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Zero Harpuia
Turalyon 514
731
|
Posted - 2013.08.29 23:12:00 -
[1] - Quote
The Forge is an Anti-Materiel weapon. Instead of making an entire vairable for vehicles like we have with headshots, CCP just raised the damage on the Forge because at those numbers it doesn't matter. If the Forge was scaled to half it's output it would STILL OHK a dropsuit, so seeing as it is so far past dropsuit HP it has it's damage scaled to Vehicle HP.
Put simply, the extra damage simulates an armor-piercing principle which the Railgun does not have because it isn't purely designed with an AV focus. If anything, the Railguns need abit of their old splash back as their shape is most likely conducive to shrapnel and shock as opposed to the shear piercing that the Forge has.
If I had to make a 'theoretical balance' thing here, the Forge would need less splash, but more damage to make up for the damage lost in the splash explosion. This would reflect the armor and shield piercing abilities trying to be exemplified by the Forge with its 'unrealistically' large output. The Railgun would need a slightly larger splash, but not as damaging as the splash was before it was nerfed(if any of you are old enough to remember those days). This will assist in exemplifying the unspecialized round structure that the Railgun appears to use, as it does less damage to hard targets but can still indirectly 'blap' infantry. In this way the Forge has a focused anti-armor role and can still 'forgesnipe' people with a steady hand, and the Railgun can have its more anti-infantry role with the large splash doing decent damage and resetting shield recharge times, while still packing enough direct fire damage to be a threat to other tanks.
LET THE FLAMING COMMENCE. |
TunRa
Ill Omens
92
|
Posted - 2013.08.29 23:13:00 -
[2] - Quote
Anti-material weapon |
Zero Harpuia
Turalyon 514
731
|
Posted - 2013.08.29 23:17:00 -
[3] - Quote
TunRa wrote:Anti-material weapon
Thank you, the technical term had eluded me during the original typing. Post edited. |
General Erick
Onslaught Inc RISE of LEGION
66
|
Posted - 2013.08.29 23:27:00 -
[4] - Quote
The Railgun also has more DPS I believe. |
Zero Harpuia
Turalyon 514
732
|
Posted - 2013.08.29 23:32:00 -
[5] - Quote
General Erick wrote:The Railgun also has more DPS I believe.
True, but that has been said til people are blue in the face. I could also say that it has better accuracy, better refire, more ammo, etc, but these technical points have all been gone over before and we still have people crying for nerfs. I'm trying to explain the mechanics behind the two weapons to maybe enlighten people as to why they work the way they do. I have a 1/100 chance of helping the matter, but if I can just get one person educated via reading this post then I suppose I'll have made the issue a little clearer. |
Monkey MAC
killer taxi company General Tso's Alliance
46
|
Posted - 2013.08.29 23:56:00 -
[6] - Quote
Zero Harpuia wrote:The Forge is an Anti-Materiel weapon. Instead of making an entire vairable for vehicles like we have with headshots, CCP just raised the damage on the Forge because at those numbers it doesn't matter. If the Forge was scaled to half it's output it would STILL OHK a dropsuit, so seeing as it is so far past dropsuit HP it has it's damage scaled to Vehicle HP.
Put simply, the extra damage simulates an armor-piercing principle which the Railgun does not have because it isn't purely designed with an AV focus. If anything, the Railguns need abit of their old splash back as their shape is most likely conducive to shrapnel and shock as opposed to the shear piercing that the Forge has.
If I had to make a 'theoretical balance' thing here, the Forge would need less splash, but more damage to make up for the damage lost in the splash explosion. This would reflect the armor and shield piercing abilities trying to be exemplified by the Forge with its 'unrealistically' large output. The Railgun would need a slightly larger splash, but not as damaging as the splash was before it was nerfed(if any of you are old enough to remember those days). This will assist in exemplifying the unspecialized round structure that the Railgun appears to use, as it does less damage to hard targets but can still indirectly 'blap' infantry. In this way the Forge has a focused anti-armor role and can still 'forgesnipe' people with a steady hand, and the Railgun can have its more anti-infantry role with the large splash doing decent damage and resetting shield recharge times, while still packing enough direct fire damage to be a threat to other tanks.
LET THE FLAMING COMMENCE.
Don't forget the turret has faster fire rate, higher dps (net), unlimited ammo, and its strapped to a 5k ehp tank!!
HOWEVER with a finite ammo supply I believe this will be addressed by buffing turret damage, making more suited to anti vechile then anti vechile weaponary!! |
FATPrincess - XOXO
Shining Flame Amarr Empire
473
|
Posted - 2013.08.30 00:07:00 -
[7] - Quote
Forge Gun is a small railgun by principle, so both are anti-material weapons. Your argument is invalid.
-XOXO |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
321
|
Posted - 2013.08.30 00:08:00 -
[8] - Quote
Zero Harpuia wrote:The Forge is an Anti-Materiel weapon. Instead of making an entire vairable for vehicles like we have with headshots, CCP just raised the damage on the Forge because at those numbers it doesn't matter. If the Forge was scaled to half it's output it would STILL OHK a dropsuit, so seeing as it is so far past dropsuit HP it has it's damage scaled to Vehicle HP.
Put simply, the extra damage simulates an armor-piercing principle which the Railgun does not have because it isn't purely designed with an AV focus. If anything, the Railguns need abit of their old splash back as their shape is most likely conducive to shrapnel and shock as opposed to the shear piercing that the Forge has.
If I had to make a 'theoretical balance' thing here, the Forge would need less splash, but more damage to make up for the damage lost in the splash explosion. This would reflect the armor and shield piercing abilities trying to be exemplified by the Forge with its 'unrealistically' large output. The Railgun would need a slightly larger splash, but not as damaging as the splash was before it was nerfed(if any of you are old enough to remember those days). This will assist in exemplifying the unspecialized round structure that the Railgun appears to use, as it does less damage to hard targets but can still indirectly 'blap' infantry. In this way the Forge has a focused anti-armor role and can still 'forgesnipe' people with a steady hand, and the Railgun can have its more anti-infantry role with the large splash doing decent damage and resetting shield recharge times, while still packing enough direct fire damage to be a threat to other tanks.
LET THE FLAMING COMMENCE.
Proto Ishyukone Assault does too much damage in such little time. |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
321
|
Posted - 2013.08.30 00:10:00 -
[9] - Quote
Monkey MAC wrote:Zero Harpuia wrote:The Forge is an Anti-Materiel weapon. Instead of making an entire vairable for vehicles like we have with headshots, CCP just raised the damage on the Forge because at those numbers it doesn't matter. If the Forge was scaled to half it's output it would STILL OHK a dropsuit, so seeing as it is so far past dropsuit HP it has it's damage scaled to Vehicle HP.
Put simply, the extra damage simulates an armor-piercing principle which the Railgun does not have because it isn't purely designed with an AV focus. If anything, the Railguns need abit of their old splash back as their shape is most likely conducive to shrapnel and shock as opposed to the shear piercing that the Forge has.
If I had to make a 'theoretical balance' thing here, the Forge would need less splash, but more damage to make up for the damage lost in the splash explosion. This would reflect the armor and shield piercing abilities trying to be exemplified by the Forge with its 'unrealistically' large output. The Railgun would need a slightly larger splash, but not as damaging as the splash was before it was nerfed(if any of you are old enough to remember those days). This will assist in exemplifying the unspecialized round structure that the Railgun appears to use, as it does less damage to hard targets but can still indirectly 'blap' infantry. In this way the Forge has a focused anti-armor role and can still 'forgesnipe' people with a steady hand, and the Railgun can have its more anti-infantry role with the large splash doing decent damage and resetting shield recharge times, while still packing enough direct fire damage to be a threat to other tanks.
LET THE FLAMING COMMENCE. Don't forget the turret has faster fire rate, higher dps (net), unlimited ammo, and its strapped to a 5k ehp tank!! HOWEVER with a finite ammo supply I believe this will be addressed by buffing turret damage, making more suited to anti vechile then anti vechile weaponary!!
Turret does not have a faster fire rate... their is a 2.5 fire intreval and .3 charge time unlike the proto ishyukone Assault which fires in 1.8 seconds.. Also tanks are tuna cans- its a bad thing to be inside a tank because you are more likely to survive to a duvolle in your militia suit than you are to survive in a tank to a foregun and AV nades...
Also the compressed railgun (the good 1) overheats in 3 shots
Also- A forgegunner has a much much much*90 smaller hit box than a tank. |
Zero Harpuia
Turalyon 514
735
|
Posted - 2013.08.30 00:13:00 -
[10] - Quote
FATPrincess - XOXO wrote:Forge Gun is a small railgun by principle, so both are anti-material weapons. Your argument is invalid.
-XOXO
And you are a horrible troll who didn't read the entire post. The difference between the Railgun and the Forge Gun is that the Forge was designed for shear Vehicle killing potential, and as such is made for it in every way down to the very ammunition. Try reading the whole post before you try your 'tanks sooper UP plez buff' crap here. |
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Gods Architect
SVER True Blood Public Disorder.
334
|
Posted - 2013.08.30 00:14:00 -
[11] - Quote
how many times are we going to hit the forge gun argument, its quite old |
Arkena Wyrnspire
Turalyon 514
2827
|
Posted - 2013.08.30 00:14:00 -
[12] - Quote
DPS is a stat that's far too often overlooked. A railgun can outdps a forge gun. Also notably, a railgun turret is strapped to a HAV which is much more durable than a heavy.
The real problems are the ranges, allowing forge guns to lock down entire maps for vehicles, and sometimes not even rendering, and the costs, which are excessive for the turrets. |
Zero Harpuia
Turalyon 514
735
|
Posted - 2013.08.30 00:18:00 -
[13] - Quote
Anmol Singh wrote:Monkey MAC wrote:Zero Harpuia wrote:The Forge is an Anti-Materiel weapon. Instead of making an entire vairable for vehicles like we have with headshots, CCP just raised the damage on the Forge because at those numbers it doesn't matter. If the Forge was scaled to half it's output it would STILL OHK a dropsuit, so seeing as it is so far past dropsuit HP it has it's damage scaled to Vehicle HP.
Put simply, the extra damage simulates an armor-piercing principle which the Railgun does not have because it isn't purely designed with an AV focus. If anything, the Railguns need abit of their old splash back as their shape is most likely conducive to shrapnel and shock as opposed to the shear piercing that the Forge has.
If I had to make a 'theoretical balance' thing here, the Forge would need less splash, but more damage to make up for the damage lost in the splash explosion. This would reflect the armor and shield piercing abilities trying to be exemplified by the Forge with its 'unrealistically' large output. The Railgun would need a slightly larger splash, but not as damaging as the splash was before it was nerfed(if any of you are old enough to remember those days). This will assist in exemplifying the unspecialized round structure that the Railgun appears to use, as it does less damage to hard targets but can still indirectly 'blap' infantry. In this way the Forge has a focused anti-armor role and can still 'forgesnipe' people with a steady hand, and the Railgun can have its more anti-infantry role with the large splash doing decent damage and resetting shield recharge times, while still packing enough direct fire damage to be a threat to other tanks.
LET THE FLAMING COMMENCE. Don't forget the turret has faster fire rate, higher dps (net), unlimited ammo, and its strapped to a 5k ehp tank!! HOWEVER with a finite ammo supply I believe this will be addressed by buffing turret damage, making more suited to anti vechile then anti vechile weaponary!! Turret does not have a faster fire rate... their is a 2.5 fire intreval and .3 charge time unlike the proto ishyukone Assault which fires in 1.8 seconds.. Also tanks are tuna cans- its a bad thing to be inside a tank because you are more likely to survive to a duvolle in your militia suit than you are to survive in a tank to a foregun and AV nades... Also the compressed railgun (the good 1) overheats in 3 shots Also- A forgegunner has a much much much*90 smaller hit box than a tank.
If we have to get into numbers crap here, fine. There are literally hundreds of threads for that ****, but fine. And stop crying about the AV grenades, when did I bring those up?
YOU AREN'T ACCOUNTING FOR RELOAD MORON. A decent tanker would never be stupid enough to force his turret into a sieze period, but the Forge must reload every four shots nomatter what. Furthermore, what makes the compressed Railgun 'good'? It has higher damage, less splash, JUST LIKE THE FORGEGUN. You keep choosing the Anti-Materiel Railgun and expecting it to do well in every situation. There is no 'good' one, just one you like more. |
Arkena Wyrnspire
Turalyon 514
2828
|
Posted - 2013.08.30 00:18:00 -
[14] - Quote
Anmol Singh wrote: its a bad thing to be inside a tank because you are more likely to survive to a duvolle in your militia suit than you are to survive in a tank to a foregun and AV nades.
Oh really? So you tankers frequently get half a dozen deaths a match? |
Void Echo
Echo Galactic Industries
1136
|
Posted - 2013.08.30 00:19:00 -
[15] - Quote
Arkena Wyrnspire wrote:Anmol Singh wrote: its a bad thing to be inside a tank because you are more likely to survive to a duvolle in your militia suit than you are to survive in a tank to a foregun and AV nades.
Oh really? So you tankers frequently get half a dozen deaths a match?
if we aren't using the tanks, if we are, the deaths are halfed |
Zero Harpuia
Turalyon 514
737
|
Posted - 2013.08.30 00:21:00 -
[16] - Quote
Arkena Wyrnspire wrote:DPS is a stat that's far too often overlooked. A railgun can outdps a forge gun. Also notably, a railgun turret is strapped to a HAV which is much more durable than a heavy.
The real problems are the ranges, allowing forge guns to lock down entire maps for vehicles, and sometimes not even rendering, and the costs, which are excessive for the turrets.
Not so sure tyhat the Forge's problem is range. It is a composite issue of bad rendering and the ability to stand on the highest rooftops that make it an issue. If these two issues were addressed, then we could see how the Forge is truly supposed to handle.
Also, the default costs for turretds should be lower, I agree there. I wish the true economy could hit already so people could set prices, but until then we are at CCPs mercy. |
Arkena Wyrnspire
Turalyon 514
2828
|
Posted - 2013.08.30 00:22:00 -
[17] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Anmol Singh wrote: its a bad thing to be inside a tank because you are more likely to survive to a duvolle in your militia suit than you are to survive in a tank to a foregun and AV nades.
Oh really? So you tankers frequently get half a dozen deaths a match? if we aren't using the tanks, if we are, the deaths are halfed So you actually die less to a forge gun user than a militia suit user does to Duvolles?
Before you rant at me, note that I'm just disagreeing with this idiotic statement, not disagreeing with tanks being in a sorry state. |
Cody Sietz
Bullet Cluster
831
|
Posted - 2013.08.30 00:30:00 -
[18] - Quote
This is such a well put and informative post...but dammit, my dropship needs to live! |
Zero Harpuia
Turalyon 514
740
|
Posted - 2013.08.30 00:37:00 -
[19] - Quote
Cody Sietz wrote:This is such a well put and informative post...but dammit, my dropship needs to live!
Your derpship needs about 8 kinds of buff, so don't feel bad. I am mearly pointing out the reason why the Forge seems more powerful than the Rail at a passing glance, all these Tankers and AVers are just abusing the thread as another place to have a slapfight. Take a +1 and spread the word of the OP that didn't have anything to do with the whiners that followed into it. |
ladwar
Dead Six Initiative Lokun Listamenn
1320
|
Posted - 2013.08.30 00:42:00 -
[20] - Quote
Zero Harpuia wrote:General Erick wrote:The Railgun also has more DPS I believe. True, but that has been said til people are blue in the face. I could also say that it has better accuracy, better refire, more ammo, etc, but these technical points have all been gone over before and we still have people crying for nerfs. I'm trying to explain the mechanics behind the two weapons to maybe enlighten people as to why they work the way they do. I have a 1/100 chance of helping the matter, but if I can just get one person educated via reading this post then I suppose I'll have made the issue a little clearer. not really the dps on rails is pretty similar to that of current SL and assault forge at 800-850~ w/o dam skills or dam mods. the assault forge actually has slightly more DPS then rails. but with this new buff to the SL it'll have a DPS of around 1400~ to be higher then even proto scattered blasters w/ a 10% damage mod at optimal range. |
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KING CHECKMATE
Bragian Order Amarr Empire
691
|
Posted - 2013.08.30 00:50:00 -
[21] - Quote
''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? |
Zero Harpuia
Turalyon 514
740
|
Posted - 2013.08.30 00:52:00 -
[22] - Quote
ladwar wrote:Zero Harpuia wrote:General Erick wrote:The Railgun also has more DPS I believe. True, but that has been said til people are blue in the face. I could also say that it has better accuracy, better refire, more ammo, etc, but these technical points have all been gone over before and we still have people crying for nerfs. I'm trying to explain the mechanics behind the two weapons to maybe enlighten people as to why they work the way they do. I have a 1/100 chance of helping the matter, but if I can just get one person educated via reading this post then I suppose I'll have made the issue a little clearer. not really the dps on rails is pretty similar to that of current SL and assault forge at 800-850~ w/o dam skills or dam mods. the assault forge actually has slightly more DPS then rails. but with this new buff to the SL it'll have a DPS of around 1400~ to be higher then even proto scattered blasters w/ a 10% damage mod at optimal range.
This thread is not about the Swarm launcher, but I thank you for providing the information on the Forge and Rail having nigh equivalent DPS. Furthermore, if I had to weigh in on Swarms I'd say they should need a longer reload speed, making them have a role as having frontload but not DPS. I also heard that they were nerfing explosives in general due to an accident in programming that made them 10% too damaging to armor and shields, but I haven't seen a bluepost about it yet. |
ladwar
Dead Six Initiative Lokun Listamenn
1321
|
Posted - 2013.08.30 00:53:00 -
[23] - Quote
KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? AUR suit mauler comes w/ a forge gun... nice try bud but no. and the FG used to be a free fit w/ a class i don't remeber its name any more. |
KING CHECKMATE
Bragian Order Amarr Empire
691
|
Posted - 2013.08.30 00:54:00 -
[24] - Quote
ladwar wrote:KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? AUR suit mauler comes w/ a forge gun... nice try bud but no. and the FG used to be a free fit w/ a class i don't remeber its name any more.
Exactly, you are BUYING it with AUR. |
Ankoku Daishogun
Amarr Templars Amarr Empire
96
|
Posted - 2013.08.30 00:55:00 -
[25] - Quote
Could you explain to me why grenades are 'stronger' than small missiiles. |
Ankoku Daishogun
Amarr Templars Amarr Empire
96
|
Posted - 2013.08.30 00:56:00 -
[26] - Quote
KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe?
since when are turrets free? |
Zero Harpuia
Turalyon 514
740
|
Posted - 2013.08.30 00:57:00 -
[27] - Quote
ladwar wrote:KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? AUR suit mauler comes w/ a forge gun... nice try bud but no. and the FG used to be a free fit w/ a class i don't remeber its name any more.
The Forge was never a free fitting, it was always the Swarm Launcher. Also, the Mauler doesn't come with a Forge Gun, the Forge is part of the fitting that you pay for when you buy the Mauler FITTING.
Not to say I agree with CHECK, but I just hated to see lad's inaccuracy. |
ladwar
Dead Six Initiative Lokun Listamenn
1321
|
Posted - 2013.08.30 00:57:00 -
[28] - Quote
KING CHECKMATE wrote:ladwar wrote:KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? AUR suit mauler comes w/ a forge gun... nice try bud but no. and the FG used to be a free fit w/ a class i don't remeber its name any more. Exactly, you are BUYING it with AUR. they had a give away for them not to long ago that gave x50 i think. it still comes for free w/ the suit that doesn't change. plus it used to be a starter fit as well. |
KING CHECKMATE
Bragian Order Amarr Empire
691
|
Posted - 2013.08.30 00:57:00 -
[29] - Quote
Ankoku Daishogun wrote:KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? since when are turrets free?
Wait, arent we talking about stationary turrets?
What turrets are YOU talking about? |
Ankoku Daishogun
Amarr Templars Amarr Empire
96
|
Posted - 2013.08.30 00:58:00 -
[30] - Quote
KING CHECKMATE wrote:Ankoku Daishogun wrote:KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? since when are turrets free? Wait, arent we talking about stationary turrets? What turrets are YOU talking about?
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