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Arkena Wyrnspire
Turalyon 514
2681
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Posted - 2013.08.21 19:12:00 -
[1] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
IGÇÖm not taking issue with the suggestion of better feedback here. I agree with it wholeheartedly.
However, there is a huge, huge problem here. Specifically;
CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future?
This is the part which I simply cannot understand. Does this mean that any pre-patch feedback is seen as a pointless exercise? Is expressing our initial reaction completely futile?
I find it extraordinary that CCP can have this viewpoint. In almost every patch the playerbase has anticipated a problem before it was even released, problems which take months to fix because apparently our feedback is useless.
When did this feedback fail to prove its value?
Was it when people cried out about the flaylock before its release when a video showed an emphasis on shooting at the feet? Was it when the suit datadump came and the Caldari Logistics suit was immediately highlighted as the best option? Was it when the Tactical Assault Rifle jumped into widespread use so quickly on release?
The list goes on; Plasma Cannons, the new armour plates, LAV health buffs. There are a great number of these problems, and all of them were seen by the playerbase before release or immediately on release before even playing a match.
This comes so soon after the entire CPM writes an excellent post with huge support from the community about the state of GÇ£Communication and TrustGÇ¥. Where is this communication and trust?
ItGÇÖs notable that some people within CCP are doing this fine. CCP FoxFour, and to a lesser extent CCP Wolfman, are actually in touch with the community and take into account feedback from players, even before things are released. FoxFour is a shining example of this - talking to players in IRC, posting on the forums frequently, thinking about what people have said rather than sticking doggedly to the initial plan. And hey, weGÇÖve got a dev blog and a sticky about what those two are doing! Released before the patch notes, and people are speaking to them about it and they are as well.
Notably, as a great merc once said:
gbghg wrote:CCP Reykjavik CCP Shanghai Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
Why is it that CCP Reykjavik have posted their suggested changes a month before making them, and especially listening to feedback and even completely revising their plans? https://forums.eveonline.com/default.aspx?g=topics&f=270 Look at the stickies in that section and then look at the stickies in our forums. There is a disparity there. I understand that Sony delays may have some effect on this. But these threads are posted a month in advance of the patch - there is no reason that changes canGÇÖt be revised before content-locking the patch.
To conclude, no, we donGÇÖt have a brain that can magically foresee the future. But we do have a degree of common sense that often doesnGÇÖt seem to be present in some changes. What genuine reason is there to withhold patch notes?
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crazy space 1
Unkn0wn Killers
1566
|
Posted - 2013.08.21 19:14:00 -
[2] - Quote
It's like CCP Dust514 is a different company than CCP Eve online all together...
The devs in Iceland better notice how much of a wreck the current team s doing... |
crazy space 1
Unkn0wn Killers
1567
|
Posted - 2013.08.21 19:20:00 -
[3] - Quote
btw expect people to ignore your post |
Arkena Wyrnspire
Turalyon 514
2683
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Posted - 2013.08.21 19:20:00 -
[4] - Quote
crazy space 1 wrote:btw expect people to ignore your post Of course. |
Shadow Of-Chaos
Club Midnight
14
|
Posted - 2013.08.21 19:21:00 -
[5] - Quote
i wish i could "like" this thread a 1000 times. i agree completely and am waiting on a dev response to this. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1075
|
Posted - 2013.08.21 19:21:00 -
[6] - Quote
CCP needs to let us know the plan as soon as possible.
If they were to tell us, that they are removing a game mode, we should know for example.
There is some things that we need to try out, like aiming changes. But there is some things that we can give feedback on before the matter.
If they said they were giving tanks 30 high and low slots and as much CPU/PG as they wanted, then that would be something we could give feedback on before the matter. |
RoundEy3
Metal Mind Industries
343
|
Posted - 2013.08.21 19:21:00 -
[7] - Quote
Well, all of this comes down to eve having test servers and dust....not having test servers. Eve takes it's prepatch feedback from people actually using the stuff before it's out. Dusters can only guess how something is going to work in application.
Not defending anything except truth here. |
Vance Vyth
Ill Omens
2
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Posted - 2013.08.21 19:22:00 -
[8] - Quote
I'll be taking a nice long break until CCP can get their act together, If ever.
I suggest you all do the same. I'm burned out and I'm sure most of you are too. |
hooc order
Deep Space Republic Top Men.
814
|
Posted - 2013.08.21 19:22:00 -
[9] - Quote
I think CCP Cmdr Wang is flailing and venting.
It is dark times for dust. Bad reviews, low numbers, no lead...one should expect some frustration and badly phrased comments coming from the devs.
Let him rant....either they will fix the game or they will not.
Though that comment about making Dust being equivalent to landing a man on the moon...that crap is hilarious and should be laughed it.
Seriously if they are the same thing then what the hell are these guys doing making a video game when they could be putting people on the moon? |
Beren Hurin
The Vanguardians
1138
|
Posted - 2013.08.21 19:24:00 -
[10] - Quote
Lets say, the minute that something was decided to be a feature, at what point do they include the community?
The second they decide? When they have the design goals for the feature? When they have the code in draft form? When they have proved the principle of the design goals on a working play-test? When they are finalizing the code for the new feature? When they are bug testing the design/feature? When they are theory testing the design goals of the new feature and its relationship to other older features? When they are about to finalize a content lock on the coming update? When they decide they can combine a few additional features around the same code creating a bigger feature? After they code lock the coming update?
All of these are happening along a dynamic development timeline. If they DID include some FORUM based community feedback...
Who would they listen to? How long would they have to listen? How would they prove they listened? How would we be sure they listened? How are they accountable for changes if we say 'scrap it'?
Including such random voices as "the community" would really cause too much noise for a designer. Feedback has to be well articulated and focused.
Inevitably, we would hear about new features under development and want feature x.1 x.2 and x.3 as well with no understanding behind the teamwork, capabilities, resources, and restrictions of the managers and technicians working on whatever is proposed. |
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Argo Filch
Cannonfodder PMC
46
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Posted - 2013.08.21 19:26:00 -
[11] - Quote
@Arkena Wyrnspire
The problem is... what you see on the eve forums with them stickies... that's all iteration foo. Stuff that existed and that's getting changed. It is easy to talk about those things. Dust still gets much new stuff every (well almost) patch. And i can understand (a bit at least) that they don't wanna share that stuff months before. But the game has seen rebalance foo that could have gotten stickied posts on the forums, and didn't.
But on the other hand. In EvE we have SiSi to test stuff before it gets released. Like they put the Odyssey 1.1 stuff up there for players to go through and test. Sadly there's no such thing for Dust. If there would be players could get into the process a bit earlier. |
crazy space 1
Unkn0wn Killers
1569
|
Posted - 2013.08.21 19:30:00 -
[12] - Quote
Beren Hurin wrote:Lets say, the minute that something was decided to be a feature, at what point do they include the community?
The second they decide? When they have the design goals for the feature? When they have the code in draft form? When they have proved the principle of the design goals on a working play-test? When they are finalizing the code for the new feature? When they are bug testing the design/feature? When they are theory testing the design goals of the new feature and its relationship to other older features? When they are about to finalize a content lock on the coming update? When they decide they can combine a few additional features around the same code creating a bigger feature? After they code lock the coming update?
All of these are happening along a dynamic development timeline. If they DID include some FORUM based community feedback...
Who would they listen to? How long would they have to listen? How would they prove they listened? How would we be sure they listened? How are they accountable for changes if we say 'scrap it'?
Including such random voices as "the community" would really cause too much noise for a designer. Feedback has to be well articulated and focused.
Inevitably, we would hear about new features under development and want feature x.1 x.2 and x.3 as well with no understanding behind the teamwork, capabilities, resources, and restrictions of the managers and technicians working on whatever is proposed.
So why does Eve online do it that way.
And why does it work for eve online but not for dust 514? |
Mamertine Son
R.E.B.E.L.S
204
|
Posted - 2013.08.21 19:32:00 -
[13] - Quote
Beren Hurin wrote:Lets say, the minute that something was decided to be a feature, at what point do they include the community?
The second they decide? When they have the design goals for the feature? When they have the code in draft form? When they have proved the principle of the design goals on a working play-test? When they are finalizing the code for the new feature? When they are bug testing the design/feature? When they are theory testing the design goals of the new feature and its relationship to other older features? When they are about to finalize a content lock on the coming update? When they decide they can combine a few additional features around the same code creating a bigger feature? After they code lock the coming update?
All of these are happening along a dynamic development timeline. If they DID include some FORUM based community feedback...
Who would they listen to? How long would they have to listen? How would they prove they listened? How would we be sure they listened? How are they accountable for changes if we say 'scrap it'?
Including such random voices as "the community" would really cause too much noise for a designer. Feedback has to be well articulated and focused.
Inevitably, we would hear about new features under development and want feature x.1 x.2 and x.3 as well with no understanding behind the teamwork, capabilities, resources, and restrictions of the managers and technicians working on whatever is proposed.
da truf |
crazy space 1
Unkn0wn Killers
1569
|
Posted - 2013.08.21 19:36:00 -
[14] - Quote
Mamertine Son wrote:Beren Hurin wrote:Lets say, the minute that something was decided to be a feature, at what point do they include the community?
The second they decide? When they have the design goals for the feature? When they have the code in draft form? When they have proved the principle of the design goals on a working play-test? When they are finalizing the code for the new feature? When they are bug testing the design/feature? When they are theory testing the design goals of the new feature and its relationship to other older features? When they are about to finalize a content lock on the coming update? When they decide they can combine a few additional features around the same code creating a bigger feature? After they code lock the coming update?
All of these are happening along a dynamic development timeline. If they DID include some FORUM based community feedback...
Who would they listen to? How long would they have to listen? How would they prove they listened? How would we be sure they listened? How are they accountable for changes if we say 'scrap it'?
Including such random voices as "the community" would really cause too much noise for a designer. Feedback has to be well articulated and focused.
Inevitably, we would hear about new features under development and want feature x.1 x.2 and x.3 as well with no understanding behind the teamwork, capabilities, resources, and restrictions of the managers and technicians working on whatever is proposed. da truf
If it was the truth than eve would be failing hard and Dust would be soaring. It's not.
that post is basically a big "Player feedback isn't important it's too much noise" |
Argo Filch
Cannonfodder PMC
48
|
Posted - 2013.08.21 19:38:00 -
[15] - Quote
crazy space 1 wrote:
So why does Eve online do it that way.
And why does it work for eve online but not for dust 514?
Eve has SiSi where features can be tested and as i said most sticky posts on the eve-o forums are for iteration stuff. |
crazy space 1
Unkn0wn Killers
1570
|
Posted - 2013.08.21 19:41:00 -
[16] - Quote
Argo Filch wrote:crazy space 1 wrote:
So why does Eve online do it that way.
And why does it work for eve online but not for dust 514?
Eve has SiSi where features can be tested and as i said most sticky posts on the eve-o forums are for iteration stuff.
That is BS, you want me to link you to at least 100 dev blogs where CCP made changes based on player feedback on the forums before anything was on the test server? Because I've been here for 9 years I could do it. |
DUST 514 Player 12345678914
Forty-Nine Fedayeen Minmatar Republic
535
|
Posted - 2013.08.21 19:42:00 -
[17] - Quote
CCP is showing the kind of behaviour you see exhibited by children of the rich.
CCP will obstinately support DUST to the last EVE subsription dollar regardless. it doesn't have to pay its own way and actions have no consequences or censure.
It breeds the kind of arrogance you see here. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1283
|
Posted - 2013.08.21 19:45:00 -
[18] - Quote
I'll quote myself from the other thread,
Aero Yassavi wrote:CCP Cmdr Wang wrote:How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? I would wager some people in this community are at least insightful. Surely someone would of brought up that giving the Amarr Commando a racial bonus for armor/shield modules when it is on a suit that sacrifices modules and a race that typically has the least modules is a bad idea for a bonus. Or that giving every suit a passive scanning radius of 10 meters is next to useless and provides little use of passive scanning and thus profile dampening.
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gbghg
L.O.T.I.S.
3255
|
Posted - 2013.08.21 19:46:00 -
[19] - Quote
What Argo said, the lack of a test server means that they unlike eve, where they can post changes and put them on sisi for players to try out, we can't do that on dust. But even so, they could toss out some numbers, say a week before content lock, or code freeze, whatever. Give players a quick go at theory crafting with them, at highlighting any potential issues, have the dev team sift through the feedback and look and try out the most potentially game breaking problems with those numbers, if there's an issue, they can make a quick fix, solve it before it becomes an issue, if not, well they're being seen to take player feedback into account, a little bit of effort and it'll make the community happy, in other words a win-win.
Also OP +1 for the post and another +1 for the flattery. |
Argo Filch
Cannonfodder PMC
48
|
Posted - 2013.08.21 19:51:00 -
[20] - Quote
crazy space 1 wrote: That is BS, you want me to link you to at least 100 dev blogs where CCP made changes based on player feedback on the forums before anything was on the test server? Because I've been here for 9 years I could do it.
Start linking then. i concede to you if you reach 50 links. And i mean features, like the new scanning interface and stuff, and not devblogs where they proposed number changes to stuff that already existed in game, and that them goons math people dissected after a week and proved bullshit. |
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GTA-V FTW
Mannar Focused Warfare Gallente Federation
304
|
Posted - 2013.08.21 19:58:00 -
[21] - Quote
hooc order wrote:I think CCP Cmdr Wang is flailing and venting.
It is dark times for dust. Bad reviews, low numbers, no lead...one should expect some frustration and badly phrased comments coming from the devs.
Let him rant....either they will fix the game or they will not.
Though that comment about making Dust being equivalent to landing a man on the moon...that crap is hilarious and should be laughed it.
Seriously if they are the same thing then what the hell are these guys doing making a video game when they could be putting people on the moon?
The whole Moon comment sent me over the edge. WTF!
https://forums.dust514.com/default.aspx?g=posts&m=1202965#post1202965 |
Argo Filch
Cannonfodder PMC
48
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Posted - 2013.08.21 19:58:00 -
[22] - Quote
Beren Hurin wrote: When they have proved the principle of the design goals on a working play-test? When they are finalizing the code for the new feature?
Put it in between those two. Because after they play-tested the principle design goals they should have enough to tell the community about it. That's the only place where you could involve the community on new features.
But it's always hard to involve the community in developing new features (like lets say new game modes, pve, stuff like that).
But what should be rather easy would be something like "we wanna put out new armor low slot modules. our idea is like this and that and such with roughly these numbers. What do you guy think about it?". |
crazy space 1
Unkn0wn Killers
1570
|
Posted - 2013.08.21 20:08:00 -
[23] - Quote
Argo Filch wrote:crazy space 1 wrote: That is BS, you want me to link you to at least 100 dev blogs where CCP made changes based on player feedback on the forums before anything was on the test server? Because I've been here for 9 years I could do it.
Start linking then. i concede to you if you reach 50 links. And i mean features, like the new scanning interface and stuff, and not devblogs where they proposed number changes to stuff that already existed in game, and that them goons math people dissected after a week and proved bullshit.
Why not? Dust randomly changes the numbers of things like sprint speed, weapons balance without telling anyone or putting it in the patch notes.
But sure I'll start posting main features they changed based on playerfeedback before SiSi |
Iron Wolf Saber
Den of Swords
7589
|
Posted - 2013.08.21 20:11:00 -
[24] - Quote
Some people have the touch some folks don't.
Cut him some slack though, CPM already roughed him up quite a bit over the last two weeks. |
IAmDuncanIdaho II
The Southern Legion
23
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Posted - 2013.08.21 20:17:00 -
[25] - Quote
Doesn't seem like the devs communicate with each other. Totally different attitude between them, and doesn't seem like one person (like a product owner or the likes you generally get with software products) is actually leading.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2313
|
Posted - 2013.08.21 20:23:00 -
[26] - Quote
This is the same standard, rude, sort of response CCP has given since the beginning of beta. They know their game sucks, they know they aren't talented enough to fix it, and they take that anger out on the community that's calling them out for promising the moon and failing to ever get even a single foot off the ground.
It never ceases to amaze me that the dev team can be so blatantly mean spirited to the people who are here on the forums actually discussing the game, when the large majority of people who try it out probably don't make it past the first few matches and just delete it off their hard drive.
Sure, the devs are frustrated, we know you've got major problems there in shanghai, but don't take it out on the players. |
Ryder Azorria
Amarr Templars Amarr Empire
502
|
Posted - 2013.08.21 20:35:00 -
[27] - Quote
Give the guy a break, he does have a point.
It would be very difficult to give accurate feedback on a lot of the changes, because there are probably rather a lot of them - including changes to the basic mechanics of the game (aiming, for example).
Quite simply, with so many interlocking gears being changed, it would be impossible to give accurate feedback on the effects to the system as a whole by just reading a few numbers on a page.
THAT BEING SAID.
It would nonetheless be good to know what changes 1.4 contains, even if the exact numbers are left until closer to patch day. |
Vexen Arc
OSG Planetary Operations Covert Intervention
15
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Posted - 2013.08.21 20:36:00 -
[28] - Quote
Look, I'm willing to give Wang a pass on his comments. I want this to be the kind of community where Devs can make comments somewhat off-the-cuff and not be crucified for them.
But the sentiment he conveys is something that I strongly feel needs to be addressed.
In the year plus that I've been beta testing this game, it has become apparent to me that someone with significant authority has made the decision to purposefully withhold information from the player base. That's just my opinion, of course, but it's based on what feels like a signficant lack of dev blogs, the timing and completeness of patch notes, and the general lack of communication on the details of Dust's future. If that decision was made deliberately and such a gap in communication is not just due to a lack of process, then to me it appears to have been the wrong decision.
I also want to take specific issue with the idea that we as a player base cannot provide judgement of any value on design items before they're implemented. Other posters in this thread and around the forums have given numerous examples where the community was able to spot issues without playtesting the associated content. That this is so intuitively obvious to so many players suggests that there is a fundamental disconnect between the value that CCP assigns to player feedback, and the desire of the community to provide same.
Innumerable posts have been made on this topic already by others - including the CSM - and I doubt I can say it any more clearly or eloquently than others already have. But hey, it's worth a shot:
The minute you stop asking us to play "your" game, and start actually working with us to create Dust together, the longevity and success of this game will be ensured. |
Yan Darn
DUST University Ivy League
25
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Posted - 2013.08.21 20:50:00 -
[29] - Quote
hooc order wrote:I think CCP Cmdr Wang is flailing and venting.
It is dark times for dust. Bad reviews, low numbers, no lead...one should expect some frustration and badly phrased comments coming from the devs.
Let him rant....either they will fix the game or they will not.
I don't normally care to post to criticise or support a particular individual - but really this.
If you think we're frustrated about the state of the game think of how bad it must feel to know you are partly responsible for it...
Really, to me it just shows he actually gives a ****.
And the moon thing -
1960's: people had rockets and had sent things and people into space - going to the moon Involved all that yet so much more complexity (especially if you wanted to bring those people back...).
Today: there are tons of FPSs doing amazing things - DUST wants to do all that - but to connect to the same server of a different game, on a different platform adds so much more complexity (especially if you want to do it in a fun and meaningful way...).
Give the man a break - he works on the game we'd rather like to get better, no point adding extra stress. |
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