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Synbot
Expert Intervention Caldari State
51
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Posted - 2013.08.25 20:32:00 -
[1] - Quote
Medium dropsuit specializing in using grenades, hence the name.
Standard Caldari Variant
Grenadier Dropsuit Bonus: +1m grenade splash radius per level Caldari Grenadier Bonus: +5% throwing distance
Max. PG: 30kW Max. CPU: 150gF Shield: 210hp Armor: 120hp Shield Recharge Rate: 25hp/s Shield Recharge Delay: 5s Shield Depleted Recharge Rate: 8s Armor Repair Rate: 0hp/s Movement Speed: 5m/s Sprint Speed: 7m/s Sprint Duration: 15s Stamina: 150 Stamina Recovery Rate: 15/s Scan Profile: 50dB Scan Precision: 55dB Scan Radius: 10m Melee Damage: 110hp
Infantry H-P Module: 2 Infantry L-P Module: 2 Infantry Equipment: 0 Infantry Small Capacity Grenades: 3 Infantry Sidearm: 0 Infantry Light Weapon: 1
Standard Gallente Variant
Grenadier Dropsuit Bonus: +1m grenade splash radius per level Gallente Grenadier Bonus: 5% reduction for CPU/PG usage of Infantry Small Capacity Grenades per level
Max. PG: 30kW Max. CPU: 150gF Shield: 120hp Armor: 210hp Shield Recharge Rate: 20hp/s Shield Recharge Delay: 7s Shield Depleted Recharge Rate: 10s Armor Repair Rate: 0hp/s Movement Speed: 5m/s Sprint Speed: 7m/s Sprint Duration: 15s Stamina: 150 Stamina Recovery Rate: 15/s Scan Profile: 50dB Scan Precision: 55dB Scan Radius: 10m Melee Damage: 110hp
Infantry H-P Module: 1 Infantry L-P Module: 3 Infantry Equipment: 0 Infantry Small Capacity Grenades: 3 Infantry Sidearm: 0 Infantry Light Weapon: 1
Standard Minmatar Variant
Grenadier Dropsuit Bonus: +1m grenade splash radius per level Minmatar Grenadier Bonus: +5% throwing speed per level
Max. PG: 32kW Max. CPU: 160gF Shield: 150hp Armor: 135hp Shield Recharge Rate: 18hp/s Shield Recharge Delay: 6s Shield Depleted Recharge Rate: 10s Armor Repair Rate: 1hp/s Movement Speed: 5.3m/s Sprint Speed: 7.4m/s Sprint Duration: 17.5s Stamina: 175 Stamina Recovery Rate: 15/s Scan Profile: 50dB Scan Precision: 55dB Scan Radius: 10m Melee Damage: 110hp
Infantry H-P Module: 3 Infantry L-P Module: 1 Infantry Equipment: 0 Infantry Small Capacity Grenades: 3 Infantry Sidearm: 0 Infantry Light Weapon: 1
Standard Amarr Variant
Grenadier Dropsuit Bonus: +1m grenade splash radius per level Amarr Grenadier Bonus: +2% grenade damage per level
Max. PG: 35kW Max. CPU: 175gF Shield: 180hp Armor: 180hp Shield Recharge Rate: 20hp/s Shield Recharge Delay: 6s Shield Depleted Recharge Rate: 10s Armor Repair Rate: 0hp/s Movement Speed: 4.8m/s Sprint Speed: 6.7m/s Sprint Duration: 20s Stamina: 200 Stamina Recovery Rate: 20/s Scan Profile: 50dB Scan Precision: 55dB Scan Radius: 10m Melee Damage: 110hp
Infantry H-P Module: 2 Infantry L-P Module: 1 Infantry Equipment: 0 Infantry Small Capacity Grenades: 3 Infantry Sidearm: 0 Infantry Light Weapon: 1
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Synbot
Expert Intervention Caldari State
51
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Posted - 2013.08.25 20:59:00 -
[2] - Quote
Monkey MAC wrote:I really like this idea, how about instead of 5% grenade radius, just 5% splash radius in general, also take back one of the 3 grenade slots and return an equipment slot for RE's.
Good suggestion, I edited the OP. Thank you for your feedback. |
Synbot
Expert Intervention Caldari State
51
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Posted - 2013.08.25 21:17:00 -
[3] - Quote
True Adamance wrote:Synbot wrote:Monkey MAC wrote:I really like this idea, how about instead of 5% grenade radius, just 5% splash radius in general, also take back one of the 3 grenade slots and return an equipment slot for RE's. Good suggestion, I edited the OP. Thank you for your feedback. Grenades really don't need an entire suit dedicated to them, they are already pretty stupid as is. I don't think we should encourage the ability to spam grenades. Grenades are especially useful in area denial. |
Synbot
Expert Intervention Caldari State
53
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Posted - 2013.08.25 21:54:00 -
[4] - Quote
Summ Dude wrote:This actually sounds like a really cool idea to me. A few minor things:
Shouldn't it just get 2 large capacity grenades? I mean I know it's a medium suit and all, but I feel like the grenade specialist should be able to use literally any grenade he wants. Of course there's only small capacity right now anyway, so I guess it's a bit moot.
As for the role bonus, see I was just thinking something like extra max grenade ammo per level, but then no equipment. I see someone said they could use REs, and yea if they wanna really role play it sure. But honestly, I think it's way more likely people will just throw down hives and start chucking infinite fluxes and locusts one after the other.
Things to consider. Yes, I'll change that in the OP. I think grenadiers should be able to use any grenade as well.
Yes, that could happen. But if I was a grenadier, I'd have an RE. The main reason is because I could always go to the nearest supply depot and restock, or if there is a logistical unit nearby he may drop a nanohive himself. |
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