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Patrick57
GunFall Mobilization Covert Intervention
86
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Posted - 2013.08.31 15:47:00 -
[31] - Quote
The only thing from the Beta that I don't miss is the AR's sights. |
Rogatien Merc
Red Star. EoN.
925
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Posted - 2013.08.31 17:00:00 -
[32] - Quote
And Type-II heavies. How have we not mentioned Type-II heavies?? lol |
First Prophet
Valor Company Incorporated
888
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Posted - 2013.08.31 17:43:00 -
[33] - Quote
Patrick57 wrote:The only thing from the Beta that I don't miss is the AR's sights. Back when it had a scope? I miss that most of all. I also miss my crazy OP Creodron AR. |
TunRa
Ill Omens
109
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Posted - 2013.08.31 17:48:00 -
[34] - Quote
I miss laser tag |
Sleepy Zan
Djentleman's Society
2472
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Posted - 2013.08.31 17:54:00 -
[35] - Quote
Sniper Experimental 4 Life |
Malek McRoland
DUST University Ivy League
31
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Posted - 2013.08.31 17:55:00 -
[36] - Quote
Correctly colored suits; both in the dropsuit menu AND in the warbarge. Caldari suits are boring and grey( GREY!? THAT'S THE COLOR PALLETE YOU CHOOSE!?) And the different variants you could get from each dropsuit class, much like the rare salvaged weapons. |
Zero Harpuia
Turalyon 514
769
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Posted - 2013.08.31 21:20:00 -
[37] - Quote
Malek McRoland wrote:Correctly colored suits; both in the dropsuit menu AND in the warbarge. Caldari suits are boring and grey( GREY!? THAT'S THE COLOR PALLETE YOU CHOOSE!?) And the different variants you could get from each dropsuit class, much like the rare salvaged weapons.
Admittedly, moondust grey is the Caldari color :c
Also, I just remembered we used to get points for both repairing and damaging vehicles. We lost the repair points because of Booster buttmunches, but the HAV Damage (+15) or MCC Damage (+20) disappeared with no real explanation. Gave AV rewards for deterring the Tanks, gave the tanks the ability to give points out without dying. |
Malek McRoland
DUST University Ivy League
31
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Posted - 2013.08.31 21:24:00 -
[38] - Quote
Zero Harpuia wrote: Admittedly, moondust grey is the Caldari color :c
Also, I just remembered we used to get points for both repairing and damaging vehicles. We lost the repair points because of Booster buttmunches, but the HAV Damage (+15) or MCC Damage (+20) disappeared with no real explanation. Gave AV rewards for deterring the Tanks, gave the tanks the ability to give points out without dying.
Still, the suits could have different colors between STD, ADV, and PROTO |
J4yne C0bb
DUST University Ivy League
74
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Posted - 2013.08.31 21:30:00 -
[39] - Quote
The short little violin sound when you got a kill. I loved that sound, especially during a well-placed orbital or RE detonation. They need to bring that back. |
Rynoceros
Rise of Old Dudes
613
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Posted - 2013.08.31 21:37:00 -
[40] - Quote
Shotguns. |
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Gods Architect
SVER True Blood Public Disorder.
341
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Posted - 2013.08.31 21:42:00 -
[41] - Quote
I miss my Duv Tac with a 30 round clip and epic rate a fire |
Hunter Junko
Zanzibar Concept
143
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Posted - 2013.08.31 22:12:00 -
[42] - Quote
that feeling when you hear or see a heavy coming around the corner and you know your not going to make it.
i miss the laser rifles. although i never used them, they were something to be feared. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
285
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Posted - 2013.08.31 22:17:00 -
[43] - Quote
Zero Harpuia wrote:Who here has something they miss from the builds of old? The Marauder class tanks, I'm sure. Some miss the old HP scaling with level. Personally, I've just recently realized the Experimental Rifle is dead and gone. Anyone else have something we should put on the Wall of the Lost?
-Surya -Sagaris -Chakram -Kubera -Shiny Golden Heavies -Experimental Rifle -B/II Type suits -Manus Ambush -Skirmish 1.0 -Old music -Laser Sights -More powerful scaling -Points for vehicle damage -Points for vehicle repairs -Damaging MCC with AV weapons. -More distinct color palettes -Old Turret/CRU/Supply Depot designs
For those not in the know, the MCC used to have lower resistances. A defending team of Forge heavies could end a match in about three minutes.
not AV weapons , AV instalations
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Cass Caul
Namtar Elite Gallente Federation
64
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Posted - 2013.08.31 23:55:00 -
[44] - Quote
quafe suit being pink! old LAV controls. what's that? a little bump? *zoom!* 10 feet in the air. Scout vk.0 with 3 high 3 low Having the vk.1/B/type II suits My Logi with complex damage mods, kincats, and a repper with a viziam laser ^ kincats making you fire faster sniper headshots doing 195% damage. STD tactical sniper rifle able to kill with a headshot without damage mods Suits increasing base health with increased level |
Code Slucid
Cafe Speed Plains EoN.
31
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Posted - 2013.09.01 00:06:00 -
[45] - Quote
Sniping in the old built was WAYYY more fun then now DX PS: I'm talking about ambush, not skirmish or ambush OMS |
Cass Caul
Namtar Elite Gallente Federation
64
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Posted - 2013.09.01 00:48:00 -
[46] - Quote
Code Slucid wrote:Sniping in the old built was WAYYY more fun then now DX PS: I'm talking about ambush, not skirmish or ambush OMS
80 clone ambush on tiny maps. where all the sniping perches could be hit by an HMG with sharp shooter.
loved sniping on those matches. it was more a hallmark of a good sniper. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
259
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Posted - 2013.09.01 00:54:00 -
[47] - Quote
experimental rifle?
sounds....interesting.. |
SOGZ PANDA
The Southern Legion The Umbra Combine
14
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Posted - 2013.09.01 01:14:00 -
[48] - Quote
That extra equipment slot forsure |
Zero Harpuia
Turalyon 514
774
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Posted - 2013.09.01 01:15:00 -
[49] - Quote
Needless Sacermendor wrote:the old turret installations - not to replace new ones just for variety being crushed by dropships - it took more skill than murder taxis ! Trainspotter said damaging MCC with Railguns - 2 guys with swarms could dps same as a nullcannon :-) Skirmish 1.0 for sure - progressive battles like that NEED to come back Being able to zoom out the overview map - to see the scale of battles to come Vehicles being a challenge for my swarms - I can barely remember dropships, but they were once upon a time SMGs being beast with sharpshooter - assault swarm SMG was like a commando with assaults speed and agility :-) the old AR scopes BPOs costing 10-15 AUR ;-) Heavies standing ground and popping HAVs with HMG
You did say things we missed, you didn't say anything about them not being game-breaking lol and yeah all the old maps, just for some variety, I know we've got all this funky socket system now but can't they just throw some of the old basic ones back into rotation for now ?
also : Proper General Discussion threads - like this one :-)
Edit : I also miss the majority having comms, or at least having it active to hear what was going on and not individual squads of 4 or 6 talking to each other with no clue what the rest of the team is doing or planning.
I hope they can get Craterlake to work with the Socketed system, although I don't see why it wouldn't when the only part of CL that is equivalent to the sockets here was the Biomass/Communications section at the end. As far as I know turrets are preset, unless the rail turret hidden behind half of the Manus C sockets is added intentionally to those sockets :c
Yea, remember when DShips with missiles were enough to send even Marauders off with soiled fuses :3 |
Zero Harpuia
Turalyon 514
774
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Posted - 2013.09.01 01:18:00 -
[50] - Quote
THE TRAINSPOTTER wrote:Zero Harpuia wrote:Who here has something they miss from the builds of old? The Marauder class tanks, I'm sure. Some miss the old HP scaling with level. Personally, I've just recently realized the Experimental Rifle is dead and gone. Anyone else have something we should put on the Wall of the Lost?
-Surya -Sagaris -Chakram -Kubera -Shiny Golden Heavies -Experimental Rifle -B/II Type suits -Manus Ambush -Skirmish 1.0 -Old music -Laser Sights -More powerful scaling -Points for vehicle damage -Points for vehicle repairs -Damaging MCC with AV weapons. -More distinct color palettes -Old Turret/CRU/Supply Depot designs
For those not in the know, the MCC used to have lower resistances. A defending team of Forge heavies could end a match in about three minutes. not AV weapons , AV instalations , the rail gun instalation to be correct , it was the best against MCC AV installation is still a weapon tho :c I so sowwy T-T |
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Zero Harpuia
Turalyon 514
775
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Posted - 2013.09.01 01:29:00 -
[51] - Quote
CLONE117 wrote:experimental rifle?
sounds....interesting..
To go in depth, the Experimental Rifle had bullet drop over distance, and I think it used an explosive charge rather than a bullet to compensate players who decided to use it. I'm hoping they reinstate it as the Minmatar Sniper Rifle, as giant explosive doom slugs is right up their alley :D |
Zero Harpuia
Turalyon 514
790
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Posted - 2013.09.01 15:51:00 -
[52] - Quote
Cass Caul wrote:quafe suit being pink! old LAV controls. what's that? a little bump? *zoom!* 10 feet in the air. Scout vk.0 with 3 high 3 low Having the vk.1/B/type II suits My Logi with complex damage mods, kincats, and a repper with a viziam laser ^ kincats making you fire faster sniper headshots doing 195% damage. STD tactical sniper rifle able to kill with a headshot without damage mods Suits increasing base health with increased level
Ah, LAV spaceflight :3 |
gbghg
L.O.T.I.S.
3351
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Posted - 2013.09.01 23:13:00 -
[53] - Quote
Zero Harpuia wrote:Cass Caul wrote:quafe suit being pink! old LAV controls. what's that? a little bump? *zoom!* 10 feet in the air. Scout vk.0 with 3 high 3 low Having the vk.1/B/type II suits My Logi with complex damage mods, kincats, and a repper with a viziam laser ^ kincats making you fire faster sniper headshots doing 195% damage. STD tactical sniper rifle able to kill with a headshot without damage mods Suits increasing base health with increased level Ah, LAV spaceflight :3 Combine with chassis mods and nitrous and you literally became an airborne vehicle, I once managed to get 8 seconds, I repeat 8 seconds of air time with those, I also managed to jump an LAV clear up onto the roof of C on line harvest, straight up next to the null cannon, didn't even touch the slope.
Hunter Junko wrote:that feeling when you hear or see a heavy coming around the corner and you know your not going to make it.
i miss the laser rifles. although i never used them, they were something to be feared.
God, I miss both of those things, I used to end up backtracking as fast as I could, cursing into the mike when that happened, and you couldn't get angry because the heavy+HMG was built for that engagement range. A good heavy could mow through an entire squad if he was good enough, you can still do it now but it's much much harder, not to mention all the proto suits you have to know through.
And I really miss the chrome laser's, IMO barring the viziams broken damage they were near perfect, I used to use the standard LR with sharpshooter 3 (I had the elm but didn't see the pint in using it), with good positioning I could lock down an entire area, need to stop reddots crossing from A to B on MP? I'll just sit up on that rock spire with a good field of fire, anyone lacking cover or who was too slow was going down.
I used to love duelling with viziam users, that's another thing I miss, the LR duels of the last couple of weeks in chromosome. The amount of times I took down a proto using a viziam was huge, and I got a huge rush of satisfaction every single time, good times. |
Yokal Bob
Greatness Achieved Through Training EoN.
189
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Posted - 2013.09.01 23:19:00 -
[54] - Quote
I miss HMGs being feared |
TEBOW BAGGINS
The Corporate Raiders
948
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Posted - 2013.09.01 23:21:00 -
[55] - Quote
self repping with the repair tool.
a creodron that had more than a pistol range
the prenerf afterburner that gave dropships a chance
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Hir Ranthar
Amarr Templars Amarr Empire
3
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Posted - 2013.09.01 23:25:00 -
[56] - Quote
My three: -The "dodgeball" shotgun sound effect. (Because it was awesome. :D) -My sexy red Kindred scout suits. (I still wear them, but they're rather unremarkable these days.) -The actual peak on Manus Peak. |
Zero Harpuia
Turalyon 514
805
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Posted - 2013.09.01 23:28:00 -
[57] - Quote
gbghg wrote:Zero Harpuia wrote:Cass Caul wrote:quafe suit being pink! old LAV controls. what's that? a little bump? *zoom!* 10 feet in the air. Scout vk.0 with 3 high 3 low Having the vk.1/B/type II suits My Logi with complex damage mods, kincats, and a repper with a viziam laser ^ kincats making you fire faster sniper headshots doing 195% damage. STD tactical sniper rifle able to kill with a headshot without damage mods Suits increasing base health with increased level Ah, LAV spaceflight :3 Combine with chassis mods and nitrous and you literally became an airborne vehicle, I once managed to get 8 seconds, I repeat 8 seconds of air time with those, I also managed to jump an LAV clear up onto the roof of C on line harvest, straight up next to the null cannon, didn't even touch the slope. Hunter Junko wrote:that feeling when you hear or see a heavy coming around the corner and you know your not going to make it.
i miss the laser rifles. although i never used them, they were something to be feared. God, I miss both of those things, I used to end up backtracking as fast as I could, cursing into the mike when that happened, and you couldn't get angry because the heavy+HMG was built for that engagement range. A good heavy could mow through an entire squad if he was good enough, you can still do it now but it's much much harder, not to mention all the proto suits you have to know through. And I really miss the chrome laser's, IMO barring the viziams broken damage they were near perfect, I used to use the standard LR with sharpshooter 3 (I had the elm but didn't see the pint in using it), with good positioning I could lock down an entire area, need to stop reddots crossing from A to B on MP? I'll just sit up on that rock spire with a good field of fire, anyone lacking cover or who was too slow was going down. I used to love duelling with viziam users, that's another thing I miss, the LR duels of the last couple of weeks in chromosome. The amount of times I took down a proto using a viziam was huge, and I got a huge rush of satisfaction every single time, good times.
I've only been in a few laser duels in this build, and all were so weak in their craft. Thanks to the respec i only have Lvl 1 LR Ops, and a STD Laser Rifle mounted on a STD Minny Assault. Never lost a Laser Duel with that fit :v. I miss when it was a challenge for me. Not to toot my own horn, I'm an average player all around, but I excel at LRs :3 laser Pointers UNITE!
But yea, adding to OP naow |
Lt Royal
Subdreddit Test Alliance Please Ignore
1571
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Posted - 2013.09.01 23:56:00 -
[58] - Quote
When the match crashed while in dropship and being able to fly anywhere in the red zone and explore the massive map! |
DJINN leukoplast
Hellstorm Inc League of Infamy
1175
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Posted - 2013.09.01 23:57:00 -
[59] - Quote
Great thread idea, sometimes we forget what has been done in the past, there is probably a ton of things I can't remember , but here is a few.
- AR "camera" RDS. - Two equipment slots for proto assault (main reason why there was/is so many calogis in uprising) - The maps (don't remember their names, but most, if not all, of them were better than what we have now, at least in terms of ambush). - Sharpshooter - Corp battles - Diminishing returns SP system with daily reset (I didn't like it, but that was the system for the longest time). - Old female suits that were actually feminine. - Prior to blob spawning we have now, players could actually venture out solo without getting gang banged. - Resets and respecs - 4 players squads - Old skill system that wasn't a SP sink. Somebody with ~12 million SP could cross train several roles fully. - Ambush in which vehicles and tanks were pretty rare. - Option to bleedout to forfeit any kind of revival.
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Baal Omniscient
L.O.T.I.S.
574
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Posted - 2013.09.02 00:40:00 -
[60] - Quote
Can't forget those old remote explosives, things were like frisbees |
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