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Kaminoikari
Intrepidus XI EoN.
39
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Posted - 2013.08.27 13:34:00 -
[1] - Quote
Wellp, from the looks of it by Wolfman's post, dropships are getting the nerfcannon compared to tanks and their nerf hammer. I understand that they're trying to rework vehicles, but in terms of pilots and being able to do something, they just obliterated any chances of dropship pilots to survive in the skies until what, 1.7, 1.8? 1.5 was supposed to be the savior but it seems most were wrong.
A) The whole system they're using to rework - based on tanks
Reading that, CCP is essentially making it so everything is merely situational, ex: you use active hardeners on your tank and you can take 15 seconds of pain. With Dropships? Let's see.. I still don't know where the majority of forgegun and railtank shots come from, so how do I know when to activate said hardener? What's the point if it has a year-long recharge time? (over exaggeration).
B) Adding turret ammunition - Once more, based on tanks.
Not that vehicle turrets already overheat or anything, but that combined with small turrets, which, I might add, dropships are only capable of using; greatly decreases survivability in all combat situations, whether it's logistics or an Assault variant. A key example here is using the 20G blasters. It takes at least 60 shots to kill someone with it, why? Because Dropships. In the assault variant, it requires keeping on target, seems easy? Not when your ship is slightly rocking or when you suddenly get smashed by a forge gun shot.
Dropships were already pretty situational for the most part; assault used to surpress enemies, attack tanks/LAV's, troop transport. By doing what they're doing, they've removed them being even situational for everything except getting in an MLT and flying your forge gunner to a high place where he rains fire down. Unless 1.5 proves me wrong, I honestly can't say I'll be flying dropships anymore. They already cost a fortune; generally the same or more than tanks (save Enforcers) and they are the easiest thing to kill since, well, ever.
They have only ever been nerfed, never buffed. Before, it was a nerf hammer, now? It's a nerfcannon. I hope we vehicle users can get a respec for 1.5, becase they just killed off all reasons to use them. 'Tis but a sad day. |
Racro 01 Arifistan
The Surrogates Of War
28
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Posted - 2013.08.27 13:37:00 -
[2] - Quote
iam not sure how 1.5 will work out but i can asure you dropships dont cost any where near the ammount HAV's do now have i herd of drop ships being more expensive than them. i mean our large turrets are very pricey. |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
299
|
Posted - 2013.08.27 13:38:00 -
[3] - Quote
Kaminoikari wrote:Wellp, from the looks of it by Wolfman's post, dropships are getting the nerfcannon compared to tanks and their nerf hammer. I understand that they're trying to rework vehicles, but in terms of pilots and being able to do something, they just obliterated any chances of dropship pilots to survive in the skies until what, 1.7, 1.8? 1.5 was supposed to be the savior but it seems most were wrong.
A) The whole system they're using to rework - based on tanks
Reading that, CCP is essentially making it so everything is merely situational, ex: you use active hardeners on your tank and you can take 15 seconds of pain. With Dropships? Let's see.. I still don't know where the majority of forgegun and railtank shots come from, so how do I know when to activate said hardener? What's the point if it has a year-long recharge time? (over exaggeration).
B) Adding turret ammunition - Once more, based on tanks.
Not that vehicle turrets already overheat or anything, but that combined with small turrets, which, I might add, dropships are only capable of using; greatly decreases survivability in all combat situations, whether it's logistics or an Assault variant. A key example here is using the 20G blasters. It takes at least 60 shots to kill someone with it, why? Because Dropships. In the assault variant, it requires keeping on target, seems easy? Not when your ship is slightly rocking or when you suddenly get smashed by a forge gun shot.
Dropships were already pretty situational for the most part; assault used to surpress enemies, attack tanks/LAV's, troop transport. By doing what they're doing, they've removed them being even situational for everything except getting in an MLT and flying your forge gunner to a high place where he rains fire down. Unless 1.5 proves me wrong, I honestly can't say I'll be flying dropships anymore. They already cost a fortune; generally the same or more than tanks (save Enforcers) and they are the easiest thing to kill since, well, ever.
They have only ever been nerfed, never buffed. Before, it was a nerf hammer, now? It's a nerfcannon. I hope we vehicle users can get a respec for 1.5, becase they just killed off all reasons to use them. 'Tis but a sad day.
dude, ima fking quit if the tank gets nerfed 1 more god dam time... Also if they put the ammo thing.. ima quit |
Sgt Buttscratch
G I A N T EoN.
684
|
Posted - 2013.08.27 14:14:00 -
[4] - Quote
Drop ships are ver costly considering their survivability, and some dumb ass shenanegans they meet. Like when the drop ship decides its dead and starts free falling tho I have 700 armor left and rep kicking, ease of use for forge guns, rail turrets(both tanks and installations), swarms ain much of an issue. They shouldn't be air tanks, but as it stands they are very weak, pricey and to run a good match with an assualt drop ship still doesn't get you much ISK. They need guardian points, for Assault dropships when helping infantry battle, logistics need WP for being a CRU. They need counter measures, but not for swarms, swarms cause me to hit altitude, forge gunners and rails cause me to hit the deck to ******* fast. Maybe just make the FG cost as much as rail turrets at their tiers I'd be happier |
Cody Sietz
Bullet Cluster
816
|
Posted - 2013.08.27 14:22:00 -
[5] - Quote
Yes, I was thinking the same thing as well. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
197
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Posted - 2013.08.27 14:37:00 -
[6] - Quote
I managed to find the comments you mentioned. Sorry to say I missed them first time round. I have to say overall I like the changes. To be honest most of it is what serious DS pilots use anyway - Enough passive mods (+ extenders and plates) to survive a barrage and then boosters for the escape and recovery. I don't see any change there unless they mean they're nurfing passive mods and buffing boosters.. which I guess is ok, so long as the CPU/PG costs change to reflect it.
I agree though, the ammo supply is an issue, especially for the Assault variant. The tank pilot doesn't have to worry about his gun running dry but we do? there has to be something else there. Are we getting a large turret? unlikely (They don't like us in the sky even when were not harming anyone. I don't want the extra attention!)
As much as I like to think I'm a team player I will be removing all side guns from my DS's. Non-team members simply won't leave my DS and shoot like morons at everything. I feel like a kindergarten teacher - "Yes, well done, you've certainly shown that patch of completely barren ground who's boss. Ooh, nice job waking up that sleeping turret gun. Makes my escape from the nasty red forgegunner so much more entertaining..." -_- |
Sgt Buttscratch
G I A N T EoN.
685
|
Posted - 2013.08.27 15:12:00 -
[7] - Quote
broonfondle majikthies wrote:
As much as I like to think I'm a team player I will be removing all side guns from my DS's. Non-team members simply won't leave my DS and shoot like morons at everything. I feel like a kindergarten teacher - "Yes, well done, you've certainly shown that patch of completely barren ground who's boss. Ooh, nice job waking up that sleeping turret gun. Makes my escape from the nasty red forgegunner so much more entertaining..." -_-
This is also real bad in a tank, when sneaking in then your blueberry gunner who ignores communication, decides to open fire from 300m away using the small blaster... |
Bittersteel the Bastard
WarRavens League of Infamy
281
|
Posted - 2013.08.27 15:19:00 -
[8] - Quote
Anmol Singh wrote: dude, ima fking quit if the tank gets nerfed 1 more god dam time... Also if they put the ammo thing.. ima quit
Next their gonna put fking gass station in the middle of the map for us to get out and refuel our tanks...
Don't care if you quit just because you lack reason. How is unlimited ammo plausible and don't give me the "I'm manufacturing my own ammo inside the tank" BS someone else tried. |
Exalted Warrior
Royal Uhlans Amarr Empire
0
|
Posted - 2013.08.27 15:21:00 -
[9] - Quote
Jesus, does CCP have some personal hatred for Dropships? Why not just take them out of the gam entirely if only 10-15 people in the entirety of the player base still use these things, and that's only in certain situations, unlike a tank where any time more than 2 infantry are grouped up a tank is a perfectly reasonable vehicle to request. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5927
|
Posted - 2013.08.27 15:22:00 -
[10] - Quote
Not having to fit turrets is a MASSIVE dropship buff that should have been in since closed beta.
Also, turret ammo is another thing that should have been in since beta, so those two changes alone have highly piqued my interest |
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Nguruthos IX
Red and Silver Hand Amarr Empire
1160
|
Posted - 2013.08.27 15:30:00 -
[11] - Quote
Bittersteel the Bastard wrote:Anmol Singh wrote: dude, ima fking quit if the tank gets nerfed 1 more god dam time... Also if they put the ammo thing.. ima quit
Next their gonna put fking gass station in the middle of the map for us to get out and refuel our tanks...
Don't care if you quit just because you lack reason. How is unlimited ammo plausible and don't give me the "I'm manufacturing my own ammo inside the tank" BS someone else tried.
Im not sure I have a preference either way but dont give me the "realism" is more important than game balance nonsense.
Were in space with teleports and warp gates. Unlimited battery powernon dropsuits that can move forever. Nano armor reps. Transfering conciousness to clones. Laser crystals and energy shields. Give me a break |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
301
|
Posted - 2013.08.27 15:33:00 -
[12] - Quote
Racro 01 Arifistan wrote:iam not sure how 1.5 will work out but i can asure you dropships dont cost any where near the ammount HAV's do now have i herd of drop ships being more expensive than them. i mean our large turrets are very pricey.
You must not have tapped into prototype small turrets on an ADS; As a user of all vehicles on my alt (and I mean ALL of them), I can say that the ADS is very competitive with a proto-fitted tank, and dies with 1/10 the effort needed. |
Cy Clone1
Intara Direct Action Caldari State
244
|
Posted - 2013.08.27 15:39:00 -
[13] - Quote
so pretty much giving turrets ammo would screw up my dropship/ads, and also make using missile turrets even more pointless.
Using tanks are already very dependant on your team and now ill have to trust randoms to capture and hold supply depots, or else ill have to drive back to base. Games that have vehicles mixed in with infantry do not give ammo to there vehicles. |
Cy Clone1
Intara Direct Action Caldari State
244
|
Posted - 2013.08.27 15:43:00 -
[14] - Quote
Bittersteel the Bastard wrote:Anmol Singh wrote: dude, ima fking quit if the tank gets nerfed 1 more god dam time... Also if they put the ammo thing.. ima quit
Next their gonna put fking gass station in the middle of the map for us to get out and refuel our tanks...
Don't care if you quit just because you lack reason. How is unlimited ammo plausible and don't give me the "I'm manufacturing my own ammo inside the tank" BS someone else tried.
with a nano hive your practically manufacturing ammo. Its entirely plausible that if they can reanimate people beside crus and in inside of vehicles then ammo should be like Childs play |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
303
|
Posted - 2013.08.27 15:50:00 -
[15] - Quote
Bittersteel the Bastard wrote:Anmol Singh wrote: dude, ima fking quit if the tank gets nerfed 1 more god dam time... Also if they put the ammo thing.. ima quit
Next their gonna put fking gass station in the middle of the map for us to get out and refuel our tanks...
Don't care if you quit just because you lack reason. How is unlimited ammo plausible and don't give me the "I'm manufacturing my own ammo inside the tank" BS someone else tried.
I think adding an installation or adding utility to supply depots for re-ammunition might solve a lot of problems (namely rail tank sniping, whose audience should be here any time soon to refute my point). |
DUST Fiend
OSG Planetary Operations Covert Intervention
5930
|
Posted - 2013.08.27 15:50:00 -
[16] - Quote
Cy Clone1 wrote:so pretty much giving turrets ammo would screw up my dropship/ads, and also make using missile turrets even more pointless.
Using tanks are already very dependant on your team and now ill have to trust randoms to capture and hold supply depots, or else ill have to drive back to base. Games that have vehicles mixed in with infantry do not give ammo to there vehicles. This could open a new line for logistics though, having equipment that can restore vehicle ammo instead of infantry.
Logi's do need to be more like logi's, after all. |
mikegunnz
A.N.O.N.Y.M.O.U.S.
637
|
Posted - 2013.08.27 15:53:00 -
[17] - Quote
Anmol Singh wrote:
dude, ima fking quit if the tank gets nerfed 1 more god dam time... Also if they put the ammo thing.. ima quit
Next their gonna put fking gass station in the middle of the map for us to get out and refuel our tanks...
I couldn't care less about tanks, but I LOL'd with the gas station comment.
This is just another example of CCP not knowing wtf they'e doing. Listening to ppl that say tanks should have limited ammo. That's not how to go about nerfing tanks. Finding balance between their damage output and survivability is key. If that means nerfing their damage output to balance them, fine. But that means POSSIBLY reducing damage values of tank guns, not limiting their ammo. |
Bittersteel the Bastard
WarRavens League of Infamy
283
|
Posted - 2013.08.27 15:55:00 -
[18] - Quote
Cy Clone1 wrote:Bittersteel the Bastard wrote:Anmol Singh wrote: dude, ima fking quit if the tank gets nerfed 1 more god dam time... Also if they put the ammo thing.. ima quit
Next their gonna put fking gass station in the middle of the map for us to get out and refuel our tanks...
Don't care if you quit just because you lack reason. How is unlimited ammo plausible and don't give me the "I'm manufacturing my own ammo inside the tank" BS someone else tried. with a nano hive your practically manufacturing ammo. Its entirely plausible that if they can reanimate people beside crus and in inside of vehicles then ammo should be like Childs play
Nanohives still run out so you will still have a limited amount of ammo since the nanohive would soon deplete.
|
Bittersteel the Bastard
WarRavens League of Infamy
283
|
Posted - 2013.08.27 15:56:00 -
[19] - Quote
mikegunnz wrote:Anmol Singh wrote:
dude, ima fking quit if the tank gets nerfed 1 more god dam time... Also if they put the ammo thing.. ima quit
Next their gonna put fking gass station in the middle of the map for us to get out and refuel our tanks...
I couldn't care less about tanks, but I LOL'd with the gas station comment. This is just another example of CCP not knowing wtf they'e doing. Listening to ppl that say tanks should have limited ammo. That's not how to go about nerfing tanks. Finding balance between their damage output and survivability is key. If that means nerfing their damage output to balance them, fine. But that means POSSIBLY reducing damage values of tank guns, not limiting their ammo.
Wait CCP doesn't know what they're doing because they have not yet officially recognized any of the solutions proposed and have no connection to them whatsoever?
That comment alone shows you have no idea about anything you are spewing. |
Bittersteel the Bastard
WarRavens League of Infamy
283
|
Posted - 2013.08.27 15:57:00 -
[20] - Quote
Cy Clone1 wrote:so pretty much giving turrets ammo would screw up my dropship/ads, and also make using missile turrets even more pointless.
Using tanks are already very dependant on your team and now ill have to trust randoms to capture and hold supply depots, or else ill have to drive back to base. Games that have vehicles mixed in with infantry do not give ammo to there vehicles.
Roll with a squad. It's a team-based game. You shouldn't be allowed to run solo without any consequences. |
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mikegunnz
A.N.O.N.Y.M.O.U.S.
638
|
Posted - 2013.08.27 15:57:00 -
[21] - Quote
Limited ammo might not be as bad an idea if tanks were FREE. (although I'd still question it)
But when tanks cost in the millions of isk, then potentially making it nothing more than a 3-man tansport after a few minutes just sounds dumb. |
Bittersteel the Bastard
WarRavens League of Infamy
284
|
Posted - 2013.08.27 15:58:00 -
[22] - Quote
Nguruthos IX wrote:Bittersteel the Bastard wrote:Anmol Singh wrote: dude, ima fking quit if the tank gets nerfed 1 more god dam time... Also if they put the ammo thing.. ima quit
Next their gonna put fking gass station in the middle of the map for us to get out and refuel our tanks...
Don't care if you quit just because you lack reason. How is unlimited ammo plausible and don't give me the "I'm manufacturing my own ammo inside the tank" BS someone else tried. Im not sure I have a preference either way but dont give me the "realism" is more important than game balance nonsense. Were in space with teleports and warp gates. Unlimited battery powernon dropsuits that can move forever. Nano armor reps. Transfering conciousness to clones. Laser crystals and energy shields. Give me a break
Realism and Balance do not have to be opposites because in this case they're one and the same. |
Bittersteel the Bastard
WarRavens League of Infamy
284
|
Posted - 2013.08.27 16:00:00 -
[23] - Quote
mikegunnz wrote:Limited ammo might not be as bad an idea if tanks were FREE. (although I'd still question it)
But when tanks cost in the millions of isk, then potentially making it nothing more than a 3-man tansport after a few minutes just sounds dumb.
Are you proposing free tanks? No, just no.
Cost is an entirely different variable anyways that has nothing to do with what I'm talking about. People on these forums often try to justify something's powerlevel because of it's high cost yet that just means you would be paying to win.
I agree tanks need to have a lower ISK cost but cost should NEVER be used as a means of balance. |
Nguruthos IX
Red and Silver Hand Amarr Empire
1162
|
Posted - 2013.08.27 16:03:00 -
[24] - Quote
I hope im not spending half of the match running away because module cooldowns are up. Half the match leaving mid fight to restock ammo because assault dropship aiming is crqp And the third half running away because one assault forge gun started firing at me.
Then getting an rdv spawned into me when I have a single minute to come back to it all
|
Fargen Icehole
Edimmu Warfighters Gallente Federation
119
|
Posted - 2013.08.27 16:03:00 -
[25] - Quote
I don't think he was suggesting free tanks. Just that limited ammo for tanks is a stupid idea.
CCP needs to adopt the K.I.S.S. principle when trying to balance their game. It's already a jumbled unnecessarily complex POS as it is. Not that complexity is bad, but complexity that doesn't add anything to the game is bad. |
Kaminoikari
Intrepidus XI EoN.
39
|
Posted - 2013.08.27 16:08:00 -
[26] - Quote
Well, this derailed rather quickly. |
Bittersteel the Bastard
WarRavens League of Infamy
284
|
Posted - 2013.08.27 16:10:00 -
[27] - Quote
Kaminoikari wrote:Well, this derailed rather quickly.
Yeah sorry. D: |
Bittersteel the Bastard
WarRavens League of Infamy
284
|
Posted - 2013.08.27 16:11:00 -
[28] - Quote
Nguruthos IX wrote:I hope im not spending half of the match running away because module cooldowns are up. Half the match leaving mid fight to restock ammo because assault dropship aiming is crqp And the third half running away because one assault forge gun started firing at me.
Then getting an rdv spawned into me when I have a single minute to come back to it all
Just because something is clearly UP doesn't mean you can't balance anything else. |
Cy Clone1
Intara Direct Action Caldari State
244
|
Posted - 2013.08.27 18:31:00 -
[29] - Quote
Bittersteel the Bastard wrote:Cy Clone1 wrote:so pretty much giving turrets ammo would screw up my dropship/ads, and also make using missile turrets even more pointless.
Using tanks are already very dependant on your team and now ill have to trust randoms to capture and hold supply depots, or else ill have to drive back to base. Games that have vehicles mixed in with infantry do not give ammo to there vehicles. Roll with a squad. It's a team-based game. You shouldn't be allowed to run solo without any consequences.
trust me running solo already has consequences, its called if they have a decent amount of av you get ******. the way the system is set up now works well. |
Shadow of War88
0uter.Heaven
42
|
Posted - 2013.08.27 18:46:00 -
[30] - Quote
uhm sagaris better be in 1.5 or ill set fire to the forums |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
615
|
Posted - 2013.08.27 19:18:00 -
[31] - Quote
Well, to me this buffs dropships. I'm interested to see how module power and cooldowns shake out in the end, but the ammo is certainly a buff. If we have to fly out for cover every now and then quite frequently, how hard is it to swing by a supply depot in the red zone? Tanks, on the other hand, are slow as dirt and will have to work their way across the battlefield for their ammo.
Plus, side turrets currently eat a large chunk of our PG. No, honestly, I don't need extra PG, but it'll free up a few more options. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1334
|
Posted - 2013.08.27 19:27:00 -
[32] - Quote
A) There are also passive modules which most dropship pilots use anyways, they'll still be there. Active modules will still be good though, I used them a lot in Chromosome. Basically you stay on the outskirts of the map then do a 15 second fly by with actives on to do whatever it is you need to do (shoot down that tank/turret, drop off teammates, pick up teammates, etc).
B) Dropships will easily be able to retreat to a redzone supply depot and get more ammo. |
Skihids
Bullet Cluster
1960
|
Posted - 2013.08.27 19:48:00 -
[33] - Quote
This could be good or completely destroy dropships forever.
Dropships need more missions that can't be done by infantry to justify their existence. After all, if the job can be done by a minimum wage dropsuit, why hire an expensive and temperamental dropship?
HAV's are going to require more support now and the dropship is in a perfect position to supply it, assuming the dropship can go into "god mode" for the time required to remain in the hot zone and get away.
I've always been interested in the ability of a dropship to insert a heavy strike team on an objective, and being invulnerable for a period of time would make that possible where it isn't today. Imagine placing five mercs on the objective and having a sixth on a turret blasting away for a time before leaping out. This assumes that small turrets will be buffed to be better than a light weapon
On the other hand if the "god mode" time is too short it will be next to useless and the tradeoff of greater weakness during the extended cool down period would seal its fate. Oh and that presupposes the pilot knows when to enter active mode and it better not be "whenever not at the flight ceiling" or hiding deep in your spawn. |
Xender17
Ahrendee Mercenaries EoN.
495
|
Posted - 2013.08.27 19:49:00 -
[34] - Quote
Does anyone have a link? |
Cy Clone1
Intara Direct Action Caldari State
245
|
Posted - 2013.08.27 19:54:00 -
[35] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=104985&find=unread |
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