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Nestil
Seraphim Auxiliaries
23
|
Posted - 2013.08.21 11:23:00 -
[1] - Quote
Hey guys, i tried my new Proto Scout Suits today in some matches and i have to say:
OHHHH FKKK THEY'RE TRASH!!!
Seriously what is the point of the Proto Scout Suits? i see no difference in terms of survivability compared to the adv one :/ "Oh a guy sees me with his militia AR".... boom i'm dead in 1 second.... even the shittiest grenade can 1 HKO me and i run minmatar with 3 complex shield extenders in the high slots. And if that wouldnt be worse enough this little **** toilet paper suit costs as much as the other suits.
I'll just keep running around with my adv suit and being annoyed about the fact that i spend so much SP for that piece ****!
Today i had so many hit detection/lag issues that i nearly trashed my controller.... and not even only with the shotgun. Even my SMG couldnt kill ****... i had a situation were my bulletcount in the mag wouldnt go down and dealing no damage to the enemie.. like I'm shooting peas out of it.
:/
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Acturus Galaxy
Horizons' Edge Orion Empire
88
|
Posted - 2013.08.21 11:27:00 -
[2] - Quote
Change you server settings to only use your local server. Do not join a squad with a squad leader from another region or you would have hit detections issues. I am from Europe and often join my corps US members in theirs squad. Playing on another server than your own does put you at a disadvantage, run something that does not require quick hit detections. Go for longer range combat, use Mass drivers or play a logi. I only use my scout with shotgun when playing on my regions server. |
Keeriam Miray
Ostrakon Agency Gallente Federation
21
|
Posted - 2013.08.21 11:32:00 -
[3] - Quote
Scout are not for HP tanking, frontline assaulting & etc... it's about play & think different. Join the channel: Scouts United - ask, try, squap up & watch others scouts. |
Mechoj Nomreps
Dead Six Initiative Lokun Listamenn
92
|
Posted - 2013.08.21 11:35:00 -
[4] - Quote
As far as i am concerned there is indeed no use for the proto scout, the advanced one is good enough and the proto dies just as fast.
I just put 2 complex Kin cats and 2 complex cardiac regulators on my proto minmatar logi. The same fub but better survivabiltiy and you have more equipment slots. |
Nestil
Seraphim Auxiliaries
23
|
Posted - 2013.08.21 11:47:00 -
[5] - Quote
Keeriam Miray wrote:Scout are not for HP tanking, frontline assaulting & etc... it's about play & think different. Join the channel: Scouts United - ask, try, squap up & watch others scouts.
i'm in that channel already and we played together today more than once (as enemies & allies) you dont have a good observing, don't you ;-P?
And i dont want to be a mountain ape (sniper)... MD are FOTM and i hate them so not an option for me. AR is for andicapped childs and ezmode tryhards...
On open maps i use a std scrambler rifle maybe i'll put more Sp into them... but on the other hand they have a high pg cost... so wont be that good either.
CCP should give us a respec.... this would put me out of my misery!
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Acturus Galaxy
Horizons' Edge Orion Empire
90
|
Posted - 2013.08.21 12:00:00 -
[6] - Quote
Nestil wrote:Keeriam Miray wrote:Scout are not for HP tanking, frontline assaulting & etc... it's about play & think different. Join the channel: Scouts United - ask, try, squap up & watch others scouts. i'm in that channel already and we played together today more than once (as enemies & allies) you dont have a good observing, don't you ;-P? And i dont want to be a mountain ape (sniper)... MD are FOTM and i hate them so not an option for me. AR is for andicapped childs and ezmode tryhards... On open maps i use a std scrambler rifle maybe i'll put more Sp into them... but on the other hand they have a high pg cost... so wont be that good either. CCP should give us a respec.... this would put me out of my misery!
I am sorry to hear about your problems with the scout. I started out with a logi and just recently skilled into scout as I got bored of playing logi. This give me the advantage of having a good fallback option from the scout playing in matches where my scout is killed seconds after respawning.
Now I use the scout much more than the logi but as you say, the hit detection is just way off in some matches or your opponents are too skilled and quickly dispatches your skinny scout. Change style in those matches instead of staying with the scout. Wait for the matches where your team is competent and you can flank the red dots while your team are keeping the reds occupied.
The breach AR is fun with the scout, something with better range than shotgun and SMG. I can keep some distance and get away if the opponent are too strong. Not like the shotgun encounters which always ends with their or my death.
REs work even with poor hit detection, sneak up on the red dot, and drop a RE instead of firing your shotgun. Great fun |
Keeriam Miray
Ostrakon Agency Gallente Federation
21
|
Posted - 2013.08.21 12:26:00 -
[7] - Quote
If you see me only like "mountain ape" :) then it's you have bad observing or luck seeing me with scr pistol, melee, grenade kills in killfeed as a "mountain ape". I can share with you my gallente scout shotgun-passive scanner fit, but you won't like it, it's a hardmode & not always works (depends on map & situation).
Scr rifle + adv. active scanner btw is maybe best choise for you. Seize state of scr rifle will make you very vulnerable as a scout, you need to count your shots & do headshots for fast killing (because you are scout made of paper). And you still will die no matter what :)
Gallente scout is a portable passive scanner, no speed or HP tanking. With maxed skills you can have up to 56m passive scann range, but you can't detect another scout even with 1 complex precision mod - that will be your side effect. And sometimes you won't pick up even a heavy near you on radar, that **** is not always working for some odd reason (CCP...). |
Surt gods end
Demon Ronin
811
|
Posted - 2013.08.21 12:35:00 -
[8] - Quote
Nestil wrote:Hey guys, i tried my new Proto Scout Suits today in some matches and i have to say:
OHHHH FKKK THEY'RE TRASH!!!
Seriously what is the point of the Proto Scout Suits? i see no difference in terms of survivability compared to the adv one :/ "Oh a guy sees me with his militia AR".... boom i'm dead in 1 second.... even the shittiest grenade can 1 HKO me and i run minmatar with 3 complex shield extenders in the high slots. And if that wouldnt be worse enough this little **** toilet paper suit costs as much as the other suits.
I'll just keep running around with my adv suit and being annoyed about the fact that i spend so much SP for that piece ****!
Today i had so many hit detection/lag issues that i nearly trashed my controller.... and not even only with the shotgun. Even my SMG couldnt kill ****... i had a situation were my bulletcount in the mag wouldnt go down and dealing no damage to the enemie.. like I'm shooting peas out of it.
:/
Guard objectives. Re helps with that. and shotty. Cap objectives. speed helps with that. and hack lv5. Be the Ninja. Speed, stealth and damage mods help with that. camp the red line. when one comes out. Boom. shotgun to the face. then disappear. and repeat.
your not an assault class. some can pull it off, but I usually stay within my role.
FYI: scouts make awesome AV classes. They are very hard to track. and you'll be popping tanks and DS like a boss. |
Nestil
Seraphim Auxiliaries
23
|
Posted - 2013.08.21 13:11:00 -
[9] - Quote
Keeriam Miray wrote:If you see me only like "mountain ape" :) then it's you have bad observing or luck seeing me with scr pistol, melee, grenade kills in killfeed as a "mountain ape". I can share with you my gallente scout shotgun-passive scanner fit, but you won't like it, it's a hardmode & not always works (depends on map & situation).
Scr rifle + adv. active scanner btw is maybe best choise for you. Seize state of scr rifle will make you very vulnerable as a scout, you need to count your shots & do headshots for fast killing (because you are scout made of paper). And you still will die no matter what :)
Gallente scout is a portable passive scanner, no speed or HP tanking. With maxed skills you can have up to 56m passive scann range, but you can't detect another scout even with 1 complex precision mod - that will be your side effect. And sometimes you won't pick up even a heavy near you on radar, that **** is not always working for some odd reason (CCP...). Well i've Seen you running around with a caldari medium frame (blasphemy) you dirty traitor ;-P but when you was against me only the charge sniper kills you got on my teammates is all i remember. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
304
|
Posted - 2013.08.21 14:18:00 -
[10] - Quote
Mechoj Nomreps wrote:As far as i am concerned there is indeed no use for the proto scout, the advanced one is good enough and the proto dies just as fast.
I just put 2 complex Kin cats and 2 complex cardiac regulators on my proto minmatar logi. The same fub but better survivabiltiy and you have more equipment slots.
What is your speed and stamina?
I havent decided yet between Logi and Assault for my next build after I finish my scout. |
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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
179
|
Posted - 2013.08.21 14:58:00 -
[11] - Quote
1st off I'm only a basic scout but here's my take on it I don't know about other scouts but mine isn't about survivability. Its about getting to the right place quickly, assessing the situation and making choices based on the way the battle is going.
Last battle we were down on on players from the start (we only started with 3) I knew we wouldn't be able to jump the objectives early, and looking at the other 2 getting in dropships rather then take point I decided to take the initiative. 1st step - Capture the closest null cannon asap so new players had a decent start point 2nd - capture a railcannon installation and destroy the guns leading to the city, making the entrance easier for new troops 3rd - I placed an uplink on the roof where i knew players would get the option to come down and threaten the 3 inner points 4th - I knew by now most of the enemy would have moved forward so ran through and i took their starting null cannon. + CRU so they cant get it back easily 5th - I then captured the unguarded null cannon in the city during the confusion
Result? 700 WP easily Our team had lots of options and the enemy had to spread themselves thinner to counter my hacks so we easily took all the points later + later I got 2/3 kills myself
Edit - sorry back to topic - Personally I feel that the scout should remain out of combat as much as possible and only engage when it's in your favour. I would use the extra high slots on my scout to increase damage, not make it tougher. |
demonkiller 12
Seraphim Auxiliaries
112
|
Posted - 2013.08.21 15:32:00 -
[12] - Quote
the only fun way to play this game is with militia scout suits and militia shotguns |
Reav Hannari
Red Rock Outriders
995
|
Posted - 2013.08.21 15:39:00 -
[13] - Quote
I'm crossing training from Minmatar Logistics to Minmatar Scout. I only have Scout to 3 but I purchased some of the Neo Prototype to see if I want to skill into it. The improved CPU and extra high slot do help with fitting and I don't have any trouble with surviving. I run a Tactical AR and SMG along with drop uplinks. I run the TAR more like a short range sniper and then run off if I get into more than I can handle. I can get more kills and as many WP with my scout than I do with my Logistics suits.
Survivability relies more on tactics than anything but having 3 complex shield extenders does help. |
Maken Tosch
DUST University Ivy League
3676
|
Posted - 2013.08.21 15:56:00 -
[14] - Quote
My experience with scouts is a little different. They are meant primarily to speed tank or avoid detection. They are not meant to soak up damage in any way. Have you tried zig zagging your target at least? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
470
|
Posted - 2013.08.21 16:03:00 -
[15] - Quote
Only problems I see with the scouts is
1: They need 2 eq. slots
2: Scanners need to give points
3: no cloak yet.
With these things, as well as a slightly higher CPU/PG (or a reduction on scout-like things requirements), they will be fine. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
239
|
Posted - 2013.08.21 16:05:00 -
[16] - Quote
Nestil wrote:Hey guys, i tried my new Proto Scout Suits today in some matches and i have to say:
OHHHH FKKK THEY'RE TRASH!!!
Seriously what is the point of the Proto Scout Suits? i see no difference in terms of survivability compared to the adv one :/ "Oh a guy sees me with his militia AR".... boom i'm dead in 1 second.... even the shittiest grenade can 1 HKO me and i run minmatar with 3 complex shield extenders in the high slots. And if that wouldnt be worse enough this little **** toilet paper suit costs as much as the other suits.
I'll just keep running around with my adv suit and being annoyed about the fact that i spend so much SP for that piece ****!
Today i had so many hit detection/lag issues that i nearly trashed my controller.... and not even only with the shotgun. Even my SMG couldnt kill ****... i had a situation were my bulletcount in the mag wouldnt go down and dealing no damage to the enemie.. like I'm shooting peas out of it.
:/
heres my fitting, STD gallente scout, ZN-28 nova knife,assault scrambler pistol, complex shield, basic armor rep, enhanced armor plates that give you no movement penalty... now you have the fitting of a pro... remember you are now invisible and free to knife who ever you want... don't abuse this epic ability or i will find you... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
239
|
Posted - 2013.08.21 16:07:00 -
[17] - Quote
demonkiller 12 wrote:the only fun way to play this game is with militia scout suits and militia shotguns
NOVA KNIFESS!!!!!!! funny **** mate.. people should be embarrassed to get killed by my nova knife. |
Cody Sietz
Bullet Cluster
751
|
Posted - 2013.08.21 16:21:00 -
[18] - Quote
I don't know...being able to fit a kincat or 2 plus a cardio mod Plus a profile damper plus maybe a range extender is pretty awesome. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
244
|
Posted - 2013.08.21 16:51:00 -
[19] - Quote
gk.0 is a beast
I armor tank in my scout and I do very good
|
Keeriam Miray
Ostrakon Agency Gallente Federation
25
|
Posted - 2013.08.21 20:58:00 -
[20] - Quote
Nestil wrote:Well i've Seen you running around with a caldari medium frame (blasphemy) you dirty traitor ;-P but when you was against me only the charge sniper kills you got on my teammates is all i remember.
Yep, i use sometimes Dragonfly Assault but veeery rarely, that because there is some ppl that hunt exactly for me, knowing i'm running a ***** scout suit. That will be big surprise when they run into me next time with their LAV+Mass Driver. I assume you know what horrible things does those Mass Drivers to gallente scout? You just need that surprise+revenge on that mass driver bastard... |
|
Django Quik
Dust2Dust. Top Men.
1307
|
Posted - 2013.08.21 21:09:00 -
[21] - Quote
lol at people thinking Nestli doesn't know how to play a scout. |
Yan Darn
DUST University Ivy League
25
|
Posted - 2013.08.21 21:11:00 -
[22] - Quote
broonfondle majikthies wrote:1st off I'm only a basic scout but here's my take on it I don't know about other scouts but mine isn't about survivability. Its about getting to the right place quickly, assessing the situation and making choices based on the way the battle is going.
Last battle we were down on on players from the start (we only started with 3) I knew we wouldn't be able to jump the objectives early, and looking at the other 2 getting in dropships rather then take point I decided to take the initiative. 1st step - Capture the closest null cannon asap so new players had a decent start point 2nd - capture a railcannon installation and destroy the guns leading to the city, making the entrance easier for new troops 3rd - I placed an uplink on the roof where i knew players would get the option to come down and threaten the 3 inner points 4th - I knew by now most of the enemy would have moved forward so ran through and i took their starting null cannon. + CRU so they cant get it back easily 5th - I then captured the unguarded null cannon in the city during the confusion
Result? 700 WP easily Our team had lots of options and the enemy had to spread themselves thinner to counter my hacks so we easily took all the points later + later I got 2/3 kills myself
Edit - sorry back to topic - Personally I feel that the scout should remain out of combat as much as possible and only engage when it's in your favour. I would use the extra high slots on my scout to increase damage, not make it tougher.
'Valor' scout here (I hate having to spell Valour wrong), you wrote my post for me.
I'd say (grudgingly) scout buff should come after messy game mechanics holding scouts back the most are fixed up. |
BARDAS
DUST University Ivy League
333
|
Posted - 2013.08.21 21:20:00 -
[23] - Quote
Proto Scout levels are only useful for their bonus currently. I plan on eventually snagging Minmatar to Proto for the extra 10% damage for my Nova's. That is a big farther off in the future though. Realistically, I cannot support running a Proto Scout Suit all the time in every match. I die too many times(even though I stay positive KDR in matches 90% of the time). As it is I have to keep my suits under 30k if I want to keep my ISK flow positive. |
Keeriam Miray
Ostrakon Agency Gallente Federation
25
|
Posted - 2013.08.21 21:43:00 -
[24] - Quote
Django Quik wrote:lol at people thinking Nestli doesn't know how to play a scout.
Well he complaining about being scout & it's minmatar proto scout, that has more survivability than gallente scout- that means he don't know how to play a scout |
Marc Rime
Zumari Force Projection Caldari State
139
|
Posted - 2013.08.21 22:21:00 -
[25] - Quote
Keeriam Miray wrote:Django Quik wrote:lol at people thinking Nestli doesn't know how to play a scout. Well he complaining about being scout & it's minmatar proto scout, that has more survivability than gallente scout- that means he don't know how to play a scout It could also be he's trying to say that scout (and light, people always forget the basic light!) suits suck. They do, you know. |
Nestil
Seraphim Auxiliaries
27
|
Posted - 2013.08.22 15:21:00 -
[26] - Quote
Keeriam Miray wrote:Django Quik wrote:lol at people thinking Nestli doesn't know how to play a scout. Well he complaining about being scout & it's minmatar proto scout, that has more survivability than gallente scout- that means he don't know how to play a scout
firstly thanks for the input guys.... but well like django said, i know how to play scout.
but here is a list of things i hate about the proto scouts (or scouts in general),
- it is too expensive and skill intensive in terms of survivability - their base speed is not high enough to outstrafe AR's and MD's - low cpu/pg - hit box increase when you try to run under fire (you know, when you try to get around corners or walls, when you run, you'll get stuck) - enemies can track you too good, i mean you're scout and you shouldn't need to invest a million SP to be more sneaky.. you should get that kind of advantage from the beginning.
on a good day i can have decent matches even against proto pubstompers (strangely 90% of the time I'm against them but well i like the competition ;-P) while running adv gear (and adv scout suit).
but that depends on the map (i'm more of a CQC guy) and my connection (which is **** & i get a alot of lag and teleporting invincible enemies)
I would highly appreciate if CCP would give us scouts (well not everything at once) :
- more CPU/PG - an extra high slot for gal scouts and an extra low slot for min scouts - better speed/stamina - more stealth - smaller hitboxes - decreased requirements for some modules or a higher effiency bonus for them (exclusive for scouts)....
|
Shotty GoBang
Pro Hic Immortalis League of Infamy
609
|
Posted - 2013.08.22 15:24:00 -
[27] - Quote
Django Quik wrote:lol at people thinking Nestli doesn't know how to play a scout. I agree with Django. Nestil's been with us for awhile, so before we rule on whether or not he's "doing it wrong", kindly consider the following:
- Nestil joined the Registry on July 12th as a Tier II Scout w/around 3000 Kills.
- In the 40 days since, he has doubled his KillCount and is now mid-Tier III.
- In Uprising 1.2, Nestil's KDR increased from 2.0 (community average) to 2.22 (above average).
- Throughout 1.3, Nestil's KDR has continued to incline; he's currently well above average at a 2.48.
Statistically speaking, Nestil is "playing Scout" better than most, so his concern -- in my humble opinion -- is likely with merit. I tend to agree with him that our Proto variants are too expensive to justify regular use. We pay the same price per suit as proto Heavies and proto Mediums. These beasts have 2-3 times our eHP and are generally invulnerable unless they screw up. We, on the other hand, die at CoD speed on detection, rendering Isk efficiency an uncommon occurrence even against newberries.
My two cents.
- Shotty
|
OZAROW
A.N.O.N.Y.M.O.U.S.
409
|
Posted - 2013.08.22 16:37:00 -
[28] - Quote
I've had the proto for months now an pull it out from time to time but I recently started a new character that I'm building to prepare for the caldari scout if it's any good, so for now I'm working on nothing but passive skill bonuses an ALL suit CPU pg reductions . If you went minmatar you need knives, it's a knifers suit, gallente is a shot gunner in my opinion because you can take a beating.
Now before 1.2 build the minmatar was a beast for speed, sg , an novas. But with all the changes what you seen others do months before isn't really the case now, ccp took our speedy assassin an f ' d his : dodging, jumping, hotbox , stamina, an made all other suits that much harder to hit an run cuz they can actually chase us down now. A friggen logi shot gunner with 2/2 reds an greens is a nasty bugger to have chase you!
So basically go back to running a mega weak fit like a level one suit, that way you ll trick yourself into thinking that your proto is the weak suit an you ll live longer. Try this fit for a shotgunner: Adv shield energizer 2complex s/e Complex green Feroscale plate or enhanced armor rep Toxin sub
Now that fit can't take a huge hit so having 234 shields an ur armor is no biggi but you always have full health! I had a guy hit me I went behind a wall 2 seconds an boom full health I even started usin shield reg an that's really irritating to the enemy they have to ohk you. An use r/e they stop people from chasing me |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1290
|
Posted - 2013.08.22 16:40:00 -
[29] - Quote
Well basically,
Aero Yassavi wrote:Please please please have part of the scout's buff be a universal increase of all dropsuits scan radius. if you increase everyone's scan radius, say from 10m to 30m, people will actually be able to passively scan others except scouts since they have lower profile signatures which would be an advantage to them. If you are concerned increasing this passive scanning range will make active scanners useless, it won't but you could always give active scanners more range or other perks (like say temporarily see enemy outlines though walls.
Because the scout class bonus of reduced profile signature is meaningless with the current 10m scan radius, I don't know why anyone would spend 2.7 million skill points for the proto scout when you could get the proto light for 1.2 million skill points. |
Nestil
Seraphim Auxiliaries
27
|
Posted - 2013.08.22 17:22:00 -
[30] - Quote
OZAROW wrote:I've had the proto for months now an pull it out from time to time but I recently started a new character that I'm building to prepare for the caldari scout if it's any good, so for now I'm working on nothing but passive skill bonuses an ALL suit CPU pg reductions . If you went minmatar you need knives, it's a knifers suit, gallente is a shot gunner in my opinion because you can take a beating.
Now before 1.2 build the minmatar was a beast for speed, sg , an novas. But with all the changes what you seen others do months before isn't really the case now, ccp took our speedy assassin an f ' d his : dodging, jumping, hotbox , stamina, an made all other suits that much harder to hit an run cuz they can actually chase us down now. A friggen logi shot gunner with 2/2 reds an greens is a nasty bugger to have chase you!
So basically go back to running a mega weak fit like a level one suit, that way you ll trick yourself into thinking that your proto is the weak suit an you ll live longer. Try this fit for a shotgunner: Adv shield energizer 2complex s/e Complex green Feroscale plate or enhanced armor rep Toxin sub
Now that fit can't take a huge hit so having 234 shields an ur armor is no biggi but you always have full health! I had a guy hit me I went behind a wall 2 seconds an boom full health I even started usin shield reg an that's really irritating to the enemy they have to ohk you. An use r/e they stop people from chasing me
i see lately a lot of suits outrun me :/ (mostly logis) but yesterday i saw a caldari assault who was running as fast as me... it took like forever to finally get up his ass to shotgun him.
well i compared my adv suit with my proto and there was no much difference between them.. i'll try the energizer combo but i dont think it'll help much since AR's instafukk me as well as MD's before i can reach cover.. the only compelx mods i have so far are the shield ext. so I'll run the rest at adv lvl and energizer std... wish i had more SP :/
|
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Shotty GoBang
Pro Hic Immortalis League of Infamy
610
|
Posted - 2013.08.22 17:24:00 -
[31] - Quote
Aero Yassavi wrote: Because the scout class bonus of reduced profile signature is meaningless with the current 10m scan radius, I don't know why anyone would spend 2.7 million skill points for the proto scout when you could get the proto light for 1.2 million skill points.
Benefits: Scouts suits are cheaper than their Light-Frame counterparts. Light-Frames are immune to most Active Scanners; reduced profile signature renders you immune to more. For Gallente CQC Scouts, the passive scan bonus combined with long-range scanning is useful. For Minja CQC Scouts, the passive NK bonus is pretty dang cool, though these guys make hardmode look easy.
If you're a mid-range or long-range Scout, there's little point in skilling into Scout at the moment. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1295
|
Posted - 2013.08.22 17:28:00 -
[32] - Quote
Shotty GoBang wrote:Aero Yassavi wrote: Because the scout class bonus of reduced profile signature is meaningless with the current 10m scan radius, I don't know why anyone would spend 2.7 million skill points for the proto scout when you could get the proto light for 1.2 million skill points.
Benefits: Scouts suits are cheaper than their Light-Frame counterparts. Light-Frames are immune to most Active Scanners; reduced profile signature renders you immune to more. For Gallente CQC Scouts, the passive scan bonus combined with long-range scanning is useful. For Minja CQC Scouts, the passive NK bonus is pretty dang cool, though these guys make hardmode look easy. If you're a mid-range or long-range Scout, there's little point in skilling into Scout at the moment. The slight reduction in ISK is negligible compared to the extra 1.5 million skill points spent.
Scouts are not immune to active scanners, you still have to fill up your lows with profile dampeners.
10 meters passive scanning on the Gallente scout. Add the racial bonus and it's 15 meters. I have an alt with proto Gallente scout and 4 complex range amplifiers and it's still not that great for passive scanning (considering you are doing everything you can to max it out).
Minmatar scout I can see why people would do that.
|
OZAROW
A.N.O.N.Y.M.O.U.S.
410
|
Posted - 2013.08.22 17:40:00 -
[33] - Quote
Aero Yassavi wrote:Well basically, Aero Yassavi wrote:Please please please have part of the scout's buff be a universal increase of all dropsuits scan radius. if you increase everyone's scan radius, say from 10m to 30m, people will actually be able to passively scan others except scouts since they have lower profile signatures which would be an advantage to them. If you are concerned increasing this passive scanning range will make active scanners useless, it won't but you could always give active scanners more range or other perks (like say temporarily see enemy outlines though walls. Because the scout class bonus of reduced profile signature is meaningless with the current 10m scan radius, I don't know why anyone would spend 2.7 million skill points for the proto scout when you could get the proto light for 1.2 million skill points. Cost of fits, a advanced scout is 8g an a basic is 15, plus he's minmatar so he got the bonus, but he doesn't use knives I don't think |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
|
Posted - 2013.08.22 17:53:00 -
[34] - Quote
Scout suits will be much better once the random terrain collision glitches are fixed, dropsuit scans become reliable and active scanners get WP rewards. People will get more reliant on scanning, but won't see us scouts. Then we can rain down surprise death! |
OZAROW
A.N.O.N.Y.M.O.U.S.
410
|
Posted - 2013.08.22 17:55:00 -
[35] - Quote
Nestil wrote:OZAROW wrote:I've had the proto for months now an pull it out from time to time but I recently started a new character that I'm building to prepare for the caldari scout if it's any good, so for now I'm working on nothing but passive skill bonuses an ALL suit CPU pg reductions . If you went minmatar you need knives, it's a knifers suit, gallente is a shot gunner in my opinion because you can take a beating.
Now before 1.2 build the minmatar was a beast for speed, sg , an novas. But with all the changes what you seen others do months before isn't really the case now, ccp took our speedy assassin an f ' d his : dodging, jumping, hotbox , stamina, an made all other suits that much harder to hit an run cuz they can actually chase us down now. A friggen logi shot gunner with 2/2 reds an greens is a nasty bugger to have chase you!
So basically go back to running a mega weak fit like a level one suit, that way you ll trick yourself into thinking that your proto is the weak suit an you ll live longer. Try this fit for a shotgunner: Adv shield energizer 2complex s/e Complex green Feroscale plate or enhanced armor rep Toxin sub
Now that fit can't take a huge hit so having 234 shields an ur armor is no biggi but you always have full health! I had a guy hit me I went behind a wall 2 seconds an boom full health I even started usin shield reg an that's really irritating to the enemy they have to ohk you. An use r/e they stop people from chasing me i see lately a lot of suits outrun me :/ (mostly logis) but yesterday i saw a caldari assault who was running as fast as me... it took like forever to finally get up his ass to shotgun him. well i compared my adv suit with my proto and there was no much difference between them.. i'll try the energizer combo but i dont think it'll help much since AR's instafukk me as well as MD's before i can reach cover.. the only compelx mods i have so far are the shield ext. so I'll run the rest at adv lvl and energizer std... wish i had more SP :/ Honestly I find the shotgun great if you play against weak suits, poor against proto in the time it takes to land enough shots they waste you. Plus I find it poor for face to face, which made me use my knives so much more instead of shoot a guy from behind an miss I just ohk with my knives then if they turn around I shotty them, of I run away I trap them with r/e an if I don't use the knives I use a pro assault smg to finish em. Get a toxin sub an get smg pro high, it hits like a prototype an only uses 15/3 CPU pg. Think combos I get more knife or R/E kills in a game than I do with any gun, just on the strategy that people see scout with knives an chase , then when there close enough I can either blow em up with my explosive trap or SUPRISE them when there in sg range then they run. Or if the sg is out first an there close an my ammo is out I whip out my knives, there a good way to make a guy panic am waste his ammo even if you don't intend to kill him with nk make him dump his clip then sg him while he reloads. |
Marc Rime
Zumari Force Projection Caldari State
142
|
Posted - 2013.08.22 18:08:00 -
[36] - Quote
Shotty GoBang wrote:For Gallente CQC Scouts, the passive scan bonus combined with long-range scanning is useful. Is it really? I did a fair bit of testing before my re-spec (I was amongst those who got it _really_ late), and even with maxed scanner skills, proto gallente scout and all slots filled with proto scanning modules it wasn't useful at all. Things could have changed since then, but I doubt it.
EDIT: ...anyway, gallente scouts should get enough range from the suit bonus and scanner skills alone. Hell, all lights and scouts should. One more thing that was better in Chromosome :P. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
611
|
Posted - 2013.08.22 18:22:00 -
[37] - Quote
Aero Yassavi wrote: Scouts are not immune to active scanners, you still have to fill up your lows with profile dampeners.
Active Scanner, Precision Tiers Meta 1-2 (standard) - 46 dB Meta 4-5 (advanced) - 36 dB Meta 7-8 (proto) - 28 dB Meta 9 (proto) - 15 dB
Light/Scout Suit, Profile Tiers Lvl(1) Light-Frame - 45 dB - Immune to standard scanners. Lvl(5) Scout - 33.75 dB - Immune to standard and advanced scanners. Lvl(5) Scout + Lvl(5) PD - 30.38 dB - No change to immunity by maxing out PD skill. Lvl(5) Scout + 1 CmpDmp - 22.78 dB - Immune to all but a single Meta 9 Scanner.
Aero Yassavi wrote: 10 meters passive scanning on the Gallente scout. Add the racial bonus and it's 15 meters.
Passive Scan Range Lvl(1) Light-Frame - 10 meters Lvl(1) GalScout - 11 meters Lvl(5) GalScout - 15 meters Lvl(5) GalScout + Lvl(1) LRS - 16.5 meters Lvl(5) GalScout + Lvl(2) LRS - 18.15 meters Lvl(5) GalScout + Lvl(3) LRS - 19.97 meters Lvl(5) GalScout + Lvl(4) LRS - 21.96 meters Lvl(5) GalScout + Lvl(5) LRS - 24.26 meters Lvl(5) GalScout +1 Cmp Amplifier - 35.02 meters |
Shotty GoBang
Pro Hic Immortalis League of Infamy
611
|
Posted - 2013.08.22 18:43:00 -
[38] - Quote
Marc Rime wrote:Shotty GoBang wrote:For Gallente CQC Scouts, the passive scan bonus combined with long-range scanning is useful. Is it really? I did a fair bit of testing before my re-spec (I was amongst those who got it _really_ late), and even with maxed scanner skills, proto gallente scout and all slots filled with proto scanning modules it wasn't useful at all. Things could have changed since then, but I doubt it. EDIT: ...anyway, gallente scouts should get enough range from the suit bonus and scanner skills alone. Hell, all lights and scouts should. One more thing that was better in Chromosome :P.
I agree. Proto Gal Scouts are weak at everything and masters at nothing...
Gear up for eWar, and you serve no purpose in combat. Gear up for Speed, and you'll get mowed down by ARs and MDs anyway. Gear up for Tanking, and you'll move slower AND have less eHP than a Medium.
I'm not saying CQC Proto GalScouts are good, but the passive bonus does help us suck ever-so-slightly less hard.
- Shotty |
Shotty GoBang
Pro Hic Immortalis League of Infamy
611
|
Posted - 2013.08.22 18:48:00 -
[39] - Quote
This just in!
Shared squad sight has been disabled. We Scouts just got a role, people! Maybe that new proto Scout suit of yours will be worth pulling out afterall.
http://dust514.com/news/blog/2013/08/uprising-1.4-and-beyond |
Marc Rime
Zumari Force Projection Caldari State
144
|
Posted - 2013.08.22 19:30:00 -
[40] - Quote
Shotty GoBang wrote:Passive Scan Range Lvl(1) Light-Frame - 10 meters Lvl(1) GalScout - 11 meters Lvl(5) GalScout - 15 meters Lvl(5) GalScout + Lvl(1) LRS - 16.5 meters Lvl(5) GalScout + Lvl(2) LRS - 18.15 meters Lvl(5) GalScout + Lvl(3) LRS - 19.97 meters Lvl(5) GalScout + Lvl(4) LRS - 21.96 meters Lvl(5) GalScout + Lvl(5) LRS - 24.26 meters Lvl(5) GalScout +1 Cmp Amplifier - 35.02 meters Lvl(5) GalScout +2 Cmp Amplifier ~ 50.00 meters Do you really get that kind of range? I didn't. What I meant above was that the _passive scanner_ was useless, despite having done everything possible to boost its range. |
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Shotty GoBang
Pro Hic Immortalis League of Infamy
613
|
Posted - 2013.08.22 19:45:00 -
[41] - Quote
Marc Rime wrote: Do you really get that kind of range? I didn't. What I meant above was that the _passive scanner_ was useless, despite having done everything possible to boost its range.
Sure do, bro. Math ain't purty, but she don't lie.
If you're looking for a subjective perspective, I'm much more aware of my surroundings when running one Enhanced Range Amplifier on my Lvl(5) GalScout. Stacking Complex Range Amplifiers isn't advisable; you won't be able to fit anything else.
- Shotty
|
Marc Rime
Zumari Force Projection Caldari State
144
|
Posted - 2013.08.22 19:55:00 -
[42] - Quote
Shotty GoBang wrote:Sure do, bro. Math ain't purty, but she don't lie. Assuming the numbers are correct in the first place, and that the implementation isn't broken ;).
Shotty GoBang wrote:If you're looking for a subjective perspective, I'm much more aware of my surroundings when running one Enhanced Range Amplifier on my Lvl(5) GalScout. Stacking Complex Range Amplifiers isn't advisable; you won't be able to fit anything else. Yeah, that's what I was looking for, thanks. Interesting... maybe I should dump some SP into that stuff and give it a try again -- just hope I won't regret it as much as I did last time ;). |
Niuvo
The Phoenix Federation
380
|
Posted - 2013.08.22 20:22:00 -
[43] - Quote
Yes! we try to avoid combat, but have you really tried to avoid contact? You end up facing someone don't you? You are damn right we need to be good at combat. If you want to win, you are going to get into some enemy contact, guess what, this also helps the team too. Just waiting on that buff so I can upgrade to a bigger jar so I can collect more assault/logi/heavy tears. I'm 40k short of range amp lvl4. A lot of players are underestimating us. CCP owes us big time.
Good post Nestil. A proto scout should be feared. |
OZAROW
A.N.O.N.Y.M.O.U.S.
410
|
Posted - 2013.08.22 23:05:00 -
[44] - Quote
Niuvo wrote:Yes! we try to avoid combat, but have you really tried to avoid contact? You end up facing someone don't you? You are damn right we need to be good at combat. If you want to win, you are going to get into some enemy contact, guess what, this also helps the team too. Just waiting on that buff so I can upgrade to a bigger jar so I can collect more assault/logi/heavy tears. I'm 40k short of range amp lvl4. A lot of players are underestimating us. CCP owes us big time.
Good post Nestil. A proto scout should be feared. I highly agrees we should be feared! In 1.1 I had my knifer just flat out running an stabbing an it was feesible to run just knives an 2 reds, now not so much I really want that back since its the reason I went scout in the first place |
Quil Evrything
Skil Legendz
6
|
Posted - 2013.08.23 01:01:00 -
[45] - Quote
Surt gods end wrote:[quote=Nestil] FYI: scouts make awesome AV classes. They are very hard to track. and you'll be popping tanks and DS like a boss.
oh yeah big time.
two fav moments:
Tank was railgunning from way high in the hills. I think he actually had it dropped into there. scouted round back. 3 AV grenades (maybe only two), and.. bye-bye!
2nd: I got offed by a light railgun.
figured out roughly where it had to be from, got my scout on, ran waay around back.. and found out when I was within about 50 m, he was a punk SOLOing a LAV with a light turret!
"one shot, one kill"
with the cherry on top that of course I then hacked his jeep :-D
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KING CHECKMATE
Bragian Order Amarr Empire
612
|
Posted - 2013.08.23 01:11:00 -
[46] - Quote
Nestil wrote:Hey guys, i tried my new Proto Scout Suits today in some matches and i have to say:
OHHHH FKKK THEY'RE TRASH!!!
Seriously what is the point of the Proto Scout Suits? i see no difference in terms of survivability compared to the adv one :/ "Oh a guy sees me with his militia AR".... boom i'm dead in 1 second.... even the shittiest grenade can 1 HKO me and i run minmatar with 3 complex shield extenders in the high slots. And if that wouldnt be worse enough this little **** toilet paper suit costs as much as the other suits.
I'll just keep running around with my adv suit and being annoyed about the fact that i spend so much SP for that piece ****!
Today i had so many hit detection/lag issues that i nearly trashed my controller.... and not even only with the shotgun. Even my SMG couldnt kill ****... i had a situation were my bulletcount in the mag wouldnt go down and dealing no damage to the enemie.. like I'm shooting peas out of it.
:/
I my proto minma:
3 Cx shield Ex 1 Kinetic Cx Kat 1 Enhanced Cardiag st.
Ishi SMG Comp nanos
2.KD ratio Cost 118.000 ISK
Stater fit medic Amarr:
Default crap K-d ratio : 4.5 Cost : FREE
NUff said |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1963
|
Posted - 2013.08.23 01:19:00 -
[47] - Quote
All I know is, the basic proto Gallante scout looks way better than the Racial Gallante proto scout. |
Niuvo
The Phoenix Federation
386
|
Posted - 2013.08.23 05:58:00 -
[48] - Quote
I've been reading the past posts and it's sad to hear that our gals arent getting justice from their role bonus. I feel that it does help me in-game, I have the scout g/1 series with 2 adv range amps. It helps, the problem comes when I try to go for the kill. shenaningans, I look like a noob sometimes It's a hard feeling when you do your best to stay off radar and then you get instakill upon sight by a duvolle or MD.
A huge problem I see is our field of vision, I find it to narrow. Have you guys ever tried running somewhere because it looks clear, then an AR starts shooting you from somewhere. My scan doesn't pick him up and now I'm trying to outrun this disadvantage, of course I fail.
Honestly guys, If we are in the future, I would love to see our first person view enhanced with visual information. Right now it is the same as every other FPS. Do you know what I mean? We should rely on sight, and sound at our current clone's health, stamina, ammo etc. I think it would feel more personal, like you are him. |
Quil Evrything
Skil Legendz
7
|
Posted - 2013.08.23 15:50:00 -
[49] - Quote
Niuvo wrote:I've been reading the past posts and it's sad to hear that our gals arent getting justice from their role bonus. I feel that it does help me in-game, I have the scout g/1 series with 2 adv range amps. It helps, the problem comes when I try to go for the kill. shenaningans, I look like a noob sometimes It's a hard feeling when you do your best to stay off radar and then you get instakill upon sight by a duvolle or MD.
Two words: Sniper. Rifle.
if you're getting close, to "go for the kill", you're doing it wrong."close" = within 200m.
(Unless you're one o them psycho Knife Ninjas. but then you're still doing it wrong, 'cause you're getting spotted. Ninjas are never seen )
|
Marc Rime
Zumari Force Projection Caldari State
153
|
Posted - 2013.08.23 16:48:00 -
[50] - Quote
Niuvo wrote:A huge problem I see is our field of vision, I find it to narrow. Have you guys ever tried running somewhere because it looks clear, then an AR starts shooting you from somewhere. My scan doesn't pick him up and now I'm trying to outrun this disadvantage, of course I fail. Yes, all the time. In Chromosome I relied heavily on the scanner to make up, at least partly, for the slow turning speed and choppy graphics (while it was more fluid back then it could be a bit disorienting in CQC). |
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Nestil
Seraphim Auxiliaries
36
|
Posted - 2013.08.23 17:17:00 -
[51] - Quote
Quil Evrything wrote:Niuvo wrote:I've been reading the past posts and it's sad to hear that our gals arent getting justice from their role bonus. I feel that it does help me in-game, I have the scout g/1 series with 2 adv range amps. It helps, the problem comes when I try to go for the kill. shenaningans, I look like a noob sometimes It's a hard feeling when you do your best to stay off radar and then you get instakill upon sight by a duvolle or MD. Two words: Sniper. Rifle. if you're getting close, to "go for the kill", you're doing it wrong."close" = within 200m. (Unless you're one o them psycho Knife Ninjas. but then you're still doing it wrong, 'cause you're getting spotted. Ninjas are never seen )
well even when just one guy from the other team looks in your direction he'll spot you and everyone will know where you are.. now with the upcoming tacnet changes this will not work anymore and ninjas can be better NINJAS again |
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