P14GU3 wrote:Cosgar wrote:Keep the AR as is, but I want other niche weapons to beat it inside their own specialty and full nerf immunity when they get to that point.
I think both the AR and MD could use a bit of tweaking. More kick/dispersion for AR and less blast radius for MD. Then I feel they would equal with the ScAR, which needs a bit more range and would be perfect. Subby is straight gangster but no one seems to mind. AFG could use slighty more charge time. Laser needs substantially more range to beat out the AR/ScAR and make up for its laughable cqc dmg. PC is just broken.
My point is. Most weapons needs minimal tweaks to achieve nirvana. I really don't understand all the rage from the community, and why CCP can't get this right..
Damm thought for a second everybody here should go to a mental clinic and get their heads checked because AR and "not very versatile" in the same sentence makes no sense and "MD" and "fine as it is" in same sentence makes no sense either
People cry about the AR because it's the most versatile gun in the game. There's no drawbacks like low clip capacity and low overall ammo (MD and PC mainly here) it doesn't explode into your face overheating because you shoot it to much, and even though it's meant to have a low range it really doesn't have that. The range of it is actually quite far.
When it comes to the mass driver i think most people are going "BWAAAHHH !!!" at it because well people usually do that when they get massacred by one particularly weapon over and over and then the only thought in ones mind is "OVER NERF IT !!".
BUT MD is not fine
Going 1 v1 against a mass driver (with lets say a assault scr) you always know you got the short end. He can jump and dodge your bullets and ofcourse you can do the same. I just doubt it that you can avoid his what 5m ?? splash radius. So he might have a lot fewer bullets than you but his chance of hitting you with splash is around 100% (like fight is within 10m of each other)
So i'm sorry but AR needs worse range and maybe a bit more kick that doesn't go away just by releasing the trigger for a second (last is pretty much for all weapons) and MD needs donno minimum arming range and maybe less shots in clip ?? (but don't change overall ammo as that's looooow)