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The Black Jackal
The Southern Legion
732
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Posted - 2013.08.23 14:12:00 -
[1] - Quote
Zendeal wrote:Old stats = 1.2 lock-on, 2s interval 3.2s per shot 4 shots in a clip = 12.8s
New stats= 1.2 lock-on, 0.3 interval 1.5s per shot 4.5 for 3 4.5 s reload 1st shot of next clip 1.5s Total= 10.5s
It does give swarms a slight increase to burst but I don't think it puts them in the realm of OP. I have sat there with Proto swarms and unloaded an entire clip into the tank only to have them pop an armour repper after the 4th shot and drive away out of LOS. Your damage math doesnt account for passive resistance and shield resistance to swarms.
I agree that dropships are seriously toast for this month until the vehicle balance but at least now with the swarm update there is more of a "burst" potential at the tail end when tanks are hurting to give infantry the ability to finish them off. It always seemed kind of weird to me that pumping out 4 full salvos of Proto swarms wasn't able to kill a tank. Although tanks are a huge cost and SP investment they shouldn't be able to sit there and take a face full of proto AV with no consequence.
You're forgetting the Change to the Skil that decreases lock on time by up to 25% for the Operation Skill
Under the new change, you will be able to fire a salvo with lock every 1.35 seconds, under the 'current' lock system.. it's 3.2 |
The Black Jackal
The Southern Legion
732
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Posted - 2013.08.23 14:22:00 -
[2] - Quote
Hobo on Fire wrote:edit: You DO have to relock for every shot.
This isn't as bad as you are making it sound. The Rate of Fire is broken by the lock on, between every shot. Currently, the time to lock onto a target is as burdensome (if not more so) than the delay between shots; you can't just lock onto a target and fire multiple volleys. The ROF increase will just reduce the delay between firing and reaquiring the target - with a longer lock on time. Keep in mind we'll be limited to 3 shots now as well, instead of 5 for prototype swarms.
I don't think this will improve my ability to kill HAVs as much as it will improve the speed with which I can switch to a sidearm and defend myself from infantry.
Oh, and for the record its 330 damage per missile. I run Wiyrkomis at proficiency 3 with a pair of complex damage mods, and while I can kill militia HAVs in only two or three shots, anything with a decent shield tank (or even a driver who knows how to use cover) still requires a coordinated AV effort to take down. These changes won't alter that.
The Rate of Fire for a Proto-using Swarm User.. is more than halved... I'd say that this is a big impact. |
The Black Jackal
The Southern Legion
751
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Posted - 2013.08.24 13:30:00 -
[3] - Quote
shaman oga wrote:It will be a month of pain for us poor tankers...
Dropship Survival Time once in the air....
T-Minus 6 Seconds. |
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