead of reducing heat build up, operation skill should be faster cooldown to reward pulsing!! |
Monkey MAC
killer taxi company General Tso's Alliance
53
|
Posted - 2013.09.01 01:08:00 -
[17] - Quote
Michael Arck wrote:Because they die by it often. Just watch the kill feed.
The thing is, and I think I speak for a lot of assault players when I say this, most mercs have had a LONG time to get used to the AR. With that happening, you got people learning the ins and outs of the weapon. So they know how to maximize the usage. I know folks get pissed when they try to hide in that little crack in between two walls only to get headshotted by a GEK user..
I think the argument is basically a cry for help since they haven't found a way to counter it.
The AR is not OP
It's just that complaining merc's skill is UP
Can we apply the same theory to the md? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1471
|
Posted - 2013.09.01 01:09:00 -
[18] - Quote
FATPrincess - XOXO wrote:It's the only weapon that actually works in this game. That's why everyone uses them. Popular doesn't mean OP. The other weapons are the ones in need of a buff. Mass Driver left that sink hole and are doing their job now. Assault variants might just have too much splash radius and rate of fire, but the others are fine. If you haven't noticed most people here cry MD is op are the Gallente scum who armor tank. Hellooo the gun has 130% armor damage!. Get some shields!!!! The other light weapons are just lacking. Scrambler Rifles are only good for dropping shields but suck at killing, the assault variant is worse than a vanilla AR. That's why you don't see Scrambler Rifles. Laser Rifle overheat at 40 ammo left and range is a joke, for it to be decent at all you need the proto Amarr Assault dropsuit so that it overheats at 20-25 ammo left. Even with that 85m optimal makes it laughable compared to Chromosome's lasers. Plasma Cannon tiny splash for just 1 missile at a time is useless. Should have like 10m splash radius and 500 splash damage. It's one shot per reload it should be powerful. How can a MD's small payload have a larger blast radius than a fat cannon plasma missile? It should also have a bigger bonus vs vehicles. Isn't this the Gallente's variant of the Caldari Swarm Launcher? Should have known... The proto SMG is very powerful yet I haven't seen anyone complaining about this one. That's because only few pros use them. Same story with the Assault Forge Gun it is so obvious it's OP but not many people complain about them. Just as of now most heavies have jumped into the FOTM bandwagon and we can see the effects. But I never ever complained about the AR. It's an automatic rifle that has low range. That's it, nothing special really. Everytime I use one I feel like I'm playing the only part of Dust that actually works. The other guns mentioned just have too many drawbacks. They need a buff. -XOXO It doesn't adequately represent the Blaster Tech of the Gallente. |
Zero Harpuia
Turalyon 514
774
|
Posted - 2013.09.01 01:25:00 -
[19] - Quote
People think the AR is OP because of one of three reasons
LORE STANDPOINT It doesn't match up with a Blaster weapon's expected range profile.
NICHE STANDPOINT It isn't a one role gun, and as there are to be four Rifle class guns, ALL with higher range profiles than the Gallente Blaster Rifle, it doesn't seem to be meant to be a jack of all trades. In fact, it is more of a Queen of all trades.
TYPICAL AR STANDPOINT The AR is too accurate when compared to other ARs in other games, and the clip is far larger. This may be less the gun's fault, more that it has two skills that drop its dispersion cone and its recoil kick, making a balanced weapon a laser of murder (more murder than the actual murder laser :c) |
PEW JACKSON
Intara Direct Action Caldari State
14
|
Posted - 2013.09.01 01:42:00 -
[20] - Quote
Monkey MAC wrote:
LR should have a lower optimum, about 60, and instead of reducing heat build up, operation skill should be faster cooldown to reward pulsing!!
Nerfing an already nerfed weapon???
Give the laser about 60m increase in range and have it's optimal from 95-125m |
|
Zero Harpuia
Turalyon 514
777
|
Posted - 2013.09.01 02:08:00 -
[21] - Quote
Monkey MAC wrote:Well I agree the PC needs more power 500 dmg splash hmm not quite, how about 300? And a much larger radius, 8m?
The assault forge gun needs a little tweak, but after reading another thread came up with a novel idea, since the assault is designed to be a stripped down version how about recoil that adds a delay between shooting and charging, ala shotgun, of about 2 sec? (Maybe a bit much)
LR should have a lower optimum, about 60, and instead of reducing heat build up, operation skill should be faster cooldown to reward pulsing!!
The LR gets more powerful the longer you hold the trigger. Nothing in the world can make it worth pulsing. Also, operations used to be less heat, but it never worked :c And WHY does it need less optimum? It is a LONG RANGED weapon, a LASER. It has more range than the Blaster(AR) or Autocannon(HMG) by just being a Laser.
Also, why does the Plasma Cannon need a buff to splash? It is an AV weapon, which means you want direct hits with it. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
158
|
Posted - 2013.09.01 02:24:00 -
[22] - Quote
AR is not op. Its just a grunt weapon. If people can't counter ar's with a specialist weapon or teamwork then they are doing something wrong. A huge majority of my sp went into my dropships. That's my specialist role. Because dropships are so expensive I had to tech into a ground game to make some isk for my dropships. I choose the ar because I wanted to be a grunt on the ground. |
P14GU3
The Southern Legion The Umbra Combine
347
|
Posted - 2013.09.01 02:29:00 -
[23] - Quote
Pvt Numnutz wrote:AR is not op. Its just a grunt weapon. If people can't counter ar's with a specialist weapon or teamwork then they are doing something wrong. A huge majority of my sp went into my dropships. That's my specialist role. Because dropships are so expensive I had to tech into a ground game to make some isk for my dropships. I choose the ar because I wanted to be a grunt on the ground. Soo sniper at extreme range, shotgun/subby close up, and MD when above? What about the other "specialist" weapons. This is all assuming you can get into that "perfect" scenario before being slaughtered by AR outside of it. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
225
|
Posted - 2013.09.01 02:40:00 -
[24] - Quote
Since I'm a scout and I don't use ARs, I can't really comment about them. However, after a week of using the EXO-5 MD, I think that MDs are close to being balanced but need some minor tweaking. As I said before, I'm a scout so I die easily to everything. My MD fit uses a BPO gal scout suit with no armor or shield mods and I'm still able to win straight up battles with relatively good players that are using ADV and even PROTO weapons. I should not be able to go 12-1 by recklessly charging into multiple enemies. |
Monkey MAC
killer taxi company General Tso's Alliance
53
|
Posted - 2013.09.01 11:13:00 -
[25] - Quote
I thought LR damage was based on heat, not just how long you held the trigger, if you were gonna increase its range to +100m do you not agree a red dot sight isnt really gonna cut it?
Well yes the pc is av, but isn't partly ai? If you were to give mag of 2-3 you wouldnt need splash increase, direct damage does need improvememt. |
Den-tredje Baron
the unholy legion of darkstar DARKSTAR ARMY
210
|
Posted - 2013.09.01 11:50:00 -
[26] - Quote
P14GU3 wrote:Cosgar wrote:Keep the AR as is, but I want other niche weapons to beat it inside their own specialty and full nerf immunity when they get to that point. I think both the AR and MD could use a bit of tweaking. More kick/dispersion for AR and less blast radius for MD. Then I feel they would equal with the ScAR, which needs a bit more range and would be perfect. Subby is straight gangster but no one seems to mind. AFG could use slighty more charge time. Laser needs substantially more range to beat out the AR/ScAR and make up for its laughable cqc dmg. PC is just broken. My point is. Most weapons needs minimal tweaks to achieve nirvana. I really don't understand all the rage from the community, and why CCP can't get this right..
Damm thought for a second everybody here should go to a mental clinic and get their heads checked because AR and "not very versatile" in the same sentence makes no sense and "MD" and "fine as it is" in same sentence makes no sense either
People cry about the AR because it's the most versatile gun in the game. There's no drawbacks like low clip capacity and low overall ammo (MD and PC mainly here) it doesn't explode into your face overheating because you shoot it to much, and even though it's meant to have a low range it really doesn't have that. The range of it is actually quite far.
When it comes to the mass driver i think most people are going "BWAAAHHH !!!" at it because well people usually do that when they get massacred by one particularly weapon over and over and then the only thought in ones mind is "OVER NERF IT !!".
BUT MD is not fine Going 1 v1 against a mass driver (with lets say a assault scr) you always know you got the short end. He can jump and dodge your bullets and ofcourse you can do the same. I just doubt it that you can avoid his what 5m ?? splash radius. So he might have a lot fewer bullets than you but his chance of hitting you with splash is around 100% (like fight is within 10m of each other)
So i'm sorry but AR needs worse range and maybe a bit more kick that doesn't go away just by releasing the trigger for a second (last is pretty much for all weapons) and MD needs donno minimum arming range and maybe less shots in clip ?? (but don't change overall ammo as that's looooow) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
735
|
Posted - 2013.09.01 12:13:00 -
[27] - Quote
Have you ever played Halo? You know, the first one with the assault rifle that could fire across the map, but had a huge spread so it was only useful at short-medium range? This is how Assault Rifles are supposed to work in video games.
That's why players think the AR is OP, because you can ADS and get pinpoint accuracy from across the map while jumping up and down running in circles and dancing like a crazy person.
An assault rifle should be less accurate when you're moving if you ADS, it should also still have spread when you ADS. The problem here is that you can take down heavies in less than 3 seconds with the thing even if your pants are on fire and the heavy is a good 100 meters from you because ADS apparently equals sniper mode. |
Monkey MAC
killer taxi company General Tso's Alliance
53
|
Posted - 2013.09.01 12:26:00 -
[28] - Quote
Den-tredje Baron wrote:P14GU3 wrote:Cosgar wrote:Keep the AR as is, but I want other niche weapons to beat it inside their own specialty and full nerf immunity when they get to that point. I think both the AR and MD could use a bit of tweaking. More kick/dispersion for AR and less blast radius for MD. Then I feel they would equal with the ScAR, which needs a bit more range and would be perfect. Subby is straight gangster but no one seems to mind. AFG could use slighty more charge time. Laser needs substantially more range to beat out the AR/ScAR and make up for its laughable cqc dmg. PC is just broken. My point is. Most weapons needs minimal tweaks to achieve nirvana. I really don't understand all the rage from the community, and why CCP can't get this right.. Damm thought for a second everybody here should go to a mental clinic and get their heads checked because AR and "not very versatile" in the same sentence makes no sense and "MD" and "fine as it is" in same sentence makes no sense either People cry about the AR because it's the most versatile gun in the game. There's no drawbacks like low clip capacity and low overall ammo (MD and PC mainly here) it doesn't explode into your face overheating because you shoot it to much, and even though it's meant to have a low range it really doesn't have that. The range of it is actually quite far. When it comes to the mass driver i think most people are going "BWAAAHHH !!!" at it because well people usually do that when they get massacred by one particularly weapon over and over and then the only thought in ones mind is "OVER NERF IT !!". BUT MD is not fine Going 1 v1 against a mass driver (with lets say a assault scr) you always know you got the short end. He can jump and dodge your bullets and ofcourse you can do the same. I just doubt it that you can avoid his what 5m ?? splash radius. So he might have a lot fewer bullets than you but his chance of hitting you with splash is around 100% (like fight is within 10m of each other) So i'm sorry but AR needs worse range and maybe a bit more kick that doesn't go away just by releasing the trigger for a second (last is pretty much for all weapons) and MD needs donno minimum arming range and maybe less shots in clip ?? (but don't change overall ammo as that's looooow)
Yeah but the dps is low enough to compensate, thats the point you only need a second or so of sustained fire to win!
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Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
36
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Posted - 2013.09.01 12:47:00 -
[29] - Quote
FATPrincess - XOXO wrote:It's the only weapon that actually works in this game. That's why everyone uses them. Popular doesn't mean OP. The other weapons are the ones in need of a buff. Mass Driver left that sink hole and are doing their job now. Assault variants might just have too much splash radius and rate of fire, but the others are fine. If you haven't noticed most people here cry MD is op are the Gallente scum who armor tank. Hellooo the gun has 130% armor damage!. Get some shields!!!! The other light weapons are just lacking. Scrambler Rifles are only good for dropping shields but suck at killing, the assault variant is worse than a vanilla AR. That's why you don't see Scrambler Rifles. Laser Rifle overheat at 40 ammo left and range is a joke, for it to be decent at all you need the proto Amarr Assault dropsuit so that it overheats at 20-25 ammo left. Even with that 85m optimal makes it laughable compared to Chromosome's lasers. Plasma Cannon tiny splash for just 1 missile at a time is useless. Should have like 10m splash radius and 500 splash damage. It's one shot per reload it should be powerful. How can a MD's small payload have a larger blast radius than a fat cannon plasma missile? It should also have a bigger bonus vs vehicles. Isn't this the Gallente's variant of the Caldari Swarm Launcher? Should have known... The proto SMG is very powerful yet I haven't seen anyone complaining about this one. That's because only few pros use them. Same story with the Assault Forge Gun it is so obvious it's OP but not many people complain about them. Just as of now most heavies have jumped into the FOTM bandwagon and we can see the effects. But I never ever complained about the AR. It's an automatic rifle that has low range. That's it, nothing special really. Everytime I use one I feel like I'm playing the only part of Dust that actually works. The other guns mentioned just have too many drawbacks. They need a buff. -XOXO and thats why i have lvl5 in all AR skills poppin cherries is soooo fun |
Marston VC
SVER True Blood Public Disorder.
843
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Posted - 2013.09.01 13:18:00 -
[30] - Quote
The big problem people have with the AR is that it fulfills just about every role it could too well. Its supposed to be the "jack of all trades" not the "Master of all trades" Now im not saying that the AR is better at long range fights then an LR, but comparatively people argue that its too competitive at that range.
Basically people think it just doesn't have enough shortcomings. |
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