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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Nullarbor
C C P C C P Alliance
2161
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Posted - 2013.08.22 16:02:00 -
[1] - Quote
So at downtime today we stealth deployed an update to enable a new public CREST endpoint which details the current state of planetary conquest in Molden Heath. You can view the data here:
http://public-crest.eveonline.com/districts/
(If you just click this link it will download a file due to mimetype handling in the browser. You will need to open the file in a text editor to view the contents)
The information we provide includes: - The name and location of each district - The corporation who currently owns the district - The number of clones, maximum clone capacity and the current clone generation rate - The date that the district will next enter its reinforcement cycle and its configured reinforce hour - The type of surface infrastructure installed
We are providing this as a beta test for people to start experimenting and building 3rd party applications or website with. There are a couple of caveats: - You do not need a license or any kind of authentication to use this data - We are making no gaurentees about its availability just yet, the API may even completely disappear if we find a problem with it - All the data is accurate within a minute, but that cache interval may get tweaked in the next few days - Our webserver supports gzip compression so you would be best to use that if possible as the resource can be heavily compressed - The structure of this data may change in the future but we will do our best to communicate the changes ahead of time
Other than that, if you have any questions about how to interpret the data you can post in this thread. If you create something cool with it please let me know and we can help share it around with everyone.
Nullarbor // Team True Grit |
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CCP Logibro
C C P C C P Alliance
534
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Posted - 2013.08.22 16:04:00 -
[2] - Quote
Now to see what crazy things people make with this stuff. If it's anything like we saw out of ATXI, it will be amazing. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP FoxFour
C C P C C P Alliance
28199
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Posted - 2013.08.22 16:05:00 -
[3] - Quote
Now THIS is awesome! :D Game Designer // Team True Grit http://twitter.com/regnerba |
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N1ck Comeau
Ahrendee Mercenaries EoN.
1110
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Posted - 2013.08.22 16:06:00 -
[4] - Quote
Damn CCP. I'm starting to respect you guys more and more with all these things you're doing. Just deploy 1.4 and i''l be happy. May even buy another merc pack/ |
Soraya Xel
New Eden's Most Wanted Top Men.
331
|
Posted - 2013.08.22 16:06:00 -
[5] - Quote
Oh. My. God.
Thank you. For the love of all that is good, thank you. |
Brush Master
HavoK Core RISE of LEGION
733
|
Posted - 2013.08.22 16:10:00 -
[6] - Quote
I love you Null |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
9
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Posted - 2013.08.22 16:10:00 -
[7] - Quote
Nice stuff |
Kain Spero
Spero Escrow Services
2003
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Posted - 2013.08.22 16:19:00 -
[8] - Quote
This is great stuff. |
Reav Hannari
Red Rock Outriders
1003
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Posted - 2013.08.22 16:20:00 -
[9] - Quote
It'd be cool if http://public-crest.eveonline.com/ returned a list of available resources. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1565
|
Posted - 2013.08.22 16:38:00 -
[10] - Quote
:D Yeah, this is good stuff. Going to biomass my CCPotato alt now. |
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Vexen Arc
OSG Planetary Operations Covert Intervention
25
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Posted - 2013.08.22 16:38:00 -
[11] - Quote
The more tools the better. |
Soraya Xel
New Eden's Most Wanted Top Men.
333
|
Posted - 2013.08.22 16:39:00 -
[12] - Quote
I'll try and have something searchable and readable up today. Maybe I'll flirt with the concept of doing a site that the public can use, not just my alliance. ;) |
Turkevich
Subdreddit Test Alliance Please Ignore
78
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Posted - 2013.08.22 16:42:00 -
[13] - Quote
This is the first API you decide to publish? Give me a SDE and access to characters skill sheet. I could care less about this PC BS. |
dent 308
Subdreddit Test Alliance Please Ignore
1820
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Posted - 2013.08.22 16:47:00 -
[14] - Quote
Turkevich wrote:This is the first API you decide to publish? Give me a SDE and access to characters skill sheet. I could care less about this PC BS.
Boo. This is a good piece to start with. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
747
|
Posted - 2013.08.22 16:53:00 -
[15] - Quote
Nice but will have to agree it's an odd thing to start with really... |
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Gundo Sens
DUST University Ivy League
16
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Posted - 2013.08.22 16:55:00 -
[16] - Quote
This looks interesting...
Guess ill have to do some googling now on how to actually use this! |
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CCP Nullarbor
C C P C C P Alliance
2168
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Posted - 2013.08.22 16:57:00 -
[17] - Quote
ChribbaX wrote:Nice but will have to agree it's an odd thing to start with really...
It's so these guys don't have to keep typing all their data in by hand: http://dustreports.com/
Also /districts/ can be easily cached and requires no session data so it is a good candidate for a public resource.
Talks about a Dust SDE are in progress but are unrelated to CREST. |
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Preda The Collector
Dust Reports
26
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Posted - 2013.08.22 16:58:00 -
[18] - Quote
CCP Nullarbor wrote:ChribbaX wrote:Nice but will have to agree it's an odd thing to start with really... It's so these guys don't have to keep typing all their data in by hand: http://dustreports.com/Also /districts/ can be easily cached and requires no session data so it is a good candidate for a public resource. Talks about a Dust SDE are in progress but are unrelated to CREST.
This is great :D thank you! |
zzZaXxx
The Exemplars Top Men.
201
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Posted - 2013.08.22 17:03:00 -
[19] - Quote
ChribbaX wrote:Nice but will have to agree it's an odd thing to start with really...
The more information we have, the clearer it will be to everyone how broken PC is as a result of EoN blueing all competition, thereby boring themselves and everyone else to tears. So this is a perfect place to start. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
747
|
Posted - 2013.08.22 17:03:00 -
[20] - Quote
CCP Nullarbor wrote:ChribbaX wrote:Nice but will have to agree it's an odd thing to start with really... It's so these guys don't have to keep typing all their data in by hand: http://dustreports.com/Also /districts/ can be easily cached and requires no session data so it is a good candidate for a public resource. Talks about a Dust SDE are in progress but are unrelated to CREST. Don't get me wrong it's great that you're starting to roll it out properly, I just hope we will get to see more soon as well (so that I don't have to type all my stuff by hand either )
Keep up the good work, I'm very excited to when the other info I am looking for starts becoming available.
/c |
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Soraya Xel
New Eden's Most Wanted Top Men.
335
|
Posted - 2013.08.22 17:11:00 -
[21] - Quote
Pulling from my site database now, instead of the CREST server directly: http://www.dust-gents.com/districts.php
Work in progress.
EDIT: Quick and dirty list of your corp's districts:
http://www.dust-gents.com/districts.php?corporationID=98193895
Also, I'm currently playing with this page live, expect it to die a lot.
EDIT2: Now lunch, some real work, and then I'll make this page suck less. A lot less. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.22 18:03:00 -
[22] - Quote
I like this and I hope some sort of VITA announcement follows. |
Brush Master
HavoK Core RISE of LEGION
735
|
Posted - 2013.08.22 18:19:00 -
[23] - Quote
CCP Nullarbor wrote:ChribbaX wrote:Nice but will have to agree it's an odd thing to start with really... It's so these guys don't have to keep typing all their data in by hand: http://dustreports.com/Also /districts/ can be easily cached and requires no session data so it is a good candidate for a public resource. Talks about a Dust SDE are in progress but are unrelated to CREST.
O ya got a mention. Dynamic reports take time but in the mean time, you can look at the gdoc I cooked up over lunch https://docs.google.com/a/havokcore.com/spreadsheet/ccc?key=0AhL9ZN2hVZx5dG5kamFOQk9kYW9Eazk4VV9sZHRpVWc#gid=1 |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
186
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Posted - 2013.08.22 18:32:00 -
[24] - Quote
translation? |
Turkevich
Subdreddit Test Alliance Please Ignore
78
|
Posted - 2013.08.22 18:36:00 -
[25] - Quote
CCP Nullarbor wrote:Talks about a Dust SDE are in progress but are unrelated to CREST.
There are many 3rd party devs chomping in the bit for this. Stop the talks and make it happen. Just borrow Prism (or whoever does this for Eve) for a few days and he'll get it done.
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sammus420
Goonfeet Top Men.
301
|
Posted - 2013.08.22 18:36:00 -
[26] - Quote
This is really awesome, and it's something I've wanted to see for a long, long time. In fact, it's so awesome I don't feel the need to post any scathing remarks about the game. CCP finally did something i've been hoping for! |
Iron Wolf Saber
Den of Swords
7631
|
Posted - 2013.08.22 19:39:00 -
[27] - Quote
Hey dust reports can we get an animated timeline :P once you get the hang of it? |
Argo Filch
Cannonfodder PMC
50
|
Posted - 2013.08.22 22:15:00 -
[28] - Quote
Do those endpoints support any kind of parameters? Like for sorting or filtering and stuff. Would be nice if we didn't need to get all the data all the time and do it client side.
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Vrain Matari
ZionTCD
726
|
Posted - 2013.08.22 22:45:00 -
[29] - Quote
Congratz on getting this released for DUST peeps. It's the beginning of a wild ride. |
Soraya Xel
New Eden's Most Wanted Top Men.
351
|
Posted - 2013.08.22 22:57:00 -
[30] - Quote
Argo Filch wrote:Do those endpoints support any kind of parameters? Like for sorting or filtering and stuff. Would be nice if we didn't need to get all the data all the time and do it client side.
You want to do it client-side anyways. You have more control over it then, and can write your own options and filters instead of waiting for CCP to do it. Additionally, the best thing CCP can do is ensure the software dumps all the data we need to play with as quickly and reliably as possible. That generally means putting the least amount of workload on CCP's server, as developers are fully capable of handling these tasks themselves.
I might offer a compiled CSV download of stuff off of my site, for those non-devs who want access to what's coming off the API server. If there's interest. |
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CCP Nullarbor
C C P C C P Alliance
2220
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Posted - 2013.08.23 01:43:00 -
[31] - Quote
We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. |
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Jean afer Salpun
Amarr Templars Amarr Empire
13
|
Posted - 2013.08.23 01:50:00 -
[32] - Quote
CCP Nullarbor wrote:We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. The coders out there will figure out how to show wins and losses very quickly I am sure but until we see stats from each fight we will still not be able to tell what type of fight happened. |
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CCP Nullarbor
C C P C C P Alliance
2224
|
Posted - 2013.08.23 02:13:00 -
[33] - Quote
Jean afer Salpun wrote:CCP Nullarbor wrote:We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. The coders out there will figure out how to show wins and losses very quickly I am sure but until we see stats from each fight we will still not be able to tell what type of fight happened.
So we have to walk an interesting balance between exposing data for people to see, and keeping some elements a secret in the interest of corporate security. You will be able to see when a district changed hands for example, but not exactly how they won it.
Intel is a valuable commodity in New Eden, we can't give *everything* away for free, we certainly have room to provide more than we currently do though. |
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Jean afer Salpun
Amarr Templars Amarr Empire
13
|
Posted - 2013.08.23 02:27:00 -
[34] - Quote
CCP Nullarbor wrote:Jean afer Salpun wrote:CCP Nullarbor wrote:We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. The coders out there will figure out how to show wins and losses very quickly I am sure but until we see stats from each fight we will still not be able to tell what type of fight happened. So we have to walk an interesting balance between exposing data for people to see, and keeping some elements a secret in the interest of corporate security. You will be able to see when a district changed hands for example, but not exactly how they won it. Intel is a valuable commodity in New Eden, we can't give *everything* away for free, we certainly have room to provide more than we currently do though. Flags showing if the match went to time, MCC loss or ended in clones loss would not be that much intel. Isk loss or type of drop suit/vehicle loss per side might be to much. |
Heinz Doofenshertz
BetaMax.
479
|
Posted - 2013.08.23 06:32:00 -
[35] - Quote
Oh sure http://www.dustreports.com/ gets help so they don't have to type things out by hand, but http://www.dust514stats.com gets no love.
:P
Really happy for the data, Really happy for dust reports. Thank you ccp. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
90
|
Posted - 2013.08.23 06:42:00 -
[36] - Quote
Heinz Doofenshertz wrote: Sarcasm level is over 9000! ;) We'll get it SoonGäó and then we'll have to teach people about API keys and stuff....
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Heinz Doofenshertz
BetaMax.
479
|
Posted - 2013.08.23 06:50:00 -
[37] - Quote
single signon, but really the leaderboards should be public data, because it's the leaderboards and it's public already |
Markus Morataya
Royal Uhlans Amarr Empire
1
|
Posted - 2013.08.23 09:30:00 -
[38] - Quote
The Robot Devil wrote:I like this and I hope some sort of VITA announcement follows.
We can hope. CCP have gone very quiet on the subject. |
Heinz Doofenshertz
BetaMax.
480
|
Posted - 2013.08.23 09:52:00 -
[39] - Quote
http://pastebin.com/MzbiRBHK this is a commenting of the end point data if you guys want a easier way to understand it. |
steadyhand amarr
Imperfects Negative-Feedback
1154
|
Posted - 2013.08.23 10:24:00 -
[40] - Quote
the data provided is allready very very interesting. for example based on teamplayers size vs what they own. the indy corps can just zerg them and crush most of what they own. Thank you for the crest stuff i look forword to what else you can show us.
unrelated note can crest devs can a forum section please :) |
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Brush Master
HavoK Core RISE of LEGION
735
|
Posted - 2013.08.23 12:14:00 -
[41] - Quote
Heinz Doofenshertz wrote:
Ya! *raises pitchfork* we want more! Say while your at it could you just release the leaders boards api |
Ferocitan
Planetary Response Organization Test Friends Please Ignore
46
|
Posted - 2013.08.23 12:16:00 -
[42] - Quote
Now we need Api keys for Dust accounts,characters , Corp information and implement it with eve api for corp in the future. Please keep the CREST format between Dust514 and eve the same. |
Vrain Matari
ZionTCD
732
|
Posted - 2013.08.23 12:33:00 -
[43] - Quote
CCP Nullarbor wrote:Jean afer Salpun wrote:CCP Nullarbor wrote:We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. The coders out there will figure out how to show wins and losses very quickly I am sure but until we see stats from each fight we will still not be able to tell what type of fight happened. So we have to walk an interesting balance between exposing data for people to see, and keeping some elements a secret in the interest of corporate security. You will be able to see when a district changed hands for example, but not exactly how they won it. Intel is a valuable commodity in New Eden, we can't give *everything* away for free, we certainly have room to provide more than we currently do though. Crazy idea time ;)
Imagine an EVE based minigame or mission built around the hacking skill and a planet's POCO or other orbital communications device whereby the EVE pilot could attempt to hack said structures to gain greater surveillance data. Or maybe it involves covert ships and satellites. Many ways to do this.
This would manifest as an in-game item which was a temporary keycode for an expanded API giving access to more granular information. Because the API token is an in-game item it is tradeable, saleable, pilfer-able and scam-able information.
I cannot wait until the killmail gets posted of a covert ops ship blown up with hundereds of billions of worth of surveillance API tokens on board. Or better yet, intecepted and boarded by Mercs in the employ of the Info Broker. Just writing that last sentence gives me goosebumps ;)
Cool, no? For sure to end up written about in all those haughty non-gaming magazines :)
Crazy enough for ya? |
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CCP Nullarbor
C C P C C P Alliance
2256
|
Posted - 2013.08.23 13:38:00 -
[44] - Quote
Ferocitan wrote:Now we need Api keys for Dust accounts,characters , Corp information and implement it with eve api for corp in the future. Please keep the CREST format between Dust514 and eve the same.
We have a single sign on server that provides auth tokens for use with CREST. The SSO supports PSN and EVE accounts already which we use on the PS3 and the forums. The plan is to open this up to 3rd party developers at some stage but I don't have any information on when that will happen sorry. It was definitely designed to be 3rd party accessible though, and things like leader boards would be a perfect candidate for resources to expose with this. |
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Argo Filch
Cannonfodder PMC
50
|
Posted - 2013.08.23 13:50:00 -
[45] - Quote
I have one general request regarding the data provided.
As it is right now we have a fixed set of districts, lets say 200 ( don't know the actuall count and that's not important). Each district has a unique ID that identifies it. Lets say I query the data every half hour and write the data into a database for historization purposes. I need to determine ever time I query the data for every district if it ha changed... Damn mobile editing in progress |
Soraya Xel
New Eden's Most Wanted Top Men.
356
|
Posted - 2013.08.23 14:13:00 -
[46] - Quote
CCP Nullarbor wrote:Ferocitan wrote:Now we need Api keys for Dust accounts,characters , Corp information and implement it with eve api for corp in the future. Please keep the CREST format between Dust514 and eve the same. We have a single sign on server that provides auth tokens for use with CREST. The SSO supports PSN and EVE accounts already which we use on the PS3 and the forums. The plan is to open this up to 3rd party developers at some stage but I don't have any information on when that will happen sorry. It was definitely designed to be 3rd party accessible though, and things like leader boards would be a perfect candidate for resources to expose with this.
Leaderboard statistics are publicly available information in-game. Why wouldn't this be part of the public API?
Given you have that fancy SSO that supports EVE and PSN accounts, and if you log into the DUST site, and then go to the EVE site, it recognizes the login, is there any good reason that we don't have EVE Gate access? It would fix the fundamental problem that the PS3 sucks for sending mail. |
Heinz Doofenshertz
BetaMax.
481
|
Posted - 2013.08.23 16:14:00 -
[47] - Quote
I think the issue with the leaderboard is how we are getting data thru crest, if they did a public endpoint for the leaderboards the file would be massive, since it would give us all of it at once. and limiting it to calls on spesific mercs thru the sso/auth system will reduce overall stress on the system. |
OSGR Valdez
Contract Hunters
27
|
Posted - 2013.08.23 16:57:00 -
[48] - Quote
This is awesome guys! Thanks |
Argo Filch
Cannonfodder PMC
51
|
Posted - 2013.08.23 18:43:00 -
[49] - Quote
Heinz Doofenshertz wrote:I think the issue with the leaderboard is how we are getting data thru crest, if they did a public endpoint for the leaderboards the file would be massive, since it would give us all of it at once. and limiting it to calls on spesific mercs thru the sso/auth system will reduce overall stress on the system.
well there for sure has to go additional thinking into how to provide the data so that it's now overwhelming the servers.
my idea would be to just expose those chars that have been active in any kind of way in the last week or so. atm this would reduce the number to a few thousands i'd say ;) |
Soraya Xel
New Eden's Most Wanted Top Men.
359
|
Posted - 2013.08.23 19:16:00 -
[50] - Quote
Heinz Doofenshertz wrote:I think the issue with the leaderboard is how we are getting data thru crest, if they did a public endpoint for the leaderboards the file would be massive, since it would give us all of it at once. and limiting it to calls on spesific mercs thru the sso/auth system will reduce overall stress on the system.
There's no reason you should need auth for it. But they can make it so you're only requesting single characters obviously (as opposed to a giant data dump), and a reasonable rate limit. |
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NextDark Knight
Hellstorm Inc League of Infamy
46
|
Posted - 2013.08.23 22:43:00 -
[51] - Quote
This is a sorta repost but does crest do anything like this here?
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=265757
I would like to be able to do a call like this to get member information
https://api.eveonline.com/eve/CharacterInfo.xml.aspx?characterID=2100058652
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Draxus Prime
BurgezzE.T.F
1382
|
Posted - 2013.08.23 23:21:00 -
[52] - Quote
rucdoc will be happy |
NextDark Knight
Hellstorm Inc League of Infamy
46
|
Posted - 2013.08.24 23:35:00 -
[53] - Quote
Once Crest keys are created will you display districts we are attacking in the data download? |
hgghyujh
Expert Intervention Caldari State
81
|
Posted - 2013.08.25 03:28:00 -
[54] - Quote
Sweat!!! not to be a greedy **** but time line and Character APIs??? |
hgghyujh
Expert Intervention Caldari State
81
|
Posted - 2013.08.25 03:31:00 -
[55] - Quote
CCP Nullarbor wrote:Ferocitan wrote:Now we need Api keys for Dust accounts,characters , Corp information and implement it with eve api for corp in the future. Please keep the CREST format between Dust514 and eve the same. We have a single sign on server that provides auth tokens for use with CREST. The SSO supports PSN and EVE accounts already which we use on the PS3 and the forums. The plan is to open this up to 3rd party developers at some stage but I don't have any information on when that will happen sorry. It was definitely designed to be 3rd party accessible though, and things like leader boards would be a perfect candidate for resources to expose with this.
Awsome good to know. |
Heinz Doofenshertz
BetaMax.
481
|
Posted - 2013.08.25 11:23:00 -
[56] - Quote
Oh don't get me wrong, I'm happy as can be, however, I understand the need for restraint, and for things to progress slowly here. Crest is a great thing, and the public data we have be given so far, is being used for alot of great things, but the end state for crest is a read/write system, and they have to be sure that 1 the read part isn't going to make the system explode, and that the community can't make the system explode with the write part.
as it stands I have added a district history section to my site, used the endpoint to automaticly add about 50ish corps to my site, and have more plans in the works. This has been a great learning experince for me, and for that I am very very thankful. |
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CCP QC
C C P C C P Alliance
0
|
Posted - 2013.08.26 16:00:00 -
[57] - Quote
While you can't get to it just now, the root of the API does indeed returns a list of available resources. You'll get access to it eventually. |
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Soraya Xel
New Eden's Most Wanted Top Men.
367
|
Posted - 2013.08.26 20:43:00 -
[58] - Quote
As a point of update, I've got a corp-by-corp tally of district holdings now, updated six times a day (currently):
http://www.dust-gents.com/districts_report.php
This report will be developing as I have time to work on it. |
Soraya Xel
New Eden's Most Wanted Top Men.
377
|
Posted - 2013.08.27 14:24:00 -
[59] - Quote
CCP Nullarbor, I'm trying to get the alliance data out, but that requires going to get that from the legacy API. Looking up each and every corp with it. It's basically murder. Is it possible that you could add allianceID and allianceName to the owner section of the Districts API to save us all the extra requests? |
Beren Hurin
The Vanguardians
1251
|
Posted - 2013.08.27 16:47:00 -
[60] - Quote
I'm wondering, as soon as a district attacks another district, does the attacking district show up with less clones? So could you make something that 'guesses' if there is an attacking district? |
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Soraya Xel
New Eden's Most Wanted Top Men.
384
|
Posted - 2013.08.27 17:17:00 -
[61] - Quote
Beren Hurin wrote:I'm wondering, as soon as a district attacks another district, does the attacking district show up with less clones? So could you make something that 'guesses' if there is an attacking district?
I guess you'd have to test that. I think it does. In the relatively small sandbox of Molden Heath, you'd have a finite, and manageable list of people undergoing attacks. With a one-minute latency, one district losing clones and another district being under attack would be enough data to figure out someone attacked someone else. Though it wouldn't help you identify clone pack attackers. |
Kain Spero
TeamPlayers EoN.
2013
|
Posted - 2013.08.27 21:14:00 -
[62] - Quote
Soraya Xel wrote:Beren Hurin wrote:I'm wondering, as soon as a district attacks another district, does the attacking district show up with less clones? So could you make something that 'guesses' if there is an attacking district? I guess you'd have to test that. I think it does. In the relatively small sandbox of Molden Heath, you'd have a finite, and manageable list of people undergoing attacks. With a one-minute latency, one district losing clones and another district being under attack would be enough data to figure out someone attacked someone else. Though it wouldn't help you identify clone pack attackers.
No, but it could very well help you figure out the strength of the attack you are going to be facing. |
Beren Hurin
The Vanguardians
1263
|
Posted - 2013.08.28 13:07:00 -
[63] - Quote
I'm still confused about biomass sales at the moment. Do you get isk for every clone killed after the minimum 150 as a victor? Or as long as a minimum are killed you get biomass sales for every clone killed? |
Dysnomia Pandora
Third Rock From The Sun
18
|
Posted - 2013.08.28 13:57:00 -
[64] - Quote
Wow more useless crap for the players, fix gameplay and catch some hacker, who the hell cares about this. You making me so sad ccp seriously, who is giving advise about what to bring out next. Cus you def need to fire hes or her ass. Or do you guys just realy dont care? |
Absolute Idiom II
No Free Pass
547
|
Posted - 2013.08.28 13:58:00 -
[65] - Quote
Beren Hurin wrote:I'm still confused about biomass sales at the moment. Do you get isk for every clone killed after the minimum 150 as a victor? Or as long as a minimum are killed you get biomass sales for every clone killed?
You get payout for every clone killed in the battle. This includes any additional clone deaths that occur to the losing side to bring them to the 150 clone death minimum.
This ensures there will always be a minimum of 150 clones deaths. Unless the losing side started with less than 150 clones, due to it being the final PC battle for the district. |
Beren Hurin
The Vanguardians
1269
|
Posted - 2013.08.28 18:52:00 -
[66] - Quote
Absolute Idiom II wrote:Beren Hurin wrote:I'm still confused about biomass sales at the moment. Do you get isk for every clone killed after the minimum 150 as a victor? Or as long as a minimum are killed you get biomass sales for every clone killed? You get payout for every clone killed in the battle. This includes any additional clone deaths that occur to the losing side to bring them to the 150 clone death minimum. This ensures there will always be a minimum of 150 clones deaths. Unless the losing side started with less than 150 clones, due to it being the final PC battle for the district.
Awesome! Thanks. |
Soraya Xel
New Eden's Most Wanted Top Men.
394
|
Posted - 2013.08.28 21:54:00 -
[67] - Quote
Dysnomia Pandora wrote:Wow more useless crap for the players, fix gameplay and catch some hacker, who the hell cares about this. You making me so sad ccp seriously, who is giving advise about what to bring out next. Cus you def need to fire hes or her ass. Or do you guys just realy dont care?
You obviously have NO idea how important this is. This is by far the most important thing CCP has ever done for DUST 514. It's more important than gun balance. It's more important than fixing exploits. It's more important than economy. |
Scrote Schroder
The Southern Legion The Umbra Combine
60
|
Posted - 2013.08.29 22:31:00 -
[68] - Quote
@CCP Nullarbor
Hi Nullarbor, Who could I contact to talk about wanting to develop SharePoint Apps for Dust 514? I run www.tsole.co and I would really like to help in providing a development area and assistance for things like a Dust Geodatabase (District terrain mapping) and things like Character skill list imports, and a fitting tool based on a users imported skills.
|
Maken Tosch
DUST University Ivy League
3826
|
Posted - 2013.08.30 03:56:00 -
[69] - Quote
Dysnomia Pandora wrote:Wow more useless crap for the players, fix gameplay and catch some hacker, who the hell cares about this. You making me so sad ccp seriously, who is giving advise about what to bring out next. Cus you def need to fire hes or her ass. Or do you guys just realy dont care?
Go pod yourself. Over and over again since you're immortal.
First off, the team that made this API system is NOT the same team that fixes exploits or balance weapons and stuff. There are already other teams working on stuff that you want finished.
Second, the CREST API will become much more useful once it's fully finished so that you can calculate fittings, gather district data, and other stuff without having to log into the game. Hell, have you seen Twitter lately? Look for @DUSTAlerts. Because of the new API, they are able to provide a live feed of which corp loses/gains which district to/from which corp. Just 19 minutes ago, TeamPlayers corp lost Osvetur V - District 5 to the G I A N T corp and I didn't need to access anything in game to figure that out. That's just for starters which brings me to my next point..
Third, imagine all the third party developers creating tools based on the CREST API such as a DUST Fitting Tool that you can access as an Android or iPhone app without having to log into tthe game. Imagine seeing an up-to-date map on a web browser that tells you which corp or alliance has control over which planets and districts and how each planet is influencing the other. Imagine an app or web browser that imports your character's data so you can put together a skill plan without logging into the game. All for free.
Tell me, which other first person shooter offers this kind of service to the players? Perhaps Halo, but Halo's Waypoint doesn't give you the kind of immersion and metagaming experience that CCP's API system gives you. |
Dysnomia Pandora
Third Rock From The Sun
18
|
Posted - 2013.08.30 09:35:00 -
[70] - Quote
Maken Tosch wrote:Dysnomia Pandora wrote:Wow more useless crap for the players, fix gameplay and catch some hacker, who the hell cares about this. You making me so sad ccp seriously, who is giving advise about what to bring out next. Cus you def need to fire hes or her ass. Or do you guys just realy dont care? Go pod yourself. Over and over again since you're immortal. First off, the team that made this API system is NOT the same team that fixes exploits or balance weapons and stuff. There are already other teams working on stuff that you want finished. Second, the CREST API will become much more useful once it's fully finished so that you can calculate fittings, gather district data, and other stuff without having to log into the game. Hell, have you seen Twitter lately? Look for @DUSTAlerts. Because of the new API, they are able to provide a live feed of which corp loses/gains which district to/from which corp. Just 19 minutes ago, TeamPlayers corp lost Osvetur V - District 5 to the G I A N T corp and I didn't need to access anything in game to figure that out. That's just for starters which brings me to my next point.. Third, imagine all the third party developers creating tools based on the CREST API such as a DUST Fitting Tool that you can access as an Android or iPhone app without having to log into tthe game. Imagine seeing an up-to-date map on a web browser that tells you which corp or alliance has control over which planets and districts and how each planet is influencing the other. Imagine an app or web browser that imports your character's data so you can put together a skill plan without logging into the game. All for free. Tell me, which other first person shooter offers this kind of service to the players? Perhaps Halo, but Halo's Waypoint doesn't give you the kind of immersion and metagaming experience that CCP's API system gives you.
My honest reaction, who cares about this aplication? Doesnt improve the game itself, and only like 5 to 10% like this api cus they do pc. Reason why other shooters dont have it, cus it doesnt add to the gameplay at all. Dust is not Eve so dont treat it like its Eve. |
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Dysnomia Pandora
Third Rock From The Sun
18
|
Posted - 2013.08.30 09:42:00 -
[71] - Quote
Soraya Xel wrote:Dysnomia Pandora wrote:Wow more useless crap for the players, fix gameplay and catch some hacker, who the hell cares about this. You making me so sad ccp seriously, who is giving advise about what to bring out next. Cus you def need to fire hes or her ass. Or do you guys just realy dont care? You obviously have NO idea how important this is. This is by far the most important thing CCP has ever done for DUST 514. It's more important than gun balance. It's more important than fixing exploits. It's more important than economy.
Then you dont have a cleu how shooters work.
|
Maken Tosch
DUST University Ivy League
3827
|
Posted - 2013.08.30 13:35:00 -
[72] - Quote
Dysnomia Pandora wrote:
My honest reaction, who cares about this aplication? Doesnt improve the game itself, and only like 5 to 10% like this api cus they do pc. Reason why other shooters dont have it, cus it doesnt add to the gameplay at all. Dust is not Eve so dont treat it like its Eve.
Let's assume for the sake of this argument that you are correct to assume that this is not Eve. In the sense that Dust is a console first-person shooter and Eve is a PC MMO, you are correct. Eve and Dust are two different games.
But what about the culture within both games? Metagaming is the norm in both games. Spying and battling corporations for control of resources (in this case, clones... for now) is highly encouraged and some of the Dust corps that you see today in Dust have support from Eve alliances. And that kind of support is only going to grow. For example, my corp (Dust University) is part of the IVY LEAGUE alliance which is predominantly controlled by Eve corps and is also the sister corp to Eve University which has been around since 2003 for the purpose of training new players and helping them get accustomed to the culture of New Eden.
But those are only the immediate features of Dust's Eve-like culture.
CCP's 5-year road map includes, but is not limited to: 1. Adding a secondary player-controlled market where players get to dictate their own prices and make money from just buying and selling alone. There are players in Eve who have not stepped out of their stations for months yet they are making hundreds of millions of ISK a week just by market trading at wholesale levels. This will definitely translate into Dust. 2. Industry will be implemented where we will be selling our minerals harvested from the Districts to the Eve players who will then use those minerals to produce the infantry gear, vehicles, and installations we need. Clones will no longer be the primary commodity. 3. Linking Planetary Conquest to Eve-side Sovereignty Warfare. Eve players rely on sovereignty warfare for control of some of the most critical minerals in the Eve Online industry. Many opposing alliance often form Oligopolies (it's like a monopoly only involving multiple power blocs working together) in an attempt to extort prices from the unwitting masses. Once the Dust-Eve link to sovereignty warfare is established and industry is put into place with the secondary market, a whole new level of metagaming will come in and thus every planet in New Eden (not just those in the Molden Heath region), will be targets. 4. Due to the the above, the planets with the most valuable real estate will become hotbeds for battles as Eve and Dust corps fight for control of those planetary resources. Prime real estate usually means that a planet is in a low-sec area with near-direct access to one of the four major trade hubs (Jita, Amarr, Rens, Dodixie) and a near-direct line to the null-sec regions of space controlled by the powerful alliances.
Yeah, Dust is going to look like Eve in 5 years. And this is not including the 10-year plan that was brought up by CCP during Fanfest 2013. One day, 10 years from now, Dust avatars and Eve avatars will one day mingle together in the stations planning how to build their own stargates while the Dust mercs plan to build the next Babylon.
Like it not, in 10 years, Dust will be Eve and Eve will be Dust. No one will be able to tell the difference beyond the fact that one is in a console and the other is in a PC. |
Maken Tosch
DUST University Ivy League
3827
|
Posted - 2013.08.30 13:36:00 -
[73] - Quote
Dysnomia Pandora wrote:Soraya Xel wrote:Dysnomia Pandora wrote:Wow more useless crap for the players, fix gameplay and catch some hacker, who the hell cares about this. You making me so sad ccp seriously, who is giving advise about what to bring out next. Cus you def need to fire hes or her ass. Or do you guys just realy dont care? You obviously have NO idea how important this is. This is by far the most important thing CCP has ever done for DUST 514. It's more important than gun balance. It's more important than fixing exploits. It's more important than economy. Then you dont have a cleu how shooters work.
Then you don't have a clue that Soraya was being sarcastic. |
Henry FitzEmpress
Turalyon 514
38
|
Posted - 2013.08.30 15:58:00 -
[74] - Quote
Maken Tosch wrote:Dysnomia Pandora wrote:Wow more useless crap for the players, fix gameplay and catch some hacker, who the hell cares about this. You making me so sad ccp seriously, who is giving advise about what to bring out next. Cus you def need to fire hes or her ass. Or do you guys just realy dont care? Go pod yourself. Over and over again since you're immortal. First off, the team that made this API system is NOT the same team that fixes exploits or balance weapons and stuff. There are already other teams working on stuff that you want finished. Second, the CREST API will become much more useful once it's fully finished so that you can calculate fittings, gather district data, and other stuff without having to log into the game. Hell, have you seen Twitter lately? Look for @DUSTAlerts. Because of the new API, they are able to provide a live feed of which corp loses/gains which district to/from which corp. Just 19 minutes ago, TeamPlayers corp lost Osvetur V - District 5 to the G I A N T corp and I didn't need to access anything in game to figure that out. That's just for starters which brings me to my next point.. Third, imagine all the third party developers creating tools based on the CREST API such as a DUST Fitting Tool that you can access as an Android or iPhone app without having to log into tthe game. Imagine seeing an up-to-date map on a web browser that tells you which corp or alliance has control over which planets and districts and how each planet is influencing the other. Imagine an app or web browser that imports your character's data so you can put together a skill plan without logging into the game. All for free. Tell me, which other first person shooter offers this kind of service to the players? Perhaps Halo, but Halo's Waypoint doesn't give you the kind of immersion and metagaming experience that CCP's API system gives you. I can't wait to see what the third party devs come up with. Pretty excited for this addition. |
Beren Hurin
The Vanguardians
1314
|
Posted - 2013.08.30 17:13:00 -
[75] - Quote
So how would we feel about API for FW districts...? |
Maken Tosch
DUST University Ivy League
3831
|
Posted - 2013.08.30 23:24:00 -
[76] - Quote
Beren Hurin wrote:So how would we feel about API for FW districts...?
That can be possible assuming CCP finishes and releases that part of the API database. It would be nice to see how much of an impact a bunch of lone mercs are having on the FW front. That can help with the immersion by giving players a sense of much of an impact their actions are having in the New Eden galaxy. |
Maken Tosch
DUST University Ivy League
3835
|
Posted - 2013.08.31 02:31:00 -
[77] - Quote
Maken Tosch wrote: Imagine seeing an up-to-date map on a web browser that tells you which corp or alliance has control over which planets and districts and how each planet is influencing the other.
Well, speak of the devil. Someone actually made one already. It doesn't say which districts each corp has, but it says a lot for something that just got started.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1241693#post1241693
BGoat wrote:[Cross-posting from the My Dust forum since nobody seems to look at that] Hi All, I've put together a visualization of the current district ownership shares in Molden Heath. The data backing this visualization is refreshed every hour and will pick up any changes to alliance affiliations and adjust the graph accordingly. You can see it here: http://www.dustcharts.com/moldenheathFor the sake of clarity, only corporations with a 1% share of Molden Heath are labeled along the outer edge of the graph. However, you can still see data for the other corporations by mousing over that slice of the pie and reading the tooltip that pops up. Feel free to respond in the thread with any feedback/questions and keep an eye out for a full dashboard experience on Dust Charts in the near future Shocked If you like it, you can always donate ISK to BGoat in game.
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Aellar Dae
RUST 415 RUST415
57
|
Posted - 2013.08.31 19:26:00 -
[78] - Quote
Hello there. Thanks to mr. shandybin we have a very helpful tool for overviewing districts by selected time period: http://rust415.com/liga/en-districts
Please feel free to use.
Best regards,
RUST415 Alliance |
Maken Tosch
DUST University Ivy League
3849
|
Posted - 2013.08.31 20:57:00 -
[79] - Quote
Aellar Dae wrote:Hello there. Thanks to mr. shandybin we have a very helpful tool for overviewing districts by selected time period: http://rust415.com/liga/en-districtsPlease feel free to use. Best regards, RUST415 Alliance
Oh, thanks. Wow, didn't know this existed already. |
Patrick57
GunFall Mobilization Covert Intervention
99
|
Posted - 2013.09.01 14:49:00 -
[80] - Quote
CCP FoxFour wrote:Now THIS is awesome! :D Cannot wait to see what you guys do with it. I know this thread is about a tool, but 100,000 likes?!?!?!?! What are YOU doing?? |
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Risingson514
Circle of Huskarl Minmatar Republic
2
|
Posted - 2013.09.18 22:32:00 -
[81] - Quote
integrated an overview per solar system to eveeye : https://eveeye.com/?opt=dU&system=Hrober |
Tremal Jack
Eliters RUST415
31
|
Posted - 2013.11.09 00:48:00 -
[82] - Quote
http://jackquarter.com/Eliters/?page_id=63
In this page you will find the new districts overview, made by RUST415, modded and improved by me.
This webtool still undercoding in the next days I will put more options and more stuff.
Stay Tuned guys!
Eliters work best work! |
Tremal Jack
Eliters RUST415
35
|
Posted - 2013.11.14 02:00:00 -
[83] - Quote
Old featured:
- Districts sorted by hours
- Possibility to selecet the time range
New featured:
Work In Progress:
- Planets Filter (Costellation Filter Parent)
- Corporation Filter
- Corp Logo fetching
This webtools is made for help our Alliance and our Corporation to plan the PC Battles, everyone can use it, in future I will add more options, alerts and more how private feature.
I will ever work on a public version.
Donations are welcome to: Tremal Jack |
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