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Xaviah Reaper
Savage Arms INC
7
|
Posted - 2013.08.24 15:45:00 -
[1] - Quote
No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
162
|
Posted - 2013.08.24 16:25:00 -
[2] - Quote
I could agree with that if you mean proto AFG's... But sometimes when I use my DAU and I hit a drop ship they change direction immediately, sometimes they just try to gain altitude and completely forget that I'm leading them.
If anything though DS's need some insane loving, or at least a heavy air variant. Like a sky tank. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
879
|
Posted - 2013.08.24 16:31:00 -
[3] - Quote
lol, tears.
I'm not even a forge gunner, I still think this is hilarious. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
672
|
Posted - 2013.08.24 16:31:00 -
[4] - Quote
Hahahahahahahahha im a tanker and id never call for such a thing . You must be feeling so much more forge but hurt than me lo f@#king l. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
672
|
Posted - 2013.08.24 16:36:00 -
[5] - Quote
Get max shield up gradws then lvl4 vehicle engineering and stack 2 astropic ward shield extenders 2 ward amplifiers and 2 localpowerdiognostics and youll find your survivability increse. You will however have to rely onbpassive shield regen (that means retreating when you start taking dammage ) be more hit and run try strafing runs with cycled missiles or high speed low runs with scattered blasters get 2 compotent gunners with mics and your set. |
low genius
the sound of freedom Renegade Alliance
352
|
Posted - 2013.08.24 16:43:00 -
[6] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
try putting some skills into your tank or having a ground crew to protect you.
the easiest solution is getting rid of the random thing that you don't like. that's lazy. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
357
|
Posted - 2013.08.24 17:00:00 -
[7] - Quote
FGs are fine...but dropships need a buff badly. |
Arc-08
Horizons' Edge Orion Empire
40
|
Posted - 2013.08.24 17:51:00 -
[8] - Quote
i could say that maybe some people are getting toooo accurate with forge guns, maybe like just a little eannie tiny little nerf to the speed that a forge gun moves.
but yes i feel your pain as a fellow dropship pilot, and i know that it is just that dropships are so weak, it isn't the forge gun that needs the nerf it's the dropship that needs a MAJOR buff, in a few areas. |
ugg reset
Molon Labe. League of Infamy
367
|
Posted - 2013.08.24 18:00:00 -
[9] - Quote
It the range on the FG that bugs me. though if small rail guns could shoot straight this would be less of an issue as I could shoot back ... |
Komodo Jones
Chaotik Serenity
58
|
Posted - 2013.08.24 18:36:00 -
[10] - Quote
Shaddap with the whining. It's a damn cannon, now it doesn't make sense that there shouldn't be a railgun to match that kind of power and it sucks that dropships are so flimsy right now but that doesn't mean the forge fun has to go away. Means dropships need a buff. |
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
194
|
Posted - 2013.08.24 19:05:00 -
[11] - Quote
BUFF THE SHIP and rause the price of the forge |
Void Echo
Echo Galactic Industries
1038
|
Posted - 2013.08.24 19:34:00 -
[12] - Quote
I would understand this if it were the assault forge in question.. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
122
|
Posted - 2013.08.24 20:40:00 -
[13] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
Butthurt much...... |
Smooth Assassin
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.08.24 21:55:00 -
[14] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper Just another noob raging. Lemme summerise to everyone what it was meant to be used for, it was meant to be used for vehicles not players they made it so that players can be damaged by it because it would be stupid if they weren't |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
883
|
Posted - 2013.08.24 23:47:00 -
[15] - Quote
Don't forget to whip out your Forge Guns when you see "Xaviah Reaper" on the other team everyone (might be a good idea to do it if you see his corp cause you never know if he's playing on an in-corp alt).
Remember, they work just as good on Dropsuits as they do on Dropships. |
Thurak1
Psygod9
66
|
Posted - 2013.08.24 23:55:00 -
[16] - Quote
R'adeh Hunt wrote:FGs are fine...but dropships need a buff badly. Yep. Dropships are also cumbersome to fly. I used to wonder why they had such problems avoiding me shooting them down and why they seem to always fly so slow. Then i bought some militia dropships and started flying them... Its not easy to pilot one of them. I still cant land one myself after crashing 6x now im content using a lav and having my friends pilot my dropship to get me where i want to be. |
Exionous
Abandoned Privilege General Tso's Alliance
23
|
Posted - 2013.08.25 00:07:00 -
[17] - Quote
I don't believe they should all be removed, as they are rather effective and balanced when used correctly... the AFG is what I have a problem with. I have an entire post on this, it's bumping every few minutes, go check it out if you're interested. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
183
|
Posted - 2013.08.25 00:23:00 -
[18] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
my friend
do u have to hate the assault fg so much?
i may have been going positive and obliterating everying including teamplayers with this gun..but i dont think its op...
id rather say REMOVE DAMAGE MODS instead..
the splash cant kill some1 welll it could but the need low hp to begin with...
its more of a skill shot weapon any ways...ive been assaulting nubs with it and i can tell u that if u get caught charging this thing in cqc ur dead...unless u get the shot of on them and kill them first and if u miss....
all in all i think its balanced...
but i dont care about proto version as the adv is good enough for me...
and its not op...
its designed to ohk infantry!
if it didnt then that would mean protos would once again be close to invincible so far this gun as made the pub stomps less horrible for me...
i think its done quite well its fine where its at any ways... |
Ren Ratner
Infinite Raiders
74
|
Posted - 2013.08.25 00:31:00 -
[19] - Quote
Ha, because demands will surely be met when they're typed in caps. I'm sure CCP cares very much for your opinion. |
KalOfTheRathi
Black Phoenix Mercenaries
590
|
Posted - 2013.08.25 00:31:00 -
[20] - Quote
No!
Love my forge guns. Love 'em I do.
Watch those tanks light up. Watch the flying bricks drop. Even when they are above a Turret or a Tank and thought they were safe.
Stand by a Hive or Supply to get the best response.
Either Breach or Assault can crush those in opposition.
The infantry jump into the air as my charge hits, propelling them to a new clone while this one turns to ash.
A fitting tribute to my Forge of Death.
Don't forget to reload first, so none can steal the kill for your installation destruction. |
|
KING CHECKMATE
Bragian Order Amarr Empire
627
|
Posted - 2013.08.25 00:32:00 -
[21] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
NO.
FG stay
FOREVER
Deal with it |
SILVERBACK 02
SVER True Blood Public Disorder.
151
|
Posted - 2013.08.25 02:06:00 -
[22] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
the answer is simple.
buff dropships +1 slot +pg +cpu nerf price forge gun mounted turrets on dropship to shoot back.
BALANCE. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
46
|
Posted - 2013.08.25 03:25:00 -
[23] - Quote
Been a fat suit since day one of my dust fun. the forge should not be able to hit drop suits with the same high damage meant for killing heavy vehicles.and the fact that there is a militia variant that can still one shot any drop suit is crazy.the only two options i see is either simply make the forge only able to shoot when aimed at a vehicle or some how make the dmg done to drop suits significantly less/ the splash radius smaller. Either way a forge gu needs to be AV oriented an its not anymore. One militia forge gun rules the map when up high with a nano hive just poping suits |
Galm Fae
Guardian Solutions DARKSTAR ARMY
67
|
Posted - 2013.08.25 03:31:00 -
[24] - Quote
NoxMort3m wrote:Been a fat suit since day one of my dust fun. the forge should not be able to hit drop suits with the same high damage meant for killing heavy vehicles.and the fact that there is a militia variant that can still one shot any drop suit is crazy.the only two options i see is either simply make the forge only able to shoot when aimed at a vehicle or some how make the dmg done to drop suits significantly less/ the splash radius smaller. Either way a forge gu needs to be AV oriented an its not anymore. One militia forge gun rules the map when up high with a nano hive just poping suits As a pilot....
I have to agree with you. Should FGs be a one hit kill on my multimillion ISK craft? HELL NO! But we NEED the forge guns, or packs of LAVs and tanks will feed on us all. I say make it like the AV grenades and null any damage to infantry. |
KING CHECKMATE
Bragian Order Amarr Empire
629
|
Posted - 2013.08.25 03:39:00 -
[25] - Quote
Galm Fae wrote:NoxMort3m wrote:Been a fat suit since day one of my dust fun. the forge should not be able to hit drop suits with the same high damage meant for killing heavy vehicles.and the fact that there is a militia variant that can still one shot any drop suit is crazy.the only two options i see is either simply make the forge only able to shoot when aimed at a vehicle or some how make the dmg done to drop suits significantly less/ the splash radius smaller. Either way a forge gu needs to be AV oriented an its not anymore. One militia forge gun rules the map when up high with a nano hive just poping suits As a pilot.... I have to agree with you. Should FGs be a one hit kill on my multimillion ISK craft? HELL NO! But we NEED the forge guns, or packs of LAVs and tanks will feed on us all. I say make it like the AV grenades and null any damage to infantry.
FG DO NOT one hit a MULTIMILLION ISK craft. Thats a Lie. Not even a Breach one,unless you are running MLT dropship,which is NOT a multimillion ISK craft >..>
Plus Those Dropships move insanely fast, so much that can outrun swarms. If someone actually HITs you with a FG then is because you are not flying properly. Using a FG , specially an assault one to hit a moving Dropship is NO easy task plus it leaves you vulnerable for a long time.
Dropships DO need a buff i agree. BUT the whining of sucky pilots is also annoying me.I Suck at flying but the brief time i was with Seraphim initiative i flew with a Dropship pilot that ACTUALLY knew what he was doing. He got hit by 1 Proto AV weapon and in a matter of 3 seconds he was already so far away that not even a sniper could have hit him. He knew how to fly and abused the SPEED of the craft. This is what dropship pilots DONT do that need to learn how to do. because, LOL im sorry if you are just floating over a pillar all static, of course you are gonna get r4ped by FGs if you stay still for more than 5 seconds. Pfft...
Git good
And nullifying damage to infantry on FG? are you insane? its what makes the FG better than swarms in a way. Plus they already have the enormous handicap of being a heavy only weapon, so no. |
Galm Fae
Guardian Solutions DARKSTAR ARMY
69
|
Posted - 2013.08.25 03:46:00 -
[26] - Quote
KING CHECKMATE wrote:Galm Fae wrote:NoxMort3m wrote:Been a fat suit since day one of my dust fun. the forge should not be able to hit drop suits with the same high damage meant for killing heavy vehicles.and the fact that there is a militia variant that can still one shot any drop suit is crazy.the only two options i see is either simply make the forge only able to shoot when aimed at a vehicle or some how make the dmg done to drop suits significantly less/ the splash radius smaller. Either way a forge gu needs to be AV oriented an its not anymore. One militia forge gun rules the map when up high with a nano hive just poping suits As a pilot.... I have to agree with you. Should FGs be a one hit kill on my multimillion ISK craft? HELL NO! But we NEED the forge guns, or packs of LAVs and tanks will feed on us all. I say make it like the AV grenades and null any damage to infantry. FG DO NOT one hit a MULTIMILLION ISK craft. Thats a Lie. Not even a Breach one,unless you are running MLT dropship,which is NOT a multimillion ISK craft >..> Plus Those Dropships move insanely fast, so much that can outrun swarms. If someone actually HITs you with a FG then is because you are not flying properly. Using a FG , specially an assault one to hit a moving Dropship is NO easy task plus it leaves you vulnerable for a long time. Dropships DO need a buff i agree. BUT the whining of sucky pilots is also annoying me.I Suck at flying but the brief time i was with Seraphim initiative i flew with a Dropship pilot that ACTUALLY knew what he was doing. He got hit by 1 Proto AV weapon and in a matter of 3 seconds he was already so far away that not even a sniper could have hit him. He knew how to fly and abused the SPEED of the craft. This is what dropship pilots DONT do that need to learn how to do. because, LOL im sorry if you are just floating over a pillar all static, of course you are gonna get r4ped by FGs if you stay still for more than 5 seconds. Pfft... Git good And nullifying damage to infantry on FG? are you insane? its what makes the FG better than swarms in a way. Plus they already have the enormous handicap of being a heavy only weapon, so no. Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
>folds hands
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
In other words... You know nothing... So shut up. |
KING CHECKMATE
Bragian Order Amarr Empire
629
|
Posted - 2013.08.25 03:51:00 -
[27] - Quote
''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
>folds hands
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
In other words... You know nothing... So shut up.''
The one that seems to be clue less is YOU. It seems you think running heavy is an easy task. Shooting down a Dropship is an easy task. So yeah YOU know nothing. Of course bad pilots make out jobs a lot easier. I already admitted that Dropships are Under-powered. But you people cant admit you are flying them WRONG. You are not supposed to be hovering over an objective shooting at everything with impunity. You attack,drop troops and GT*O. Im not going anywhere , i specialize on shutting up Vehicle pilots and tankers who whine more than necessary. (specially lately, that everything i see is Vehicle users saying FG are OP and tanks UP, and Mass driver vs AR nerf petitions...so yeah)
|
Galm Fae
Guardian Solutions DARKSTAR ARMY
69
|
Posted - 2013.08.25 04:02:00 -
[28] - Quote
KING CHECKMATE wrote: ''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
>folds hands
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
In other words... You know nothing... So shut up.''
The one that seems to be clue less is YOU. It seems you think running heavy is an easy task. Shooting down a Dropship is an easy task. So yeah YOU know nothing. Of course bad pilots make out jobs a lot easier. I already admitted that Dropships are Under-powered. But you people cant admit you are flying them WRONG. You are not supposed to be hovering over an objective shooting at everything with impunity. You attack,drop troops and GT*O. Im not going anywhere , i specialize on shutting up Vehicle pilots and tankers who whine more than necessary. (specially lately, that everything i see is Vehicle users saying FG are OP and tanks UP, and Mass driver vs AR nerf petitions...so yeah)
Ohhhhhohhoh you really have no idea. If anything I am in a constant strafing run to avoid forge guns. But with the turret drop offs the only way you can cause any amount of damage is by leveling out for a good three seconds, only for an Assault FG to wipe me out.
You are looking at the guy who runs afterburners and dual Jovian powerplants, I don't hover. |
KING CHECKMATE
Bragian Order Amarr Empire
629
|
Posted - 2013.08.25 04:10:00 -
[29] - Quote
Galm Fae wrote:KING CHECKMATE wrote: ''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
>folds hands
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
In other words... You know nothing... So shut up.''
The one that seems to be clue less is YOU. It seems you think running heavy is an easy task. Shooting down a Dropship is an easy task. So yeah YOU know nothing. Of course bad pilots make out jobs a lot easier. I already admitted that Dropships are Under-powered. But you people cant admit you are flying them WRONG. You are not supposed to be hovering over an objective shooting at everything with impunity. You attack,drop troops and GT*O. Im not going anywhere , i specialize on shutting up Vehicle pilots and tankers who whine more than necessary. (specially lately, that everything i see is Vehicle users saying FG are OP and tanks UP, and Mass driver vs AR nerf petitions...so yeah)
Ohhhhhohhoh you really have no idea. If anything I am in a constant strafing run to avoid forge guns. But with the turret drop offs the only way you can cause any amount of damage is by leveling out for a good three seconds, only for an Assault FG to wipe me out. You are looking at the guy who runs afterburners and dual Jovian powerplants, I don't hover.
...nor know how to fly either it seems.(i mean if you really get killed that much by FGs)
FG needs 1st. To be almost stationary 2nd: To calculate distance , since believe it or not the FG has a Traveling time that varies depending of distance. 3rd: Get good positioning, since GOOD dropship pilots usually hide behind buildings after they get shot once 4th: Being covered by some teammates so that you dont get ravaged while trying to shoot a Dropship down.
I know as a fact a good pilot can help his 2 gunners go 30+ to zero and die ZERO times. I also know as a fact Dropships need some love. I also now People always want the easier way to get things done, there by we have people who just whine just because they have internet and can.... |
Alena Ventrallis
Osmon Surveillance Caldari State
109
|
Posted - 2013.08.25 04:54:00 -
[30] - Quote
Forge guns hae a place in Dust, but they are too powerful as is. I'd say increasing charge time would be the simplest thing to do. At least ehicles hae a chance to get the hell out of dodge. Also, I'm not sure if this happens already, but I'd be for forge gun splash killing LAV drivers. |
|
Galm Fae
Guardian Solutions DARKSTAR ARMY
71
|
Posted - 2013.08.25 05:12:00 -
[31] - Quote
KING CHECKMATE wrote:Galm Fae wrote:KING CHECKMATE wrote: ''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
>folds hands
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
In other words... You know nothing... So shut up.''
The one that seems to be clue less is YOU. It seems you think running heavy is an easy task. Shooting down a Dropship is an easy task. So yeah YOU know nothing. Of course bad pilots make out jobs a lot easier. I already admitted that Dropships are Under-powered. But you people cant admit you are flying them WRONG. You are not supposed to be hovering over an objective shooting at everything with impunity. You attack,drop troops and GT*O. Im not going anywhere , i specialize on shutting up Vehicle pilots and tankers who whine more than necessary. (specially lately, that everything i see is Vehicle users saying FG are OP and tanks UP, and Mass driver vs AR nerf petitions...so yeah)
Ohhhhhohhoh you really have no idea. If anything I am in a constant strafing run to avoid forge guns. But with the turret drop offs the only way you can cause any amount of damage is by leveling out for a good three seconds, only for an Assault FG to wipe me out. You are looking at the guy who runs afterburners and dual Jovian powerplants, I don't hover. ...nor know how to fly either it seems.(i mean if you really get killed that much by FGs)FG needs 1st. To be almost stationary 2nd: To calculate distance , since believe it or not the FG has a Traveling time that varies depending of distance. 3rd: Get good positioning, since GOOD dropship pilots usually hide behind buildings after they get shot once 4th: Being covered by some teammates so that you dont get ravaged while trying to shoot a Dropship down. I know as a fact a good pilot can help his 2 gunners go 30+ to zero and die ZERO times. I also know as a fact Dropships need some love. I also now People always want the easier way to get things done, there by we have people who just whine just because they have internet and can.... By all means, show me how you fly. Considering I am sure all you need to worry about is making it to the top of a building.
I could see you opposing me if this was just one small issue in an otherwise perfect world for pilots, but time and time again CCP has thrown us under the bus and sided with your fat-suits. Based on the fact that you aren't REALLY discrediting my points, but instead just insulting my piloting skills, I am not going to even pay attention to you anymore. |
God Anpu TheImmortal
The Pyramid Order
36
|
Posted - 2013.08.25 05:16:00 -
[32] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper Lol I actually 1 shot your ship with a wyrkomi you don't know how to evade much. You were just floating there like a pinata full of isk. |
Sean Mcbride
0uter.Heaven
22
|
Posted - 2013.08.25 08:58:00 -
[33] - Quote
Galm Fae wrote:[quote=KING CHECKMATE][quote=Galm Fae][quote=KING CHECKMATE] ''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
I could see you opposing me if this was just one small issue in an otherwise perfect world for pilots, but time and time again CCP has thrown us under the bus and sided with your fat-suits. Based on the fact that you aren't REALLY discrediting my points, but instead just insulting my piloting skills, I am not going to even pay attention to you anymore.
You think CCP has sided with Heavies time and time again what in the F**K are you smoking Until 1.4 we had the slowest speed (still do just not as slow) Slowest Turn Speed and can only armor tank which apparently Freaking everything does great damage against.
Does it need a Tone down maybe but a good Forge Gunner should scare you and by the way I have never seen a Drop Ship Killed by one round from a forge gun.
And for the record we spend a **** tone of ISK and SP just to get to the heavy suit and make it survivable. As a dedicated heavy I have had to max Armor Upgrade and Shield Upgrade plus Max Armor plating, Core Suit Upgrades, Level 5 in weapons Most of which and yourself included Possibly puts 2 or 3 into it so you can use the AR or what ever.
Now as for the Blaster on a Swivel pod If you mean the ship mounted there are many factors in that if you mean the blaster cannon Mounted Guns have always been slower then hand held.
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Harpyja
DUST University Ivy League
547
|
Posted - 2013.08.25 12:34:00 -
[34] - Quote
Most forgers are going to hate me for this, but I think their optimal range needs to be decreased. Sure, it's a railgun, but it is HANDHELD. Even small railguns, which are the size of FGs, are completely outperformed by FGs.
Also, I think there should be deviation on every shot, like there used to be. How can you hipfire and hit a dime every single time from afar? Sniper rifles don't have pinpoint hipfire accuracy. The HMG doesn't have pinpoint hipfire accuracy. So why should the FG? I think reintroducing shot deviation would fix so many problems, and the range nerf won't be needed. Forge sniping will become unreliable, which is the greatest problem. Now the risk increases with the reward... being able to place more accurate shots will need to place you into greater danger. Being able to hit a dime from a tower at max range as it is right now is stupid. |
Henchmen21
Planet Express LLC
143
|
Posted - 2013.08.25 12:38:00 -
[35] - Quote
Arc-08 wrote:i could say that maybe some people are getting toooo accurate with forge guns, maybe like just a little eannie tiny little nerf to the speed that a forge gun moves.
but yes i feel your pain as a fellow dropship pilot, and i know that it is just that dropships are so weak, it isn't the forge gun that needs the nerf it's the dropship that needs a MAJOR buff, in a few areas.
A projectile speed reduction would go a ways to balance the fact that they out damage proto rail turrets. |
Komodo Jones
Chaotik Serenity
59
|
Posted - 2013.08.25 12:55:00 -
[36] - Quote
I'm going to post again since I guess this is such a popular topic, I've had 3 or 4 people trying to shoot down a half decent assault dropship, this thing could take a couple militia forge gun shots with some HP left over. We could not kill him the entire match, why? Because he's a damn good pilot (and I'd like to believe a little luck was involved to help my ego) That dude killed over 20 people including me a few times. What makes him a good pilot? When he starts taking fire that guy took off, and not just behind a mountain to recall the ship, no that guy just went behind buildings, ignored the hell out of any forge gunners and killed more people, I saw 3 sets of swarms fly at this guy at once and he still survived because he flies smart.
Now I'm sure if anyone had a fully tanked out breach FG and perfect aim that guy would stop bringing out dropships but then again I'm also sure this guy's ship didn't cost 1.3 mil, I don't know what you blew your money on but it didn't help. Dropships need work but if you want to fly them effectively before the vehicle overhaul you need to know the maps, you need health, and you need to be fast, otherwise it doesn't matter what someone is using against you, you WILL be shot down. |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 15:19:00 -
[37] - Quote
I've mentioned it a couple of times before on the forums, Nerf that GD forge gun range. They push out more damage per shot then my freakin rail gun. And they shoot as far! Da hell man. They can keep the damage, just nerf that range! |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 15:27:00 -
[38] - Quote
Harpyja wrote:Most forgers are going to hate me for this, but I think their optimal range needs to be decreased. Sure, it's a railgun, but it is HANDHELD. Even small railguns, which are the size of FGs, are completely outperformed by FGs.
Also, I think there should be deviation on every shot, like there used to be. How can you hipfire and hit a dime every single time from afar? Sniper rifles don't have pinpoint hipfire accuracy. The HMG doesn't have pinpoint hipfire accuracy. So why should the FG? I think reintroducing shot deviation would fix so many problems, and the range nerf won't be needed. Forge sniping will become unreliable, which is the greatest problem. Now the risk increases with the reward... being able to place more accurate shots will need to place you into greater danger. Being able to hit a dime from a tower at max range as it is right now is stupid.
What this guy said, Range and Accuracy.
Less accuracy at greater ranges so it would force them to make closer engagements with vehicles. Though I would like to see the damage drop off far greater at range. So you could still snipe with them but any shots at such a distance do half damage moving up to their optimal range. Maybe increase it by 20% when they are within 20 meters.
I like yr idea man! |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 15:30:00 -
[39] - Quote
Sean Mcbride wrote:Galm Fae wrote:[quote=KING CHECKMATE][quote=Galm Fae][quote=KING CHECKMATE] ''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
I could see you opposing me if this was just one small issue in an otherwise perfect world for pilots, but time and time again CCP has thrown us under the bus and sided with your fat-suits. Based on the fact that you aren't REALLY discrediting my points, but instead just insulting my piloting skills, I am not going to even pay attention to you anymore. You think CCP has sided with Heavies time and time again what in the F**K are you smoking Until 1.4 we had the slowest speed (still do just not as slow) Slowest Turn Speed and can only armor tank which apparently Freaking everything does great damage against. Does it need a Tone down maybe but a good Forge Gunner should scare you and by the way I have never seen a Drop Ship Killed by one round from a forge gun. And for the record we spend a **** tone of ISK and SP just to get to the heavy suit and make it survivable. As a dedicated heavy I have had to max Armor Upgrade and Shield Upgrade plus Max Armor plating, Core Suit Upgrades, Level 5 in weapons Most of which and yourself included Possibly puts 2 or 3 into it so you can use the AR or what ever. Now as for the Blaster on a Swivel pod If you mean the ship mounted there are many factors in that if you mean the blaster cannon Mounted Guns have always been slower then hand held.
Nothin against heavies. You guy do need some love. It's the forge gun I take issue with, but they need to fix the heavies first I say before they go nerfin the forge guns. 1.4 hopefully fixes some and new racial suits would be awesome to give heavies a bit variety. |
THUNDERGROOVE
ZionTCD
156
|
Posted - 2013.08.25 20:11:00 -
[40] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper You're so biased...
Proto swarms can do over 3K damage to armor but you wouldn't know because you can avoid them so easily and your dropship is shield heavy..
Sorry for using non-easymode AV? Sorry for being able to aim? Sorry you obviously can't fly if you can't avoid a forge gunner, even if you tried it takes a good shot to hit a dropship unless it's within 100 meters?
Also, swarms can lock on from 100 meters farther away than a forge gun can fire, but you shield heavy vehicle drivers couldn't care less since all AV is explosive apart from the forge gun and plasma cannon.
P.S. lrn2shieldAdaptation
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D legendary hero
THE WARRIORS OF LEGEND
725
|
Posted - 2013.08.25 20:52:00 -
[41] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
dropships need a buff. forguns are fine, dropships suck, they need a buff |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
893
|
Posted - 2013.08.25 21:17:00 -
[42] - Quote
Really, this is still going?
Anyone blasted him to itty bitty pieces yet? |
D legendary hero
THE WARRIORS OF LEGEND
725
|
Posted - 2013.08.25 21:19:00 -
[43] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
A GEK AR with just proficiency does 2812.5 damage. to unload that clip requires only 5 seconds.
it takes an assault forgun 4 seconds to charge up and fire. it only does 1538. in 4 seconds a GEK with only proficiency does 2344 damage.
A GEK AR with proficiency does 586 damage per second. that means your average heavy dies in 1.6 seconds. and that isn't OP? an assault for needs 4 seconds to do that same damage to kill a heavy suit.
so by your definition here the AR is OP.
Quote: either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
do this to the ARs because they are too fuckking powerful.
Quote: I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
Dropships suck. they desperately need a buff.
Quote: rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
[/quote]
that's all this is because you have no evidence. |
Kim Jong Kim
Tech Guard General Tso's Alliance
8
|
Posted - 2013.08.26 01:53:00 -
[44] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
"There is always a bigger fish." -Qui Gon Jin |
Thurak1
Psygod9
71
|
Posted - 2013.08.26 02:50:00 -
[45] - Quote
Alaika Arbosa wrote:Really, this is still going?
Anyone blasted him to itty bitty pieces yet? He is probably one of the dropships i have shot down a few times. But i generally use my breach FG when i know there is armor on the field. Packs more punch per shot. |
D legendary hero
THE WARRIORS OF LEGEND
734
|
Posted - 2013.08.26 07:56:00 -
[46] - Quote
Thurak1 wrote:Alaika Arbosa wrote:Really, this is still going?
Anyone blasted him to itty bitty pieces yet? He is probably one of the dropships i have shot down a few times. But i generally use my breach FG when i know there is armor on the field. Packs more punch per shot.
breach and regular forges are better for dropships.
Assault forguns are better for tanks and LLAVs
|
D legendary hero
THE WARRIORS OF LEGEND
734
|
Posted - 2013.08.26 08:00:00 -
[47] - Quote
i dnt get it. People complained that tanks were OP, now they want to nerf forguns. then when tanks begin to rule again then what?
They want forguns to only kill vehicles? fine let them have it.
but I want my heavy suit to be immune ot light weapons and explosives. Why? it says in the description that heavies are "designed to withstand concentrated small arms fire and explosives"
Do i actually want this? no because that would be OP. but, inversely, making forguns a vehicle only weapon and not buffing the suit would make them so UP, its pointless.
from the beginning i specced into heavy suits, HMGs, forguns, dropships, and flaylocks. guess how many of those got nerfed? ...lol **** this **** |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
698
|
Posted - 2013.08.26 09:06:00 -
[48] - Quote
Want to know how to survive better in a dropship?
Don't fly a dropship.
Gah, dropships need some sort of shield/armor hardener like the Saga II, either that, or a damage reduction bonus similar to the Logi Lavs. Heck, if LLAVs can withstand 3 forge gun blasts and still get away, dropships should too.
Can't wait until cloaking modules. They are necessary for Dropships. |
General Erick
Onslaught Inc RISE of LEGION
61
|
Posted - 2013.08.26 09:23:00 -
[49] - Quote
Alaika Arbosa wrote:lol, tears.
I'm not even a forge gunner, I still think this is hilarious. . |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
145
|
Posted - 2013.08.26 10:17:00 -
[50] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper Quit trying to use your ds like a tank, and learn some evasive maneuvers, newb. |
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Lyndran Romanov
Imperial Populicide Legion Alpha Wolf Pack
0
|
Posted - 2013.08.26 12:41:00 -
[51] - Quote
To all those who haven't sounded like a pretentious preteen, here's some bacon (cooked to perfection in the secret compartment in my tank's railgun. To those who did, here's a box of tissues and some lotion, because you sound like you really need it from how frustrated you sound.
Forge guns? Detested them until today, when I caught a heavy preparing a shot at one of my squaddies' tanks. It took 1/2 a clip.
So to the whiny pilot, fly better or coordinate with your guys about taking them out, or just stop flying (I've never been forged in a dropship, and I am the worst pilot in Dust history).
Forge gunners, I hate your spam cannon, but that doesn't justify a nerf. I liked the suggestion about increasing the price. Since most forge gunners gloat about the walking holocausts they obviously get paid well. So for having the best, pay for it. Maybe a respec on the accuracy at long distance, but not a full scale nerf.
Back to whiny pilot. Dust is full of weapons with formidable anti-vehicle capabilities. Av grenades, swarm launchers, mass drivers, flaylock pistols (I've seen it), remote explosives, plasma cannons, etc. I can use a flux grenade to weaken any vehicle for somebody to dissasemble (including my forge friends). Dust is a fps, which means it's a game of exploitation, meaning whatever works, works. Deal. |
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