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Synbot
Expert Intervention Caldari State
51
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Posted - 2013.08.25 20:32:00 -
[1] - Quote
Medium dropsuit specializing in using grenades, hence the name.
Standard Caldari Variant
Grenadier Dropsuit Bonus: +1m grenade splash radius per level Caldari Grenadier Bonus: +5% throwing distance
Max. PG: 30kW Max. CPU: 150gF Shield: 210hp Armor: 120hp Shield Recharge Rate: 25hp/s Shield Recharge Delay: 5s Shield Depleted Recharge Rate: 8s Armor Repair Rate: 0hp/s Movement Speed: 5m/s Sprint Speed: 7m/s Sprint Duration: 15s Stamina: 150 Stamina Recovery Rate: 15/s Scan Profile: 50dB Scan Precision: 55dB Scan Radius: 10m Melee Damage: 110hp
Infantry H-P Module: 2 Infantry L-P Module: 2 Infantry Equipment: 0 Infantry Small Capacity Grenades: 3 Infantry Sidearm: 0 Infantry Light Weapon: 1
Standard Gallente Variant
Grenadier Dropsuit Bonus: +1m grenade splash radius per level Gallente Grenadier Bonus: 5% reduction for CPU/PG usage of Infantry Small Capacity Grenades per level
Max. PG: 30kW Max. CPU: 150gF Shield: 120hp Armor: 210hp Shield Recharge Rate: 20hp/s Shield Recharge Delay: 7s Shield Depleted Recharge Rate: 10s Armor Repair Rate: 0hp/s Movement Speed: 5m/s Sprint Speed: 7m/s Sprint Duration: 15s Stamina: 150 Stamina Recovery Rate: 15/s Scan Profile: 50dB Scan Precision: 55dB Scan Radius: 10m Melee Damage: 110hp
Infantry H-P Module: 1 Infantry L-P Module: 3 Infantry Equipment: 0 Infantry Small Capacity Grenades: 3 Infantry Sidearm: 0 Infantry Light Weapon: 1
Standard Minmatar Variant
Grenadier Dropsuit Bonus: +1m grenade splash radius per level Minmatar Grenadier Bonus: +5% throwing speed per level
Max. PG: 32kW Max. CPU: 160gF Shield: 150hp Armor: 135hp Shield Recharge Rate: 18hp/s Shield Recharge Delay: 6s Shield Depleted Recharge Rate: 10s Armor Repair Rate: 1hp/s Movement Speed: 5.3m/s Sprint Speed: 7.4m/s Sprint Duration: 17.5s Stamina: 175 Stamina Recovery Rate: 15/s Scan Profile: 50dB Scan Precision: 55dB Scan Radius: 10m Melee Damage: 110hp
Infantry H-P Module: 3 Infantry L-P Module: 1 Infantry Equipment: 0 Infantry Small Capacity Grenades: 3 Infantry Sidearm: 0 Infantry Light Weapon: 1
Standard Amarr Variant
Grenadier Dropsuit Bonus: +1m grenade splash radius per level Amarr Grenadier Bonus: +2% grenade damage per level
Max. PG: 35kW Max. CPU: 175gF Shield: 180hp Armor: 180hp Shield Recharge Rate: 20hp/s Shield Recharge Delay: 6s Shield Depleted Recharge Rate: 10s Armor Repair Rate: 0hp/s Movement Speed: 4.8m/s Sprint Speed: 6.7m/s Sprint Duration: 20s Stamina: 200 Stamina Recovery Rate: 20/s Scan Profile: 50dB Scan Precision: 55dB Scan Radius: 10m Melee Damage: 110hp
Infantry H-P Module: 2 Infantry L-P Module: 1 Infantry Equipment: 0 Infantry Small Capacity Grenades: 3 Infantry Sidearm: 0 Infantry Light Weapon: 1
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Monkey MAC
killer taxi company General Tso's Alliance
14
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Posted - 2013.08.25 20:45:00 -
[2] - Quote
I really like this idea, how about instead of 5% grenade radius, just 5% splash radius in general, also take back one of the 3 grenade slots and return an equipment slot for RE's. |
Synbot
Expert Intervention Caldari State
51
|
Posted - 2013.08.25 20:59:00 -
[3] - Quote
Monkey MAC wrote:I really like this idea, how about instead of 5% grenade radius, just 5% splash radius in general, also take back one of the 3 grenade slots and return an equipment slot for RE's.
Good suggestion, I edited the OP. Thank you for your feedback. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1399
|
Posted - 2013.08.25 21:02:00 -
[4] - Quote
Synbot wrote:Monkey MAC wrote:I really like this idea, how about instead of 5% grenade radius, just 5% splash radius in general, also take back one of the 3 grenade slots and return an equipment slot for RE's. Good suggestion, I edited the OP. Thank you for your feedback. Grenades really don't need an entire suit dedicated to them, they are already pretty stupid as is. I don't think we should encourage the ability to spam grenades. |
Synbot
Expert Intervention Caldari State
51
|
Posted - 2013.08.25 21:17:00 -
[5] - Quote
True Adamance wrote:Synbot wrote:Monkey MAC wrote:I really like this idea, how about instead of 5% grenade radius, just 5% splash radius in general, also take back one of the 3 grenade slots and return an equipment slot for RE's. Good suggestion, I edited the OP. Thank you for your feedback. Grenades really don't need an entire suit dedicated to them, they are already pretty stupid as is. I don't think we should encourage the ability to spam grenades. Grenades are especially useful in area denial. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
75
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Posted - 2013.08.25 21:23:00 -
[6] - Quote
Monkey MAC wrote:I really like this idea, how about instead of 5% grenade radius, just 5% splash radius in general, also take back one of the 3 grenade slots and return an equipment slot for RE's. They did this with MLT grenade |
Summ Dude
Militaires-Sans-Frontieres
15
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Posted - 2013.08.25 21:25:00 -
[7] - Quote
This actually sounds like a really cool idea to me. A few minor things:
Shouldn't it just get 2 large capacity grenades? I mean I know it's a medium suit and all, but I feel like the grenade specialist should be able to use literally grenade he wants. Of course there's only small capacity right now anyway, so I guess it's a bit moot.
As for the role bonus, see I was just thinking something like extra max grenade ammo per level, but then no equipment. I see someone said they could use REs, and yea if they wanna really role play it sure. But honestly, I think it's way more likely people will just throw down gives and start chucking infinite fluxes and locusts one after the other.
Things to consider.
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Monkey MAC
killer taxi company General Tso's Alliance
16
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Posted - 2013.08.25 21:32:00 -
[8] - Quote
Summ Dude wrote:This actually sounds like a really cool idea to me. A few minor things:
Shouldn't it just get 2 large capacity grenades? I mean I know it's a medium suit and all, but I feel like the grenade specialist should be able to use literally any grenade he wants. Of course there's only small capacity right now anyway, so I guess it's a bit moot.
As for the role bonus, see I was just thinking something like extra max grenade ammo per level, but then no equipment. I see someone said they could use REs, and yea if they wanna really role play it sure. But honestly, I think it's way more likely people will just throw down hives and start chucking infinite fluxes and locusts one after the other.
Things to consider.
Thats true, but whats to stop a logi throwing a few protohives for him anyway, taking his equipment just means he needs one other guy to do it for him!! |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
528
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Posted - 2013.08.25 21:39:00 -
[9] - Quote
I'd rather not. There's many reasons, some of which would ruin some roles completely, so let's not do this. |
Synbot
Expert Intervention Caldari State
53
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Posted - 2013.08.25 21:54:00 -
[10] - Quote
Summ Dude wrote:This actually sounds like a really cool idea to me. A few minor things:
Shouldn't it just get 2 large capacity grenades? I mean I know it's a medium suit and all, but I feel like the grenade specialist should be able to use literally any grenade he wants. Of course there's only small capacity right now anyway, so I guess it's a bit moot.
As for the role bonus, see I was just thinking something like extra max grenade ammo per level, but then no equipment. I see someone said they could use REs, and yea if they wanna really role play it sure. But honestly, I think it's way more likely people will just throw down hives and start chucking infinite fluxes and locusts one after the other.
Things to consider. Yes, I'll change that in the OP. I think grenadiers should be able to use any grenade as well.
Yes, that could happen. But if I was a grenadier, I'd have an RE. The main reason is because I could always go to the nearest supply depot and restock, or if there is a logistical unit nearby he may drop a nanohive himself. |
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KING CHECKMATE
Bragian Order Amarr Empire
640
|
Posted - 2013.08.25 22:47:00 -
[11] - Quote
To OP: The idea is good. I really like them.
I even posted something like this about a month ago too.
BUT IT WILL NOT HAPPEN, sadly the reason is that Grenades are way too powerful at the moment to make a suit specialized for them...
IMO that is.
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Monkey MAC
killer taxi company General Tso's Alliance
17
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Posted - 2013.08.25 23:17:00 -
[12] - Quote
KING CHECKMATE wrote:To OP: The idea is good. I really like them.
I even posted something like this about a month ago too.
BUT IT WILL NOT HAPPEN, sadly the reason is that Grenades are way too powerful at the moment to make a suit specialized for them...
IMO that is.
Unfortunately you speak a bitter truth, however if grenades are done correctly then this would become viable, we can only hope!! |
KING CHECKMATE
Bragian Order Amarr Empire
640
|
Posted - 2013.08.25 23:30:00 -
[13] - Quote
Monkey MAC wrote:KING CHECKMATE wrote:To OP: The idea is good. I really like them.
I even posted something like this about a month ago too.
BUT IT WILL NOT HAPPEN, sadly the reason is that Grenades are way too powerful at the moment to make a suit specialized for them...
IMO that is.
Unfortunately you speak a bitter truth, however if grenades are done correctly then this would become viable, we can only hope!!
If that was the case i would be happy for another game style that is not Medium AR user . ....
so +1 |
TunRa
Gravity Prone EoN.
81
|
Posted - 2013.08.25 23:36:00 -
[14] - Quote
It should be restricted to only a sidearm IMO. |
Monkey MAC
killer taxi company General Tso's Alliance
17
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Posted - 2013.08.26 00:07:00 -
[15] - Quote
TunRa wrote:It should be restricted to only a sidearm IMO.
Why, give a reason, restricting to sidearm makes the suit almost entirely dependent on his grenades what if he puts av grenades, its more of a logi with a bad attitude, isnt taking the sidearm enough? |
KING CHECKMATE
Bragian Order Amarr Empire
640
|
Posted - 2013.08.26 00:24:00 -
[16] - Quote
Monkey MAC wrote:TunRa wrote:It should be restricted to only a sidearm IMO. Why, give a reason, restricting to sidearm makes the suit almost entirely dependent on his grenades what if he puts av grenades, its more of a logi with a bad attitude, isnt taking the sidearm enough?
well if they ARE grenadiers , isnt it the idea to make it almost Entirely grenade dependant?
Anyhow , being my Ishi SMG my main weapon i could still rock that suit.
Maybe Ishi SMG + Packed AV nades + Core locus Nades
LOL everything |
CLONE117
Planetary Response Organization Test Friends Please Ignore
194
|
Posted - 2013.08.26 01:50:00 -
[17] - Quote
sure but only if u take away the ability for all nades to ohk ppl... |
Summ Dude
Militaires-Sans-Frontieres
19
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Posted - 2013.08.27 08:55:00 -
[18] - Quote
TunRa wrote:It should be restricted to only a sidearm IMO.
Yea I can actually see the logic behind this. Like, really forcing you to get good with your main schtick. In the same way I'm kinda expecting Pilots to only have a sidearm. |
Rastael
Hitchhiker's Guide to the Galaxy
8
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Posted - 2013.09.24 14:37:00 -
[19] - Quote
bump
I always been a fan of this idea, but 1m radius per level is too much. I think a percentage bonus is ok, e.g. you get 1.5m-2m at level 5 (I think its already a lot since in dust meters seems quite relative).
I would say: - no primary weapon, only secondary (as said) - greater blast resistance at the cost of less resistance over normal weapon fire (mostly to resist your own granades when thrown on invisible walls that appear in all new eden). - 5% bonus on granade damage per DS level (to make micro-granades useful)
Somebody said is too overpowered but actually you can bring only a small number of rounds with you compared to any other weapon. That why I mentioned microgranades tht could be a new variant of granades, where you can bring a higher number (e.g. 10) but has very low damage output, that can increase with dropsuit skill level (e.g. with level 5 the damage is just a bit more than a STD). Also those micro granades should be quite underpowered when used on another dropsuit (still you can hold 10). |
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