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S Park Finner
Guardian Solutions DARKSTAR ARMY
213
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Posted - 2013.08.28 13:12:00 -
[1] - Quote
Now it doesn't -- it's all in the suits and gear. What do you folks think? Would it make creating your character better or is it needless complication? |
Jenza's Pants
Kang Lo Directorate Gallente Federation
94
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Posted - 2013.08.28 13:13:00 -
[2] - Quote
S Park Finner wrote:Now it doesn't -- it's all in the suits and gear. What do you folks think? Would it make creating your character better or is it needless complication?
character is only good for backstory if you roleplay (meh) as in eve, any race can train any ship. |
XANDER KAG
Red Star. EoN.
234
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Posted - 2013.08.28 13:14:00 -
[3] - Quote
Why should it? Also what changes would you be suggesting among the races.
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Operative 1171 Aajli
Bragian Order Amarr Empire
173
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Posted - 2013.08.28 13:18:00 -
[4] - Quote
They sort of did this in Eve. People just gravitated toward the one race that incidentally gave better bonuses.
Otherwise, you are going to get into a racism war.
What, are we going to make Minmatar better at knife fighting and basketball? Lol. |
J Lav
Opus Arcana Covert Intervention
181
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Posted - 2013.08.28 13:18:00 -
[5] - Quote
You get a different cosmetic blueprint setup, and a different looking quarters. |
semperfi1999
Imperfects Negative-Feedback
793
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Posted - 2013.08.28 13:20:00 -
[6] - Quote
Honestly I think it would be kinda interesting if you got a slight discount for using your racial specific items. IE 10% less isk cost to using an item that is specific to the race you choose. Honestly its not much but just would be something interesting. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
638
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Posted - 2013.08.28 13:20:00 -
[7] - Quote
Racists!!! |
Panther Alpha
DarkWingsss
946
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Posted - 2013.08.28 13:22:00 -
[8] - Quote
How i see it ... we are mercenaries, doesn't matter what tools we use to do the job. Maybe when all the races have all the Dropsuit variations, will be a different story.... i think only CCP knows that one. |
Keri Starlight
Psygod9
146
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Posted - 2013.08.28 13:26:00 -
[9] - Quote
I think it's ok it does not.
You might want to be Gallente because you like the race, but you may dislike the Gallente gear's feel or just fall in love with Scrambler rifles.
I believe it's fine you have the opportunity to specialize into anything you like without disadvantages. |
S Park Finner
Guardian Solutions DARKSTAR ARMY
213
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Posted - 2013.08.28 13:26:00 -
[10] - Quote
XANDER KAG wrote:Why should it? Also what changes would you be suggesting among the races.
I don't have a preference myself.
semperfi1999 suggested lower prices for race specific items.
Some other possibilities... In EVE there was an idea of learning skills faster on the basis of character profile choices -- so maybe different races can move through the skill trees at slightly different rates. As a variation, perhaps different initial skill packages based not only on role but on race
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S Park Finner
Guardian Solutions DARKSTAR ARMY
213
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Posted - 2013.08.28 13:30:00 -
[11] - Quote
Keri Starlight wrote:I think it's ok it does not.
You might want to be Gallente because you like the race, but you may dislike the Gallente gear's feel or just fall in love with Scrambler rifles.
I believe it's fine you have the opportunity to specialize into anything you like without disadvantages. That makes a lot of sense.
An alternative view is that if you come into a game knowing you like some roles you might want to initially get an advantage in those things and branch out after you have some experience in the game. Not particularly a penalty or limitation on what you can do but a kick-start on what you've liked in the past.
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Alcare Xavier Golden
DUST University Ivy League
235
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Posted - 2013.08.28 13:34:00 -
[12] - Quote
Perhaps an SP encentive for racial skills and equipment...afterall, we may be mercs but we were developed and trained by the respective governments and thus have a cultural grounding in our respective races. Thus we'd be more familiar with design and implementation principals utilized by our specific race.
Perhaps a 5% discount on SP cost for any applicable race base skill or equipment specific to a given race. Admittedly, in the current environment not all racial variants of equipment are present and thus benefits may not be balanced if rolled out today.
It's been a while since I looked at EVE, but didn't you get a multiplier advantage when learning skills specific to your race? |
Chunky Munkey
Amarr Templars Amarr Empire
1285
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Posted - 2013.08.28 13:34:00 -
[13] - Quote
S Park Finner wrote:Now it doesn't -- it's all in the suits and gear. What do you folks think? Would it make creating your character better or is it needless complication?
Resisting the urge to make racist jokes with suggested suit bonuses in this thread is unbearable.
Aside from that, I do hope race makes a difference. Even if it's just a laser rifle discount for Amarr etc. |
Forlorn Destrier
Bullet Cluster
1467
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Posted - 2013.08.28 13:37:00 -
[14] - Quote
S Park Finner wrote:Now it doesn't -- it's all in the suits and gear. What do you folks think? Would it make creating your character better or is it needless complication?
Eve used to have differences based on race in terms of what skills you started with, but this was removed in favor of a better new player experience. New players often don't know what the impact of skills are, so they don't have the experience to put weight into their choices and end up with a play style that doesn't match their goals. I think the same would happen in Dust where the attrition rate is reportedly high.
Instead of having race based stats, I think it is best to give new players a time limited booster for the first 1 million skill points earned (beyond the 500k you start with), akin to what Eve has done. This would allow players to earn SP more quickly to get out of the basic level quickly, but still allow players to figure out what the skills are before they spec into them. |
S Park Finner
Guardian Solutions DARKSTAR ARMY
214
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Posted - 2013.08.28 17:52:00 -
[15] - Quote
Forlorn Destrier wrote:[... Instead of having race based stats, I think it is best to give new players a time limited booster for the first 1 million skill points earned (beyond the 500k you start with), akin to what Eve has done. This would allow players to earn SP more quickly to get out of the basic level quickly, but still allow players to figure out what the skills are before they spec into them. That's an excellent idea.
It doesn't tie the player to any back-story or help to make that whole long character creation process mean anything though.
If it doesn't make any real difference which race you choose why not just cut the whole thing down to "This is how the different dropsuits and mercenary quarters look -- which one do you like?" and "Male or Female avatar?" and leave it at that?
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DeadlyAztec11
Red Star Jr. EoN.
2062
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Posted - 2013.08.28 17:55:00 -
[16] - Quote
No |
Lillica Deathdealer
Mango and Friends
267
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Posted - 2013.08.28 17:57:00 -
[17] - Quote
It should only alter where you start in the universe and what equipment you have access to in starter fits. Thats it. |
Zero Harpuia
Turalyon 514
720
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Posted - 2013.08.28 18:05:00 -
[18] - Quote
The good hing about EVE/DUST is that it isn't World of Warcraft. If I get a lvl 50 Paladin but want to try out a Summoner, I'm **** out of luck and have to make a new toon. In DUST/EVE, if I'm curious about another role I just have to spec into it.
So NO racial complications. Maybe a starting skill like Racial Dropsuit to one and Racial Rifle to 1 or somethin, but nothing major and gamechanging. |
Maken Tosch
DUST University Ivy League
3797
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Posted - 2013.08.28 18:05:00 -
[19] - Quote
I see no reason to have our avatar's race make any impact on gameplay. Back in the old days of Eve Online, choosing a race affected your character's qualities. Originally CCP wanted players to diversify in New Eden in terms of race selections, but allowing the race of your avatar to affect in-game play had a negative impact on New Eden.
To begin with, many new players gravitated towards the Caldari State more often than any other empire because apparently their attributes allowed for faster training of the skill books.
Coincidentally the Caldari State were well known for awesome missile damage while most other weapon types were out of balance.
Then CCP decided to take away those racial qualities and thus limited character selection to just role-play preferences only. Feel like the needs of the many outweigh the needs of the few? Go Caldari. Feeling religious? Go Amarrian. Feeling rebellious? Minmatar. Feeling like a hedonistic snog? Gallente.
But the change was too late. The vast majority of the Eve population was already Caldari before the changes which also explains why Jita IV - Moon 4 Caldari Navy Assembly Plant also happens to be the primary trade hub of New Eden compared to Amarr, Dodixie, and Rens. |
Yan Darn
DUST University Ivy League
32
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Posted - 2013.08.28 18:10:00 -
[20] - Quote
Needless complication.
I picked Amarr without looking into DUST assuming they would have starter suits similar to the Punisher frigate...turns out they favour shields now (I'm blaming the Khanid influence...) and has the only starter set without any armour repair...so yeah Gallente and happy. |
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Disturbingly Bored
The Strontium Asylum
508
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Posted - 2013.08.28 18:34:00 -
[21] - Quote
Did the 50th anniversary of the "I Have A Dream Speech" inspire you to make this thread? |
Abron Garr
Amarr Templars Amarr Empire
600
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Posted - 2013.08.28 18:55:00 -
[22] - Quote
Amarr Master Race |
S Park Finner
Guardian Solutions DARKSTAR ARMY
214
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Posted - 2013.08.28 22:02:00 -
[23] - Quote
Disturbingly Bored wrote:Did the 50th anniversary of the "I Have A Dream Speech" inspire you to make this thread? Ha!
No.
I was more thinking it's silly to go through all that character creation when it doesn't make any difference. What's more, it's confusing to new players. I've heard some who think they are actually choosing a different path on the basis of what race they choose.
So it seemed to me some change was in order.
Either make it mean something or make it clear it is cosmetic. I wanted to see what people thought.
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